Merge branch 'master' of ssh://git.onelab.eu/git/myslice
authorLoic Baron <loic.baron@lip6.fr>
Wed, 20 Nov 2013 15:51:13 +0000 (16:51 +0100)
committerLoic Baron <loic.baron@lip6.fr>
Wed, 20 Nov 2013 15:51:13 +0000 (16:51 +0100)
110 files changed:
README
auth/static/css/login.css
auth/templates/widget-login.html
debian/unfold.install
manifold/manifoldapi.py
manifold/metadata.py
manifold/static/js/manifold.js
myslice.spec
myslice/urls.py
plugins/googlemap/static/js/googlemap.js
plugins/lists/simplelist.py
plugins/lists/slicelist.py
plugins/lists/static/css/simplelist.css
plugins/lists/static/css/slicelist.css [new file with mode: 0644]
plugins/lists/static/css/testbedlist.css [new file with mode: 0644]
plugins/lists/static/js/simplelist.js
plugins/lists/staticlist.py
plugins/lists/templates/simplelist.html
plugins/lists/testbedlist.py [new file with mode: 0644]
plugins/messages/__init__.py
plugins/myplugin/static/js/myplugin.js
plugins/querycode/__init__.py
plugins/querytable/__init__.py [moved from plugins/hazelnut/__init__.py with 89% similarity]
plugins/querytable/static/css/querytable.css [moved from plugins/hazelnut/static/css/hazelnut.css with 60% similarity]
plugins/querytable/static/img/README [moved from plugins/hazelnut/static/img/README with 100% similarity]
plugins/querytable/static/img/tablesort-bullet1.png [moved from plugins/hazelnut/static/img/tablesort-bullet1.png with 100% similarity]
plugins/querytable/static/img/tablesort-bullet2.png [moved from plugins/hazelnut/static/img/tablesort-bullet2.png with 100% similarity]
plugins/querytable/static/img/tablesort-col-alt.png [moved from plugins/hazelnut/static/img/tablesort-col-alt.png with 100% similarity]
plugins/querytable/static/img/tablesort-gradient.png [moved from plugins/hazelnut/static/img/tablesort-gradient.png with 100% similarity]
plugins/querytable/static/img/tablesort-header-down.png [moved from plugins/hazelnut/static/img/tablesort-header-down.png with 100% similarity]
plugins/querytable/static/img/tablesort-header-sortable.png [moved from plugins/hazelnut/static/img/tablesort-header-sortable.png with 100% similarity]
plugins/querytable/static/img/tablesort-header-up.png [moved from plugins/hazelnut/static/img/tablesort-header-up.png with 100% similarity]
plugins/querytable/static/img/tablesort-header.png [moved from plugins/hazelnut/static/img/tablesort-header.png with 100% similarity]
plugins/querytable/static/img/tablesort-td-alt.png [moved from plugins/hazelnut/static/img/tablesort-td-alt.png with 100% similarity]
plugins/querytable/static/img/toggle-hidden.png [moved from plugins/hazelnut/static/img/toggle-hidden.png with 100% similarity]
plugins/querytable/static/img/toggle-visible.png [moved from plugins/hazelnut/static/img/toggle-visible.png with 100% similarity]
plugins/querytable/static/js/querytable.js [moved from plugins/hazelnut/static/js/hazelnut.js with 92% similarity]
plugins/querytable/templates/querytable.html [moved from plugins/hazelnut/templates/hazelnut.html with 92% similarity]
plugins/queryupdater/__init__.py [new file with mode: 0644]
plugins/queryupdater/static/css/queryupdater.css [moved from plugins/resources_selected/static/css/resources_selected.css with 94% similarity]
plugins/queryupdater/static/js/queryupdater.js [moved from plugins/resources_selected/static/js/resources_selected.js with 98% similarity]
plugins/queryupdater/templates/queryupdater.html [moved from plugins/resources_selected/templates/resources_selected.html with 100% similarity]
plugins/resources_selected/__init__.py [deleted file]
plugins/senslabmap/__init__.py
plugins/senslabmap/static/css/map.css [new file with mode: 0644]
plugins/senslabmap/static/js/grenoble.js [deleted file]
plugins/senslabmap/static/js/jquery-mousewheel.min.js [new file with mode: 0644]
plugins/senslabmap/static/js/map.js [new file with mode: 0644]
plugins/senslabmap/static/js/senslabmap.js
plugins/senslabmap/static/js/three.js [deleted file]
plugins/senslabmap/static/js/three.min.js [new file with mode: 0644]
plugins/senslabmap/static/js/viewer3D.js [deleted file]
plugins/senslabmap/templates/senslabmap.html
plugins/slicestat/static/js/slicestat.js
plugins/tabs/__init__.py
portal/accountview.py
portal/dashboardview.py
portal/homeview.py
portal/platformsview.py
portal/platformview.py
portal/portalpage.py
portal/registrationview.py
portal/resourceview.py
portal/sliceview.py
portal/static/css/onelab_marko.css [moved from unfold/static/css/onelab_marko.css with 93% similarity]
portal/static/js/common.functions.js
portal/templates/account-view.html
portal/templates/contact.html
portal/templates/contact_sent.html
portal/templates/dashboard.html
portal/templates/home-view.html
portal/templates/platform.html
portal/templates/platforms.html
portal/templates/register_user_wizard.html
portal/templates/registration_view.html
portal/templates/resource.html
portal/templates/slice-request-ack-view.html
portal/templates/slice-request-view.html
portal/templates/user_register.html
portal/templates/user_register_complete.html
portal/templates/validate_pending.html
portal/views.py
to-be-integrated/debug_platform/__init__.py [moved from debug_platform/__init__.py with 100% similarity]
to-be-integrated/debug_platform/urls.py [moved from debug_platform/urls.py with 100% similarity]
to-be-integrated/debug_platform/views.py [moved from debug_platform/views.py with 97% similarity]
to-be-integrated/plugins/code_editor/static/js/code_editor.js
to-be-integrated/plugins/debug_platform/__init__.py [moved from plugins/debug_platform/__init__.py with 85% similarity]
to-be-integrated/plugins/debug_platform/static/css/debug_platform.css [moved from plugins/debug_platform/static/css/debug_platform.css with 100% similarity]
to-be-integrated/plugins/debug_platform/static/js/debug_platform.js [moved from plugins/debug_platform/static/js/debug_platform.js with 97% similarity]
to-be-integrated/plugins/debug_platform/templates/debug_platform.html [moved from plugins/debug_platform/templates/debug_platform.html with 100% similarity]
trash/dashboard.py
trash/pluginview.py
trash/sampleviews.py
trash/templates/view-scroll.html
trash/templates/view-tab.html
trash/templates/view-unfold2.html
ui/static/css/layout-unfold.css [new file with mode: 0644]
ui/static/css/layout-unfold2.css [deleted file]
ui/static/css/topmenu.css
ui/templates/base.html
ui/templates/layout-unfold1.html
ui/templates/layout-unfold2.html
ui/templates/view-unfold1.html
ui/topmenu.py
unfold/page.py
unfold/plugin.py
unfold/prelude.py
unfold/templates/page-queries.js
unfold/templates/plugin.html
unfold/templates/prelude.html

diff --git a/README b/README
index 7bcba42..2a183a8 100644 (file)
--- a/README
+++ b/README
@@ -18,6 +18,7 @@ $ apt-get install python-django-south
 
 * edit myslice/config.py and enter the details of your manifold backend
 
+$ apt-get install python-django-south
 * init django
 $ ./manage.py syncdb
 $ ./manage.py migrate
@@ -45,7 +46,7 @@ $ make redo == make redo-static redo-templates
 
 
 * run a local server:
-$ manage.py runserver 0.0.0.0:8000
+$ ./manage.py runserver 0.0.0.0:8000
 -- or -- my advice:
 $ devel/server-loop.sh
 when you just need to hit ^C yourself when your static files need to be refreshed - see below
index bcb25da..f31fe71 100644 (file)
@@ -1,4 +1,5 @@
 p.login-status {
+    padding-top: 10px;
     font-weight: bold;
 }
 
index ffb6244..37fb938 100644 (file)
@@ -1,7 +1,6 @@
 {% insert_str prelude 'css/login.css' %}
 <p class='login-status'> {{ state }} </p>
-<!--<a href="/" alt="Home"><img class="logo" src="{{ STATIC_URL }}img/myslice-logo.png" alt="MySlice" /></a>-->
-<div class='well well-lg'>
+<div class='well'>
 <form action="/login/" method="post">
   {% csrf_token %}
   {% if next %}
index a86e983..5329158 100644 (file)
@@ -8,7 +8,5 @@ usr/share/unfold/unfold
 usr/share/unfold/ui
 usr/share/unfold/myslice
 usr/share/unfold/sample
-usr/share/unfold/trash
-usr/share/unfold/debug_platform
 manage.py usr/share/unfold/
 apache/myslice.conf /etc/apache2/sites-available
index 700a765..6d168bb 100644 (file)
@@ -32,6 +32,12 @@ class ManifoldAPI:
 
     def __repr__ (self): return "ManifoldAPI[%s]"%self.url
 
+    def _print_value (self, value):
+        print "+++",'value',
+        if isinstance (value,list):     print "[%d]"%len(value),
+        elif isinstance (value,dict):   print "{%d}"%len(value),
+        print mytruncate (value,80)
+    
     # a one-liner to give a hint of what the return value looks like
     def _print_result (self, result):
         if not result:                        print "[no/empty result]"
@@ -41,7 +47,8 @@ class ManifoldAPI:
             print "result is a dict with %d keys : %s"%(len(result),result.keys())
             for (k,v) in result.iteritems(): 
                 if v is None: continue
-                print '+++',k,':',mytruncate (v,60)
+                if k=='value':  self._print_value(v)
+                else:           print '+++',k,':',mytruncate (v,30)
         else:                                 print "[dont know how to display result] %s"%result
 
     # xxx temporary code for scaffolding a ManifolResult on top of an API that does not expose error info
index 4fbbc06..90a09ea 100644 (file)
@@ -27,24 +27,29 @@ class MetaData:
             except:
                 print "metadata.work_offline: failed to decode %s"%offline_filename
         manifold_api = ManifoldAPI(self.auth)
-        fields = ['table', 'column.name', 'column.qualifier', 'column.type', 'column.is_array', 'column.description', 'column.default', 'key', 'capability']
+        fields = ['table', 'column.name', 'column.qualifier', 'column.type', 
+                  'column.is_array', 'column.description', 'column.default', 'key', 'capability']
         #fields = ['table', 'column.column',
         #          'column.description','column.header', 'column.title',
         #          'column.unit', 'column.info_type',
         #          'column.resource_type', 'column.value_type',
         #          'column.allowed_values', 'column.platforms.platform',
         #          'column.platforms.platform_url']
-        result = manifold_api.forward({
-            'action': 'get',
-            'object': 'local:object', # proposed to replace metadata:table
-            'fields':     fields 
-        })
+        request={ 'action': 'get',
+                  'object': 'local:object', # proposed to replace metadata:table
+                  'fields':  fields ,
+                  }
+        result = manifold_api.forward(request)
 
+        # xxx need a way to export error messages to the UI
         if result['code'] == 1: # warning
-            messages.warning(request, result['description'])
+            # messages.warning(request, result['description'])
+            print ("METADATA WARNING -",request,result['description'])
         elif result['code'] == 2:
-            messages.error(request, result['description'])
+            # messages.error(request, result['description'])
+            print ("METADATA ERROR -",request,result['description'])
             # XXX FAIL HERE XXX
+            return
 
         rows = result.ok_value()
 # API errors will be handled by the outer logic
index 11fad7d..3f51434 100644 (file)
@@ -323,9 +323,9 @@ var manifold = {
      * \brief We use js function closure to be able to pass the query (array)
      * to the callback function used when data is received
      */
-    success_closure: function(query, publish_uuid, callback /*domid*/) {
+    success_closure: function(query, publish_uuid, callback) {
         return function(data, textStatus) {
-            manifold.asynchroneous_success(data, query, publish_uuid, callback /*domid*/);
+            manifold.asynchroneous_success(data, query, publish_uuid, callback);
         }
     },
 
@@ -341,23 +341,16 @@ var manifold = {
         //    manifold.raise_record_event(sq.query_uuid, IN_PROGRESS);
         //});
 
