return 0;
}
EXPORT_SYMBOL(bitmap_parse);
+
+/**
+ * bitmap_find_free_region - find a contiguous aligned mem region
+ * @bitmap: an array of unsigned longs corresponding to the bitmap
+ * @bits: number of bits in the bitmap
+ * @order: region size to find (size is actually 1<<order)
+ *
+ * This is used to allocate a memory region from a bitmap. The idea is
+ * that the region has to be 1<<order sized and 1<<order aligned (this
+ * makes the search algorithm much faster).
+ *
+ * The region is marked as set bits in the bitmap if a free one is
+ * found.
+ *
+ * Returns either beginning of region or negative error
+ */
+int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
+{
+ unsigned long mask;
+ int pages = 1 << order;
+ int i;
+
+ if(pages > BITS_PER_LONG)
+ return -EINVAL;
+
+ /* make a mask of the order */
+ mask = (1ul << (pages - 1));
+ mask += mask - 1;
+
+ /* run up the bitmap pages bits at a time */
+ for (i = 0; i < bits; i += pages) {
+ int index = i/BITS_PER_LONG;
+ int offset = i - (index * BITS_PER_LONG);
+ if((bitmap[index] & (mask << offset)) == 0) {
+ /* set region in bimap */
+ bitmap[index] |= (mask << offset);
+ return i;
+ }
+ }
+ return -ENOMEM;
+}
+EXPORT_SYMBOL(bitmap_find_free_region);
+
+/**
+ * bitmap_release_region - release allocated bitmap region
+ * @bitmap: a pointer to the bitmap
+ * @pos: the beginning of the region
+ * @order: the order of the bits to release (number is 1<<order)
+ *
+ * This is the complement to __bitmap_find_free_region and releases
+ * the found region (by clearing it in the bitmap).
+ */
+void bitmap_release_region(unsigned long *bitmap, int pos, int order)
+{
+ int pages = 1 << order;
+ unsigned long mask = (1ul << (pages - 1));
+ int index = pos/BITS_PER_LONG;
+ int offset = pos - (index * BITS_PER_LONG);
+ mask += mask - 1;
+ bitmap[index] &= ~(mask << offset);
+}
+EXPORT_SYMBOL(bitmap_release_region);
+
+int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
+{
+ int pages = 1 << order;
+ unsigned long mask = (1ul << (pages - 1));
+ int index = pos/BITS_PER_LONG;
+ int offset = pos - (index * BITS_PER_LONG);
+
+ /* We don't do regions of pages > BITS_PER_LONG. The
+ * algorithm would be a simple look for multiple zeros in the
+ * array, but there's no driver today that needs this. If you
+ * trip this BUG(), you get to code it... */
+ BUG_ON(pages > BITS_PER_LONG);
+ mask += mask - 1;
+ if (bitmap[index] & (mask << offset))
+ return -EBUSY;
+ bitmap[index] |= (mask << offset);
+ return 0;
+}
+EXPORT_SYMBOL(bitmap_allocate_region);