{
struct nvidia_par *par = info->par;
+ if (info->state != FBINFO_STATE_RUNNING)
+ return 0;
+
if (!par->lockup)
NVFlush(par);
{
struct nvidia_par *par = info->par;
+ if (info->state != FBINFO_STATE_RUNNING)
+ return;
+
if (par->lockup)
return cfb_copyarea(info, region);
struct nvidia_par *par = info->par;
u32 color;
+ if (info->state != FBINFO_STATE_RUNNING)
+ return;
+
if (par->lockup)
return cfb_fillrect(info, rect);
{
struct nvidia_par *par = info->par;
+ if (info->state != FBINFO_STATE_RUNNING)
+ return;
+
if (image->depth == 1 && !par->lockup)
nvidiafb_mono_color_expand(info, image);
else