L1I = L1D = CSHAPE(8*1024, 5, 1);
L3 = -1;
- car = *(vuip) phys_to_virt (0x120000078);
+ car = *(vuip) phys_to_virt (0x120000078UL);
size = 64*1024 * (1 << ((car >> 5) & 7));
/* No typo -- 8 byte cacheline size. Whodathunk. */
L2 = (car & 1 ? CSHAPE (size, 3, 1) : -1);
L1I = L1D = CSHAPE(8*1024, 5, 1);
/* Check the line size of the Scache. */
- sc_ctl = *(vulp) phys_to_virt (0xfffff000a8);
+ sc_ctl = *(vulp) phys_to_virt (0xfffff000a8UL);
width = sc_ctl & 0x1000 ? 6 : 5;
L2 = CSHAPE (96*1024, width, 3);
}
L3 = -1;
- cbox_config = *(vulp) phys_to_virt (0xfffff00008);
+ cbox_config = *(vulp) phys_to_virt (0xfffff00008UL);
size = 512*1024 * (1 << ((cbox_config >> 12) & 3));
#if 0