#include <linux/slab.h>
#include <linux/gameport.h>
#include <linux/moduleparam.h>
-#include <linux/dma-mapping.h>
#include <sound/core.h>
#include <sound/control.h>
#include <sound/pcm.h>
int irq;
};
-static const struct pci_device_id snd_azf3328_ids[] __devinitdata = {
+static const struct pci_device_id snd_azf3328_ids[] = {
{ 0x122D, 0x50DC, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* PCI168/3328 */
{ 0x122D, 0x80DA, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* 3328 */
{ 0, }
chip->irq = -1;
/* check if we can restrict PCI DMA transfers to 24 bits */
- if (pci_set_dma_mask(pci, DMA_24BIT_MASK) < 0 ||
- pci_set_consistent_dma_mask(pci, DMA_24BIT_MASK) < 0) {
+ if (pci_set_dma_mask(pci, 0x00ffffff) < 0 ||
+ pci_set_consistent_dma_mask(pci, 0x00ffffff) < 0) {
snd_printk(KERN_ERR "architecture does not support 24bit PCI busmaster DMA\n");
err = -ENXIO;
goto out_err;