/*
- * Copyright (c) 2008, 2009 Nicira Networks.
+ * Copyright (c) 2008, 2009, 2010, 2012 Nicira, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "hmap.h"
#include <assert.h>
#include <stdint.h>
+#include <string.h>
#include "coverage.h"
+#include "random.h"
#include "util.h"
+COVERAGE_DEFINE(hmap_pathological);
+COVERAGE_DEFINE(hmap_expand);
+COVERAGE_DEFINE(hmap_shrink);
+COVERAGE_DEFINE(hmap_reserve);
+
/* Initializes 'hmap' as an empty hash table. */
void
hmap_init(struct hmap *hmap)
}
}
+/* Removes all node from 'hmap', leaving it ready to accept more nodes. Does
+ * not free memory allocated for 'hmap'.
+ *
+ * This function is appropriate when 'hmap' will soon have about as many
+ * elements as it before. If 'hmap' will likely have fewer elements than
+ * before, use hmap_destroy() followed by hmap_clear() to save memory and
+ * iteration time. */
+void
+hmap_clear(struct hmap *hmap)
+{
+ if (hmap->n > 0) {
+ hmap->n = 0;
+ memset(hmap->buckets, 0, (hmap->mask + 1) * sizeof *hmap->buckets);
+ }
+}
+
/* Exchanges hash maps 'a' and 'b'. */
void
hmap_swap(struct hmap *a, struct hmap *b)
struct hmap tmp = *a;
*a = *b;
*b = tmp;
- if (a->buckets == &b->one) {
- a->buckets = &a->one;
- }
- if (b->buckets == &a->one) {
- b->buckets = &b->one;
+ hmap_moved(a);
+ hmap_moved(b);
+}
+
+/* Adjusts 'hmap' to compensate for having moved position in memory (e.g. due
+ * to realloc()). */
+void
+hmap_moved(struct hmap *hmap)
+{
+ if (!hmap->mask) {
+ hmap->buckets = &hmap->one;
}
}
resize(hmap, new_mask);
}
}
+
+/* Adjusts 'hmap' to compensate for 'old_node' having moved position in memory
+ * to 'node' (e.g. due to realloc()). */
+void
+hmap_node_moved(struct hmap *hmap,
+ struct hmap_node *old_node, struct hmap_node *node)
+{
+ struct hmap_node **bucket = &hmap->buckets[node->hash & hmap->mask];
+ while (*bucket != old_node) {
+ bucket = &(*bucket)->next;
+ }
+ *bucket = node;
+}
+
+/* Chooses and returns a randomly selected node from 'hmap', which must not be
+ * empty.
+ *
+ * I wouldn't depend on this algorithm to be fair, since I haven't analyzed it.
+ * But it does at least ensure that any node in 'hmap' can be chosen. */
+struct hmap_node *
+hmap_random_node(const struct hmap *hmap)
+{
+ struct hmap_node *bucket, *node;
+ size_t n, i;
+
+ /* Choose a random non-empty bucket. */
+ for (i = random_uint32(); ; i++) {
+ bucket = hmap->buckets[i & hmap->mask];
+ if (bucket) {
+ break;
+ }
+ }
+
+ /* Count nodes in bucket. */
+ n = 0;
+ for (node = bucket; node; node = node->next) {
+ n++;
+ }
+
+ /* Choose random node from bucket. */
+ i = random_range(n);
+ for (node = bucket; i-- > 0; node = node->next) {
+ continue;
+ }
+ return node;
+}
+
+/* Returns the next node in 'hmap' in hash order, or NULL if no nodes remain in
+ * 'hmap'. Uses '*bucketp' and '*offsetp' to determine where to begin
+ * iteration, and stores new values to pass on the next iteration into them
+ * before returning.
+ *
+ * It's better to use plain HMAP_FOR_EACH and related functions, since they are
+ * faster and better at dealing with hmaps that change during iteration.
+ *
+ * Before beginning iteration, store 0 into '*bucketp' and '*offsetp'.
+ */
+struct hmap_node *
+hmap_at_position(const struct hmap *hmap,
+ uint32_t *bucketp, uint32_t *offsetp)
+{
+ size_t offset;
+ size_t b_idx;
+
+ offset = *offsetp;
+ for (b_idx = *bucketp; b_idx <= hmap->mask; b_idx++) {
+ struct hmap_node *node;
+ size_t n_idx;
+
+ for (n_idx = 0, node = hmap->buckets[b_idx]; node != NULL;
+ n_idx++, node = node->next) {
+ if (n_idx == offset) {
+ if (node->next) {
+ *bucketp = node->hash & hmap->mask;
+ *offsetp = offset + 1;
+ } else {
+ *bucketp = (node->hash & hmap->mask) + 1;
+ *offsetp = 0;
+ }
+ return node;
+ }
+ }
+ offset = 0;
+ }
+
+ *bucketp = 0;
+ *offsetp = 0;
+ return NULL;
+}
+
+/* Returns true if 'node' is in 'hmap', false otherwise. */
+bool
+hmap_contains(const struct hmap *hmap, const struct hmap_node *node)
+{
+ struct hmap_node *p;
+
+ for (p = hmap_first_in_bucket(hmap, node->hash); p; p = p->next) {
+ if (p == node) {
+ return true;
+ }
+ }
+
+ return false;
+}