--- /dev/null
+// MarionetteJS (Backbone.Marionette)
+// ----------------------------------
+// v2.0.1
+//
+// Copyright (c)2014 Derick Bailey, Muted Solutions, LLC.
+// Distributed under MIT license
+//
+// http://marionettejs.com
+
+(function(root, factory) {
+
+ if (typeof define === 'function' && define.amd) {
+ define(['backbone', 'underscore', 'backbone.wreqr', 'backbone.babysitter'], function(Backbone, _) {
+ return (root.Marionette = factory(root, Backbone, _));
+ });
+ } else if (typeof exports !== 'undefined') {
+ var Backbone = require('backbone');
+ var _ = require('underscore');
+ var Wreqr = require('backbone.wreqr');
+ var BabySitter = require('backbone.babysitter');
+ module.exports = factory(root, Backbone, _);
+ } else {
+ root.Marionette = factory(root, root.Backbone, root._);
+ }
+
+}(this, function(root, Backbone, _) {
+ 'use strict';
+
+ var previousMarionette = root.Marionette;
+
+ var Marionette = Backbone.Marionette = {};
+
+ Marionette.VERSION = '2.0.1';
+
+ Marionette.noConflict = function() {
+ root.Marionette = previousMarionette;
+ return this;
+ };
+
+ // Get the Deferred creator for later use
+ Marionette.Deferred = Backbone.$.Deferred;
+
+ /* jshint unused: false */
+
+ // Helpers
+ // -------
+
+ // For slicing `arguments` in functions
+ var slice = Array.prototype.slice;
+
+ function throwError(message, name) {
+ var error = new Error(message);
+ error.name = name || 'Error';
+ throw error;
+ }
+
+ // Marionette.extend
+ // -----------------
+
+ // Borrow the Backbone `extend` method so we can use it as needed
+ Marionette.extend = Backbone.Model.extend;
+
+ // Marionette.getOption
+ // --------------------
+
+ // Retrieve an object, function or other value from a target
+ // object or its `options`, with `options` taking precedence.
+ Marionette.getOption = function(target, optionName) {
+ if (!target || !optionName) { return; }
+ var value;
+
+ if (target.options && (target.options[optionName] !== undefined)) {
+ value = target.options[optionName];
+ } else {
+ value = target[optionName];
+ }
+
+ return value;
+ };
+
+ // Proxy `Marionette.getOption`
+ Marionette.proxyGetOption = function(optionName) {
+ return Marionette.getOption(this, optionName);
+ };
+
+ // Marionette.normalizeMethods
+ // ----------------------
+
+ // Pass in a mapping of events => functions or function names
+ // and return a mapping of events => functions
+ Marionette.normalizeMethods = function(hash) {
+ var normalizedHash = {}, method;
+ _.each(hash, function(fn, name) {
+ method = fn;
+ if (!_.isFunction(method)) {
+ method = this[method];
+ }
+ if (!method) {
+ return;
+ }
+ normalizedHash[name] = method;
+ }, this);
+ return normalizedHash;
+ };
+
+
+ // allows for the use of the @ui. syntax within
+ // a given key for triggers and events
+ // swaps the @ui with the associated selector
+ Marionette.normalizeUIKeys = function(hash, ui) {
+ if (typeof(hash) === 'undefined') {
+ return;
+ }
+
+ _.each(_.keys(hash), function(v) {
+ var pattern = /@ui.[a-zA-Z_$0-9]*/g;
+ if (v.match(pattern)) {
+ hash[v.replace(pattern, function(r) {
+ return ui[r.slice(4)];
+ })] = hash[v];
+ delete hash[v];
+ }
+ });
+
+ return hash;
+ };
+
+ // Mix in methods from Underscore, for iteration, and other
+ // collection related features.
+ // Borrowing this code from Backbone.Collection:
+ // http://backbonejs.org/docs/backbone.html#section-106
+ Marionette.actAsCollection = function(object, listProperty) {
+ var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
+ 'select', 'reject', 'every', 'all', 'some', 'any', 'include',
+ 'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
+ 'last', 'without', 'isEmpty', 'pluck'];
+
+ _.each(methods, function(method) {
+ object[method] = function() {
+ var list = _.values(_.result(this, listProperty));
+ var args = [list].concat(_.toArray(arguments));
+ return _[method].apply(_, args);
+ };
+ });
+ };
+
+ // Trigger an event and/or a corresponding method name. Examples:
+ //
+ // `this.triggerMethod("foo")` will trigger the "foo" event and
+ // call the "onFoo" method.
+ //
+ // `this.triggerMethod("foo:bar")` will trigger the "foo:bar" event and
+ // call the "onFooBar" method.
+ Marionette.triggerMethod = (function() {
+
+ // split the event name on the ":"
+ var splitter = /(^|:)(\w)/gi;
+
+ // take the event section ("section1:section2:section3")
+ // and turn it in to uppercase name
+ function getEventName(match, prefix, eventName) {
+ return eventName.toUpperCase();
+ }
+
+ // actual triggerMethod implementation
+ var triggerMethod = function(event) {
+ // get the method name from the event name
+ var methodName = 'on' + event.replace(splitter, getEventName);
+ var method = this[methodName];
+ var result;
+
+ // call the onMethodName if it exists
+ if (_.isFunction(method)) {
+ // pass all arguments, except the event name
+ result = method.apply(this, _.tail(arguments));
+ }
+
+ // trigger the event, if a trigger method exists
+ if (_.isFunction(this.trigger)) {
+ this.trigger.apply(this, arguments);
+ }
+
+ return result;
+ };
+
+ return triggerMethod;
+ })();
+
+ // DOMRefresh
+ // ----------
+ //
+ // Monitor a view's state, and after it has been rendered and shown
+ // in the DOM, trigger a "dom:refresh" event every time it is
+ // re-rendered.
+
+ Marionette.MonitorDOMRefresh = (function(documentElement) {
+ // track when the view has been shown in the DOM,
+ // using a Marionette.Region (or by other means of triggering "show")
+ function handleShow(view) {
+ view._isShown = true;
+ triggerDOMRefresh(view);
+ }
+
+ // track when the view has been rendered
+ function handleRender(view) {
+ view._isRendered = true;
+ triggerDOMRefresh(view);
+ }
+
+ // Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
+ function triggerDOMRefresh(view) {
+ if (view._isShown && view._isRendered && isInDOM(view)) {
+ if (_.isFunction(view.triggerMethod)) {
+ view.triggerMethod('dom:refresh');
+ }
+ }
+ }
+
+ function isInDOM(view) {
+ return documentElement.contains(view.el);
+ }
+
+ // Export public API
+ return function(view) {
+ view.listenTo(view, 'show', function() {
+ handleShow(view);
+ });
+
+ view.listenTo(view, 'render', function() {
+ handleRender(view);
+ });
+ };
+ })(document.documentElement);
+
+
+ /* jshint maxparams: 5 */
+
+ // Marionette.bindEntityEvents & unbindEntityEvents
+ // ---------------------------
+ //
+ // These methods are used to bind/unbind a backbone "entity" (collection/model)
+ // to methods on a target object.
+ //
+ // The first parameter, `target`, must have a `listenTo` method from the
+ // EventBinder object.
+ //
+ // The second parameter is the entity (Backbone.Model or Backbone.Collection)
+ // to bind the events from.
+ //
+ // The third parameter is a hash of { "event:name": "eventHandler" }
+ // configuration. Multiple handlers can be separated by a space. A
+ // function can be supplied instead of a string handler name.
+
+ (function(Marionette) {
+ 'use strict';
+
+ // Bind the event to handlers specified as a string of
+ // handler names on the target object
+ function bindFromStrings(target, entity, evt, methods) {
+ var methodNames = methods.split(/\s+/);
+
+ _.each(methodNames, function(methodName) {
+
+ var method = target[methodName];
+ if (!method) {
+ throwError('Method "' + methodName +
+ '" was configured as an event handler, but does not exist.');
+ }
+
+ target.listenTo(entity, evt, method);
+ });
+ }
+
+ // Bind the event to a supplied callback function
+ function bindToFunction(target, entity, evt, method) {
+ target.listenTo(entity, evt, method);
+ }
+
+ // Bind the event to handlers specified as a string of
+ // handler names on the target object
+ function unbindFromStrings(target, entity, evt, methods) {
+ var methodNames = methods.split(/\s+/);
+
+ _.each(methodNames, function(methodName) {
+ var method = target[methodName];
+ target.stopListening(entity, evt, method);
+ });
+ }
+
+ // Bind the event to a supplied callback function
+ function unbindToFunction(target, entity, evt, method) {
+ target.stopListening(entity, evt, method);
+ }
+
+
+ // generic looping function
+ function iterateEvents(target, entity, bindings, functionCallback, stringCallback) {
+ if (!entity || !bindings) { return; }
+
+ // allow the bindings to be a function
+ if (_.isFunction(bindings)) {
+ bindings = bindings.call(target);
+ }
+
+ // iterate the bindings and bind them
+ _.each(bindings, function(methods, evt) {
+
+ // allow for a function as the handler,
+ // or a list of event names as a string
+ if (_.isFunction(methods)) {
+ functionCallback(target, entity, evt, methods);
+ } else {
+ stringCallback(target, entity, evt, methods);
+ }
+
+ });
+ }
+
+ // Export Public API
+ Marionette.bindEntityEvents = function(target, entity, bindings) {
+ iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
+ };
+
+ Marionette.unbindEntityEvents = function(target, entity, bindings) {
+ iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
+ };
+
+ // Proxy `bindEntityEvents`
+ Marionette.proxyBindEntityEvents = function(entity, bindings) {
+ return Marionette.bindEntityEvents(this, entity, bindings);
+ };
+
+ // Proxy `unbindEntityEvents`
+ Marionette.proxyUnbindEntityEvents = function(entity, bindings) {
+ return Marionette.unbindEntityEvents(this, entity, bindings);
+ };
+ })(Marionette);
+
+
+ // Callbacks
+ // ---------
+
+ // A simple way of managing a collection of callbacks
+ // and executing them at a later point in time, using jQuery's
+ // `Deferred` object.
+ Marionette.Callbacks = function() {
+ this._deferred = Marionette.Deferred();
+ this._callbacks = [];
+ };
+
+ _.extend(Marionette.Callbacks.prototype, {
+
+ // Add a callback to be executed. Callbacks added here are
+ // guaranteed to execute, even if they are added after the
+ // `run` method is called.
