void random_set_seed(uint32_t);
void random_bytes(void *, size_t);
-uint8_t random_uint8(void);
-uint16_t random_uint16(void);
uint32_t random_uint32(void);
uint64_t random_uint64(void);
-int random_range(int max);
+
+static inline int
+random_range(int max)
+{
+ return random_uint32() % max;
+}
+
+static inline uint8_t
+random_uint8(void)
+{
+ return random_uint32();
+}
+
+static inline uint16_t
+random_uint16(void)
+{
+ return random_uint32();
+}
#endif /* random.h */