kwargs = dict()
for attr in self._attrs.values():
- if not (attr.has_changed() and attr.has_flag(Flags.Construct)):
+ if not ( attr.has_flag(Flags.Construct) and attr.has_changed() ):
continue
- kwargs[attr.name] = attr.value
+ kwargs[attr.name] = attr._value
self._uuid = self.simulation.factory(self.get_rtype(), **kwargs)
def state(self):
return self._state
+ def get(self, name):
+ if self.state in [ResourceState.READY, ResourceState.STARTED] and \
+ self.has_flag(name, Flags.Reserved) and \
+ not self.has_flag(name, Flags.NoRead):
+ return self.simulation.ns3_get(self.uuid, name)
+ else:
+ value = super(NS3Base, self).get(name)
+
+ return value
+
+ def set(self, name, value):
+ if self.state in [ResourceState.READY, ResourceState.STARTED] and \
+ self.has_flag(name, Flags.Reserved) and \
+ not (self.has_flag(Flags.NoWrite) or self.has_flag(name, Flags.Design)):
+ self.simulation.ns3_set(self.uuid, name, value)
+
+ value = super(NS3Base, self).set(name, value)
+
+ return value
+