+ add: function(callback, contextOverride) {
+ var promise = _.result(this._deferred, 'promise');
+
+ this._callbacks.push({cb: callback, ctx: contextOverride});
+
+ promise.then(function(args) {
+ if (contextOverride){ args.context = contextOverride; }
+ callback.call(args.context, args.options);
+ });
+ },
+
+ // Run all registered callbacks with the context specified.
+ // Additional callbacks can be added after this has been run
+ // and they will still be executed.
+ run: function(options, context) {
+ this._deferred.resolve({
+ options: options,
+ context: context
+ });
+ },
+
+ // Resets the list of callbacks to be run, allowing the same list
+ // to be run multiple times - whenever the `run` method is called.
+ reset: function() {
+ var callbacks = this._callbacks;
+ this._deferred = Marionette.Deferred();
+ this._callbacks = [];
+
+ _.each(callbacks, function(cb) {
+ this.add(cb.cb, cb.ctx);
+ }, this);
+ }
+ });
+
+ // Marionette Controller
+ // ---------------------
+ //
+ // A multi-purpose object to use as a controller for
+ // modules and routers, and as a mediator for workflow
+ // and coordination of other objects, views, and more.
+ Marionette.Controller = function(options) {
+ this.triggerMethod = Marionette.triggerMethod;
+ this.options = options || {};
+
+ if (_.isFunction(this.initialize)) {
+ this.initialize(this.options);
+ }
+ };
+
+ Marionette.Controller.extend = Marionette.extend;
+
+ // Controller Methods
+ // --------------
+
+ // Ensure it can trigger events with Backbone.Events
+ _.extend(Marionette.Controller.prototype, Backbone.Events, {
+ destroy: function() {
+ var args = Array.prototype.slice.call(arguments);
+ this.triggerMethod.apply(this, ['before:destroy'].concat(args));
+ this.triggerMethod.apply(this, ['destroy'].concat(args));
+
+ this.stopListening();
+ this.off();
+ },
+
+ // import the `triggerMethod` to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod,
+
+ // Proxy `getOption` to enable getting options from this or this.options by name.
+ getOption: Marionette.proxyGetOption
+
+ });
+
+ /* jshint maxcomplexity: 10, maxstatements: 27 */
+
+ // Region
+ // ------
+ //
+ // Manage the visual regions of your composite application. See
+ // http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
+
+ Marionette.Region = function(options) {
+ this.options = options || {};
+ this.el = this.getOption('el');
+
+ // Handle when this.el is passed in as a $ wrapped element.
+ this.el = this.el instanceof Backbone.$ ? this.el[0] : this.el;
+
+ if (!this.el) {
+ throwError('An "el" must be specified for a region.', 'NoElError');
+ }
+
+ this.$el = this.getEl(this.el);
+
+ if (this.initialize) {
+ var args = Array.prototype.slice.apply(arguments);
+ this.initialize.apply(this, args);
+ }
+ };
+
+
+ // Region Class methods
+ // -------------------
+
+ _.extend(Marionette.Region, {
+
+ // Build an instance of a region by passing in a configuration object
+ // and a default region class to use if none is specified in the config.
+ //
+ // The config object should either be a string as a jQuery DOM selector,
+ // a Region class directly, or an object literal that specifies both
+ // a selector and regionClass:
+ //
+ // ```js
+ // {
+ // selector: "#foo",
+ // regionClass: MyCustomRegion
+ // }
+ // ```
+ //
+ buildRegion: function(regionConfig, defaultRegionClass) {
+ var regionIsString = _.isString(regionConfig);
+ var regionSelectorIsString = _.isString(regionConfig.selector);
+ var regionClassIsUndefined = _.isUndefined(regionConfig.regionClass);
+ var regionIsClass = _.isFunction(regionConfig);
+
+ if (!regionIsClass && !regionIsString && !regionSelectorIsString) {
+ throwError('Region must be specified as a Region class,' +
+ 'a selector string or an object with selector property');
+ }
+
+ var selector, RegionClass;
+
+ // get the selector for the region
+
+ if (regionIsString) {
+ selector = regionConfig;
+ }
+
+ if (regionConfig.selector) {
+ selector = regionConfig.selector;
+ delete regionConfig.selector;
+ }
+
+ // get the class for the region
+
+ if (regionIsClass) {
+ RegionClass = regionConfig;
+ }
+
+ if (!regionIsClass && regionClassIsUndefined) {
+ RegionClass = defaultRegionClass;
+ }
+
+ if (regionConfig.regionClass) {
+ RegionClass = regionConfig.regionClass;
+ delete regionConfig.regionClass;
+ }
+
+ if (regionIsString || regionIsClass) {
+ regionConfig = {};
+ }
+
+ regionConfig.el = selector;
+
+ // build the region instance
+ var region = new RegionClass(regionConfig);
+
+ // override the `getEl` function if we have a parentEl
+ // this must be overridden to ensure the selector is found
+ // on the first use of the region. if we try to assign the
+ // region's `el` to `parentEl.find(selector)` in the object
+ // literal to build the region, the element will not be
+ // guaranteed to be in the DOM already, and will cause problems
+ if (regionConfig.parentEl) {
+ region.getEl = function(el) {
+ if (_.isObject(el)) {
+ return Backbone.$(el);
+ }
+ var parentEl = regionConfig.parentEl;
+ if (_.isFunction(parentEl)) {
+ parentEl = parentEl();
+ }
+ return parentEl.find(el);
+ };
+ }
+
+ return region;
+ }
+
+ });
+
+ // Region Instance Methods
+ // -----------------------
+
+ _.extend(Marionette.Region.prototype, Backbone.Events, {
+
+ // Displays a backbone view instance inside of the region.
+ // Handles calling the `render` method for you. Reads content
+ // directly from the `el` attribute. Also calls an optional
+ // `onShow` and `onDestroy` method on your view, just after showing
+ // or just before destroying the view, respectively.
+ // The `preventDestroy` option can be used to prevent a view from
+ // the old view being destroyed on show.
+ // The `forceShow` option can be used to force a view to be
+ // re-rendered if it's already shown in the region.
+
+ show: function(view, options){
+ this._ensureElement();
+
+ var showOptions = options || {};
+ var isDifferentView = view !== this.currentView;
+ var preventDestroy = !!showOptions.preventDestroy;
+ var forceShow = !!showOptions.forceShow;
+
+ // we are only changing the view if there is a view to change to begin with
+ var isChangingView = !!this.currentView;
+
+ // only destroy the view if we don't want to preventDestroy and the view is different
+ var _shouldDestroyView = !preventDestroy && isDifferentView;
+
+ if (_shouldDestroyView) {
+ this.empty();
+ }
+
+ // show the view if the view is different or if you want to re-show the view
+ var _shouldShowView = isDifferentView || forceShow;
+
+ if (_shouldShowView) {
+ view.render();
+
+ if (isChangingView) {
+ this.triggerMethod('before:swap', view);
+ }
+
+ this.triggerMethod('before:show', view);
+ this.triggerMethod.call(view, 'before:show');
+
+ this.attachHtml(view);
+ this.currentView = view;
+
+ if (isChangingView) {
+ this.triggerMethod('swap', view);
+ }
+
+ this.triggerMethod('show', view);
+
+ if (_.isFunction(view.triggerMethod)) {
+ view.triggerMethod('show');
+ } else {
+ this.triggerMethod.call(view, 'show');
+ }
+
+ return this;
+ }
+
+ return this;
+ },
+
+ _ensureElement: function(){
+ if (!_.isObject(this.el)) {
+ this.$el = this.getEl(this.el);
+ this.el = this.$el[0];
+ }
+
+ if (!this.$el || this.$el.length === 0) {
+ throwError('An "el" ' + this.$el.selector + ' must exist in DOM');
+ }
+ },
+
+ // Override this method to change how the region finds the
+ // DOM element that it manages. Return a jQuery selector object.
+ getEl: function(el) {
+ return Backbone.$(el);
+ },
+
+ // Override this method to change how the new view is
+ // appended to the `$el` that the region is managing
+ attachHtml: function(view) {
+ // empty the node and append new view
+ this.el.innerHTML='';
+ this.el.appendChild(view.el);
+ },
+
+ // Destroy the current view, if there is one. If there is no
+ // current view, it does nothing and returns immediately.
+ empty: function() {
+ var view = this.currentView;
+ if (!view || view.isDestroyed) { return; }
+
+ this.triggerMethod('before:empty', view);
+
+ // call 'destroy' or 'remove', depending on which is found
+ if (view.destroy) { view.destroy(); }
+ else if (view.remove) { view.remove(); }
+
+ this.triggerMethod('empty', view);
+
+ delete this.currentView;
+ },
+
+ // Attach an existing view to the region. This
+ // will not call `render` or `onShow` for the new view,
+ // and will not replace the current HTML for the `el`
+ // of the region.
+ attachView: function(view) {
+ this.currentView = view;
+ },
+
+ // Reset the region by destroying any existing view and
+ // clearing out the cached `$el`. The next time a view
+ // is shown via this region, the region will re-query the
+ // DOM for the region's `el`.
+ reset: function() {
+ this.empty();
+
+ if (this.$el) {
+ this.el = this.$el.selector;
+ }
+
+ delete this.$el;
+ },
+
+ // Proxy `getOption` to enable getting options from this or this.options by name.
+ getOption: Marionette.proxyGetOption,
+
+ // import the `triggerMethod` to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod
+ });
+
+ // Copy the `extend` function used by Backbone's classes
+ Marionette.Region.extend = Marionette.extend;
+
+ // Marionette.RegionManager
+ // ------------------------
+ //
+ // Manage one or more related `Marionette.Region` objects.
+ Marionette.RegionManager = (function(Marionette) {
+
+ var RegionManager = Marionette.Controller.extend({
+ constructor: function(options) {
+ this._regions = {};
+ Marionette.Controller.call(this, options);
+ },
+
+ // Add multiple regions using an object literal, where
+ // each key becomes the region name, and each value is
+ // the region definition.
