queryupdater: pending resources and leases, make it work with the scheduler and leases
[unfold.git] / plugins / queryupdater / static / js / queryupdater.js
index ebfa6eb..774392b 100644 (file)
@@ -11,6 +11,9 @@
 
 (function( $ ){
 
+    var debug=false;
+    debug=true;
+
     // XXX record selected (multiple selection ?)
     // XXX record disabled ?
     // XXX out of sync plugin ?
 
     var QueryUpdater = Plugin.extend({
 
-        init: function(options, element)
-        {
+        init: function(options, element) {
+               this.classname="queryupdater";
             this._super(options, element);
 
             var self = this;
+
+            this.initial = Array();
+
             this.table = this.elmt('table').dataTable({
 // the original querytable layout was
 //                sDom: "<'row'<'col-xs-5'l><'col-xs-1'r><'col-xs-6'f>>t<'row'<'col-xs-5'i><'col-xs-7'p>>",
 
         /***************************** GUI EVENTS *****************************/
 
-        do_update: function(e) 
-        {
+        do_update: function(e) {
             var self = e.data;
+
+            self.spin();
+            console.log("do_update");
+
             // XXX check that the query is not disabled
             manifold.raise_event(self.options.query_uuid, RUN_UPDATE);
+
+            // how to stop the spinning after the event? 
+            // this should be triggered by some on_updatequery_done ?
         },
 
        // related buttons are also disabled in the html template
 
         do_reset: function(e)
         {
-            throw 'resources_selected.do_reset Not implemented';
+            throw 'queryupdater.do_reset Not implemented';
         },
 
         do_clear_annotations: function(e)
         {
-            throw 'resources_selected.do_clear_annotations Not implemented';
+            throw 'queryupdater.do_clear_annotations Not implemented';
         },
         
         /************************** GUI MANIPULATION **************************/
 
         set_state: function(data)
         {
+            console.log("function set_state");
             var action;
             var msg;
             var button = '';
             var row;
            
            // make sure the change is visible : toggle on the whole plugin
-           // this might hae to be made an 'auto-toggle' option of this plugin..
+           // this might have to be made an 'auto-toggle' option of this plugin..
            // also it might be needed to be a little finer-grained here
-           this.toggle_on();
+
+        // XXX we don't want to show automaticaly the pending when a checkbox is checked
+           //this.toggle_on();
            
             switch(data.request) {
                 case FIELD_REQUEST_ADD_RESET:
                     row = this.find_row(data.value);
                     if (row)
                         this.table.fnDeleteRow(row.nTr);
+                        $("#badge-pending").data('number', $("#badge-pending").data('number') - 1 );
+                        $("#badge-pending").text($("#badge-pending").data('number'));
                     return;
                 case FIELD_REQUEST_CHANGE:
                     action = 'UPDATE';
 
             var status = msg + status;
 
+            
+
             // find line
             // if no, create it, else replace it
             // XXX it's not just about adding lines, but sometimes removing some
             // XXX how do we handle status reset ?
+            data.value = JSON.stringify(data.value);
             row = this.find_row(data.value);
             newline = [
                 action,
                 // XXX second parameter refresh = false can improve performance. todo in querytable also
                 this.table.fnAddData(newline);
                 row = this.find_row(data.value);
+                $("#badge-pending").data('number', $("#badge-pending").data('number') + 1 );
+                $("#badge-pending").text($("#badge-pending").data('number'));
             } else {
                 // Update row text...
                 this.table.fnUpdate(newline, row.nTr);
 
         on_new_record: function(record)
         {
+            console.log("query_updater on_new_record");
+            console.log(record);
+
             // if (not and update) {
 
                 // initial['resource'], initial['lease'] ?
-                this.initial.push(record.urn);
+                this.initial.push(record);
 
+            //this.set_record_state(record, RECORD_STATE_ATTACHED);
                 // We simply add to the table
             // } else {
                 //                 \ this.initial_resources
 
         on_query_in_progress: function()
         {
+               messages.debug("queryupdater.on_query_in_progress");
             this.spin();
         },
 
             this.clear();
         },
 
-        on_new_record: function(record)
-        {
-        },
-
         on_query_done: function()
         {
+            console.log("on_query_done");
             this.unspin();
         },
 
         // NOTE: record_key could be sufficient 
         on_added_record: function(record)
         {
+            console.log("on_added_record = ",record);
             this.set_record_state(record, RECORD_STATE_ADDED);
+            // update pending number
         },
 
         on_removed_record: function(record_key)
         {
+            console.log("on_removed_record = ",record_key);
             this.set_record_state(RECORD_STATE_REMOVED);
         },
 
 
         on_field_state_changed: function(result)
         {
-            console.log(result)
+            console.log("on_field_state_changed");
+            console.log(result);
+            messages.debug(result)
             /* this.set_state(result.request, result.key, result.value, result.status); */
             this.set_state(result);
         },
 
         update_resources: function(resources, change)
         {
-            console.log("update_resources");
+            messages.debug("update_resources");
             var my_oTable = this.table.dataTable();
             var prev_resources = this.current_resources; 
 
              if (!change)
                 return;
              // ioi: Refubrished
-             var initial = this.initial_resources;
+             var initial = this.initial;
              //var r_removed  = []; //
              /*-----------------------------------------------------------------------
                 TODO: remove this dirty hack !!!