-        $.post(manifold.proxy_url, {'json': query_json} , manifold.success_closure(query, null, callback /*domid*/));
+        $.post(manifold.proxy_url, {'json': query_json} , manifold.success_closure(query, null, callback));
     },
 
-    // Executes all async. queries
-    // input queries are specified as a list of {'query_uuid': <query_uuid>, 'id': <possibly null>}
-    asynchroneous_exec : function (query_publish_dom_tuples) {
-        // start spinners
-
-        // in case the spin stuff was not loaded, let's make sure we proceed to the exit 
-        //try {
-        //    if (manifold.asynchroneous_debug) 
-        //   messages.debug("Turning on spin with " + jQuery(".need-spin").length + " matches for .need-spin");
-        //    jQuery('.need-spin').spin(manifold.spin_presets);
-        //} catch (err) { messages.debug("Cannot turn on spins " + err); }
+    // Executes all async. queries - intended for the javascript header to initialize queries
+    // input queries are specified as a list of {'query_uuid': <query_uuid> }
+    // each plugin is responsible for managing its spinner through on_query_in_progress
+    asynchroneous_exec : function (query_exec_tuples) {
         
         // Loop through input array, and use publish_uuid to publish back results
-        jQuery.each(query_publish_dom_tuples, function(index, tuple) {
+        $.each(query_exec_tuples, function(index, tuple) {
             var query=manifold.find_query(tuple.query_uuid);
             var query_json=JSON.stringify (query);
             var publish_uuid=tuple.publish_uuid;
@@ -373,8 +366,8 @@ var manifold = {
 
             // not quite sure what happens if we send a string directly, as POST data is named..
             // this gets reconstructed on the proxy side with ManifoldQuery.fill_from_POST
-            jQuery.post(manifold.proxy_url, {'json':query_json}, 
-                       manifold.success_closure(query, publish_uuid, tuple.callback /*domid*/));
+            $.post(manifold.proxy_url, {'json':query_json}, 
+                  manifold.success_closure(query, publish_uuid, tuple.callback));
         })
     },
 
@@ -382,13 +375,11 @@ var manifold = {
      * \brief Forward a query to the manifold backend
      * \param query (dict) the query to be executed asynchronously
      * \param callback (function) the function to be called when the query terminates
-     * Deprecated:
-     * \param domid (string) the domid to be notified about the results (null for using the pub/sub system
      */
-    forward: function(query, callback /*domid*/) {
+    forward: function(query, callback) {
         var query_json = JSON.stringify(query);
         $.post(manifold.proxy_url, {'json': query_json} , 
-              manifold.success_closure(query, query.query_uuid, callback/*domid*/));
+              manifold.success_closure(query, query.query_uuid, callback));
     },
 
     /*!
@@ -431,7 +422,7 @@ var manifold = {
         /* Publish an update announce */
         var channel="/results/" + query.query_uuid + "/changed";
         if (manifold.publish_result_debug) messages.debug(".. publish_result OLD API (3) " + channel);
-        jQuery.publish(channel, [result, query]);
+        $.publish(channel, [result, query]);
 
        if (manifold.publish_result_debug) messages.debug(".. publish_result - END (4) q=" + query.__repr());
     },
@@ -451,7 +442,7 @@ var manifold = {
        if (manifold.publish_result_debug) messages.debug (">>>>> publish_result_rec " + query.object);
         if (manifold.query_expects_unique_result(query)) {
             /* Also publish subqueries */
-            jQuery.each(query.subqueries, function(object, subquery) {
+            $.each(query.subqueries, function(object, subquery) {
                 manifold.publish_result_rec(subquery, result[0][object]);
                 /* TODO remove object from result */
             });
@@ -693,27 +684,17 @@ var manifold = {
         }
     },
 
-    // if set domid allows the result to be directed to just one plugin
+    // if set callback is provided it is called
     // most of the time publish_uuid will be query.query_uuid
     // however in some cases we wish to publish the result under a different uuid
     // e.g. an updater wants to publish its result as if from the original (get) query
-    asynchroneous_success : function (data, query, publish_uuid, callback /*domid*/) {
+    asynchroneous_success : function (data, query, publish_uuid, callback) {
         // xxx should have a nicer declaration of that enum in sync with the python code somehow
        
        var start = new Date();
        if (manifold.asynchroneous_debug)
            messages.debug(">>>>>>>>>> asynchroneous_success query.object=" + query.object);
 
-        /* If a callback has been specified, we redirect results to it */
-        if (!!callback) { 
-           callback(data); 
-           if (manifold.asynchroneous_debug) {
-               duration=new Date()-start;
-               messages.debug ("<<<<<<<<<< asynchroneous_success " + query.object + " -- callback ended " + duration + " ms");
-           }
-           return; 
-       }
-
         if (data.code == 2) { // ERROR
             // We need to make sense of error codes here
             alert("Your session has expired, please log in again");
@@ -730,16 +711,18 @@ var manifold = {
             if (publish_uuid)
                 $.publish("/results/" + publish_uuid + "/failed", [data.code, data.description] );
 
-/* DEMO - Debug Messages desactivated
-            $("#notifications").notify("create", "sticky", {
-              title: 'Warning',
-              text: data.description
-            },{
-              expires: false,
-              speed: 1000
-            });
-*/
         }
+
+        // If a callback has been specified, we redirect results to it 
+        if (!!callback) { 
+           callback(data); 
+           if (manifold.asynchroneous_debug) {
+               duration=new Date()-start;
+               messages.debug ("<<<<<<<<<< asynchroneous_success " + query.object + " -- callback ended " + duration + " ms");
+           }
+           return; 
+       }
+
        if (manifold.asynchroneous_debug) 
            messages.debug ("========== asynchroneous_success " + query.object + " -- before process_query_records");
 
@@ -767,7 +750,15 @@ var manifold = {
     raise_event_handler: function(type, query_uuid, event_type, value) {
         if ((type != 'query') && (type != 'record'))
             throw 'Incorrect type for manifold.raise_event()';
+       // xxx we observe quite a lot of incoming calls with an undefined query_uuid
+       // this should be fixed upstream
+       if (query_uuid === undefined) {
+           messages.warning("undefined query in raise_event_handler");
+           return;
+       }
 
+       // notify the change to objects that either listen to this channel specifically,
+       // or to the wildcard channel
         var channels = [ manifold.get_channel(type, query_uuid), manifold.get_channel(type, '*') ];
 
         $.each(channels, function(i, channel) {
index 291ce6d..97b121b 100644 (file)
@@ -1,3 +1,9 @@
+# NOTE
+# in real-life we use a debian packaging, so this fedora packaging is very rough
+# it turns out we need to have one specfile for the PL build..
+# in any case the contents here should be more carefully split
+# into several components pieces for generic and plugins and all that...
+
 %define name myslice
 %define version 0.2
 %define taglevel 4
index de14785..3210957 100644 (file)
@@ -59,7 +59,7 @@ urlpatterns = patterns(
     # Portal
     url(r'^sample/', include('sample.urls')),
     # Debug
-    url(r'^debug/', include('debug_platform.urls')),
+#    url(r'^debug/', include('debug_platform.urls')),
     #
     # various trash views - bound to go away 
     #
index 424b3aa..8501c74 100644 (file)
@@ -35,7 +35,7 @@ googlemap_debug_detailed=false;
             /* XXX Events */
             this.elmt().on('show', this, this.on_show);
             // TODO in destructor
-            // $(window).unbind('Hazelnut');
+            // $(window).unbind('QueryTable');
 
             var query = manifold.query_store.find_analyzed_query(this.options.query_uuid);
             this.object = query.object;
@@ -104,8 +104,8 @@ googlemap_debug_detailed=false;
            // XXX BACKSLASHES original code was reading like this
            //return this.escape_id(key_value).replace(/\\/g, '');
            //  however this sequence removes backslashes from hrn's and as a result
-           // resources_selected was getting all mixed up
-           // hazelnut does publish hrn's with backslashes and that seems like the thing to do
+           // queryupdater was getting all mixed up
+           // querytable does publish hrn's with backslashes and that seems like the thing to do
            return key_value;
        },          
 
@@ -146,7 +146,11 @@ googlemap_debug_detailed=false;
        // retrieve DOM checkbox and make sure it is checked/unchecked
         set_checkbox: function(record, checked) {
            var hrn=this.record_hrn (record);
-           if (! hrn) { messages.warning ("googlemap.set_checkbox: record has no hrn"); return; }
+           if (! hrn) { 
+               try {messages.warning ("googlemap.set_checkbox: record has no hrn -- hostname="+record.hostname); }
+               catch (err) {messages.warning ("googlemap.set_checkbox: record has no hrn"); }
+               return; 
+           }
            var checkbox_s = this.by_hrn [ hrn ];
            if (! checkbox_s ) { messages.warning ("googlemap.set_checkbox: could not spot checkbox for hrn "+hrn); return; }
            checkbox_s.checkbox.prop('checked',checked);
index 69e47aa..2651030 100644 (file)
@@ -3,10 +3,12 @@ from unfold.plugin import Plugin
 class SimpleList (Plugin) :
 
     # only deal with our own stuff here and let Plugin handle the rest
-    def __init__ (self, key, with_datatables=False, **settings):
+    def __init__ (self, key, with_datatables=False, classname=None, **settings):
         Plugin.__init__ (self, **settings)
         self.key=key
         self.with_datatables = with_datatables
+        # the DOM classname
+        self.classname = classname if classname is not None else "simplelist"
 
     # SimpleList is useless per se anyways
     def template_file (self): 
@@ -18,6 +20,7 @@ class SimpleList (Plugin) :
         header=getattr(self,'header',None)
         if header: env['header']=header
         env['with_datatables']= "yes" if self.with_datatables else ""
+        env['classname']=self.classname
         return env
 
     def requirements (self):
@@ -34,5 +37,5 @@ class SimpleList (Plugin) :
             reqs['js_files'].append ("js/with-datatables.js")
         return reqs
     
-    def json_settings_list (self): return ['plugin_uuid','query_uuid','key']
+    def json_settings_list (self): return ['plugin_uuid','query_uuid','key','classname']
 
index b9220db..adfb9bf 100644 (file)
@@ -5,8 +5,13 @@ from plugins.lists.simplelist import SimpleList
 class SliceList (SimpleList):
     
     def __init__ (self, **settings):
-        SimpleList.__init__(self, key='slice_hrn', **settings)
+        SimpleList.__init__(self, key='slice.slice_hrn', classname='slicelist', **settings)
 
     # writing a js plugin for that would be overkill, just use SimpleList
     def plugin_classname (self):
         return 'SimpleList'
+
+    def requirements (self):
+        req = SimpleList.requirements(self)
+        req['css_files'] += [ 'css/slicelist.css' ]
+        return req
index bbf537e..77f80ce 100644 (file)
@@ -15,14 +15,9 @@ thead.simplelist>tr>th {
 tbody.simplelist i {
     padding-right: 8px;
 }
-/* make previous next buttons a bit nicer */
-div.paging_two_button>a { padding: 0px 4px 0px 4px; }
 
-/* ---------- */
-/* xxx this probably should be separated in something related to datatables */
-select { 
-    width: auto;
-}
-div.dataTables_filter input[type=text] {
-    width: 60;
+.simplelist {
+    font-size: 100%;
+    text-align: center !important;
+    margin: 0 auto;
 }
diff --git a/plugins/lists/static/css/slicelist.css b/plugins/lists/static/css/slicelist.css
new file mode 100644 (file)
index 0000000..34a427c
--- /dev/null
@@ -0,0 +1,23 @@
+/* font size for regular (non datatable'd) slicelists */
+tbody.slicelist {
+    font-size: 150%;
+}
+/* datatable'd tables behave differently */
+table.with-datatables>tbody.slicelist {
+    font-size: 80%;
+}
+/* larger headers */
+thead.slicelist>tr>th {
+    font-size: 150%;
+    padding: 10px 10px 20px 10px;
+}
+/* some space after the arrow */ 
+tbody.slicelist i {
+    padding-right: 8px;
+}
+
+.slicelist {
+    font-size: 100%;
+    text-align: center !important;
+    margin: 0 auto;
+}
diff --git a/plugins/lists/static/css/testbedlist.css b/plugins/lists/static/css/testbedlist.css
new file mode 100644 (file)
index 0000000..fd312ba
--- /dev/null
@@ -0,0 +1,23 @@
+/* font size for regular (non datatable'd) testbedlists */
+tbody.testbedlist {
+    font-size: 300%;
+}
+/* datatable'd tables behave differently */
+table.with-datatables>tbody.testbedlist {
+    font-size: 80%;
+}
+/* larger headers */
+thead.testbedlist>tr>th {
+    font-size: 150%;
+    padding: 10px 10px 20px 10px;
+}
+/* some space after the arrow */ 
+tbody.testbedlist i {
+    padding-right: 8px;
+}
+
+.testbedlist {
+    font-size: 100%;
+    text-align: center !important;
+    margin: 0 auto;
+}
index 6a61ca5..a8f90b9 100644 (file)
 (function($){
 
     var debug=false;
-    // debug=true
+    debug=true
 
-    $.fn.SimpleList = function( method ) {
-        /* Method calling logic */
-        if ( methods[method] ) {
-            return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 ));
-        } else if ( typeof method === 'object' || ! method ) {
-            return methods.init.apply( this, arguments );
-        } else {
-            $.error( 'Method ' +  method + ' does not exist on jQuery.SimpleList' );
-        }    
-    };
+    var SimpleList = Plugin.extend ({
 