+ addRegions: function(regionDefinitions, defaults) {
+ var regions = {};
+
+ _.each(regionDefinitions, function(definition, name) {
+ if (_.isString(definition)) {
+ definition = {selector: definition};
+ }
+
+ if (definition.selector) {
+ definition = _.defaults({}, definition, defaults);
+ }
+
+ var region = this.addRegion(name, definition);
+ regions[name] = region;
+ }, this);
+
+ return regions;
+ },
+
+ // Add an individual region to the region manager,
+ // and return the region instance
+ addRegion: function(name, definition) {
+ var region;
+
+ var isObject = _.isObject(definition);
+ var isString = _.isString(definition);
+ var hasSelector = !!definition.selector;
+
+ if (isString || (isObject && hasSelector)) {
+ region = Marionette.Region.buildRegion(definition, Marionette.Region);
+ } else if (_.isFunction(definition)) {
+ region = Marionette.Region.buildRegion(definition, Marionette.Region);
+ } else {
+ region = definition;
+ }
+
+ this.triggerMethod('before:add:region', name, region);
+
+ this._store(name, region);
+
+ this.triggerMethod('add:region', name, region);
+ return region;
+ },
+
+ // Get a region by name
+ get: function(name) {
+ return this._regions[name];
+ },
+
+ // Gets all the regions contained within
+ // the `regionManager` instance.
+ getRegions: function(){
+ return _.clone(this._regions);
+ },
+
+ // Remove a region by name
+ removeRegion: function(name) {
+ var region = this._regions[name];
+ this._remove(name, region);
+ },
+
+ // Empty all regions in the region manager, and
+ // remove them
+ removeRegions: function() {
+ _.each(this._regions, function(region, name) {
+ this._remove(name, region);
+ }, this);
+ },
+
+ // Empty all regions in the region manager, but
+ // leave them attached
+ emptyRegions: function() {
+ _.each(this._regions, function(region) {
+ region.empty();
+ }, this);
+ },
+
+ // Destroy all regions and shut down the region
+ // manager entirely
+ destroy: function() {
+ this.removeRegions();
+ Marionette.Controller.prototype.destroy.apply(this, arguments);
+ },
+
+ // internal method to store regions
+ _store: function(name, region) {
+ this._regions[name] = region;
+ this._setLength();
+ },
+
+ // internal method to remove a region
+ _remove: function(name, region) {
+ this.triggerMethod('before:remove:region', name, region);
+ region.empty();
+ region.stopListening();
+ delete this._regions[name];
+ this._setLength();
+ this.triggerMethod('remove:region', name, region);
+ },
+
+ // set the number of regions current held
+ _setLength: function() {
+ this.length = _.size(this._regions);
+ }
+
+ });
+
+ Marionette.actAsCollection(RegionManager.prototype, '_regions');
+
+ return RegionManager;
+ })(Marionette);
+
+
+ // Template Cache
+ // --------------
+
+ // Manage templates stored in `<script>` blocks,
+ // caching them for faster access.
+ Marionette.TemplateCache = function(templateId) {
+ this.templateId = templateId;
+ };
+
+ // TemplateCache object-level methods. Manage the template
+ // caches from these method calls instead of creating
+ // your own TemplateCache instances
+ _.extend(Marionette.TemplateCache, {
+ templateCaches: {},
+
+ // Get the specified template by id. Either
+ // retrieves the cached version, or loads it
+ // from the DOM.
+ get: function(templateId) {
+ var cachedTemplate = this.templateCaches[templateId];
+
+ if (!cachedTemplate) {
+ cachedTemplate = new Marionette.TemplateCache(templateId);
+ this.templateCaches[templateId] = cachedTemplate;
+ }
+
+ return cachedTemplate.load();
+ },
+
+ // Clear templates from the cache. If no arguments
+ // are specified, clears all templates:
+ // `clear()`
+ //
+ // If arguments are specified, clears each of the
+ // specified templates from the cache:
+ // `clear("#t1", "#t2", "...")`
+ clear: function() {
+ var i;
+ var args = slice.call(arguments);
+ var length = args.length;
+
+ if (length > 0) {
+ for (i = 0; i < length; i++) {
+ delete this.templateCaches[args[i]];
+ }
+ } else {
+ this.templateCaches = {};
+ }
+ }
+ });
+
+ // TemplateCache instance methods, allowing each
+ // template cache object to manage its own state
+ // and know whether or not it has been loaded
+ _.extend(Marionette.TemplateCache.prototype, {
+
+ // Internal method to load the template
+ load: function() {
+ // Guard clause to prevent loading this template more than once
+ if (this.compiledTemplate) {
+ return this.compiledTemplate;
+ }
+
+ // Load the template and compile it
+ var template = this.loadTemplate(this.templateId);
+ this.compiledTemplate = this.compileTemplate(template);
+
+ return this.compiledTemplate;
+ },
+
+ // Load a template from the DOM, by default. Override
+ // this method to provide your own template retrieval
+ // For asynchronous loading with AMD/RequireJS, consider
+ // using a template-loader plugin as described here:
+ // https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
+ loadTemplate: function(templateId) {
+ var template = Backbone.$(templateId).html();
+
+ if (!template || template.length === 0) {
+ throwError('Could not find template: "' + templateId + '"', 'NoTemplateError');
+ }
+
+ return template;
+ },
+
+ // Pre-compile the template before caching it. Override
+ // this method if you do not need to pre-compile a template
+ // (JST / RequireJS for example) or if you want to change
+ // the template engine used (Handebars, etc).
+ compileTemplate: function(rawTemplate) {
+ return _.template(rawTemplate);
+ }
+ });
+
+ // Renderer
+ // --------
+
+ // Render a template with data by passing in the template
+ // selector and the data to render.
+ Marionette.Renderer = {
+
+ // Render a template with data. The `template` parameter is
+ // passed to the `TemplateCache` object to retrieve the
+ // template function. Override this method to provide your own
+ // custom rendering and template handling for all of Marionette.
+ render: function(template, data) {
+ if (!template) {
+ throwError('Cannot render the template since its false, null or undefined.',
+ 'TemplateNotFoundError');
+ }
+
+ var templateFunc;
+ if (typeof template === 'function') {
+ templateFunc = template;
+ } else {
+ templateFunc = Marionette.TemplateCache.get(template);
+ }
+
+ return templateFunc(data);
+ }
+ };
+
+
+ /* jshint maxlen: 114, nonew: false */
+ // Marionette.View
+ // ---------------
+
+ // The core view class that other Marionette views extend from.
+ Marionette.View = Backbone.View.extend({
+
+ constructor: function(options) {
+ _.bindAll(this, 'render');
+
+ // this exposes view options to the view initializer
+ // this is a backfill since backbone removed the assignment
+ // of this.options
+ // at some point however this may be removed
+ this.options = _.extend({}, _.result(this, 'options'), _.isFunction(options) ? options.call(this) : options);
+ // parses out the @ui DSL for events
+ this.events = this.normalizeUIKeys(_.result(this, 'events'));
+
+ if (_.isObject(this.behaviors)) {
+ new Marionette.Behaviors(this);
+ }
+
+ Backbone.View.apply(this, arguments);
+
+ Marionette.MonitorDOMRefresh(this);
+ this.listenTo(this, 'show', this.onShowCalled);
+ },
+
+ // Get the template for this view
+ // instance. You can set a `template` attribute in the view
+ // definition or pass a `template: "whatever"` parameter in
+ // to the constructor options.
+ getTemplate: function() {
+ return this.getOption('template');
+ },
+
+ // Mix in template helper methods. Looks for a
+ // `templateHelpers` attribute, which can either be an
+ // object literal, or a function that returns an object
+ // literal. All methods and attributes from this object
+ // are copies to the object passed in.
+ mixinTemplateHelpers: function(target) {
+ target = target || {};
+ var templateHelpers = this.getOption('templateHelpers');
+ if (_.isFunction(templateHelpers)) {
+ templateHelpers = templateHelpers.call(this);
+ }
+ return _.extend(target, templateHelpers);
+ },
+
+
+ normalizeUIKeys: function(hash) {
+ var ui = _.result(this, 'ui');
+ var uiBindings = _.result(this, '_uiBindings');
+ return Marionette.normalizeUIKeys(hash, uiBindings || ui);
+ },
+
+ // Configure `triggers` to forward DOM events to view
+ // events. `triggers: {"click .foo": "do:foo"}`
+ configureTriggers: function() {
+ if (!this.triggers) { return; }
+
+ var triggerEvents = {};
+
+ // Allow `triggers` to be configured as a function
+ var triggers = this.normalizeUIKeys(_.result(this, 'triggers'));
+
+ // Configure the triggers, prevent default
+ // action and stop propagation of DOM events
+ _.each(triggers, function(value, key) {
+
+ var hasOptions = _.isObject(value);
+ var eventName = hasOptions ? value.event : value;
+
+ // build the event handler function for the DOM event
+ triggerEvents[key] = function(e) {
+
+ // stop the event in its tracks
+ if (e) {
+ var prevent = e.preventDefault;
+ var stop = e.stopPropagation;
+
+ var shouldPrevent = hasOptions ? value.preventDefault : prevent;
+ var shouldStop = hasOptions ? value.stopPropagation : stop;
+
+ if (shouldPrevent && prevent) { prevent.apply(e); }
+ if (shouldStop && stop) { stop.apply(e); }
+ }
+
+ // build the args for the event
+ var args = {
+ view: this,
+ model: this.model,
+ collection: this.collection
+ };
+
+ // trigger the event
+ this.triggerMethod(eventName, args);
+ };
+
+ }, this);
+
+ return triggerEvents;
+ },
+
+ // Overriding Backbone.View's delegateEvents to handle
+ // the `triggers`, `modelEvents`, and `collectionEvents` configuration
+ delegateEvents: function(events) {
+ this._delegateDOMEvents(events);
+ this.bindEntityEvents(this.model, this.getOption('modelEvents'));
+ this.bindEntityEvents(this.collection, this.getOption('collectionEvents'));
+ },
+
+ // internal method to delegate DOM events and triggers
+ _delegateDOMEvents: function(events) {
+ events = events || this.events;
+ if (_.isFunction(events)) { events = events.call(this); }
+
+ // normalize ui keys
+ events = this.normalizeUIKeys(events);
+
+ var combinedEvents = {};
+
+ // look up if this view has behavior events
+ var behaviorEvents = _.result(this, 'behaviorEvents') || {};
+ var triggers = this.configureTriggers();
+
+ // behavior events will be overriden by view events and or triggers
+ _.extend(combinedEvents, behaviorEvents, events, triggers);
+
+ Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
+ },
+
+ // Overriding Backbone.View's undelegateEvents to handle unbinding
+ // the `triggers`, `modelEvents`, and `collectionEvents` config
+ undelegateEvents: function() {
+ var args = Array.prototype.slice.call(arguments);
+ Backbone.View.prototype.undelegateEvents.apply(this, args);
+ this.unbindEntityEvents(this.model, this.getOption('modelEvents'));
+ this.unbindEntityEvents(this.collection, this.getOption('collectionEvents'));
+ },
+
+ // Internal method, handles the `show` event.
