extern inline void scr_writew(u16 val, volatile u16 *addr)
{
- if (__is_ioaddr((unsigned long) addr))
- __raw_writew(val, (unsigned long) addr);
+ if (__is_ioaddr(addr))
+ __raw_writew(val, (volatile u16 __iomem *) addr);
else
*addr = val;
}
extern inline u16 scr_readw(volatile const u16 *addr)
{
- if (__is_ioaddr((unsigned long) addr))
- return __raw_readw((unsigned long) addr);
+ if (__is_ioaddr(addr))
+ return __raw_readw((volatile const u16 __iomem *) addr);
else
return *addr;
}
extern inline void scr_memsetw(u16 *s, u16 c, unsigned int count)
{
- if (__is_ioaddr((unsigned long) s))
- memsetw_io(s, c, count);
+ if (__is_ioaddr(s))
+ memsetw_io((u16 __iomem *) s, c, count);
else
memsetw(s, c, count);
}
/* ??? These are currently only used for downloading character sets. As
such, they don't need memory barriers. Is this all they are intended
to be used for? */
-#define vga_readb readb
-#define vga_writeb writeb
+#define vga_readb(a) readb((u8 __iomem *)(a))
+#define vga_writeb(v,a) writeb(v, (u8 __iomem *)(a))
-#define VGA_MAP_MEM(x) ((unsigned long) ioremap((x), 0))
+#define VGA_MAP_MEM(x) ((unsigned long) ioremap(x, 0))
#endif