-    var methods = {
-       init : function( options ) {
-           return this.each(function(){
-               var $this = $(this), data = $this.data('SimpleList');
-               /* Subscribe to query updates */
-               var channel='/results/' + options.query_uuid + '/changed';
-               /* passing $this as 2nd arg: callbacks will retrieve $this as e.data */
-               $.subscribe(channel, $this, update_plugin);
-               if (debug) window.messages.debug('subscribing to ' + channel);
-               $this.data('SimpleList', options);
-           });
-       },
-       destroy : function( ) {
-           if (debug) messages.debug("SimpleList.destroy...");
-            return this.each(function(){
-               var $this = $(this), data = $this.data('SimpleList');
-               // xxx not too sure what this is about
-               $(window).unbind('SimpleList');
-               $this.removeData('SimpleList');
-            });
-       },
-       update : function( content ) { 
-           if (debug) messages.debug("SimpleList.update...");
-       },
-    }; // methods
+       init: function (options, element) {
+           this._super (options, element);
+           this.buffered_records=[];
+            this.listen_query(options.query_uuid);
+       }, 
+
+        on_query_in_progress: function() {
+           messages.debug("on_query_in_progress");
+            this.spin();
+        },
+
+        on_query_done: function() {
+           this._display_table();
+            this.unspin();
+        },
+        
+        on_new_record: function(record) {
+           this.buffered_records.push(record);
+        },
 
     /* Private methods */
-    // complexity here is mostly because a datatables-enabled table cannot
-    // be updated in a "normal" way using .html()
-    function update_plugin(e, rows) {
-        // e.data is what we passed in second argument to subscribe
-        // so here it is the jquery object attached to the plugin <div>
-        var $plugindiv = e.data;
-        // locate the <table> element; with datatables in the way,
-        // this might not be a direct son of the div-plugin
-        var $table = $plugindiv.find("table.simplelist").first();
-        // also we may or may not have a header
-        var $tbody = $table.find("tbody.simplelist").first();
-        var use_datatables = $table.hasClass("with-datatables");
-        if (debug) 
-            messages.debug($plugindiv.attr('id') + " udt= " + use_datatables);
-       
-       // clear the spinning wheel: look up an ancestor that has the need-spin class
-       // do this before we might return
-           $plugindiv.closest('.need-spin').spin(false);
 
-        if (rows.length == 0) {
-           if (use_datatables)
-                datatables_set_message ($table, $tbody, unfold.warning("No result"));
-           else
-               regular_set_message ($table, $tbody, unfold.warning("No result"));
-            return;
-        }
+       _display_table: function() {
+           var self=this;
+            var $plugindiv = this.elmt();
+            var options = this.options;
+           var classname=options.classname;
+            // locate the <table> element; with datatables in the way,
+            // this might not be a direct son of the div-plugin
+            var $table = $plugindiv.find("table."+classname).first();
+            // also we may or may not have a header
+            var $tbody = $table.find("tbody."+classname).first();
+            var use_datatables = $table.hasClass("with-datatables");
+           var rows=self.buffered_records;
+           self.buffered_records=[];
+            if (debug) 
+               messages.debug($plugindiv.attr('id') + " udt= " + use_datatables + " rows="+rows.length);
+       
+            if (rows.length == 0) {
+               if (use_datatables)
+                    this._datatables_set_message ($table, $tbody, unfold.warning("No result"));
+               else
+                   this._regular_set_message ($table, $tbody, unfold.warning("No result"));
+               return;
+            }
 
-        if (typeof rows[0].error != 'undefined') {
-               var error="ERROR: " + rows[0].error;
-               if (use_datatables) 
-                datatables_set_message ($table, $tbody, unfold.error(error));
-               else
-                       regular_set_message ($table, $tbody, unfold.error(error));
-            return;
-        }
+            if (typeof rows[0].error != 'undefined') {
+               var error="ERROR: " + rows[0].error;
+               if (use_datatables) 
+                    this._datatables_set_message ($table, $tbody, unfold.error(error));
+               else
+                   this._regular_set_message ($table, $tbody, unfold.error(error));
+               return;
+            }
 
-        var options = $plugindiv.data().SimpleList;
            if (use_datatables) 
-            datatables_update_table($table, $tbody, rows, options.key);
+               this._datatables_update_table($table, $tbody, rows, options.key);
            else
-                       regular_update_table($table, $tbody, rows, options.key);
-
-        }
-
-    // hard-wire a separate presentation depending on the key being used....
-    function cell(key, value) {
-        if (key == 'slice.slice_hrn') {
-            return "<i class='icon-play-circle'></i><a href='/portal/slice/" + value + "'>" + value + "</a>";
-        } else if (key == 'platform') {
-            return "<i class='icon-play-circle'></i><a href='/portal/platform/" + value + "'>" + value + "</a>";
-        } else {
-            return value;
-        }
-    }
+               this._regular_update_table($table, $tbody, rows, options.key, classname);
+       },
 
-    function regular_set_message ($table, $tbody, message) {
-       $tbody.html("<tr><td>"+message+"</td></tr>");
-    }
+       _regular_set_message: function ($table, $tbody, message) {
+           $tbody.html("<tr><td>"+message+"</td></tr>");
+       },
 
-    function regular_update_table ($table, $tbody, rows, key) {
-        if (debug)
-            messages.debug('regular_update_table ' + rows.length + " rows");
+       _regular_update_table: function ($table, $tbody, rows, key, classname) {
+            if (debug)
+               messages.debug('regular_update_table ' + rows.length + " rows" + " key=" + key + " classname=" + classname);
+           var self=this;
            var html=$.map(rows, function (row) {
-            value = row;
-            $.each(key.split('.'), function(i, k) {
-                if ($.isArray(value)) {
-                    value = $.map(value, function(val, i) { return val[k]});
-                } else {
-                    value = value[k];
-                }
-            });
-            if ($.isArray(value)) {
-                x = $.map(value, function(val, i) { return html_row ( cell (key, val)); });
-                return x;
-            } else {
-                return html_row ( cell (key, value));
-            }
-        }).join();
-       $tbody.html(html);
-    }
+               var value = row;
+               $.each(key.split('.'), function(i, k) {
+                    if ($.isArray(value)) {
+                       value = $.map(value, function(val, i) { return val[k]});
+                    } else {
+                       value = value[k];
+                    }
+               });
+               if ($.isArray(value)) {
+                    return $.map(value, function(val, i) { 
+                       return self._html_row ( self._cell (key, val), classname); 
+                   });
+               } else {
+                    return self._html_row ( self._cell (key, value), classname);
+               }
+            }).join();
+           $tbody.html(html);
+       },
     
-    function datatables_set_message ($table, $tbody, message) {
-        $table.dataTable().fnClearTable();
-        $table.dataTable().fnAddData( [ message ] );
-        $table.dataTable().fnDraw();
-    }
+       _datatables_set_message: function ($table, $tbody, message) {
+            $table.dataTable().fnClearTable();
+            $table.dataTable().fnAddData( [ message ] );
+            $table.dataTable().fnDraw();
+       },
 
-    function datatables_update_table ($table, $tbody, rows, key) {
-       if (debug) messages.debug('datatables_update_table ' + rows.length + " rows");
-       $table.dataTable().fnClearTable();
-       // the lambda here returns a [[]] because $.map is kind of broken; as per the doc:
-       // The function can return any value to add to the array. A returned array will be flattened into the resulting array.
-       // this is wrong indeed so let's work around that
-       $table.dataTable().fnAddData( $.map(rows, function (row) { return [[ cell (key,row[key]) ]] }) );
-       $table.dataTable().fnDraw();
-    }  
+       _datatables_update_table: function ($table, $tbody, rows, key) {
+           if (debug) messages.debug('datatables_update_table ' + rows.length + " rows");
+           $table.dataTable().fnClearTable();
+           // the lambda here returns a [[]] because $.map is kind of broken; as per the doc:
+           // The function can return any value to add to the array. A returned array will be flattened into the resulting array.
+           // this is wrong indeed so let's work around that
+           var self=this;
+           $table.dataTable().fnAddData( $.map(rows, function (row) { return [[ self._cell (key,row[key]) ]] }) );
+           $table.dataTable().fnDraw();
+       },
     
-    function html_row (cell) { 
-        return "<tr><td class='simplelist'>"+cell+"</td></tr>"; 
-    }
+       _html_row: function (cell, classname) { 
+            return "<tr><td class='"+classname+"'>"+cell+"</td></tr>"; 
+       },
     
+       // hard-wire a separate presentation depending on the key being used....
+       _cell: function (key, value) {
+            if (key == 'slice.slice_hrn') {
+               return "<i class='icon-play-circle'></i><a href='/portal/slice/" + value + "'>" + value + "</a>";
+            } else if (key == 'platform') {
+               return "<i class='icon-play-circle'></i><a href='/portal/platform/" + value + "'>" + value + "</a>";
+            } else {
+               return value;
+            }
+       },
+    });
+
+    $.plugin('SimpleList', SimpleList);
+
 })( jQuery );
index c5a254a..f53a2ac 100644 (file)
@@ -2,6 +2,12 @@ from unfold.plugin import Plugin
 
 class StaticList (Plugin) :
 
+    """ StaticList allows you to display an html list 
+    that you provide the contents for in the 'list' input argument
+    It is static in the sense that no query is going to be used to
+    manage this contents
+    """
+
     # only deal with our own stuff here and let Plugin handle the rest
     def __init__ (self, list=[], with_datatables=False, **settings):
         Plugin.__init__ (self, **settings)
index e34d087..c3e2954 100644 (file)
@@ -1,4 +1,4 @@
-<table class='simplelist{%if with_datatables %} with-datatables{% endif %}'>
-{% if header %} <thead class='simplelist'><tr><th class='simplelist'>{{ header }}</th></tr></thead> {% endif %}
-<tbody class='simplelist'></tbody>
+<table class='{{ classname }}{%if with_datatables %} with-datatables{% endif %}'>
+{% if header %} <thead class='{{ classname }}'><tr><th class='{{ classname }}'>{{ header }}</th></tr></thead> {% endif %}
+<tbody class='{{ classname }}'></tbody>
 </table>
diff --git a/plugins/lists/testbedlist.py b/plugins/lists/testbedlist.py
new file mode 100644 (file)
index 0000000..6496d90
--- /dev/null
@@ -0,0 +1,15 @@
+from plugins.lists.simplelist import SimpleList
+
+class TestbedList (SimpleList):
+    
+    def __init__ (self, **settings):
+        SimpleList.__init__(self, key='platform', classname='testbedlist', **settings)
+
+    # writing a js plugin for that would be overkill, just use SimpleList
+    def plugin_classname (self):
+        return 'SimpleList'
+
+    def requirements (self):
+        req = SimpleList.requirements(self)
+        req['css_files'] += [ 'css/testbedlist.css' ]
+        return req
index 7ee0c3c..f765d50 100644 (file)
@@ -41,6 +41,3 @@ class Messages (Plugin):
     def json_settings_list (self):
         return [ 'plugin_uuid', 'levels' ]
 
-    # and we don't need a spin wheel 
-    def start_with_spin (self):
-        return False
index 20f8573..26a2992 100644 (file)
@@ -44,7 +44,7 @@
         },
 
         /* PLUGIN EVENTS */
-        // on_show like in hazelnut
+        // on_show like in querytable
 