+ onShowCalled: function() {},
+
+ // Internal helper method to verify whether the view hasn't been destroyed
+ _ensureViewIsIntact: function() {
+ if (this.isDestroyed) {
+ var err = new Error('Cannot use a view thats already been destroyed.');
+ err.name = 'ViewDestroyedError';
+ throw err;
+ }
+ },
+
+ // Default `destroy` implementation, for removing a view from the
+ // DOM and unbinding it. Regions will call this method
+ // for you. You can specify an `onDestroy` method in your view to
+ // add custom code that is called after the view is destroyed.
+ destroy: function() {
+ if (this.isDestroyed) { return; }
+
+ var args = Array.prototype.slice.call(arguments);
+
+ this.triggerMethod.apply(this, ['before:destroy'].concat(args));
+
+ // mark as destroyed before doing the actual destroy, to
+ // prevent infinite loops within "destroy" event handlers
+ // that are trying to destroy other views
+ this.isDestroyed = true;
+ this.triggerMethod.apply(this, ['destroy'].concat(args));
+
+ // unbind UI elements
+ this.unbindUIElements();
+
+ // remove the view from the DOM
+ this.remove();
+ },
+
+ // This method binds the elements specified in the "ui" hash inside the view's code with
+ // the associated jQuery selectors.
+ bindUIElements: function() {
+ if (!this.ui) { return; }
+
+ // store the ui hash in _uiBindings so they can be reset later
+ // and so re-rendering the view will be able to find the bindings
+ if (!this._uiBindings) {
+ this._uiBindings = this.ui;
+ }
+
+ // get the bindings result, as a function or otherwise
+ var bindings = _.result(this, '_uiBindings');
+
+ // empty the ui so we don't have anything to start with
+ this.ui = {};
+
+ // bind each of the selectors
+ _.each(_.keys(bindings), function(key) {
+ var selector = bindings[key];
+ this.ui[key] = this.$(selector);
+ }, this);
+ },
+
+ // This method unbinds the elements specified in the "ui" hash
+ unbindUIElements: function() {
+ if (!this.ui || !this._uiBindings) { return; }
+
+ // delete all of the existing ui bindings
+ _.each(this.ui, function($el, name) {
+ delete this.ui[name];
+ }, this);
+
+ // reset the ui element to the original bindings configuration
+ this.ui = this._uiBindings;
+ delete this._uiBindings;
+ },
+
+ // import the `triggerMethod` to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod,
+
+ // Imports the "normalizeMethods" to transform hashes of
+ // events=>function references/names to a hash of events=>function references
+ normalizeMethods: Marionette.normalizeMethods,
+
+ // Proxy `getOption` to enable getting options from this or this.options by name.
+ getOption: Marionette.proxyGetOption,
+
+ // Proxy `unbindEntityEvents` to enable binding view's events from another entity.
+ bindEntityEvents: Marionette.proxyBindEntityEvents,
+
+ // Proxy `unbindEntityEvents` to enable unbinding view's events from another entity.
+ unbindEntityEvents: Marionette.proxyUnbindEntityEvents
+ });
+
+ // Item View
+ // ---------
+
+ // A single item view implementation that contains code for rendering
+ // with underscore.js templates, serializing the view's model or collection,
+ // and calling several methods on extended views, such as `onRender`.
+ Marionette.ItemView = Marionette.View.extend({
+
+ // Setting up the inheritance chain which allows changes to
+ // Marionette.View.prototype.constructor which allows overriding
+ constructor: function() {
+ Marionette.View.apply(this, arguments);
+ },
+
+ // Serialize the model or collection for the view. If a model is
+ // found, `.toJSON()` is called. If a collection is found, `.toJSON()`
+ // is also called, but is used to populate an `items` array in the
+ // resulting data. If both are found, defaults to the model.
+ // You can override the `serializeData` method in your own view
+ // definition, to provide custom serialization for your view's data.
+ serializeData: function() {
+ var data = {};
+
+ if (this.model) {
+ data = this.model.toJSON();
+ }
+ else if (this.collection) {
+ data = {items: this.collection.toJSON()};
+ }
+
+ return data;
+ },
+
+ // Render the view, defaulting to underscore.js templates.
+ // You can override this in your view definition to provide
+ // a very specific rendering for your view. In general, though,
+ // you should override the `Marionette.Renderer` object to
+ // change how Marionette renders views.
+ render: function() {
+ this._ensureViewIsIntact();
+
+ this.triggerMethod('before:render', this);
+
+ var data = this.serializeData();
+ data = this.mixinTemplateHelpers(data);
+
+ var template = this.getTemplate();
+ var html = Marionette.Renderer.render(template, data);
+ this.attachElContent(html);
+ this.bindUIElements();
+
+ this.triggerMethod('render', this);
+
+ return this;
+ },
+
+ // Attaches the content of a given view.
+ // This method can be overriden to optimize rendering,
+ // or to render in a non standard way.
+ //
+ // For example, using `innerHTML` instead of `$el.html`
+ //
+ // ```js
+ // attachElContent: function(html) {
+ // this.el.innerHTML = html;
+ // return this;
+ // }
+ // ```
+ attachElContent: function(html) {
+ this.$el.html(html);
+
+ return this;
+ },
+
+ // Override the default destroy event to add a few
+ // more events that are triggered.
+ destroy: function() {
+ if (this.isDestroyed) { return; }
+
+ Marionette.View.prototype.destroy.apply(this, arguments);
+ }
+ });
+
+ /* jshint maxstatements: 14 */
+
+ // Collection View
+ // ---------------
+
+ // A view that iterates over a Backbone.Collection
+ // and renders an individual child view for each model.
+ Marionette.CollectionView = Marionette.View.extend({
+
+ // used as the prefix for child view events
+ // that are forwarded through the collectionview
+ childViewEventPrefix: 'childview',
+
+ // constructor
+ // option to pass `{sort: false}` to prevent the `CollectionView` from
+ // maintaining the sorted order of the collection.
+ // This will fallback onto appending childView's to the end.
+ constructor: function(options){
+ var initOptions = options || {};
+ this.sort = _.isUndefined(initOptions.sort) ? true : initOptions.sort;
+
+ this._initChildViewStorage();
+
+ Marionette.View.apply(this, arguments);
+
+ this._initialEvents();
+ this.initRenderBuffer();
+ },
+
+ // Instead of inserting elements one by one into the page,
+ // it's much more performant to insert elements into a document
+ // fragment and then insert that document fragment into the page
+ initRenderBuffer: function() {
+ this.elBuffer = document.createDocumentFragment();
+ this._bufferedChildren = [];
+ },
+
+ startBuffering: function() {
+ this.initRenderBuffer();
+ this.isBuffering = true;
+ },
+
+ endBuffering: function() {
+ this.isBuffering = false;
+ this._triggerBeforeShowBufferedChildren();
+ this.attachBuffer(this, this.elBuffer);
+ this._triggerShowBufferedChildren();
+ this.initRenderBuffer();
+ },
+
+ _triggerBeforeShowBufferedChildren: function() {
+ if (this._isShown) {
+ _.invoke(this._bufferedChildren, 'triggerMethod', 'before:show');
+ }
+ },
+
+ _triggerShowBufferedChildren: function() {
+ if (this._isShown) {
+ _.each(this._bufferedChildren, function (child) {
+ if (_.isFunction(child.triggerMethod)) {
+ child.triggerMethod('show');
+ } else {
+ Marionette.triggerMethod.call(child, 'show');
+ }
+ });
+ this._bufferedChildren = [];
+ }
+ },
+
+ // Configured the initial events that the collection view
+ // binds to.
+ _initialEvents: function() {
+ if (this.collection) {
+ this.listenTo(this.collection, 'add', this._onCollectionAdd);
+ this.listenTo(this.collection, 'remove', this._onCollectionRemove);
+ this.listenTo(this.collection, 'reset', this.render);
+
+ if (this.sort) {
+ this.listenTo(this.collection, 'sort', this._sortViews);
+ }
+ }
+ },
+
+ // Handle a child added to the collection
+ _onCollectionAdd: function(child, collection, options) {
+ this.destroyEmptyView();
+ var ChildView = this.getChildView(child);
+ var index = this.collection.indexOf(child);
+ this.addChild(child, ChildView, index);
+ },
+
+ // get the child view by model it holds, and remove it
+ _onCollectionRemove: function(model) {
+ var view = this.children.findByModel(model);
+ this.removeChildView(view);
+ this.checkEmpty();
+ },
+
+ // Override from `Marionette.View` to trigger show on child views
+ onShowCalled: function(){
+ this.children.each(function(child){
+ if (_.isFunction(child.triggerMethod)) {
+ child.triggerMethod('show');
+ } else {
+ Marionette.triggerMethod.call(child, 'show');
+ }
+ });
+ },
+
+ // Render children views. Override this method to
+ // provide your own implementation of a render function for
+ // the collection view.
+ render: function() {
+ this._ensureViewIsIntact();
+ this.triggerMethod('before:render', this);
+ this._renderChildren();
+ this.triggerMethod('render', this);
+ return this;
+ },
+
+ // Internal method. This checks for any changes in the order of the collection.
+ // If the index of any view doesn't match, it will render.
+ _sortViews: function(){
+ // check for any changes in sort order of views
+ var orderChanged = this.collection.find(function(item, index){
+ var view = this.children.findByModel(item);
+ return view && view._index !== index;
+ }, this);
+
+ if (orderChanged) {
+ this.render();
+ }
+ },
+
+ // Internal method. Separated so that CompositeView can have
+ // more control over events being triggered, around the rendering
+ // process
+ _renderChildren: function() {
+ this.startBuffering();
+
+ this.destroyEmptyView();
+ this.destroyChildren();
+
+ if (!this.isEmpty(this.collection)) {
+ this.triggerMethod('before:render:collection', this);
+ this.showCollection();
+ this.triggerMethod('render:collection', this);
+ } else {
+ this.showEmptyView();
+ }
+
+ this.endBuffering();
+ },
+
+ // Internal method to loop through collection and show each child view.
+ showCollection: function() {
+ var ChildView;
+ this.collection.each(function(child, index) {
+ ChildView = this.getChildView(child);
+ this.addChild(child, ChildView, index);
+ }, this);
+ },
+
+ // Internal method to show an empty view in place of
+ // a collection of child views, when the collection is empty
+ showEmptyView: function() {
+ var EmptyView = this.getEmptyView();
+
+ if (EmptyView && !this._showingEmptyView) {
+ this.triggerMethod('before:render:empty');
+
+ this._showingEmptyView = true;
+ var model = new Backbone.Model();
+ this.addEmptyView(model, EmptyView);
+
+ this.triggerMethod('render:empty');
+ }
+ },
+
+ // Internal method to destroy an existing emptyView instance
+ // if one exists. Called when a collection view has been
+ // rendered empty, and then a child is added to the collection.
