--- /dev/null
+/*
+ * Copyright (c) 2009 Nicira Networks.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RECONNECT_H
+#define RECONNECT_H 1
+
+/* This library implements a finite-state machine for connecting and
+ * reconnecting to a network resource with exponential backoff. It also
+ * provides optional support for detecting a connection on which the peer is no
+ * longer responding.
+ *
+ * The library does not implement anything networking related, only an FSM for
+ * networking code to use.
+ *
+ * Many "reconnect" functions take a "now" argument. This makes testing easier
+ * since there is no hidden state. When not testing, just pass the return
+ * value of time_msec() from timeval.h. (Perhaps this design should be
+ * revisited later.) */
+
+#include <stdbool.h>
+
+struct reconnect *reconnect_create(long long int now);
+void reconnect_destroy(struct reconnect *);
+
+const char *reconnect_get_name(const struct reconnect *);
+void reconnect_set_name(struct reconnect *, const char *name);
+
+int reconnect_get_min_backoff(const struct reconnect *);
+int reconnect_get_max_backoff(const struct reconnect *);
+int reconnect_get_probe_interval(const struct reconnect *);
+
+void reconnect_set_backoff(struct reconnect *,
+ int min_backoff, int max_backoff);
+void reconnect_set_probe_interval(struct reconnect *, int probe_interval);
+
+bool reconnect_is_enabled(const struct reconnect *);
+void reconnect_enable(struct reconnect *, long long int now);
+void reconnect_disable(struct reconnect *, long long int now);
+
+void reconnect_force_reconnect(struct reconnect *, long long int now);
+
+bool reconnect_is_connected(const struct reconnect *);
+unsigned int reconnect_get_connection_duration(const struct reconnect *,
+ long long int now);
+
+void reconnect_disconnected(struct reconnect *, long long int now, int error);
+void reconnect_connecting(struct reconnect *, long long int now);
+void reconnect_connected(struct reconnect *, long long int now);
+void reconnect_connect_failed(struct reconnect *, long long int now,
+ int error);
+void reconnect_received(struct reconnect *, long long int now);
+
+enum reconnect_action {
+ RECONNECT_CONNECT = 1,
+ RECONNECT_DISCONNECT,
+ RECONNECT_PROBE,
+};
+enum reconnect_action reconnect_run(struct reconnect *, long long int now);
+void reconnect_wait(struct reconnect *, long long int now);
+int reconnect_timeout(struct reconnect *, long long int now);
+
+struct reconnect_stats {
+ /* All times and durations in this structure are in milliseconds. */
+ long long int creation_time; /* Time reconnect_create() called. */
+ long long int last_received; /* Last call to reconnect_received(). */
+ long long int last_connected; /* Last call to reconnect_connected(). */
+ int backoff; /* Current backoff duration. */
+
+ unsigned int seqno; /* # of connections + # of disconnections. */
+
+ bool is_connected; /* Currently connected? */
+ unsigned int current_connection_duration; /* Time of current connection. */
+ unsigned int total_connected_duration; /* Sum of all connections. */
+ unsigned int n_attempted_connections;
+ unsigned int n_successful_connections;
+
+ /* These should only be provided to a human user for debugging purposes.
+ * The client should not attempt to interpret them. */
+ const char *state; /* FSM state. */
+ unsigned int state_elapsed; /* Time since FSM state entered. */
+};
+
+void reconnect_get_stats(const struct reconnect *, long long int now,
+ struct reconnect_stats *);
+
+#endif /* reconnect.h */