 
         /* GUI EVENTS */
index 55da3e9..d46a842 100644 (file)
@@ -25,6 +25,3 @@ class QueryCode (Plugin):
             }
 
     def json_settings_list (self): return ['plugin_uuid','query_uuid']
-        
-    # because we have a link to a query it looks like we need a spin, let's make this right
-    def start_with_spin (self): return False
similarity index 89%
rename from plugins/hazelnut/__init__.py
rename to plugins/querytable/__init__.py
index eab5004..96456f5 100644 (file)
@@ -1,6 +1,6 @@
 from unfold.plugin import Plugin
 
-class Hazelnut (Plugin):
+class QueryTable (Plugin):
 
     # set checkboxes if a final column with checkboxes is desired
     # pass columns as the initial set of columns
@@ -37,16 +37,16 @@ class Hazelnut (Plugin):
         if self.checkboxes:
             # we use aoColumnDefs rather than aoColumns -- ignore user-provided aoColumns
             if 'aoColumns' in self.datatables_options:
-                print 'WARNING: hazelnut uses aoColumnDefs, your aoColumns spec. is discarded'
+                print 'WARNING: querytable uses aoColumnDefs, your aoColumns spec. is discarded'
                 del self.datatables_options['aoColumns']
             # set aoColumnDefs in datatables_options - might already have stuff in there
             aoColumnDefs = self.datatables_options.setdefault ('aoColumnDefs',[])
             # here 'checkbox' is the class that we give to the <th> dom elem
-            # dom-checkbox is a sorting type that we define in hazelnut.js
+            # dom-checkbox is a sorting type that we define in querytable.js
             aoColumnDefs.append ( {'aTargets': ['checkbox'], 'sSortDataType': 'dom-checkbox' } )
 
     def template_file (self):
-        return "hazelnut.html"
+        return "querytable.html"
 
     def template_env (self, request):
         env={}
@@ -60,15 +60,15 @@ class Hazelnut (Plugin):
                            "js/dataTables.js", "js/dataTables.bootstrap.js", "js/with-datatables.js",
                            "js/manifold.js", "js/manifold-query.js", 
                            "js/unfold-helper.js",
-                          # hazelnut.js needs to be loaded after dataTables.js as it extends 
+                          # querytable.js needs to be loaded after dataTables.js as it extends 
                           # dataTableExt.afnSortData
-                           "js/hazelnut.js", 
+                           "js/querytable.js", 
                            ] ,
             'css_files': [ "css/dataTables.bootstrap.css",
                            # hopefully temporary, when/if datatables supports sPaginationType=bootstrap3
                            # for now we use full_numbers, with our own ad hoc css 
                            "css/dataTables.full_numbers.css",
-                           "css/hazelnut.css" , 
+                           "css/querytable.css" , 
                            ],
             }
         return reqs
similarity index 60%
rename from plugins/hazelnut/static/css/hazelnut.css
rename to plugins/querytable/static/css/querytable.css
index 31c1184..edbc683 100644 (file)
@@ -1,7 +1,7 @@
 /* the bottom of the datatable needs more space */
-div.hazelnut-spacer { padding: 8px 4px 15px 4px; }
+div.querytable-spacer { padding: 8px 4px 15px 4px; }
 
-div.Hazelnut table.dataTable th {
+div.QueryTable table.dataTable th {
     font: bold 12px/22px "Trebuchet MS", Verdana, Arial, Helvetica, sans-serif;
     color: #4f6b72;
     border-right: 1px solid #C1DAD7;
@@ -15,25 +15,25 @@ div.Hazelnut table.dataTable th {
 /*    background: #CAE8EA url(../img/tablesort-header.jpg) no-repeat; */
 }
 
-div.Hazelnut table.dataTable th.checkbox {
+div.QueryTable table.dataTable th.checkbox {
     padding-left: 14px;
 }
 
-div.Hazelnut table.dataTable td, div.Hazelnut table.dataTable textarea, div.Hazelnut table.dataTable input [type="text"] {
+div.QueryTable table.dataTable td, div.QueryTable table.dataTable textarea, div.QueryTable table.dataTable input [type="text"] {
     font: normal 12px "Trebuchet MS", Verdana, Arial, Helvetica, sans-serif;
     border-right: 1px solid #C1DAD7;
     border-bottom: 1px solid #C1DAD7;
 }
-div.Hazelnut table.dataTable td {
+div.QueryTable table.dataTable td {
     padding: 4px 8px 4px 8px;
     /* this applies on even rows only, odd ones have a setting in bootstrap of rbg 249.249.249 */
     background-color: #f4f4f4;
 }
-div.Hazelnut table.dataTable td a {
+div.QueryTable table.dataTable td a {
     font-weight:normal;
 }
 /* these come from bootstrap */
-div.Hazelnut div.dataTables_info {
+div.QueryTable div.dataTables_info {
     font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
 }
 
@@ -43,20 +43,20 @@ div.Hazelnut div.dataTables_info {
  * which would look less conspicuous in case of overflow
 */
 
-div.Hazelnut table.dataTable thead .sorting { background: url('../img/tablesort-header-sortable.png') no-repeat; }
-div.Hazelnut table.dataTable thead .sorting_asc { background: url('../img/tablesort-header-up.png') no-repeat; }
-div.Hazelnut table.dataTable thead .sorting_desc { background: url('../img/tablesort-header-down.png') no-repeat; }
+div.QueryTable table.dataTable thead .sorting { background: url('../img/tablesort-header-sortable.png') no-repeat; }
+div.QueryTable table.dataTable thead .sorting_asc { background: url('../img/tablesort-header-up.png') no-repeat; }
+div.QueryTable table.dataTable thead .sorting_desc { background: url('../img/tablesort-header-down.png') no-repeat; }
 /* this icons set does not have that exact equivalent - using an approximation for now */
-div.Hazelnut table.dataTable thead .sorting_asc_disabled { background: url('../img/tablesort-header.png') repeat-x; }
-div.Hazelnut table.dataTable thead .sorting_desc_disabled { background: url('../img/tablesort-header.png') repeat-x; }
+div.QueryTable table.dataTable thead .sorting_asc_disabled { background: url('../img/tablesort-header.png') repeat-x; }
+div.QueryTable table.dataTable thead .sorting_desc_disabled { background: url('../img/tablesort-header.png') repeat-x; }
 
 /* the footers are not active */
-div.Hazelnut table.dataTable tfoot { 
+div.QueryTable table.dataTable tfoot { 
     background: url('../img/tablesort-header.png') repeat-x;
     background-color: #caebea;
 }
 /* and when sorting is turned off it's useful to set this on header too */
-div.Hazelnut table.dataTable thead { 
+div.QueryTable table.dataTable thead { 
     background: url('../img/tablesort-header.png') repeat-x;
     background-color: #caebea;
 }
similarity index 92%
rename from plugins/hazelnut/static/js/hazelnut.js
rename to plugins/querytable/static/js/querytable.js
index 7c042b1..6a553bc 100644 (file)
@@ -9,7 +9,7 @@
     var debug=false;
 //    debug=true
 
-    var Hazelnut = Plugin.extend({
+    var QueryTable = Plugin.extend({
 
         init: function(options, element) 
         {
@@ -36,7 +36,7 @@
             this.elmt().on('show', this, this.on_show);
             // Unbind all events using namespacing
             // TODO in destructor
-            // $(window).unbind('Hazelnut');
+            // $(window).unbind('QueryTable');
 
             var query = manifold.query_store.find_analyzed_query(this.options.query_uuid);
             this.method = query.object;
@@ -64,9 +64,9 @@
             /* temp disabled... useful ? -- jordan
             $(this).each(function(i,elt) {
                 if (jQuery(elt).hasClass('dataTables')) {
-                    var myDiv=jQuery('#hazelnut-' + this.id).parent();
+                    var myDiv=jQuery('#querytable-' + this.id).parent();
                     if(myDiv.height()==0) {
-                        var oTable=$('#hazelnut-' + this.id).dataTable();            
+                        var oTable=$('#querytable-' + this.id).dataTable();            
                         oTable.fnDraw();
                     }
                 }
@@ -96,7 +96,7 @@
                 // WARNING: this one causes tables in a 'tabs' that are not exposed at the time this is run to show up empty
                 // sScrollX: '100%',       /* Horizontal scrolling */
                 bProcessing: true,      /* Loading */
-                fnDrawCallback: function() { self._hazelnut_draw_callback.call(self); }
+                fnDrawCallback: function() { self._querytable_draw_callback.call(self); }
                 // XXX use $.proxy here !
             };
             // the intention here is that options.datatables_options as coming from the python object take precedence
                 /* No filtering if the table does not match */
                 if (oSettings.nTable.id != self.options.plugin_uuid + '__table')
                     return true;
-                return self._hazelnut_filter.call(self, oSettings, aData, iDataIndex);
+                return self._querytable_filter.call(self, oSettings, aData, iDataIndex);
             });
 
             /* Processing hidden_columns */
             var result="";
             // Prefix id with plugin_uuid
             result += "<input";
-            result += " class='hazelnut-checkbox'";
+            result += " class='querytable-checkbox'";
             result += " id='" + this.flat_id(this.id('checkbox', value)) + "'";
             result += " name='" + key + "'";
             result += " type='checkbox'";
 
         on_field_clear: function()
         {
-            alert('Hazelnut::clear_fields() not implemented');
+            alert('QueryTable::clear_fields() not implemented');
         },
 
         /* XXX TODO: make this generic a plugin has to subscribe to a set of Queries to avoid duplicated code ! */
 
         on_all_field_clear: function()
         {
-            alert('Hazelnut::clear_fields() not implemented');
+            alert('QueryTable::clear_fields() not implemented');
         },
 
 
         on_new_record: function(record)
         {
             if (this.received_all_query) {
-                       // if the 'all' query has been dealt with already we may turn on the checkbox
-                       if (debug) messages.debug("turning on checkbox for record "+record[this.key]);
+               // if the 'all' query has been dealt with already we may turn on the checkbox
+               if (debug) messages.debug("turning on checkbox for record "+record[this.key]);
                 this.set_checkbox(record, true);
-               } else {
-                       // otherwise we need to remember that and do it later on
-                       if (debug) messages.debug("Remembering record to check " + record[this.key]);
+            } else {
+               // otherwise we need to remember that and do it later on
+               if (debug) messages.debug("Remembering record to check " + record[this.key]);
                 this.buffered_records_to_check.push(record);
-               }
+            }
         },
 
         on_clear_records: function()
         /************************** PRIVATE METHODS ***************************/
 
         /** 
-         * @brief Hazelnut filtering function
+         * @brief QueryTable filtering function
          */
-        _hazelnut_filter: function(oSettings, aData, iDataIndex)
+        _querytable_filter: function(oSettings, aData, iDataIndex)
         {
             var ret = true;
             $.each (this.filters, function(index, filter) { 
             return ret;
         },
 
-        _hazelnut_draw_callback: function()
+        _querytable_draw_callback: function()
         {
             /* 
              * Handle clicks on checkboxes: reassociate checkbox click every time
              * the table is redrawn 
              */
-            this.elts('hazelnut-checkbox').unbind('click').click(this, this._check_click);
+            this.elts('querytable-checkbox').unbind('click').click(this, this._check_click);
 
             if (!this.table)
                 return;
             var minRowsPerPage = this.table.fnSettings().aLengthMenu[0];
 
             if ( rowsToShow <= rowsPerPage || rowsPerPage == -1 ) {
-                $('.hazelnut_paginate', wrapper).css('visibility', 'hidden');
+                $('.querytable_paginate', wrapper).css('visibility', 'hidden');
             } else {
-                $('.hazelnut_paginate', wrapper).css('visibility', 'visible');
+                $('.querytable_paginate', wrapper).css('visibility', 'visible');
             }
 
             if ( rowsToShow <= minRowsPerPage ) {
-                $('.hazelnut_length', wrapper).css('visibility', 'hidden');
+                $('.querytable_length', wrapper).css('visibility', 'hidden');
             } else {
-                $('.hazelnut_length', wrapper).css('visibility', 'visible');
+                $('.querytable_length', wrapper).css('visibility', 'visible');
             }
         },
 
             var self = e.data;
 