+ destroyEmptyView: function() {
+ if (this._showingEmptyView) {
+ this.destroyChildren();
+ delete this._showingEmptyView;
+ }
+ },
+
+ // Retrieve the empty view class
+ getEmptyView: function() {
+ return this.getOption('emptyView');
+ },
+
+ // Render and show the emptyView. Similar to addChild method
+ // but "child:added" events are not fired, and the event from
+ // emptyView are not forwarded
+ addEmptyView: function(child, EmptyView){
+
+ // get the emptyViewOptions, falling back to childViewOptions
+ var emptyViewOptions = this.getOption('emptyViewOptions') ||
+ this.getOption('childViewOptions');
+
+ if (_.isFunction(emptyViewOptions)){
+ emptyViewOptions = emptyViewOptions.call(this);
+ }
+
+ // build the empty view
+ var view = this.buildChildView(child, EmptyView, emptyViewOptions);
+
+ // trigger the 'before:show' event on `view` if the collection view
+ // has already been shown
+ if (this._isShown){
+ this.triggerMethod.call(view, 'before:show');
+ }
+
+ // Store the `emptyView` like a `childView` so we can properly
+ // remove and/or close it later
+ this.children.add(view);
+
+ // Render it and show it
+ this.renderChildView(view, -1);
+
+ // call the 'show' method if the collection view
+ // has already been shown
+ if (this._isShown){
+ this.triggerMethod.call(view, 'show');
+ }
+ },
+
+ // Retrieve the childView class, either from `this.options.childView`
+ // or from the `childView` in the object definition. The "options"
+ // takes precedence.
+ getChildView: function(child) {
+ var childView = this.getOption('childView');
+
+ if (!childView) {
+ throwError('A "childView" must be specified', 'NoChildViewError');
+ }
+
+ return childView;
+ },
+
+ // Render the child's view and add it to the
+ // HTML for the collection view at a given index.
+ // This will also update the indices of later views in the collection
+ // in order to keep the children in sync with the collection.
+ addChild: function(child, ChildView, index) {
+ var childViewOptions = this.getOption('childViewOptions');
+ if (_.isFunction(childViewOptions)) {
+ childViewOptions = childViewOptions.call(this, child, index);
+ }
+
+ var view = this.buildChildView(child, ChildView, childViewOptions);
+
+ // increment indices of views after this one
+ this._updateIndices(view, true, index);
+
+ this._addChildView(view, index);
+
+ return view;
+ },
+
+ // Internal method. This decrements or increments the indices of views after the
+ // added/removed view to keep in sync with the collection.
+ _updateIndices: function(view, increment, index) {
+ if (!this.sort) {
+ return;
+ }
+
+ if (increment) {
+ // assign the index to the view
+ view._index = index;
+
+ // increment the index of views after this one
+ this.children.each(function (laterView) {
+ if (laterView._index >= view._index) {
+ laterView._index++;
+ }
+ });
+ }
+ else {
+ // decrement the index of views after this one
+ this.children.each(function (laterView) {
+ if (laterView._index >= view._index) {
+ laterView._index--;
+ }
+ });
+ }
+ },
+
+
+ // Internal Method. Add the view to children and render it at
+ // the given index.
+ _addChildView: function(view, index) {
+ // set up the child view event forwarding
+ this.proxyChildEvents(view);
+
+ this.triggerMethod('before:add:child', view);
+
+ // Store the child view itself so we can properly
+ // remove and/or destroy it later
+ this.children.add(view);
+ this.renderChildView(view, index);
+
+ if (this._isShown && !this.isBuffering){
+ if (_.isFunction(view.triggerMethod)) {
+ view.triggerMethod('show');
+ } else {
+ Marionette.triggerMethod.call(view, 'show');
+ }
+ }
+
+ this.triggerMethod('add:child', view);
+ },
+
+ // render the child view
+ renderChildView: function(view, index) {
+ view.render();
+ this.attachHtml(this, view, index);
+ },
+
+ // Build a `childView` for a model in the collection.
+ buildChildView: function(child, ChildViewClass, childViewOptions) {
+ var options = _.extend({model: child}, childViewOptions);
+ return new ChildViewClass(options);
+ },
+
+ // Remove the child view and destroy it.
+ // This function also updates the indices of
+ // later views in the collection in order to keep
+ // the children in sync with the collection.
+ removeChildView: function(view) {
+
+ if (view) {
+ this.triggerMethod('before:remove:child', view);
+ // call 'destroy' or 'remove', depending on which is found
+ if (view.destroy) { view.destroy(); }
+ else if (view.remove) { view.remove(); }
+
+ this.stopListening(view);
+ this.children.remove(view);
+ this.triggerMethod('remove:child', view);
+
+ // decrement the index of views after this one
+ this._updateIndices(view, false);
+ }
+
+ },
+
+ // check if the collection is empty
+ isEmpty: function(collection) {
+ return !this.collection || this.collection.length === 0;
+ },
+
+ // If empty, show the empty view
+ checkEmpty: function() {
+ if (this.isEmpty(this.collection)) {
+ this.showEmptyView();
+ }
+ },
+
+ // You might need to override this if you've overridden attachHtml
+ attachBuffer: function(collectionView, buffer) {
+ collectionView.$el.append(buffer);
+ },
+
+ // Append the HTML to the collection's `el`.
+ // Override this method to do something other
+ // than `.append`.
+ attachHtml: function(collectionView, childView, index) {
+ if (collectionView.isBuffering) {
+ // buffering happens on reset events and initial renders
+ // in order to reduce the number of inserts into the
+ // document, which are expensive.
+ collectionView.elBuffer.appendChild(childView.el);
+ collectionView._bufferedChildren.push(childView);
+ }
+ else {
+ // If we've already rendered the main collection, append
+ // the new child into the correct order if we need to. Otherwise
+ // append to the end.
+ if (!collectionView._insertBefore(childView, index)){
+ collectionView._insertAfter(childView);
+ }
+ }
+ },
+
+ // Internal method. Check whether we need to insert the view into
+ // the correct position.
+ _insertBefore: function(childView, index) {
+ var currentView;
+ var findPosition = this.sort && (index < this.children.length - 1);
+ if (findPosition) {
+ // Find the view after this one
+ currentView = this.children.find(function (view) {
+ return view._index === index + 1;
+ });
+ }
+
+ if (currentView) {
+ currentView.$el.before(childView.el);
+ return true;
+ }
+
+ return false;
+ },
+
+ // Internal method. Append a view to the end of the $el
+ _insertAfter: function(childView) {
+ this.$el.append(childView.el);
+ },
+
+ // Internal method to set up the `children` object for
+ // storing all of the child views
+ _initChildViewStorage: function() {
+ this.children = new Backbone.ChildViewContainer();
+ },
+
+ // Handle cleanup and other destroying needs for the collection of views
+ destroy: function() {
+ if (this.isDestroyed) { return; }
+
+ this.triggerMethod('before:destroy:collection');
+ this.destroyChildren();
+ this.triggerMethod('destroy:collection');
+
+ Marionette.View.prototype.destroy.apply(this, arguments);
+ },
+
+ // Destroy the child views that this collection view
+ // is holding on to, if any
+ destroyChildren: function() {
+ this.children.each(this.removeChildView, this);
+ this.checkEmpty();
+ },
+
+ // Set up the child view event forwarding. Uses a "childview:"
+ // prefix in front of all forwarded events.
+ proxyChildEvents: function(view) {
+ var prefix = this.getOption('childViewEventPrefix');
+
+ // Forward all child view events through the parent,
+ // prepending "childview:" to the event name
+ this.listenTo(view, 'all', function() {
+ var args = Array.prototype.slice.call(arguments);
+ var rootEvent = args[0];
+ var childEvents = this.normalizeMethods(_.result(this, 'childEvents'));
+
+ args[0] = prefix + ':' + rootEvent;
+ args.splice(1, 0, view);
+
+ // call collectionView childEvent if defined
+ if (typeof childEvents !== 'undefined' && _.isFunction(childEvents[rootEvent])) {
+ childEvents[rootEvent].apply(this, args.slice(1));
+ }
+
+ this.triggerMethod.apply(this, args);
+ }, this);
+ }
+ });
+
+ /* jshint maxstatements: 17, maxlen: 117 */
+
+ // Composite View
+ // --------------
+
+ // Used for rendering a branch-leaf, hierarchical structure.
+ // Extends directly from CollectionView and also renders an
+ // a child view as `modelView`, for the top leaf
+ Marionette.CompositeView = Marionette.CollectionView.extend({
+
+ // Setting up the inheritance chain which allows changes to
+ // Marionette.CollectionView.prototype.constructor which allows overriding
+ // option to pass '{sort: false}' to prevent the CompositeView from
+ // maintaining the sorted order of the collection.
+ // This will fallback onto appending childView's to the end.
+ constructor: function() {
+ Marionette.CollectionView.apply(this, arguments);
+ },
+
+ // Configured the initial events that the composite view
+ // binds to. Override this method to prevent the initial
+ // events, or to add your own initial events.
+ _initialEvents: function() {
+
+ // Bind only after composite view is rendered to avoid adding child views
+ // to nonexistent childViewContainer
+ this.once('render', function() {
+ if (this.collection) {
+ this.listenTo(this.collection, 'add', this._onCollectionAdd);
+ this.listenTo(this.collection, 'remove', this._onCollectionRemove);
+ this.listenTo(this.collection, 'reset', this._renderChildren);
+
+ if (this.sort) {
+ this.listenTo(this.collection, 'sort', this._sortViews);
+ }
+ }
+ });
+
+ },
+
+ // Retrieve the `childView` to be used when rendering each of
+ // the items in the collection. The default is to return
+ // `this.childView` or Marionette.CompositeView if no `childView`
+ // has been defined
+ getChildView: function(child) {
+ var childView = this.getOption('childView') || this.constructor;
+
+ if (!childView) {
+ throwError('A "childView" must be specified', 'NoChildViewError');
+ }
+
+ return childView;
+ },
+
+ // Serialize the collection for the view.
+ // You can override the `serializeData` method in your own view
+ // definition, to provide custom serialization for your view's data.
