#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
+#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
+#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */
+/*
+ * Display rotation support
+ */
+#define FB_ROTATE_UR 0
+#define FB_ROTATE_CW 1
+#define FB_ROTATE_UD 2
+#define FB_ROTATE_CCW 3
+
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
#define FB_EVENT_MODE_DELETE 0x04
/* A driver registered itself */
#define FB_EVENT_FB_REGISTERED 0x05
-/* get console to framebuffer mapping */
+/* CONSOLE-SPECIFIC: get console to framebuffer mapping */
#define FB_EVENT_GET_CONSOLE_MAP 0x06
-/* set console to framebuffer mapping */
+/* CONSOLE-SPECIFIC: set console to framebuffer mapping */
#define FB_EVENT_SET_CONSOLE_MAP 0x07
/* A display blank is requested */
#define FB_EVENT_BLANK 0x08
/* Private modelist is to be replaced */
#define FB_EVENT_NEW_MODELIST 0x09
+/* The resolution of the passed in fb_info about to change and
+ all vc's should be changed */
+#define FB_EVENT_MODE_CHANGE_ALL 0x0A
+/* CONSOLE-SPECIFIC: set console rotation */
+#define FB_EVENT_SET_CON_ROTATE 0x0B
+/* CONSOLE-SPECIFIC: get console rotation */
+#define FB_EVENT_GET_CON_ROTATE 0x0C
+/* CONSOLE-SPECIFIC: rotate all consoles */
+#define FB_EVENT_SET_CON_ROTATE_ALL 0x0D
struct fb_event {
struct fb_info *info;
u32 offset; /* current offset to buffer */
u32 buf_align; /* byte alignment of each bitmap */
u32 scan_align; /* alignment per scanline */
- u32 access_align; /* alignment per read/write */
+ u32 access_align; /* alignment per read/write (bits) */
u32 flags; /* see FB_PIXMAP_* */
/* access methods */
- void (*outbuf)(struct fb_info *info, u8 *addr, u8 *src, unsigned int size);
- u8 (*inbuf) (struct fb_info *info, u8 *addr);
+ void (*writeio)(struct fb_info *info, void __iomem *dst, void *src, unsigned int size);
+ void (*readio) (struct fb_info *info, void *dst, void __iomem *src, unsigned int size);
};
int (*fb_sync)(struct fb_info *info);
/* perform fb specific ioctl (optional) */
- int (*fb_ioctl)(struct inode *inode, struct file *file, unsigned int cmd,
- unsigned long arg, struct fb_info *info);
+ int (*fb_ioctl)(struct fb_info *info, unsigned int cmd,
+ unsigned long arg);
/* Handle 32bit compat ioctl (optional) */
- long (*fb_compat_ioctl)(struct file *f, unsigned cmd, unsigned long arg,
- struct fb_info *info);
+ int (*fb_compat_ioctl)(struct fb_info *info, unsigned cmd,
+ unsigned long arg);
/* perform fb specific mmap */
- int (*fb_mmap)(struct fb_info *info, struct file *file, struct vm_area_struct *vma);
+ int (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);
+
+ /* save current hardware state */
+ void (*fb_save_state)(struct fb_info *info);
+
+ /* restore saved state */
+ void (*fb_restore_state)(struct fb_info *info);
};
#ifdef CONFIG_FB_TILEBLITTING
__u32 height; /* height of each tile in scanlines */
__u32 depth; /* color depth of each tile */
__u32 length; /* number of tiles in the map */
- __u8 *data; /* actual tile map: a bitmap array, packed
+ const __u8 *data; /* actual tile map: a bitmap array, packed
to the nearest byte */
};
from userspace */
#define FBINFO_MISC_TILEBLITTING 0x20000 /* use tile blitting */
+/* A driver may set this flag to indicate that it does want a set_par to be
+ * called every time when fbcon_switch is executed. The advantage is that with
+ * this flag set you can really be sure that set_par is always called before
+ * any of the functions dependant on the correct hardware state or altering
+ * that state, even if you are using some broken X releases. The disadvantage
+ * is that it introduces unwanted delays to every console switch if set_par
+ * is slow. It is a good idea to try this flag in the drivers initialization
+ * code whenever there is a bug report related to switching between X and the
+ * framebuffer console.
