#define VORTEX_DATA_WAIT 20 /* 20 ms */
struct vortex {
- struct gameport gameport;
+ struct gameport *gameport;
struct pci_dev *dev;
- unsigned char __iomem *base;
- unsigned char __iomem *io;
- char phys[32];
+ unsigned char __iomem *base;
+ unsigned char __iomem *io;
};
static unsigned char vortex_read(struct gameport *gameport)
{
- struct vortex *vortex = gameport->driver;
+ struct vortex *vortex = gameport->port_data;
return readb(vortex->io + VORTEX_LEG);
}
static void vortex_trigger(struct gameport *gameport)
{
- struct vortex *vortex = gameport->driver;
+ struct vortex *vortex = gameport->port_data;
writeb(0xff, vortex->io + VORTEX_LEG);
}
static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
{
- struct vortex *vortex = gameport->driver;
+ struct vortex *vortex = gameport->port_data;
int i;
*buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
static int vortex_open(struct gameport *gameport, int mode)
{
- struct vortex *vortex = gameport->driver;
+ struct vortex *vortex = gameport->port_data;
switch (mode) {
case GAMEPORT_MODE_COOKED:
static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
{
struct vortex *vortex;
+ struct gameport *port;
int i;
- if (!(vortex = kmalloc(sizeof(struct vortex), GFP_KERNEL)))
- return -1;
- memset(vortex, 0, sizeof(struct vortex));
-
- vortex->dev = dev;
- sprintf(vortex->phys, "pci%s/gameport0", pci_name(dev));
-
- pci_set_drvdata(dev, vortex);
-
- vortex->gameport.driver = vortex;
- vortex->gameport.fuzz = 64;
-
- vortex->gameport.read = vortex_read;
- vortex->gameport.trigger = vortex_trigger;
- vortex->gameport.cooked_read = vortex_cooked_read;
- vortex->gameport.open = vortex_open;
-
- vortex->gameport.name = pci_name(dev);
- vortex->gameport.phys = vortex->phys;
- vortex->gameport.id.bustype = BUS_PCI;
- vortex->gameport.id.vendor = dev->vendor;
- vortex->gameport.id.product = dev->device;
+ vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!vortex || !port) {
+ printk(KERN_ERR "vortex: Memory allocation failed.\n");
+ kfree(vortex);
+ gameport_free_port(port);
+ return -ENOMEM;
+ }
for (i = 0; i < 6; i++)
if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
pci_enable_device(dev);
+ vortex->dev = dev;
+ vortex->gameport = port;
vortex->base = ioremap(pci_resource_start(vortex->dev, i),
pci_resource_len(vortex->dev, i));
vortex->io = vortex->base + id->driver_data;
- gameport_register_port(&vortex->gameport);
+ pci_set_drvdata(dev, vortex);
+
+ port->port_data = vortex;
+ port->fuzz = 64;
- printk(KERN_INFO "gameport at pci%s speed %d kHz\n",
- pci_name(dev), vortex->gameport.speed);
+ gameport_set_name(port, "AU88x0");
+ gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
+ port->dev.parent = &dev->dev;
+ port->read = vortex_read;
+ port->trigger = vortex_trigger;
+ port->cooked_read = vortex_cooked_read;
+ port->open = vortex_open;
+
+ gameport_register_port(port);
return 0;
}
static void __devexit vortex_remove(struct pci_dev *dev)
{
struct vortex *vortex = pci_get_drvdata(dev);
- gameport_unregister_port(&vortex->gameport);
+
+ gameport_unregister_port(vortex->gameport);
iounmap(vortex->base);
kfree(vortex);
}
-static struct pci_device_id vortex_id_table[] =
-{{ 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
- { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
- { 0 }};
+static struct pci_device_id vortex_id_table[] = {
+ { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
+ { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
+ { 0 }
+};
static struct pci_driver vortex_driver = {
.name = "vortex_gameport",
.remove = __devexit_p(vortex_remove),
};
-int __init vortex_init(void)
+static int __init vortex_init(void)
{
- return pci_module_init(&vortex_driver);
+ return pci_register_driver(&vortex_driver);
}
-void __exit vortex_exit(void)
+static void __exit vortex_exit(void)
{
pci_unregister_driver(&vortex_driver);
}