}
}
if (ignore_edid) {
- if (rinfo->mon1_EDID)
- kfree(rinfo->mon1_EDID);
+ kfree(rinfo->mon1_EDID);
rinfo->mon1_EDID = NULL;
- if (rinfo->mon2_EDID)
- kfree(rinfo->mon2_EDID);
+ kfree(rinfo->mon2_EDID);
rinfo->mon2_EDID = NULL;
}
*/
if (!rinfo->panel_info.use_bios_dividers && rinfo->mon1_type == MT_LCD
&& rinfo->is_mobility) {
- int ppll_div_sel = INREG8(CLOCK_CNTL_INDEX + 1) & 0x3;
- u32 ppll_divn = INPLL(PPLL_DIV_0 + ppll_div_sel);
+ int ppll_div_sel;
+ u32 ppll_divn;
+ ppll_div_sel = INREG8(CLOCK_CNTL_INDEX + 1) & 0x3;
+ radeon_pll_errata_after_index(rinfo);
+ ppll_divn = INPLL(PPLL_DIV_0 + ppll_div_sel);
rinfo->panel_info.ref_divider = rinfo->pll.ref_div;
rinfo->panel_info.fbk_divider = ppll_divn & 0x7ff;
rinfo->panel_info.post_divider = (ppll_divn >> 16) & 0x7;
*/
/*
- * This is used when looking for modes. We assign a "goodness" value
+ * This is used when looking for modes. We assign a "distance" value
* to a mode in the modedb depending how "close" it is from what we
* are looking for.
* Currently, we don't compare that much, we could do better but
static int radeon_compare_modes(const struct fb_var_screeninfo *var,
const struct fb_videomode *mode)
{
- int goodness = 0;
+ int distance = 0;
- if (var->yres == mode->yres)
- goodness += 10;
- if (var->xres == mode->xres)
- goodness += 9;
- return goodness;
+ distance = mode->yres - var->yres;
+ distance += (mode->xres - var->xres)/2;
+ return distance;
}
/*
const struct fb_videomode *db = vesa_modes;
int i, dbsize = 34;
int has_rmx, native_db = 0;
- int goodness = 0;
+ int distance = INT_MAX;
const struct fb_videomode *candidate = NULL;
/* Start with a copy of the requested mode */
/* Now look for a mode in the database */
while (db) {
for (i = 0; i < dbsize; i++) {
- int g;
+ int d;
if (db[i].yres < src->yres)
continue;
if (db[i].xres < src->xres)
continue;
- g = radeon_compare_modes(src, &db[i]);
+ d = radeon_compare_modes(src, &db[i]);
/* If the new mode is at least as good as the previous one,
* then it's our new candidate
*/
- if (g >= goodness) {
+ if (d < distance) {
candidate = &db[i];
- goodness = g;
+ distance = d;
}
}
db = NULL;