+ serializeData: function() {
+ var data = {};
+
+ if (this.model) {
+ data = this.model.toJSON();
+ }
+
+ return data;
+ },
+
+ // Renders the model once, and the collection once. Calling
+ // this again will tell the model's view to re-render itself
+ // but the collection will not re-render.
+ render: function() {
+ this._ensureViewIsIntact();
+ this.isRendered = true;
+ this.resetChildViewContainer();
+
+ this.triggerMethod('before:render', this);
+
+ this._renderRoot();
+ this._renderChildren();
+
+ this.triggerMethod('render', this);
+ return this;
+ },
+
+ _renderChildren: function() {
+ if (this.isRendered) {
+ Marionette.CollectionView.prototype._renderChildren.call(this);
+ }
+ },
+
+ // Render the root template that the children
+ // views are appended to
+ _renderRoot: function() {
+ var data = {};
+ data = this.serializeData();
+ data = this.mixinTemplateHelpers(data);
+
+ this.triggerMethod('before:render:template');
+
+ var template = this.getTemplate();
+ var html = Marionette.Renderer.render(template, data);
+ this.attachElContent(html);
+
+ // the ui bindings is done here and not at the end of render since they
+ // will not be available until after the model is rendered, but should be
+ // available before the collection is rendered.
+ this.bindUIElements();
+ this.triggerMethod('render:template');
+ },
+
+ // Attaches the content of the root.
+ // This method can be overriden to optimize rendering,
+ // or to render in a non standard way.
+ //
+ // For example, using `innerHTML` instead of `$el.html`
+ //
+ // ```js
+ // attachElContent: function(html) {
+ // this.el.innerHTML = html;
+ // return this;
+ // }
+ // ```
+ attachElContent: function(html) {
+ this.$el.html(html);
+
+ return this;
+ },
+
+ // You might need to override this if you've overridden attachHtml
+ attachBuffer: function(compositeView, buffer) {
+ var $container = this.getChildViewContainer(compositeView);
+ $container.append(buffer);
+ },
+
+ // Internal method. Append a view to the end of the $el.
+ // Overidden from CollectionView to ensure view is appended to
+ // childViewContainer
+ _insertAfter: function (childView) {
+ var $container = this.getChildViewContainer(this);
+ $container.append(childView.el);
+ },
+
+ // Internal method to ensure an `$childViewContainer` exists, for the
+ // `attachHtml` method to use.
+ getChildViewContainer: function(containerView) {
+ if ('$childViewContainer' in containerView) {
+ return containerView.$childViewContainer;
+ }
+
+ var container;
+ var childViewContainer = Marionette.getOption(containerView, 'childViewContainer');
+ if (childViewContainer) {
+
+ var selector = _.isFunction(childViewContainer) ? childViewContainer.call(containerView) : childViewContainer;
+
+ if (selector.charAt(0) === '@' && containerView.ui) {
+ container = containerView.ui[selector.substr(4)];
+ } else {
+ container = containerView.$(selector);
+ }
+
+ if (container.length <= 0) {
+ throwError('The specified "childViewContainer" was not found: ' +
+ containerView.childViewContainer, 'ChildViewContainerMissingError');
+ }
+
+ } else {
+ container = containerView.$el;
+ }
+
+ containerView.$childViewContainer = container;
+ return container;
+ },
+
+ // Internal method to reset the `$childViewContainer` on render
+ resetChildViewContainer: function() {
+ if (this.$childViewContainer) {
+ delete this.$childViewContainer;
+ }
+ }
+ });
+
+ // LayoutView
+ // ----------
+
+ // Used for managing application layoutViews, nested layoutViews and
+ // multiple regions within an application or sub-application.
+ //
+ // A specialized view class that renders an area of HTML and then
+ // attaches `Region` instances to the specified `regions`.
+ // Used for composite view management and sub-application areas.
+ Marionette.LayoutView = Marionette.ItemView.extend({
+ regionClass: Marionette.Region,
+
+ // Ensure the regions are available when the `initialize` method
+ // is called.
+ constructor: function(options) {
+ options = options || {};
+
+ this._firstRender = true;
+ this._initializeRegions(options);
+
+ Marionette.ItemView.call(this, options);
+ },
+
+ // LayoutView's render will use the existing region objects the
+ // first time it is called. Subsequent calls will destroy the
+ // views that the regions are showing and then reset the `el`
+ // for the regions to the newly rendered DOM elements.
+ render: function() {
+ this._ensureViewIsIntact();
+
+ if (this._firstRender) {
+ // if this is the first render, don't do anything to
+ // reset the regions
+ this._firstRender = false;
+ } else {
+ // If this is not the first render call, then we need to
+ // re-initialize the `el` for each region
+ this._reInitializeRegions();
+ }
+
+ return Marionette.ItemView.prototype.render.apply(this, arguments);
+ },
+
+ // Handle destroying regions, and then destroy the view itself.
+ destroy: function() {
+ if (this.isDestroyed) { return; }
+
+ this.regionManager.destroy();
+ Marionette.ItemView.prototype.destroy.apply(this, arguments);
+ },
+
+ // Add a single region, by name, to the layoutView
+ addRegion: function(name, definition) {
+ this.triggerMethod('before:region:add', name);
+ var regions = {};
+ regions[name] = definition;
+ return this._buildRegions(regions)[name];
+ },
+
+ // Add multiple regions as a {name: definition, name2: def2} object literal
+ addRegions: function(regions) {
+ this.regions = _.extend({}, this.regions, regions);
+ return this._buildRegions(regions);
+ },
+
+ // Remove a single region from the LayoutView, by name
+ removeRegion: function(name) {
+ this.triggerMethod('before:region:remove', name);
+ delete this.regions[name];
+ return this.regionManager.removeRegion(name);
+ },
+
+ // Provides alternative access to regions
+ // Accepts the region name
+ // getRegion('main')
+ getRegion: function(region) {
+ return this.regionManager.get(region);
+ },
+
+ // Get all regions
+ getRegions: function(){
+ return this.regionManager.getRegions();
+ },
+
+ // internal method to build regions
+ _buildRegions: function(regions) {
+ var that = this;
+
+ var defaults = {
+ regionClass: this.getOption('regionClass'),
+ parentEl: function() { return that.$el; }
+ };
+
+ return this.regionManager.addRegions(regions, defaults);
+ },
+
+ // Internal method to initialize the regions that have been defined in a
+ // `regions` attribute on this layoutView.
+ _initializeRegions: function(options) {
+ var regions;
+ this._initRegionManager();
+
+ if (_.isFunction(this.regions)) {
+ regions = this.regions(options);
+ } else {
+ regions = this.regions || {};
+ }
+
+ // Enable users to define `regions` as instance options.
+ var regionOptions = this.getOption.call(options, 'regions');
+
+ // enable region options to be a function
+ if (_.isFunction(regionOptions)) {
+ regionOptions = regionOptions.call(this, options);
+ }
+
+ _.extend(regions, regionOptions);
+
+ this.addRegions(regions);
+ },
+
+ // Internal method to re-initialize all of the regions by updating the `el` that
+ // they point to
+ _reInitializeRegions: function() {
+ this.regionManager.emptyRegions();
+ this.regionManager.each(function(region) {
+ region.reset();
+ });
+ },
+
+ // Enable easy overiding of the default `RegionManager`
+ // for customized region interactions and buisness specific
+ // view logic for better control over single regions.
+ getRegionManager: function() {
+ return new Marionette.RegionManager();
+ },
+
+ // Internal method to initialize the region manager
+ // and all regions in it
+ _initRegionManager: function() {
+ this.regionManager = this.getRegionManager();
+
+ this.listenTo(this.regionManager, 'before:add:region', function(name) {
+ this.triggerMethod('before:add:region', name);
+ });
+
+ this.listenTo(this.regionManager, 'add:region', function(name, region) {
+ this[name] = region;
+ this.triggerMethod('add:region', name, region);
+ });
+
+ this.listenTo(this.regionManager, 'before:remove:region', function(name) {
+ this.triggerMethod('before:remove:region', name);
+ });
+
+ this.listenTo(this.regionManager, 'remove:region', function(name, region) {
+ delete this[name];
+ this.triggerMethod('remove:region', name, region);
+ });
+ }
+ });
+
+
+ // Behavior
+ // -----------
+
+ // A Behavior is an isolated set of DOM /
+ // user interactions that can be mixed into any View.
+ // Behaviors allow you to blackbox View specific interactions
+ // into portable logical chunks, keeping your views simple and your code DRY.
+
+ Marionette.Behavior = (function(_, Backbone) {
+ function Behavior(options, view) {
+ // Setup reference to the view.
+ // this comes in handle when a behavior
+ // wants to directly talk up the chain
+ // to the view.
+ this.view = view;
+ this.defaults = _.result(this, 'defaults') || {};
+ this.options = _.extend({}, this.defaults, options);
+
+ // proxy behavior $ method to the view
+ // this is useful for doing jquery DOM lookups
+ // scoped to behaviors view.
+ this.$ = function() {
+ return this.view.$.apply(this.view, arguments);
+ };
+
+ // Call the initialize method passing
+ // the arguments from the instance constructor
+ this.initialize.apply(this, arguments);
+ }
+
+ _.extend(Behavior.prototype, Backbone.Events, {
+ initialize: function() {},
+
+ // stopListening to behavior `onListen` events.
+ destroy: function() {
+ this.stopListening();
+ },
+
+ // import the `triggerMethod` to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod,
+
+ // Proxy `getOption` to enable getting options from this or this.options by name.
+ getOption: Marionette.proxyGetOption,
+
+ // Proxy `unbindEntityEvents` to enable binding view's events from another entity.
+ bindEntityEvents: Marionette.proxyBindEntityEvents,
+
+ // Proxy `unbindEntityEvents` to enable unbinding view's events from another entity.
+ unbindEntityEvents: Marionette.proxyUnbindEntityEvents
+ });
+
+ // Borrow Backbones extend implementation
+ // this allows us to setup a proper
+ // inheritence pattern that follow in suite
+ // with the rest of Marionette views.
+ Behavior.extend = Marionette.extend;
+
+ return Behavior;
+ })(_, Backbone);
+
+ /* jshint maxlen: 143, nonew: false */
+ // Marionette.Behaviors
+ // --------
+
+ // Behaviors is a utility class that takes care of
+ // glueing your behavior instances to their given View.
+ // The most important part of this class is that you
+ // **MUST** override the class level behaviorsLookup
+ // method for things to work properly.
+
+ Marionette.Behaviors = (function(Marionette, _) {
+
+ function Behaviors(view, behaviors) {
+ // Behaviors defined on a view can be a flat object literal
+ // or it can be a function that returns an object.