             // XXX this.value = key of object to be added... what about multiple keys ?
-           if (debug) messages.debug("hazelnut click handler checked=" + this.checked + " hrn=" + this.value);
+           if (debug) messages.debug("querytable click handler checked=" + this.checked + " hrn=" + this.value);
             manifold.raise_event(self.options.query_uuid, this.checked?SET_ADD:SET_REMOVED, this.value);
             //return false; // prevent checkbox to be checked, waiting response from manifold plugin api
             
         {
             // requires jQuery id
             var uuid=this.id.split("-");
-            var oTable=$("#hazelnut-"+uuid[1]).dataTable();
-            // Function available in Hazelnut 1.9.x
+            var oTable=$("#querytable-"+uuid[1]).dataTable();
+            // Function available in QueryTable 1.9.x
             // Filter : displayed data only
             var filterData = oTable._('tr', {"filter":"applied"});   
             /* TODO: WARNING if too many nodes selected, use filters to reduce nuber of nodes */        
 
     });
 
-    $.plugin('Hazelnut', Hazelnut);
+    $.plugin('QueryTable', QueryTable);
 
   /* define the 'dom-checkbox' type for sorting in datatables 
      http://datatables.net/examples/plug-ins/dom_sort.html
similarity index 92%
rename from plugins/hazelnut/templates/hazelnut.html
rename to plugins/querytable/templates/querytable.html
index d51776d..902c55c 100644 (file)
@@ -1,4 +1,4 @@
-<div id='main-{{ domid }}' class='hazelnut-spacer'>
+<div id='main-{{ domid }}' class='querytable-spacer'>
   <table class='table table-striped table-bordered dataTable' id='{{domid}}__table'>
     <thead>
       <tr>
diff --git a/plugins/queryupdater/__init__.py b/plugins/queryupdater/__init__.py
new file mode 100644 (file)
index 0000000..d74caa3
--- /dev/null
@@ -0,0 +1,17 @@
+from unfold.plugin import Plugin
+
+class QueryUpdater(Plugin):
+
+    def template_file (self):
+        return "queryupdater.html"
+
+    def requirements (self):
+        reqs = {
+            'js_files' : [ "js/queryupdater.js" ] ,
+            'css_files': [ "css/queryupdater.css" ],
+            }
+        return reqs
+
+    def json_settings_list (self):
+        return ['plugin_uuid', 'domid', 'query_uuid']
+
@@ -1,5 +1,5 @@
 /* 
-    Document   : ResourcesSelected
+    Document   : QueryUpdater
     Created on : 9 aout 2012, 11:54:41
     Author     : loicbaron
     Description:
@@ -1,5 +1,5 @@
 /**
- * MySlice ResourcesSelected plugin
+ * MySlice QueryUpdater plugin
  * Version: 0.1.0
  * URL: http://www.myslice.info
  * Description: display of selected resources
@@ -23,7 +23,7 @@
     // Record state through the query cycle
 
 
-    var ResourcesSelected = Plugin.extend({
+    var QueryUpdater = Plugin.extend({
 
         init: function(options, element)
         {
@@ -31,7 +31,7 @@
 
             var self = this;
             this.table = this.elmt('table').dataTable({
-// the original hazelnut layout was
+// the original querytable layout was
 //                sDom: "<'row'<'col-xs-5'l><'col-xs-1'r><'col-xs-6'f>>t<'row'<'col-xs-5'i><'col-xs-7'p>>",
 // however the bottom line with 'showing blabla...' and the navigation widget are not really helpful
                 sDom: "<'row'<'col-xs-5'l><'col-xs-1'r><'col-xs-6'f>>t>",
 
         do_reset: function(e)
         {
-            throw 'resources_selected.do_reset Not implemented';
+            throw 'queryupdater.do_reset Not implemented';
         },
 
         do_clear_annotations: function(e)
         {
-            throw 'resources_selected.do_clear_annotations Not implemented';
+            throw 'queryupdater.do_clear_annotations Not implemented';
         },
         
         /************************** GUI MANIPULATION **************************/
                 button
             ];
             if (!row) {
-                // XXX second parameter refresh = false can improve performance. todo in hazelnut also
+                // XXX second parameter refresh = false can improve performance. todo in querytable also
                 this.table.fnAddData(newline);
                 row = this.find_row(data.value);
             } else {
 
     });
 
-    $.plugin('ResourcesSelected', ResourcesSelected);
+    $.plugin('QueryUpdater', QueryUpdater);
 
