snd_card_free(card);
return err;
}
- if ((err = vortex_gameport_register(chip)) < 0) {
- snd_card_free(card);
- return err;
- }
+
+ vortex_gameport_register(chip);
+
#if 0
if (snd_seq_device_new(card, 1, SNDRV_SEQ_DEV_ID_VORTEX_SYNTH,
sizeof(snd_vortex_synth_arg_t), &wave) < 0