+ behaviors = Behaviors.parseBehaviors(view, behaviors || _.result(view, 'behaviors'));
+
+ // Wraps several of the view's methods
+ // calling the methods first on each behavior
+ // and then eventually calling the method on the view.
+ Behaviors.wrap(view, behaviors, [
+ 'bindUIElements', 'unbindUIElements',
+ 'delegateEvents', 'undelegateEvents',
+ 'behaviorEvents', 'triggerMethod',
+ 'setElement', 'destroy'
+ ]);
+ }
+
+ var methods = {
+ setElement: function(setElement, behaviors) {
+ setElement.apply(this, _.tail(arguments, 2));
+
+ // proxy behavior $el to the view's $el.
+ // This is needed because a view's $el proxy
+ // is not set until after setElement is called.
+ _.each(behaviors, function(b) {
+ b.$el = this.$el;
+ }, this);
+ },
+
+ destroy: function(destroy, behaviors) {
+ var args = _.tail(arguments, 2);
+ destroy.apply(this, args);
+
+ // Call destroy on each behavior after
+ // destroying the view.
+ // This unbinds event listeners
+ // that behaviors have registerd for.
+ _.invoke(behaviors, 'destroy', args);
+ },
+
+ bindUIElements: function(bindUIElements, behaviors) {
+ bindUIElements.apply(this);
+ _.invoke(behaviors, bindUIElements);
+ },
+
+ unbindUIElements: function(unbindUIElements, behaviors) {
+ unbindUIElements.apply(this);
+ _.invoke(behaviors, unbindUIElements);
+ },
+
+ triggerMethod: function(triggerMethod, behaviors) {
+ var args = _.tail(arguments, 2);
+ triggerMethod.apply(this, args);
+
+ _.each(behaviors, function(b) {
+ triggerMethod.apply(b, args);
+ });
+ },
+
+ delegateEvents: function(delegateEvents, behaviors) {
+ var args = _.tail(arguments, 2);
+ delegateEvents.apply(this, args);
+
+ _.each(behaviors, function(b) {
+ Marionette.bindEntityEvents(b, this.model, Marionette.getOption(b, 'modelEvents'));
+ Marionette.bindEntityEvents(b, this.collection, Marionette.getOption(b, 'collectionEvents'));
+ }, this);
+ },
+
+ undelegateEvents: function(undelegateEvents, behaviors) {
+ var args = _.tail(arguments, 2);
+ undelegateEvents.apply(this, args);
+
+ _.each(behaviors, function(b) {
+ Marionette.unbindEntityEvents(b, this.model, Marionette.getOption(b, 'modelEvents'));
+ Marionette.unbindEntityEvents(b, this.collection, Marionette.getOption(b, 'collectionEvents'));
+ }, this);
+ },
+
+ behaviorEvents: function(behaviorEvents, behaviors) {
+ var _behaviorsEvents = {};
+ var viewUI = _.result(this, 'ui');
+
+ _.each(behaviors, function(b, i) {
+ var _events = {};
+ var behaviorEvents = _.clone(_.result(b, 'events')) || {};
+ var behaviorUI = _.result(b, 'ui');
+
+ // Construct an internal UI hash first using
+ // the views UI hash and then the behaviors UI hash.
+ // This allows the user to use UI hash elements
+ // defined in the parent view as well as those
+ // defined in the given behavior.
+ var ui = _.extend({}, viewUI, behaviorUI);
+
+ // Normalize behavior events hash to allow
+ // a user to use the @ui. syntax.
+ behaviorEvents = Marionette.normalizeUIKeys(behaviorEvents, ui);
+
+ _.each(_.keys(behaviorEvents), function(key) {
+ // Append white-space at the end of each key to prevent behavior key collisions.
+ // This is relying on the fact that backbone events considers "click .foo" the same as
+ // "click .foo ".
+
+ // +2 is used because new Array(1) or 0 is "" and not " "
+ var whitespace = (new Array(i + 2)).join(' ');
+ var eventKey = key + whitespace;
+ var handler = _.isFunction(behaviorEvents[key]) ? behaviorEvents[key] : b[behaviorEvents[key]];
+
+ _events[eventKey] = _.bind(handler, b);
+ });
+
+ _behaviorsEvents = _.extend(_behaviorsEvents, _events);
+ });
+
+ return _behaviorsEvents;
+ }
+ };
+
+ _.extend(Behaviors, {
+
+ // Placeholder method to be extended by the user.
+ // The method should define the object that stores the behaviors.
+ // i.e.
+ //
+ // ```js
+ // Marionette.Behaviors.behaviorsLookup: function() {
+ // return App.Behaviors
+ // }
+ // ```
+ behaviorsLookup: function() {
+ throw new Error('You must define where your behaviors are stored.' +
+ 'See https://github.com/marionettejs/backbone.marionette' +
+ '/blob/master/docs/marionette.behaviors.md#behaviorslookup');
+ },
+
+ // Takes care of getting the behavior class
+ // given options and a key.
+ // If a user passes in options.behaviorClass
+ // default to using that. Otherwise delegate
+ // the lookup to the users `behaviorsLookup` implementation.
+ getBehaviorClass: function(options, key) {
+ if (options.behaviorClass) {
+ return options.behaviorClass;
+ }
+
+ // Get behavior class can be either a flat object or a method
+ return _.isFunction(Behaviors.behaviorsLookup) ? Behaviors.behaviorsLookup.apply(this, arguments)[key] : Behaviors.behaviorsLookup[key];
+ },
+
+ // Iterate over the behaviors object, for each behavior
+ // instantiate it and get its grouped behaviors.
+ parseBehaviors: function(view, behaviors) {
+ return _.chain(behaviors).map(function(options, key) {
+ var BehaviorClass = Behaviors.getBehaviorClass(options, key);
+
+ var behavior = new BehaviorClass(options, view);
+ var nestedBehaviors = Behaviors.parseBehaviors(view, _.result(behavior, 'behaviors'));
+
+ return [behavior].concat(nestedBehaviors);
+ }).flatten().value();
+ },
+
+ // Wrap view internal methods so that they delegate to behaviors. For example,
+ // `onDestroy` should trigger destroy on all of the behaviors and then destroy itself.
+ // i.e.
+ //
+ // `view.delegateEvents = _.partial(methods.delegateEvents, view.delegateEvents, behaviors);`
+ wrap: function(view, behaviors, methodNames) {
+ _.each(methodNames, function(methodName) {
+ view[methodName] = _.partial(methods[methodName], view[methodName], behaviors);
+ });
+ }
+ });
+
+ return Behaviors;
+
+ })(Marionette, _);
+
+
+ // AppRouter
+ // ---------
+
+ // Reduce the boilerplate code of handling route events
+ // and then calling a single method on another object.
+ // Have your routers configured to call the method on
+ // your object, directly.
+ //
+ // Configure an AppRouter with `appRoutes`.
+ //
+ // App routers can only take one `controller` object.
+ // It is recommended that you divide your controller
+ // objects in to smaller pieces of related functionality
+ // and have multiple routers / controllers, instead of
+ // just one giant router and controller.
+ //
+ // You can also add standard routes to an AppRouter.
+
+ Marionette.AppRouter = Backbone.Router.extend({
+
+ constructor: function(options) {
+ Backbone.Router.apply(this, arguments);
+
+ this.options = options || {};
+
+ var appRoutes = this.getOption('appRoutes');
+ var controller = this._getController();
+ this.processAppRoutes(controller, appRoutes);
+ this.on('route', this._processOnRoute, this);
+ },
+
+ // Similar to route method on a Backbone Router but
+ // method is called on the controller
+ appRoute: function(route, methodName) {
+ var controller = this._getController();
+ this._addAppRoute(controller, route, methodName);
+ },
+
+ // process the route event and trigger the onRoute
+ // method call, if it exists
+ _processOnRoute: function(routeName, routeArgs) {
+ // find the path that matched
+ var routePath = _.invert(this.appRoutes)[routeName];
+
+ // make sure an onRoute is there, and call it
+ if (_.isFunction(this.onRoute)) {
+ this.onRoute(routeName, routePath, routeArgs);
+ }
+ },
+
+ // Internal method to process the `appRoutes` for the
+ // router, and turn them in to routes that trigger the
+ // specified method on the specified `controller`.
+ processAppRoutes: function(controller, appRoutes) {
+ if (!appRoutes) { return; }
+
+ var routeNames = _.keys(appRoutes).reverse(); // Backbone requires reverted order of routes
+
+ _.each(routeNames, function(route) {
+ this._addAppRoute(controller, route, appRoutes[route]);
+ }, this);
+ },
+
+ _getController: function() {
+ return this.getOption('controller');
+ },
+
+ _addAppRoute: function(controller, route, methodName) {
+ var method = controller[methodName];
+
+ if (!method) {
+ throwError('Method "' + methodName + '" was not found on the controller');
+ }
+
+ this.route(route, methodName, _.bind(method, controller));
+ },
+
+ // Proxy `getOption` to enable getting options from this or this.options by name.
+ getOption: Marionette.proxyGetOption
+ });
+
+ // Application
+ // -----------
+
+ // Contain and manage the composite application as a whole.
+ // Stores and starts up `Region` objects, includes an
+ // event aggregator as `app.vent`
+ Marionette.Application = function(options) {
+ this._initRegionManager();
+ this._initCallbacks = new Marionette.Callbacks();
+ var globalCh = Backbone.Wreqr.radio.channel('global');
+ this.vent = globalCh.vent;
+ this.commands = globalCh.commands;
+ this.reqres = globalCh.reqres;
+ this.submodules = {};
+
+ _.extend(this, options);
+ };
+
+ _.extend(Marionette.Application.prototype, Backbone.Events, {
+ // Command execution, facilitated by Backbone.Wreqr.Commands
+ execute: function() {
+ this.commands.execute.apply(this.commands, arguments);
+ },
+
+ // Request/response, facilitated by Backbone.Wreqr.RequestResponse
+ request: function() {
+ return this.reqres.request.apply(this.reqres, arguments);
+ },
+
+ // Add an initializer that is either run at when the `start`
+ // method is called, or run immediately if added after `start`
+ // has already been called.
+ addInitializer: function(initializer) {
+ this._initCallbacks.add(initializer);
+ },
+
+ // kick off all of the application's processes.
+ // initializes all of the regions that have been added
+ // to the app, and runs all of the initializer functions
+ start: function(options) {
+ this.triggerMethod('before:start', options);
+ this._initCallbacks.run(options, this);
+ this.triggerMethod('start', options);
+ },
+
+ // Add regions to your app.