 })(jQuery);
diff --git a/plugins/resources_selected/__init__.py b/plugins/resources_selected/__init__.py
deleted file mode 100644 (file)
index a5bbac7..0000000
+++ /dev/null
@@ -1,19 +0,0 @@
-from unfold.plugin import Plugin
-
-class ResourcesSelected(Plugin):
-
-    def template_file (self):
-        return "resources_selected.html"
-
-    def requirements (self):
-        reqs = {
-            'js_files' : [ "js/resources_selected.js" ] ,
-            'css_files': [ "css/resources_selected.css" ],
-            }
-        return reqs
-
-    def json_settings_list (self):
-        return ['plugin_uuid', 'domid', 'query_uuid']
-
-    def export_json_settings (self):
-        return True
index 7540edb..92895d0 100644 (file)
@@ -22,9 +22,9 @@ class SensLabMap (Plugin):
         reqs = {
             'js_files' : [ "js/senslabmap.js",
                            "js/spin.presets.js", "js/spin.min.js", "js/jquery.spin.js",
-                           "js/three.js", "js/grenoble.js", "js/viewer3D.js",
-                           ] ,
-            'css_files': [ "css/senslabmap.css" ,
+                           "js/three.min.js", "js/jquery-mousewheel.min.js", "js/map.js",
+                           ],
+            'css_files': [ "css/map.css",
                            ],
             }
         return reqs
diff --git a/plugins/senslabmap/static/css/map.css b/plugins/senslabmap/static/css/map.css
new file mode 100644 (file)
index 0000000..ac4b7e0
--- /dev/null
@@ -0,0 +1,5 @@
+canvas {
+  border:1px gray solid;
+  background-color: #202020;
+  margin: 10px;
+}
\ No newline at end of file
diff --git a/plugins/senslabmap/static/js/grenoble.js b/plugins/senslabmap/static/js/grenoble.js
deleted file mode 100644 (file)
index bcf4986..0000000
+++ /dev/null
@@ -1,259 +0,0 @@
-var nodes_gre = [
-[1,2.67,.30,1.98,"b2ce"],
-[2,2.99,0,2.70,"bdc0"],
-[3,4.09,0,2.22,"cdf2"],
-[4,4.78,0,2.80,"c6c0"],
-[5,5.82,0,2.42,"b27c"],
-[6,6.57,0,2.85,"bfc6"],
-[7,7.55,0,2.28,"b39e"],
-[8,8.82,0,2.37,"b07f"],
-[9,9.78,0,2.80,"c7e6"],
-[10,10.95,0,2.30,"beed"],
-[11,12.17,0,2.65,"bb40"],
-[12,1.45,.70,2.54,"c1fe"],
-[13,2.25,.70,2.54,"b807"],
-[14,3.22,.70,2.54,"b2ca"],
-[15,4.16,.70,2.54,"b020"],
-[16,5.18,.70,2.54,"b6d8"],
-[17,6.28,.70,2.54,"c631"],
-[18,7.35,.70,2.54,"cc8b"],
-[19,8.55,.70,2.54,"b03d"],
-[20,9.70,.70,2.54,"c24c"],
-[21,10.60,.70,2.54,"cc0d"],
-[22,11.60,.70,2.54,"b047"],
-[23,12.60,.70,2.54,"bc97"],
-[24,13.35,.70,2.54,"c13d"],
-[25,14.15,.70,2.54,"bed2"],
-[26,.40,1.98,3.60,"b1cb"],
-[27,1.55,1.98,3.60,"b94f"],
-[28,2.50,1.98,3.60,"c33e"],
-[29,3.60,1.98,3.60,"1cbe"],
-[30,4.80,1.98,3.60,"ccc8"],
-[31,5.87,1.98,3.60,"b1a5"],
-[32,6.72,1.98,3.60,"b63b"],
-[33,7.22,1.98,3.60,"c78e"],
-[34,8.59,1.98,3.60,"b902"],
-[35,9.50,1.98,3.60,"c443"],
-[36,10.54,1.98,3.60,"b615"],
-[37,11.31,1.98,3.60,"cf33"],
-[38,12.53,1.98,3.60,"b8bd"],
-[39,13.55,1.98,3.60,"b32d"],
-[40,2.37,1.73,2.53,"c21d"],
-[41,3.93,1.68,2.53,"c216"],
-[42,5.95,1.85,2.53,"ca2d"],
-[43,7.95,1.65,2.53,"c7ee"],
-[44,10.15,1.90,2.53,"bb04"],
-[45,12.20,1.64,2.53,"c878"],
-[46,14.00,1.56,2.53,"b85a"],
-[47,1.40,2.76,2.52,"b2f9"],
-[48,2.75,2.84,2.52,"bd6f"],
-[49,3.72,2.84,2.52,"c2f6"],
-[50,4.70,2.80,2.52,"c18d"],
-[51,5.93,2.80,2.52,"c474"],
-[52,7.00,2.80,2.52,"c4bb"],
-[53,8.00,2.80,2.52,"b384"],
-[54,8.87,2.80,2.52,"b0a8"],
-[55,9.74,2.80,2.52,"bfc4"],
-[56,10.68,2.80,2.52,"c597"],
-[57,11.70,2.80,2.52,"c90d"],
-[58,12.70,2.80,2.52,"ca91"],
-[59,13.95,2.80,2.52,"b35b"],
-[60,14.95,2.35,2.50,"bba0"],
-[61,2.40,3.00,3.60,"b328"],
-[62,3.50,3.10,3.60,"b7a5"],
-[63,4.60,3.10,3.60,"c7b0"],
-[64,5.62,3.10,3.60,"c873"],
-[65,7.10,3.10,3.60,"c04d"],
-[66,8.00,3.10,3.60,"c5b5"],
-[67,8.95,3.05,3.60,"c115"],
-[68,9.77,2.90,3.60,"be03"],
-[69,10.77,3.05,3.60,"bfa6"],
-[70,11.70,3.05,3.60,"be64"],
-[71,12.73,3.05,3.60,"c596"],
-[72,13.63,3.05,3.60,"c01c"],
-[73,6.25,3.55,3.53,"c8dd"],
-[74,2.42,4.60,3.66,"b18b"],
-[75,3.39,4.60,3.66,"bfc5"],
-[76,4.42,4.60,3.66,"b0e9"],
-[77,5.43,4.60,3.66,"1fa0"],
-[78,6.58,4.60,3.66,"b2ba"],
-[79,7.50,4.60,3.66,"b1ae"],
-[80,8.52,4.62,3.66,"b89a"],
-[81,9.47,4.55,3.66,"b41e"],
-[82,10.49,4.66,3.66,"????"],
-[83,11.49,4.66,3.66,"b666"],
-[84,12.68,4.68,3.66,"bde3"],
-[85,13.83,4.68,3.66,"b029"],
-[86,1.59,4.65,2.58,"????"],\r
-[87, 2.69, 4.65, 2.58, "????"],
-[88,3.86,4.66,2.58,"b65d"],
-[89,4.82,4.66,2.58,"c8e0"],
-[90,5.87,4.66,2.58,"c1d7"],
-[91,6.84,4.66,2.58,"c494"],
-[92,7.79,4.67,2.58,"b193"],
-[93,8.72,4.67,2.58,"c828"],
-[94,9.72,4.65,2.58,"cd06"],
-[95,10.82,4.65,2.58,"afed"],
-[96,11.78,4.60,2.58,"baea"],
-[97,12.85,4.60,2.58,"c19c"],
-[98,13.83,4.58,2.58,"be7f"],
-[99,.72,0,2.65,"becb"],
-[100,15.48,6.20,2.62,"ba2d"],
-[101,2.22,3.48,2.60,"baa9"],
-[102,14.00,3.60,2.60,"bad5"],
-[103,2.50,4.63,.37,"beb6"],
-[104,3.24,4.63,.37,"b4de"],
-[105,4.14,4.63,.37,"c79d"],
-[106,4.88,4.63,.37,"c16a"],
-[107,2.40,4.35,1.07,"b323"],
-[108,3.21,4.35,1.07,"b396"],
-[109,4.08,4.35,1.07,"b4c1"],
-[110,4.90,4.35,1.07,"bea9"],
-[111,2.54,4.77,2.00,"ba73"],
-[112,3.32,4.77,2.00,"b092"],
-[113,4.20,4.77,2.00,"b2bc"],
-[114,4.92,4.82,2.00,"ba62"],
-[115,2.30,5.48,.20,"b34b"],
-[116,3.40,5.52,.20,"b974"],
-[117,4.20,5.52,.20,"b230"],
-[118,4.95,5.40,.43,"c319"],
-[119,2.52,5.29,1.04,"cbe5"],
-[120,3.28,5.29,1.04,"c639"],
-[121,4.89,5.32,1.04,"bfca"],
-[122,2.49,5.71,1.82,"c5fb"],
-[123,3.48,5.71,1.80,"c552"],
-[124,4.37,5.71,1.83,"b413"],
-[125,.54,10.27,2.60,"????"],
-[126,.76,8.23,2.63,"c3b4"],
-[127,7.23,.40,3.00,"c38d"],
-[128,9.33,.35,3.02,"b5d0"],
-[129,.40,6.27,2.60,"c9cd"],
-[130,1.13,6.20,2.57,"b491"],
-[131,2.15,6.20,2.57,"beab"],
-[132,3.23,6.20,2.57,"b053"],
-[133,4.14,6.20,2.58,"c349"],
-[134,5.12,6.20,2.59,"be0f"],
-[135,6.10,6.20,2.59,"b8a3"],
-[136,7.12,6.20,2.60,"c4d1"],
-[137,8.12,6.20,2.60,"c686"],
-[138,9.11,6.20,2.61,"bfba"],
-[139,10.13,6.20,2.61,"baa2"],
-[140,11.13,6.20,2.62,"c529"],
-[141,12.16,6.20,2.62,"b7c6"],
-[142,13.17,6.20,2.62,"ccdc"],
-[143,14.15,6.20,2.62,"b74f"],
-[144,6.37,6.64,3.60,"bb93"],
-[145,9.65,6.62,3.58,"204e"],
-[146,.98,7.70,3.67,"b797"],
-[147,1.78,7.70,3.67,"b71f"],
-[148,2.82,7.70,3.67,"c98d"],
-[149,3.77,7.70,3.67,"bfea"],
-[150,4.82,7.70,3.67,"bfcd"],
-[151,5.87,7.70,3.67,"afb3"],
-[152,6.85,7.70,3.67,"c067"],
-[153,8.17,7.70,3.67,"bd0c"],
-[154,9.18,7.70,3.67,"cc6e"],
-[155,10.08,7.70,3.67,"1f58"],
-[156,11.08,7.70,3.67,"c4de"],
-[157,12.18,7.70,3.67,"c84d"],
-[158,13.18,7.70,3.67,"bee7"],
-[159,14.20,7.70,3.67,"b5aa"],
-[160,.33,7.72,2.60,"cea4"],
-[161,1.17,7.70,2.58,"c1d2"],
-[162,2.07,7.70,2.58,"b961"],
-[163,2.99,7.70,2.58,"b013"],
-[164,3.96,7.70,2.58,"????"],
-[165,4.97,7.70,2.58,"c4cf"],
-[166,5.95,7.70,2.58,"bfa1"],
-[167,6.96,7.70,2.58,"bb56"],
-[168,7.98,7.70,2.58,"ba8c"],
-[169,9.08,7.70,2.58,"b8e1"],
-[170,10.18,7.70,2.58,"b978"],
-[171,11.22,7.70,2.58,"cac7"],
-[172,.94,9.00,3.67,"b6c1"],
-[173,1.79,9.00,3.67,"b9c2"],
-[174,2.86,9.00,3.67,"af8d"],
-[175,3.81,9.00,3.67,"b105"],
-[176,4.97,9.00,3.67,"baa8"],
-[177,5.88,9.00,3.67,"b650"],
-[178,6.95,9.00,3.67,"b097"],
-[179,7.98,9.00,3.67,"c1fd"],
-[180,8.93,9.00,3.67,"c0ce"],
-[181,10.08,9.00,3.67,"bf9c"],
-[182,10.97,9.00,3.67,"c938"],
-[183,11.97,9.00,3.67,"b2d8"],
-[184,13.03,9.00,3.67,"b01d"],
-[185,14.07,9.00,3.67,"c432"],
-[186,.35,9.00,2.56,"2030"],
-[187,1.33,9.00,2.55,"b31e"],
-[188,2.33,9.00,2.55,"cb9b"],
-[189,3.33,9.00,2.55,"ba2e"],
-[190,4.33,9.00,2.55,"b1b2"],
-[191,5.33,9.00,2.55,"b916"],
-[192,6.34,8.97,2.55,"c15f"],
-[193,7.34,9.00,2.55,"1f69"],
-[194,8.44,8.97,2.55,"b8df"],
-[195,9.49,9.00,2.55,"cde9"],
-[196,10.48,9.00,2.55,"b355"],
-[197,11.60,9.00,2.55,"ced8"],
-[198,5.58,10.23,3.37,"cb46"],
-[199,10.65,10.18,3.37,"c863"],
-[200,11.67,10.18,3.37,"bf1e"],
-[201,12.68,10.18,3.37,"c311"],
-[202,13.68,10.18,3.37,"b4f0"],
-[203,14.68,10.18,3.37,"cebe"],
-[204,1.65,10.45,2.80,"b6b3"],
-[205,2.65,10.45,2.95,"b5d5"],
-[206,3.45,10.45,3.10,"c8fd"],
-[207,3.20,10.45,2.30,"b8f3"],
-[208,4.55,10.45,2.55,"ca86"],
-[209,5.33,10.70,3.20,"b9a2"],
-[210,5.33,10.70,2.18,"cf50"],
-[211,5.33,11.50,2.13,"bfb3"],
-[212,10.65,10.40,2.43,"b72f"],
-[213,11.40,10.40,2.37,"c08f"],
-[214,12.35,10.40,2.48,"b7e4"],
-[215,13.38,10.40,2.60,"c00a"],
-[216,14.48,10.40,2.70,"cdfc"],
-[217,15.50,10.40,2.20,"b451"],
-[218,6.26,11.22,3.35,"b48c"],
-[219,6.26,12.18,3.35,"c3ee"],
-[220,6.28,13.18,3.35,"b8c3"],
-[221,6.28,14.08,3.35,"b7b6"],
-[222,8.38,11.17,3.60,"b15e"],
-[223,8.40,12.12,3.60,"b434"],
-[224,8.40,13.14,3.60,"ccb0"],
-[225,8.40,14.04,3.60,"cc9f"],
-[226,8.38,15.04,3.60,"c836"],
-[227,9.76,11.20,3.35,"ca8a"],
-[228,9.78,12.20,3.35,"cd71"],
-[229,9.78,13.20,3.35,"b2c4"],
-[230,9.78,14.10,3.35,"b33f"],
-[231,6.95,9.95,2.57,"c31a"],
-[232,6.95,11.06,2.57,"b565"],
-[233,6.95,12.08,2.57,"b700"],
-[234,8.66,9.97,2.57,"c63c"],
-[235,8.66,10.87,2.57,"c5cc"],
-[236,8.66,12.10,2.57,"cee7"],
-[237,5.33,12.40,3.50,"c543"],
-[238,7.25,12.91,2.66,"ce47"],
-[239,5.33,14.40,3.25,"c108"],
-[240,7.93,15.43,3.34,"bc0f"],
-[241,6.98,12.68,3.70,"ca22"],
-[242,5.33,13.50,3.53,"c6c4"],
-[243,7.93,14.50,3.34,"b14d"],
-[244,8.78,12.72,3.70,"b8c8"],
-[245,8.93,11.05,3.37,"ce6c"],
-[246,9.83,15.58,3.63,"bdf0"],
-[247,10.65,13.94,3.65,"c819"],
-[248,8.66,12.91,2.60,"b4e4"],
-[249,10.65,14.54,3.27,"c94e"],
-[250,10.65,13.20,3.53,"c8fb"],
-[251,5.73,15.58,3.62,"be2e"],
-[252,6.54,15.58,3.63,"c4ed"],
-[253,7.30,15.58,3.63,"b669"],
-[254,6.11,14.53,3.35,"cd4c"],
-[255,8.55,15.58,3.66,"????"],
-[256,4.12,5.31,1.04,"b806"]
-];
-
diff --git a/plugins/senslabmap/static/js/jquery-mousewheel.min.js b/plugins/senslabmap/static/js/jquery-mousewheel.min.js
new file mode 100644 (file)
index 0000000..549aa70
--- /dev/null
@@ -0,0 +1 @@
+(function(e){if(typeof define==="function"&&define.amd){define(["jquery"],e)}else if(typeof exports==="object"){module.exports=e}else{e(jQuery)}})(function(e){function o(t){var n=t||window.event,s=[].slice.call(arguments,1),o=0,u=0,a=0,f=0,l=0,c;t=e.event.fix(n);t.type="mousewheel";if(n.wheelDelta){o=n.wheelDelta}if(n.detail){o=n.detail*-1}a=o;if(n.axis!==undefined&&n.axis===n.HORIZONTAL_AXIS){a=0;u=o*-1}if(n.deltaY){a=n.deltaY*-1;o=a}if(n.deltaX){u=n.deltaX;o=u*-1}if(n.wheelDeltaY!==undefined){a=n.wheelDeltaY}if(n.wheelDeltaX!==undefined){u=n.wheelDeltaX*-1}f=Math.abs(o);if(!r||f<r){r=f}l=Math.max(Math.abs(a),Math.abs(u));if(!i||l<i){i=l}c=o>0?"floor":"ceil";o=Math[c](o/r);u=Math[c](u/i);a=Math[c](a/i);s.unshift(t,o,u,a);return(e.event.dispatch||e.event.handle).apply(this,s)}var t=["wheel","mousewheel","DOMMouseScroll","MozMousePixelScroll"];var n="onwheel"in document||document.documentMode>=9?["wheel"]:["mousewheel","DomMouseScroll","MozMousePixelScroll"];var r,i;if(e.event.fixHooks){for(var s=t.length;s;){e.event.fixHooks[t[--s]]=e.event.mouseHooks}}e.event.special.mousewheel={setup:function(){if(this.addEventListener){for(var e=n.length;e;){this.addEventListener(n[--e],o,false)}}else{this.onmousewheel=o}},teardown:function(){if(this.removeEventListener){for(var e=n.length;e;){this.removeEventListener(n[--e],o,false)}}else{this.onmousewheel=null}}};e.fn.extend({mousewheel:function(e){return e?this.bind("mousewheel",e):this.trigger("mousewheel")},unmousewheel:function(e){return this.unbind("mousewheel",e)}})})
\ No newline at end of file
diff --git a/plugins/senslabmap/static/js/map.js b/plugins/senslabmap/static/js/map.js
new file mode 100644 (file)
index 0000000..0e8e140
--- /dev/null
@@ -0,0 +1,293 @@
+var Senslab = {
+  normalize: function(node) {
+    var info;
+    
+    if (node.component_name) { // wsn430-11.devlille.iot-lab.info
+      info = node.component_name.split(".");
+    } /*else if (node.hrn) { // iotlab.a8-11\.devgrenoble\.iot-lab\.info
+      var info = node.hrn.split("\\.");
+      info[0] = info[0].split(".")[1];
+    }*/
+
+    if (info && info[2] == "iot-lab" && info[3] == "info") {
+      node.arch = info[0].split("-")[0];
+      node.id = info[0].split("-")[1];
+      node.site = info[1];
+      node.normalized = true;
+    }
+  },
+  notify: function(node) {
+    console.log("[Notify] node " + node.id + " is " + node.boot_state);
+  },
+  createMaps: function($container, sites, nodes) {
+    var maps = {};
+    $.each(sites, function(i, site) {
+      var $div = $("<div />").appendTo($container);
+      maps[site] = new Senslab.Map($div);
+      maps[site].addNodes(nodes[site]);
+    });
+  }
+};
+
+Senslab.Map = function() {
+  var colors = {
+    "Alive": 0x7FFF00,
+    "Busy": 0x9943BE,
+    "Suspected": 0xFF3030,
+    "Selected": 0x0099CC
+  };
+
+  var archs = [
+    "wsn430",
+    "m3",
+    "a8"
+  ];
+  
+  function Map($container, options) {
+    this.width  = 600;
+    this.height = 400;
+    
+    this.distance = 50;
+    this.phi = -100;
+    this.theta = 0;
+    this.onRot = false;
+    
+    this.pointerDetectRay = new THREE.Raycaster();
+    this.pointerDetectRay.ray.direction.set(0, -1, 0);
+    this.projector = new THREE.Projector();
+    this.mouse2D = new THREE.Vector3(0, 0, 0);
+    
+    this.renderer = new THREE.CanvasRenderer();
+    this.renderer.setSize(this.width, this.height);
+    
+    this.camera = new THREE.PerspectiveCamera(75, this.width / this.height, 1, 10000);
+    
+    this.scene = new THREE.Scene();
+    this.scene.add(this.camera);
+    
+    this.updatePosition();
+    
+    var self = this;
+    
+    this.$nodeInputs = {};
+    
+    $.each(archs, function(i, arch) {
+      self.$nodeInputs[arch] = $("<input type='text' placeholder='" + arch + "'>")
+      .appendTo($container)
+      .change(function() {
+        self.updateSelected(arch, expand($(this).val()));
+        self.update();
+      });
+    });
+    
+    var $canvas = $(this.renderer.domElement)
+    .mousemove(function(e) {
+      self.mouse2D.x =  ((e.pageX - $canvas.offset().left) / $canvas.width()) * 2 - 1;
+      self.mouse2D.y = -((e.pageY - $canvas.offset().top) / $canvas.height()) * 2 + 1;
+      
+      if (self.onRot) {
+        self.theta -= e.pageX - self.mouse2D.pageX;
+        self.phi += e.pageY - self.mouse2D.pageY;
+        if (self.phi > 180)
+          self.phi = 180;
+        if (self.phi < -180)
+          self.phi = -180;
+        
+        self.mouse2D.pageX = e.pageX;
+        self.mouse2D.pageY = e.pageY;
+        
+        self.updatePosition();
+        self.update();
+      }
+    }).mousedown(function(e) {
+      e.preventDefault();
+      switch (e.which) {
+        case 1:
+          self.pointerDetectRay = self.projector.pickingRay(self.mouse2D.clone(), self.camera);
+          var intersects = self.pointerDetectRay.intersectObjects(self.scene.children);
+          if (intersects.length > 0) {
+            var particle = intersects[0].object;
+            if (particle.data.boot_state != "Suspected") {
+              setState(particle, particle.data.boot_state == "Alive" ? "Selected" : "Alive");
+              var $nodeInput = self.$nodeInputs[particle.data.arch];
+              $nodeInput.val(factorize(self.getNodesId(particle.data.arch)));
+              self.update();
+            }
+          }
+          break;
+        case 3:
+          self.mouse2D.pageX = e.pageX;
+          self.mouse2D.pageY = e.pageY;
+          self.onRot = true;
+          break;
+      }
+    }).mouseup(function(e) {
+      e.preventDefault();
+      switch (e.which) {
+        case 3:
+          self.onRot = false;
+          break;
+      }
+    }).mouseleave(function(e) {
+      self.onRot = false;
+    }).mousewheel(function(e, delta) {
+      e.preventDefault();
+      self.distance += delta * 5;
+      self.updatePosition();
+      self.update();
+    });
+    
+    $container.append($canvas);
+  }
+  
+  Map.prototype.getNodesId = function(arch) {
+    var particles = this.scene.children;
+    var nodes = [];
+    for (var i = 0; i < particles.length; ++i) {
+      if (particles[i].data && particles[i].data.arch == arch && particles[i].data.boot_state == "Selected") {
+        nodes.push(particles[i].id);
+      }
+    }
+    return nodes;
+  }
+  
+  Map.prototype.addNodes = function(nodes) {
+    var center = getCenter(nodes);
+
+    nodes.sort(function(a, b) {
+      return a.id - b.id;
+    });
+    
+    for(var i = 0; i < nodes.length; ++i) {
+      var material = new THREE.ParticleCanvasMaterial({program: circle});
+      var particle = new THREE.Particle(material);
+      particle.data = nodes[i];
+      particle.id = parseInt(nodes[i].id);
+      particle.position.x = (nodes[i].x - center.x) * 10;
+      particle.position.y = (nodes[i].y - center.y) * 10;
+      particle.position.z = (nodes[i].z - center.z) * 10;
+      particle.scale.x = particle.scale.y = 1;
+      setColor(particle)
+      this.scene.add(particle);
+    }
+    this.update();
+  };
+  
+  Map.prototype.updateSelected = function(arch, selected) {
+    var particles = this.scene.children;
+    for (var i = 0; i < particles.length; ++i) {
+      if (particles[i].data && particles[i].data.arch == arch && particles[i].data.boot_state != "Suspected") {
+        var particle = particles[i];
+        var state = $.inArray(particle.id, selected) == -1 ? "Alive" : "Selected";
+        if (particle.data.boot_state != state) {
+          setState(particle, state);
+        }
+      }
+    }
+  }
+  
+  Map.prototype.updatePosition = function() {
+    this.camera.position.x = this.distance
+      * Math.sin(this.theta * Math.PI / 360)
+      * Math.cos(this.phi * Math.PI / 360);
+    this.camera.position.y = this.distance * Math.sin(this.phi * Math.PI / 360);
+    this.camera.position.z = this.distance
+      * Math.cos(this.theta * Math.PI / 360)
+      * Math.cos(this.phi * Math.PI / 360);
+    this.camera.lookAt(this.scene.position);
+    this.camera.updateMatrix();
+  };
+  
+  Map.prototype.update = function() {
+    this.renderer.render(this.scene, this.camera);
+  };
+
+  function setState(particle, state) {
+    particle.data.boot_state = state;
+    setColor(particle);
+    Senslab.notify(particle.data);
+  }
+
+  function setColor(particle) {
+    var color = colors[particle.data.boot_state] || colors["Selected"];
+    particle.material.color.setHex(color);
+  }
+
+  function getCenter(nodes) {
+    var xmin = 0, ymin = 0, zmin = 0;
+    var xmax = 0, ymax = 0, zmax = 0;
+    
+    for (var i = 0; i < nodes.length; ++i) {
+      if (nodes[i].x > xmax) xmax = nodes[i].x;
+      if (nodes[i].x < xmin) xmin = nodes[i].x;
+      if (nodes[i].y > ymax) ymax = nodes[i].y;
+      if (nodes[i].y < ymin) ymin = nodes[i].y;
+      if (nodes[i].z > zmax) zmax = nodes[i].z;
+      if (nodes[i].z < zmin) zmin = nodes[i].z;
+    }
+    return {x: (xmax + xmin) / 2, y: (ymax + ymin) / 2, z: (zmax + zmin) / 2};
+  }
+
+  function factorize(nodes) {
+    var factorized = [];
+    var prev = 0;
+    var intervalStart = 0;
+    
+    for (var i = 0; i < nodes.length; ++i) {
+      if (intervalStart) {
+        if (nodes[i] == prev + 1) {
+          prev++;
+        } else {
+          factorized.push(intervalStart + "-" + prev);
+          intervalStart = 0;
+          prev = nodes[i];
+        }
+      } else {
+        if (nodes[i] == prev + 1) {
+          intervalStart = prev;
+          prev++;
+        } else {
+          prev && factorized.push(prev);
+          prev = nodes[i];
+        }
+      }
+    }
+    factorized.push(intervalStart ? intervalStart + "-" + prev : prev);
+    return factorized.join(",");
+  }
+  
+  function expand(input) {
+    var factorized = input.split(",");
+    var expanded = [];
+    for (var i = 0; i < factorized.length; ++i) {
+      var d = factorized[i].split("-");
+      if (d.length == 2) {
+        for (var j = parseInt(d[0]); j < parseInt(d[1]) + 1; j++) {
+          expanded.push(j);
+        }
+      } else {
+        expanded.push(parseInt(factorized[i]));
+      }
+    }
+    
+    expanded.sort(function(a, b) {
+      return a - b;
+    });
+    
+    for (var i = 1; i < expanded.length; i++) {
+      if (expanded[i] == expanded[i - 1]) {
+        expanded.splice(i--, 1);
+      }
+    }
+    return expanded;
+  }
+
+  function circle(context) {
+    context.beginPath();
+    context.arc(0, 0, 1, 0, Math.PI * 2, true);
+    context.closePath();
+    context.fill();
+  };
+  
+  return Map;
+}();
\ No newline at end of file
index 1fe7810..2945e0d 100644 (file)
@@ -4,47 +4,48 @@
       this._super(options, element);
       
