*/
static unsigned long ba0_addr;
-static unsigned int *ba0;
+static unsigned int __iomem *ba0;
static char phys[32];
static char name[] = "CS416x Gameport";
static unsigned long ba1_addr;
static union ba1_t {
struct {
- unsigned int *data0;
- unsigned int *data1;
- unsigned int *pmem;
- unsigned int *reg;
+ unsigned int __iomem *data0;
+ unsigned int __iomem *data1;
+ unsigned int __iomem *pmem;
+ unsigned int __iomem *reg;
} name;
- unsigned int *idx[4];
+ unsigned int __iomem *idx[4];
} ba1;
static void cs461x_poke(unsigned long reg, unsigned int val)
{
- ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff] = val;
+ writel(val, &ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]);
}
static unsigned int cs461x_peek(unsigned long reg)
{
- return ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff];
+ return readl(&ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]);
}
#endif
static void cs461x_pokeBA0(unsigned long reg, unsigned int val)
{
- ba0[reg >> 2] = val;
+ writel(val, &ba0[reg >> 2]);
}
static unsigned int cs461x_peekBA0(unsigned long reg)
{
- return ba0[reg >> 2];
+ return readl(&ba0[reg >> 2]);
}
static int cs461x_free(struct pci_dev *pdev)