+ // Accepts a hash of named strings or Region objects
+ // addRegions({something: "#someRegion"})
+ // addRegions({something: Region.extend({el: "#someRegion"}) });
+ addRegions: function(regions) {
+ return this._regionManager.addRegions(regions);
+ },
+
+ // Empty all regions in the app, without removing them
+ emptyRegions: function() {
+ this._regionManager.emptyRegions();
+ },
+
+ // Removes a region from your app, by name
+ // Accepts the regions name
+ // removeRegion('myRegion')
+ removeRegion: function(region) {
+ this._regionManager.removeRegion(region);
+ },
+
+ // Provides alternative access to regions
+ // Accepts the region name
+ // getRegion('main')
+ getRegion: function(region) {
+ return this._regionManager.get(region);
+ },
+
+ // Get all the regions from the region manager
+ getRegions: function(){
+ return this._regionManager.getRegions();
+ },
+
+ // Create a module, attached to the application
+ module: function(moduleNames, moduleDefinition) {
+
+ // Overwrite the module class if the user specifies one
+ var ModuleClass = Marionette.Module.getClass(moduleDefinition);
+
+ // slice the args, and add this application object as the
+ // first argument of the array
+ var args = slice.call(arguments);
+ args.unshift(this);
+
+ // see the Marionette.Module object for more information
+ return ModuleClass.create.apply(ModuleClass, args);
+ },
+
+ // Internal method to set up the region manager
+ _initRegionManager: function() {
+ this._regionManager = new Marionette.RegionManager();
+
+ this.listenTo(this._regionManager, 'before:add:region', function(name) {
+ this.triggerMethod('before:add:region', name);
+ });
+
+ this.listenTo(this._regionManager, 'add:region', function(name, region) {
+ this[name] = region;
+ this.triggerMethod('add:region', name, region);
+ });
+
+ this.listenTo(this._regionManager, 'before:remove:region', function(name) {
+ this.triggerMethod('before:remove:region', name);
+ });
+
+ this.listenTo(this._regionManager, 'remove:region', function(name, region) {
+ delete this[name];
+ this.triggerMethod('remove:region', name, region);
+ });
+ },
+
+ // import the `triggerMethod` to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod
+ });
+
+ // Copy the `extend` function used by Backbone's classes
+ Marionette.Application.extend = Marionette.extend;
+
+ /* jshint maxparams: 9 */
+
+ // Module
+ // ------
+
+ // A simple module system, used to create privacy and encapsulation in
+ // Marionette applications
+ Marionette.Module = function(moduleName, app, options) {
+ this.moduleName = moduleName;
+ this.options = _.extend({}, this.options, options);
+ // Allow for a user to overide the initialize
+ // for a given module instance.
+ this.initialize = options.initialize || this.initialize;
+
+ // Set up an internal store for sub-modules.
+ this.submodules = {};
+
+ this._setupInitializersAndFinalizers();
+
+ // Set an internal reference to the app
+ // within a module.
+ this.app = app;
+
+ // By default modules start with their parents.
+ this.startWithParent = true;
+
+ if (_.isFunction(this.initialize)) {
+ this.initialize(moduleName, app, this.options);
+ }
+ };
+
+ Marionette.Module.extend = Marionette.extend;
+
+ // Extend the Module prototype with events / listenTo, so that the module
+ // can be used as an event aggregator or pub/sub.
+ _.extend(Marionette.Module.prototype, Backbone.Events, {
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic when extending Marionette.Module.
+ initialize: function() {},
+
+ // Initializer for a specific module. Initializers are run when the
+ // module's `start` method is called.
+ addInitializer: function(callback) {
+ this._initializerCallbacks.add(callback);
+ },
+
+ // Finalizers are run when a module is stopped. They are used to teardown
+ // and finalize any variables, references, events and other code that the
+ // module had set up.
+ addFinalizer: function(callback) {
+ this._finalizerCallbacks.add(callback);
+ },
+
+ // Start the module, and run all of its initializers
+ start: function(options) {
+ // Prevent re-starting a module that is already started
+ if (this._isInitialized) { return; }
+
+ // start the sub-modules (depth-first hierarchy)
+ _.each(this.submodules, function(mod) {
+ // check to see if we should start the sub-module with this parent
+ if (mod.startWithParent) {
+ mod.start(options);
+ }
+ });
+
+ // run the callbacks to "start" the current module
+ this.triggerMethod('before:start', options);
+
+ this._initializerCallbacks.run(options, this);
+ this._isInitialized = true;
+
+ this.triggerMethod('start', options);
+ },
+
+ // Stop this module by running its finalizers and then stop all of
+ // the sub-modules for this module
+ stop: function() {
+ // if we are not initialized, don't bother finalizing
+ if (!this._isInitialized) { return; }
+ this._isInitialized = false;
+
+ this.triggerMethod('before:stop');
+
+ // stop the sub-modules; depth-first, to make sure the
+ // sub-modules are stopped / finalized before parents
+ _.each(this.submodules, function(mod) { mod.stop(); });
+
+ // run the finalizers
+ this._finalizerCallbacks.run(undefined, this);
+
+ // reset the initializers and finalizers
+ this._initializerCallbacks.reset();
+ this._finalizerCallbacks.reset();
+
+ this.triggerMethod('stop');
+ },
+
+ // Configure the module with a definition function and any custom args
+ // that are to be passed in to the definition function
+ addDefinition: function(moduleDefinition, customArgs) {
+ this._runModuleDefinition(moduleDefinition, customArgs);
+ },
+
+ // Internal method: run the module definition function with the correct
+ // arguments
+ _runModuleDefinition: function(definition, customArgs) {
+ // If there is no definition short circut the method.
+ if (!definition) { return; }
+
+ // build the correct list of arguments for the module definition
+ var args = _.flatten([
+ this,
+ this.app,
+ Backbone,
+ Marionette,
+ Backbone.$, _,
+ customArgs
+ ]);
+
+ definition.apply(this, args);
+ },
+
+ // Internal method: set up new copies of initializers and finalizers.
+ // Calling this method will wipe out all existing initializers and
+ // finalizers.
+ _setupInitializersAndFinalizers: function() {
+ this._initializerCallbacks = new Marionette.Callbacks();
+ this._finalizerCallbacks = new Marionette.Callbacks();
+ },
+
+ // import the `triggerMethod` to trigger events with corresponding
+ // methods if the method exists
+ triggerMethod: Marionette.triggerMethod
+ });
+
+ // Class methods to create modules
+ _.extend(Marionette.Module, {
+
+ // Create a module, hanging off the app parameter as the parent object.
+ create: function(app, moduleNames, moduleDefinition) {
+ var module = app;
+
+ // get the custom args passed in after the module definition and
+ // get rid of the module name and definition function
+ var customArgs = slice.call(arguments);
+ customArgs.splice(0, 3);
+
+ // Split the module names and get the number of submodules.
+ // i.e. an example module name of `Doge.Wow.Amaze` would
+ // then have the potential for 3 module definitions.
+ moduleNames = moduleNames.split('.');
+ var length = moduleNames.length;
+
+ // store the module definition for the last module in the chain
+ var moduleDefinitions = [];
+ moduleDefinitions[length - 1] = moduleDefinition;
+
+ // Loop through all the parts of the module definition
+ _.each(moduleNames, function(moduleName, i) {
+ var parentModule = module;
+ module = this._getModule(parentModule, moduleName, app, moduleDefinition);
+ this._addModuleDefinition(parentModule, module, moduleDefinitions[i], customArgs);
+ }, this);
+
+ // Return the last module in the definition chain
+ return module;
+ },
+
+ _getModule: function(parentModule, moduleName, app, def, args) {
+ var options = _.extend({}, def);
+ var ModuleClass = this.getClass(def);
+
+ // Get an existing module of this name if we have one
+ var module = parentModule[moduleName];
+
+ if (!module) {
+ // Create a new module if we don't have one
+ module = new ModuleClass(moduleName, app, options);
+ parentModule[moduleName] = module;
+ // store the module on the parent
+ parentModule.submodules[moduleName] = module;
+ }
+
+ return module;
+ },
+
+ // ## Module Classes
+ //
+ // Module classes can be used as an alternative to the define pattern.
+ // The extend function of a Module is identical to the extend functions
+ // on other Backbone and Marionette classes.
+ // This allows module lifecyle events like `onStart` and `onStop` to be called directly.
+ getClass: function(moduleDefinition) {
+ var ModuleClass = Marionette.Module;
+
+ if (!moduleDefinition) {
+ return ModuleClass;
+ }
+
+ // If all of the module's functionality is defined inside its class,
+ // then the class can be passed in directly. `MyApp.module("Foo", FooModule)`.
+ if (moduleDefinition.prototype instanceof ModuleClass) {
+ return moduleDefinition;
+ }
+
+ return moduleDefinition.moduleClass || ModuleClass;
+ },
+
+ // Add the module definition and add a startWithParent initializer function.
+ // This is complicated because module definitions are heavily overloaded
+ // and support an anonymous function, module class, or options object
+ _addModuleDefinition: function(parentModule, module, def, args) {
+ var fn = this._getDefine(def);
+ var startWithParent = this._getStartWithParent(def, module);
+
+ if (fn) {
+ module.addDefinition(fn, args);
+ }
+
+ this._addStartWithParent(parentModule, module, startWithParent);
+ },
+
+ _getStartWithParent: function(def, module) {
+ var swp;
+
+ if (_.isFunction(def) && (def.prototype instanceof Marionette.Module)) {
+ swp = module.constructor.prototype.startWithParent;
+ return _.isUndefined(swp) ? true : swp;
+ }
+
+ if (_.isObject(def)) {
+ swp = def.startWithParent;
+ return _.isUndefined(swp) ? true : swp;
+ }
+
+ return true;
+ },
+
+ _getDefine: function(def) {
+ if (_.isFunction(def) && !(def.prototype instanceof Marionette.Module)) {
+ return def;
+ }
+
+ if (_.isObject(def)) {
+ return def.define;
+ }
+
+ return null;
+ },
+
+ _addStartWithParent: function(parentModule, module, startWithParent) {
+ module.startWithParent = module.startWithParent && startWithParent;
+
+ if (!module.startWithParent || !!module.startWithParentIsConfigured) {
+ return;
+ }
+
+ module.startWithParentIsConfigured = true;
+
+ parentModule.addInitializer(function(options) {
+ if (module.startWithParent) {
+ module.start(options);
+ }
+ });
+ }
+ });
+
+
+ return Marionette;
+}));