       this.elmt().on('show', this, this.on_show);
-      
+
+      var query = manifold.query_store.find_analyzed_query(options.query_uuid);
       this.method = query.object;
+      this.key = manifold.metadata.get_key(this.method);
       
       /* Setup query and record handlers */
       this.listen_query(options.query_uuid);
       this.listen_query(options.query_all_uuid, 'all');
-      
-      /* GUI setup and event binding */
-      this.initialize_map();
-    },
-    
-    initialize_map: function() {
-      this.nodes = [];
-      this.id = 0;
-      init();
-    },
-    
-    refresh: function() {
-      console.log("refresh");
-      myrender();
+
+      this.sites = [];
+      this.nodes = {};
     },
     
     on_show: function(e) {
       e.data.refresh();
     },
     
-    on_all_new_record: function(n) {
-      // format is : [name, x, y, z, uid, state]
-      // state = "Busy", "Alive" or "Suspected"
-      if (n.x == null || n.y == null || n.z == null) {
-        console.log("Warning: no coord for " + n.hrn);
-        return;
+    on_all_new_record: function(node) {
+      Senslab.normalize(node, this.key);
+      if (node.normalized) {
+        var site = node.site;
+        if ($.inArray(site, this.sites) == -1) {
+          this.sites.push(site);
+          this.nodes[site] = [];
+        }
+        this.nodes[site].push(node);
+      } else {
+        console.warn("node has no site:");
+        console.warn(node);
       }
-      this.id++;
-      node = [this.id, n.x, n.y, n.z, this.id, n.boot_state];
-      this.nodes.push(node);
     },
     
