#define DRIVER_VERSION "0.14.10j-2.6"
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+#define SUPPORT_JOYSTICK 1
+#endif
+
/* magic numbers to protect our data structures */
#define TRIDENT_CARD_MAGIC 0x5072696E /* "Prin" */
#define TRIDENT_STATE_MAGIC 0x63657373 /* "cess" */
};
static struct pci_device_id trident_pci_tbl[] = {
- {PCI_VENDOR_ID_TRIDENT, PCI_DEVICE_ID_TRIDENT_4DWAVE_DX,
- PCI_ANY_ID, PCI_ANY_ID, 0, 0, TRIDENT_4D_DX},
- {PCI_VENDOR_ID_TRIDENT, PCI_DEVICE_ID_TRIDENT_4DWAVE_NX,
- PCI_ANY_ID, PCI_ANY_ID, 0, 0, TRIDENT_4D_NX},
- {PCI_VENDOR_ID_SI, PCI_DEVICE_ID_SI_7018,
- PCI_ANY_ID, PCI_ANY_ID, 0, 0, SIS_7018},
- {PCI_VENDOR_ID_ALI, PCI_DEVICE_ID_ALI_5451,
- PCI_ANY_ID, PCI_ANY_ID, 0, 0, ALI_5451},
- {PCI_VENDOR_ID_INTERG, PCI_DEVICE_ID_INTERG_5050,
- PCI_ANY_ID, PCI_ANY_ID, 0, 0, CYBER5050},
+ {PCI_DEVICE(PCI_VENDOR_ID_TRIDENT, PCI_DEVICE_ID_TRIDENT_4DWAVE_DX),
+ PCI_CLASS_MULTIMEDIA_AUDIO << 8, 0xffff00, TRIDENT_4D_DX},
+ {PCI_DEVICE(PCI_VENDOR_ID_TRIDENT, PCI_DEVICE_ID_TRIDENT_4DWAVE_NX),
+ 0, 0, TRIDENT_4D_NX},
+ {PCI_DEVICE(PCI_VENDOR_ID_SI, PCI_DEVICE_ID_SI_7018), 0, 0, SIS_7018},
+ {PCI_DEVICE(PCI_VENDOR_ID_ALI, PCI_DEVICE_ID_ALI_5451), 0, 0, ALI_5451},
+ {PCI_DEVICE(PCI_VENDOR_ID_INTERG, PCI_DEVICE_ID_INTERG_5050),
+ 0, 0, CYBER5050},
{0,}
};
return num_ac97 + 1;
}
+#ifdef SUPPORT_JOYSTICK
/* Gameport functions for the cards ADC gameport */
-static unsigned char
-trident_game_read(struct gameport *gameport)
+static unsigned char trident_game_read(struct gameport *gameport)
{
struct trident_card *card = gameport->port_data;
+
return inb(TRID_REG(card, T4D_GAME_LEG));
}
-static void
-trident_game_trigger(struct gameport *gameport)
+static void trident_game_trigger(struct gameport *gameport)
{
struct trident_card *card = gameport->port_data;
+
outb(0xff, TRID_REG(card, T4D_GAME_LEG));
}
-static int
-trident_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+static int trident_game_cooked_read(struct gameport *gameport,
+ int *axes, int *buttons)
{
struct trident_card *card = gameport->port_data;
int i;
return 0;
}
-static int
-trident_game_open(struct gameport *gameport, int mode)
+static int trident_game_open(struct gameport *gameport, int mode)
{
struct trident_card *card = gameport->port_data;
return 0;
}
-static int __devinit
-trident_register_gameport(struct trident_card *card)
+static int __devinit trident_register_gameport(struct trident_card *card)
{
struct gameport *gp;
return 0;
}
+static inline void trident_unregister_gameport(struct trident_card *card)
+{
+ if (card->gameport)
+ gameport_unregister_port(card->gameport);
+}
+
+#else
+static inline int trident_register_gameport(struct trident_card *card) { return -ENOSYS; }
+static inline void trident_unregister_gameport(struct trident_card *card) { }
+#endif /* SUPPORT_JOYSTICK */
+
/* install the driver, we do not allocate hardware channel nor DMA buffer */
/* now, they are defered until "ACCESS" time (in prog_dmabuf called by */
/* open/read/write/ioctl/mmap) */
}
/* Unregister gameport */
- if (card->gameport)
- gameport_unregister_port(card->gameport);
+ trident_unregister_gameport(card);
/* Kill interrupts, and SP/DIF */
trident_disable_loop_interrupts(card);