+ */
+#define FBINFO_MISC_ALWAYS_SETPAR 0x40000
+
struct fb_info {
int node;
int flags;
#define fb_writeq(b,addr) (*(volatile u64 *) (addr) = (b))
#define fb_memset memset
+#endif
+
+#if defined (__BIG_ENDIAN)
+#define FB_LEFT_POS(bpp) (32 - bpp)
+#define FB_SHIFT_HIGH(val, bits) ((val) >> (bits))
+#define FB_SHIFT_LOW(val, bits) ((val) << (bits))
+#else
+#define FB_LEFT_POS(bpp) (0)
+#define FB_SHIFT_HIGH(val, bits) ((val) << (bits))
+#define FB_SHIFT_LOW(val, bits) ((val) >> (bits))
#endif
/*
extern int fb_set_var(struct fb_info *info, struct fb_var_screeninfo *var);
extern int fb_pan_display(struct fb_info *info, struct fb_var_screeninfo *var);
extern int fb_blank(struct fb_info *info, int blank);
-extern int soft_cursor(struct fb_info *info, struct fb_cursor *cursor);
extern void cfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect);
extern void cfb_copyarea(struct fb_info *info, const struct fb_copyarea *area);
extern void cfb_imageblit(struct fb_info *info, const struct fb_image *image);
/* drivers/video/fbmem.c */
extern int register_framebuffer(struct fb_info *fb_info);
extern int unregister_framebuffer(struct fb_info *fb_info);
-extern int fb_prepare_logo(struct fb_info *fb_info);
-extern int fb_show_logo(struct fb_info *fb_info);
+extern int fb_prepare_logo(struct fb_info *fb_info, int rotate);
+extern int fb_show_logo(struct fb_info *fb_info, int rotate);
extern char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);
-extern void fb_iomove_buf_unaligned(struct fb_info *info, struct fb_pixmap *buf,
- u8 *dst, u32 d_pitch, u8 *src, u32 idx,
+extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
u32 height, u32 shift_high, u32 shift_low, u32 mod);
-extern void fb_iomove_buf_aligned(struct fb_info *info, struct fb_pixmap *buf,
- u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch,
- u32 height);
-extern void fb_sysmove_buf_unaligned(struct fb_info *info, struct fb_pixmap *buf,
- u8 *dst, u32 d_pitch, u8 *src, u32 idx,
- u32 height, u32 shift_high, u32 shift_low, u32 mod);
-extern void fb_sysmove_buf_aligned(struct fb_info *info, struct fb_pixmap *buf,
- u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch,
- u32 height);
+extern void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);
extern void fb_set_suspend(struct fb_info *info, int state);
-extern int fb_get_color_depth(struct fb_var_screeninfo *var);
+extern int fb_get_color_depth(struct fb_var_screeninfo *var,
+ struct fb_fix_screeninfo *fix);
extern int fb_get_options(char *name, char **option);
extern int fb_new_modelist(struct fb_info *info);
+extern int fb_con_duit(struct fb_info *info, int event, void *data);
extern struct fb_info *registered_fb[FB_MAX];
extern int num_registered_fb;
+static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,
+ u8 *src, u32 s_pitch, u32 height)
+{
+ int i, j;
+
+ d_pitch -= s_pitch;
+
+ for (i = height; i--; ) {
+ /* s_pitch is a few bytes at the most, memcpy is suboptimal */
+ for (j = 0; j < s_pitch; j++)
+ *dst++ = *src++;
+ dst += d_pitch;
+ }
+}
+
/* drivers/video/fbsysfs.c */
extern struct fb_info *framebuffer_alloc(size_t size, struct device *dev);
extern void framebuffer_release(struct fb_info *info);
extern int fb_validate_mode(const struct fb_var_screeninfo *var,
struct fb_info *info);
extern int fb_parse_edid(unsigned char *edid, struct fb_var_screeninfo *var);
-extern void fb_edid_to_monspecs(unsigned char *edid, struct fb_monspecs *specs);
+extern const unsigned char *fb_firmware_edid(struct device *device);
+extern void fb_edid_to_monspecs(unsigned char *edid,
+ struct fb_monspecs *specs);
extern void fb_destroy_modedb(struct fb_videomode *modedb);
+extern int fb_find_mode_cvt(struct fb_videomode *mode, int margins, int rb);
/* drivers/video/modedb.c */
#define VESA_MODEDB_SIZE 34
struct list_head *head);
extern struct fb_videomode *fb_find_best_mode(struct fb_var_screeninfo *var,
struct list_head *head);
-extern struct fb_videomode *fb_find_nearest_mode(struct fb_var_screeninfo *var,
+extern struct fb_videomode *fb_find_nearest_mode(struct fb_videomode *mode,
struct list_head *head);
extern void fb_destroy_modelist(struct list_head *head);
extern void fb_videomode_to_modelist(struct fb_videomode *modedb, int num,
struct list_head *head);
+extern struct fb_videomode *fb_find_best_display(struct fb_monspecs *specs,
+ struct list_head *head);
/* drivers/video/fbcmap.c */
extern int fb_alloc_cmap(struct fb_cmap *cmap, int len, int transp);