Fedora kernel-2.6.17-1.2142_FC4 patched with stable patch-2.6.17.4-vs2.0.2-rc26.diff
[linux-2.6.git] / drivers / input / joystick / interact.c
index 9d3f8c3..c4ed017 100644 (file)
@@ -38,6 +38,7 @@
 #include <linux/init.h>
 #include <linux/gameport.h>
 #include <linux/input.h>
+#include <linux/jiffies.h>
 
 #define DRIVER_DESC    "InterAct digital joystick driver"
 
@@ -54,7 +55,7 @@ MODULE_LICENSE("GPL");
 
 struct interact {
        struct gameport *gameport;
-       struct input_dev dev;
+       struct input_dev *dev;
        int bads;
        int reads;
        unsigned char type;
@@ -130,7 +131,7 @@ static int interact_read_packet(struct gameport *gameport, int length, u32 *data
 static void interact_poll(struct gameport *gameport)
 {
        struct interact *interact = gameport_get_drvdata(gameport);
-       struct input_dev *dev = &interact->dev;
+       struct input_dev *dev = interact->dev;
        u32 data[3];
        int i;
 
@@ -208,14 +209,20 @@ static void interact_close(struct input_dev *dev)
 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
 {
        struct interact *interact;
+       struct input_dev *input_dev;
        __u32 data[3];
        int i, t;
        int err;
 
-       if (!(interact = kcalloc(1, sizeof(struct interact), GFP_KERNEL)))
-               return -ENOMEM;
+       interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
+       input_dev = input_allocate_device();
+       if (!interact || !input_dev) {
+               err = -ENOMEM;
+               goto fail1;
+       }
 
        interact->gameport = gameport;
+       interact->dev = input_dev;
 
        gameport_set_drvdata(gameport, interact);
 
@@ -249,41 +256,40 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
        interact->type = i;
        interact->length = interact_type[i].length;
 
-       interact->dev.private = interact;
-       interact->dev.open = interact_open;
-       interact->dev.close = interact_close;
+       input_dev->name = interact_type[i].name;
+       input_dev->phys = interact->phys;
+       input_dev->id.bustype = BUS_GAMEPORT;
+       input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
+       input_dev->id.product = interact_type[i].id;
+       input_dev->id.version = 0x0100;
+       input_dev->private = interact;
 
-       interact->dev.name = interact_type[i].name;
-       interact->dev.phys = interact->phys;
-       interact->dev.id.bustype = BUS_GAMEPORT;
-       interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
-       interact->dev.id.product = interact_type[i].id;
-       interact->dev.id.version = 0x0100;
+       input_dev->open = interact_open;
+       input_dev->close = interact_close;
 
-       interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+       input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
 
        for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
-               set_bit(t, interact->dev.absbit);
+               set_bit(t, input_dev->absbit);
                if (i < interact_type[interact->type].b8) {
-                       interact->dev.absmin[t] = 0;
-                       interact->dev.absmax[t] = 255;
+                       input_dev->absmin[t] = 0;
+                       input_dev->absmax[t] = 255;
                } else {
-                       interact->dev.absmin[t] = -1;
-                       interact->dev.absmax[t] = 1;
+                       input_dev->absmin[t] = -1;
+                       input_dev->absmax[t] = 1;
                }
        }
 
        for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
-               set_bit(t, interact->dev.keybit);
+               set_bit(t, input_dev->keybit);
 
-       input_register_device(&interact->dev);
-       printk(KERN_INFO "input: %s on %s\n",
-               interact_type[interact->type].name, gameport->phys);
+       input_register_device(interact->dev);
 
        return 0;
 
 fail2: gameport_close(gameport);
 fail1:  gameport_set_drvdata(gameport, NULL);
+       input_free_device(input_dev);
        kfree(interact);
        return err;
 }
@@ -292,7 +298,7 @@ static void interact_disconnect(struct gameport *gameport)
 {
        struct interact *interact = gameport_get_drvdata(gameport);
 
-       input_unregister_device(&interact->dev);
+       input_unregister_device(interact->dev);
        gameport_close(gameport);
        gameport_set_drvdata(gameport, NULL);
        kfree(interact);