bg_color = ((cmap.red[cmap.start+1] << 16) |
(cmap.green[cmap.start+1] << 8) |
(cmap.blue[cmap.start+1]));
- fb_copy_cmap(&cmap, &info->cursor.image.cmap, 0);
+ fb_copy_cmap(&cmap, &info->cursor.image.cmap);
spin_lock_irqsave(&par->DAClock, flags);
banshee_make_room(par, 2);
tdfx_outl(par, HWCURC0, bg_color);
*/
u8 *cursorbase = (u8 *) info->cursor.image.data;
char *bitmap = (char *)cursor->image.data;
- char *mask = cursor->mask;
+ const char *mask = cursor->mask;
int i, j, k, h = 0;
for (i = 0; i < 64; i++) {