gameport_set_poll_handler(gameport, interact_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(interact->phys, "%s/input0", gameport->phys);
+ snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
interact->type = i;
interact->length = interact_type[i].length;
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
set_bit(t, input_dev->keybit);
- input_register_device(interact->dev);
+ err = input_register_device(interact->dev);
+ if (err)
+ goto fail2;
return 0;