     on_all_query_done: function() {
-      drawNodes(this.nodes);
-      parseNodebox();
+      var self = this;
+      
+      Senslab.createMaps($('#maps-container'), this.sites, this.nodes);
+      Senslab.notify = function(node) {
+        manifold.raise_event(self.options.query_uuid,
+                             node.boot_state == "Alive" ? SET_REMOVED : SET_ADD,
+                             node[self.key]
+                            );
+      }
     }
   });
   $.plugin('SensLabMap', SensLabMap);
diff --git a/plugins/senslabmap/static/js/three.js b/plugins/senslabmap/static/js/three.js
deleted file mode 100644 (file)
index b36e7d8..0000000
+++ /dev/null
@@ -1,794 +0,0 @@
-// Three.js - http://github.com/mrdoob/three.js
-'use strict';var THREE=THREE||{REVISION:"48"};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;
-(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=(new Date).getTime(),g=Math.max(0,16-(c-a)),e=window.setTimeout(function(){b(c+g)},g);a=c+g;return e};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
-function(a){clearTimeout(a)}})();THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};
-THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
-this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,g;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),f=6*a-d,a=c*(1-b),g=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=
-Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
-THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
-divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
-lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return 1.0E-4>this.lengthSq()}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
-THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
-addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
-divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
-lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},getPositionFromMatrix:function(a){this.x=
-a.n14;this.y=a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.n11/c,e=a.n12/d,c=a.n21/c,d=a.n22/d,h=a.n23/f,i=a.n33/f;this.y=Math.asin(a.n13/f);f=Math.cos(this.y);1.0E-5<Math.abs(f)?(this.x=Math.atan2(-h/f,i/f),this.z=Math.atan2(-e/f,g/f)):(this.x=0,this.z=Math.atan2(c,d));return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=
-b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return 1.0E-4>this.lengthSq()}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
-THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;
-this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
-normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
-THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),f=0;6>f;f++)if(a=b[f].x*c.n14+b[f].y*c.n24+b[f].z*c.n34+b[f].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);s=p.dot(b);t=n.add(a,r.copy(b).multiplyScalar(s));return w=c.distanceTo(t)}function d(a,b,c,d){p.sub(d,b);n.sub(c,b);r.sub(a,b);u=p.dot(p);v=p.dot(n);A=p.dot(r);F=n.dot(n);B=n.dot(r);D=1/(u*F-v*v);H=(F*A-v*B)*D;I=(u*B-v*A)*D;return 0<=H&&0<=I&&1>H+I}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectObjects=function(a){var b,c,d=[];for(b=0,c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));
-d.sort(function(a,b){return a.distance-b.distance});return d};var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,o=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var p=c(this.origin,this.direction,a.matrixWorld.getPosition());if(p>a.scale.x)return[];b={distance:p,point:a.position,face:null,object:a};
-n.push(b)}else if(a instanceof THREE.Mesh){var p=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(p>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var s,l,t=a.geometry,u=t.vertices,E;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(p=0,r=t.faces.length;p<r;p++)if(b=t.faces[p],j.copy(this.origin),k.copy(this.direction),
-E=a.matrixWorld,q=E.multiplyVector3(q.copy(b.centroid)).subSelf(j),m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal)),s=k.dot(m),!(Math.abs(s)<f)&&(l=m.dot(q)/s,!(0>l)&&(a.doubleSided||(a.flipSided?0<s:0>s))))if(o.add(j,k.multiplyScalar(l)),b instanceof THREE.Face3)g=E.multiplyVector3(g.copy(u[b.a].position)),e=E.multiplyVector3(e.copy(u[b.b].position)),h=E.multiplyVector3(h.copy(u[b.c].position)),d(o,g,e,h)&&(b={distance:j.distanceTo(o),point:o.clone(),face:b,object:a},n.push(b));else if(b instanceof
-THREE.Face4&&(g=E.multiplyVector3(g.copy(u[b.a].position)),e=E.multiplyVector3(e.copy(u[b.b].position)),h=E.multiplyVector3(h.copy(u[b.c].position)),i=E.multiplyVector3(i.copy(u[b.d].position)),d(o,g,e,i)||d(o,e,h,i)))b={distance:j.distanceTo(o),point:o.clone(),face:b,object:a},n.push(b)}return n};var p=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,s,t,w,u,v,A,F,B,D,H,I};
-THREE.Rectangle=function(){function a(){g=d-b;e=f-c}var b,c,d,f,g,e,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return e};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,e,k,q){h=!1;b=g;c=e;d=k;f=q;a()};this.addPoint=function(g,e){h?(h=!1,b=g,c=e,d=g,f=e):(b=b<g?b:g,c=c<e?c:e,d=d>g?d:g,f=f>e?f:e);a()};this.add3Points=
-function(g,e,k,q,m,o){h?(h=!1,b=g<k?g<m?g:m:k<m?k:m,c=e<q?e<o?e:o:q<o?q:o,d=g>k?g>m?g:m:k>m?k:m,f=e>q?e>o?e:o:q>o?q:o):(b=g<k?g<m?g<b?g:b:m<b?m:b:k<m?k<b?k:b:m<b?m:b,c=e<q?e<o?e<c?e:c:o<c?o:c:q<o?q<c?q:c:o<c?o:c,d=g>k?g>m?g>d?g:d:m>d?m:d:k>m?k>d?k:d:m>d?m:d,f=e>q?e>o?e>f?e:f:o>f?o:f:q>o?q>f?q:f:o>f?o:f);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),f=f>
-g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
-THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};THREE.Matrix3=function(){this.m=[]};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,e,h,i,j,k,q,m,o,p,n){this.set(void 0!==a?a:1,b||0,c||0,d||0,f||0,void 0!==g?g:1,e||0,h||0,i||0,j||0,void 0!==k?k:1,q||0,m||0,o||0,p||0,void 0!==n?n:1);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,e,h,i,j,k,q,m,o,p,n){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=e;this.n24=h;this.n31=i;this.n32=j;this.n33=k;this.n34=q;this.n41=m;this.n42=o;this.n43=p;this.n44=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(0===g.length())g.z=1;d.cross(c,g).normalize();0===d.length()&&(g.x+=1.0E-4,d.cross(c,g).normalize());f.cross(g,d);this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,e=a.n21,h=a.n22,i=a.n23,j=a.n24,k=a.n31,q=a.n32,m=a.n33,o=a.n34,p=a.n41,n=a.n42,r=a.n43,s=a.n44,t=b.n11,
-w=b.n12,u=b.n13,v=b.n14,A=b.n21,F=b.n22,B=b.n23,D=b.n24,H=b.n31,I=b.n32,Q=b.n33,P=b.n34,L=b.n41,K=b.n42,O=b.n43,y=b.n44;this.n11=c*t+d*A+f*H+g*L;this.n12=c*w+d*F+f*I+g*K;this.n13=c*u+d*B+f*Q+g*O;this.n14=c*v+d*D+f*P+g*y;this.n21=e*t+h*A+i*H+j*L;this.n22=e*w+h*F+i*I+j*K;this.n23=e*u+h*B+i*Q+j*O;this.n24=e*v+h*D+i*P+j*y;this.n31=k*t+q*A+m*H+o*L;this.n32=k*w+q*F+m*I+o*K;this.n33=k*u+q*B+m*Q+o*O;this.n34=k*v+q*D+m*P+o*y;this.n41=p*t+n*A+r*H+s*L;this.n42=p*w+n*F+r*I+s*K;this.n43=p*u+n*B+r*Q+s*O;this.n44=
-p*v+n*D+r*P+s*y;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;
-this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*
-d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+
-this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,e=this.n23,h=this.n24,i=this.n31,j=this.n32,k=this.n33,q=this.n34,m=this.n41,o=this.n42,p=this.n43,n=this.n44;return d*e*j*m-c*h*j*m-d*g*k*m+b*h*k*m+c*g*q*m-b*e*q*m-d*e*i*o+c*h*i*o+d*f*k*o-a*h*k*o-c*f*q*o+a*e*q*o+d*g*i*p-b*h*i*p-d*f*j*p+a*h*j*p+b*f*q*p-a*g*q*p-c*g*i*n+b*e*i*n+c*f*j*n-a*e*j*n-b*f*k*n+a*g*k*n},transpose:function(){var a;
-a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
-a.n43=this.n43;a.n44=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+
-10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=
-Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,e=a.y,h=a.z,i=f*g,j=f*e;this.set(i*g+c,i*e-d*h,i*h+d*e,0,i*e+d*h,j*e+c,j*h-d*g,0,i*h-d*e,j*h+d*g,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,
-this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,g=a.n21,e=a.n22,h=a.n23,i=a.n24,j=a.n31,k=a.n32,q=a.n33,m=a.n34,o=a.n41,p=a.n42,n=a.n43,r=a.n44;this.n11=h*m*p-i*q*p+i*k*n-e*m*n-h*k*r+e*q*r;this.n12=f*q*p-d*m*p-f*k*n+c*m*n+d*k*r-c*q*r;this.n13=d*i*p-f*h*p+f*e*n-c*i*n-d*e*r+c*h*r;this.n14=f*h*k-d*i*k-f*e*q+c*
-i*q+d*e*m-c*h*m;this.n21=i*q*o-h*m*o-i*j*n+g*m*n+h*j*r-g*q*r;this.n22=d*m*o-f*q*o+f*j*n-b*m*n-d*j*r+b*q*r;this.n23=f*h*o-d*i*o-f*g*n+b*i*n+d*g*r-b*h*r;this.n24=d*i*j-f*h*j+f*g*q-b*i*q-d*g*m+b*h*m;this.n31=e*m*o-i*k*o+i*j*p-g*m*p-e*j*r+g*k*r;this.n32=f*k*o-c*m*o-f*j*p+b*m*p+c*j*r-b*k*r;this.n33=c*i*o-f*e*o+f*g*p-b*i*p-c*g*r+b*e*r;this.n34=f*e*j-c*i*j-f*g*k+b*i*k+c*g*m-b*e*m;this.n41=h*k*o-e*q*o-h*j*p+g*q*p+e*j*n-g*k*n;this.n42=c*q*o-d*k*o+d*j*p-b*q*p-c*j*n+b*k*n;this.n43=d*e*o-c*h*o-d*g*p+b*h*p+c*
-g*n-b*e*n;this.n44=c*h*j-d*e*j+d*g*k-b*h*k-c*g*q+b*e*q;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),e=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var i=e*h,j=e*f,k=d*h,q=d*f;this.n11=i+q*c;this.n12=k*c-j;this.n13=g*d;this.n21=g*f;this.n22=g*h;this.n23=-c;this.n31=j*c-k;this.n32=q+i*c;this.n33=g*e;break;case "ZXY":i=e*h;j=e*f;k=d*h;q=d*f;this.n11=i-q*c;this.n12=-g*f;this.n13=k+
-j*c;this.n21=j+k*c;this.n22=g*h;this.n23=q-i*c;this.n31=-g*d;this.n32=c;this.n33=g*e;break;case "ZYX":i=g*h;j=g*f;k=c*h;q=c*f;this.n11=e*h;this.n12=k*d-j;this.n13=i*d+q;this.n21=e*f;this.n22=q*d+i;this.n23=j*d-k;this.n31=-d;this.n32=c*e;this.n33=g*e;break;case "YZX":i=g*e;j=g*d;k=c*e;q=c*d;this.n11=e*h;this.n12=q-i*f;this.n13=k*f+j;this.n21=f;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=j*f+k;this.n33=i-q*f;break;case "XZY":i=g*e;j=g*d;k=c*e;q=c*d;this.n11=e*h;this.n12=-f;this.n13=d*h;this.n21=
-i*f+q;this.n22=g*h;this.n23=j*f-k;this.n31=k*f-j;this.n32=c*h;this.n33=q*f+i;break;default:i=g*h,j=g*f,k=c*h,q=c*f,this.n11=e*h,this.n12=-e*f,this.n13=d,this.n21=j+k*d,this.n22=i-q*d,this.n23=-c*e,this.n31=q-i*d,this.n32=k+j*d,this.n33=g*e}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,e=c+c,h=d+d,a=b*g,i=b*e,b=b*h,j=c*e,c=c*h,d=d*h,g=f*g,e=f*e,f=f*h;this.n11=1-(j+d);this.n12=i-f;this.n13=b+e;this.n21=i+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-e;this.n32=c+
-g;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,
-g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);
-return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);
-if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var c=a.x,d=a.y,f=a.z,g=Math.sqrt(c*c+d*d+f*f),c=c/g,d=d/g,f=f/g,g=c*c,e=d*d,h=f*f,i=Math.cos(b),j=Math.sin(b),k=1-i,q=c*d*k,m=c*f*k,k=d*f*k,c=c*j,o=d*j,j=f*j,f=g+(1-g)*i,g=q+j,d=m-o,q=q-j,e=e+(1-e)*i,j=k+c,m=m+o,k=k-c,h=h+(1-h)*i,i=this.n11,c=this.n21,o=this.n31,p=this.n41,n=this.n12,r=this.n22,s=this.n32,t=this.n42,w=this.n13,u=this.n23,v=this.n33,A=this.n43;this.n11=f*i+g*n+d*w;this.n21=f*c+
-g*r+d*u;this.n31=f*o+g*s+d*v;this.n41=f*p+g*t+d*A;this.n12=q*i+e*n+j*w;this.n22=q*c+e*r+j*u;this.n32=q*o+e*s+j*v;this.n42=q*p+e*t+j*A;this.n13=m*i+k*n+h*w;this.n23=m*c+k*r+h*u;this.n33=m*o+k*s+h*v;this.n43=m*p+k*t+h*A;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,f=this.n42,g=this.n13,e=this.n23,h=this.n33,i=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*g;this.n22=j*c+a*e;this.n32=j*d+a*h;this.n42=j*f+a*i;this.n13=j*g-a*b;this.n23=j*e-a*c;this.n33=j*h-a*d;this.n43=j*
-i-a*f;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n13,e=this.n23,h=this.n33,i=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*g;this.n21=j*c-a*e;this.n31=j*d-a*h;this.n41=j*f-a*i;this.n13=j*g+a*b;this.n23=j*e+a*c;this.n33=j*h+a*d;this.n43=j*i+a*f;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n12,e=this.n22,h=this.n32,i=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*g;this.n21=j*c+a*e;this.n31=j*d+a*h;this.n41=
-j*f+a*i;this.n12=j*g-a*b;this.n22=j*e-a*c;this.n32=j*h-a*d;this.n42=j*i-a*f;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,e=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,q=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*e+a.n31*j;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*e;c[4]=a*h;c[5]=a*i;c[6]=a*j;c[7]=a*k;c[8]=a*q;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var e;e=new THREE.Matrix4;e.n11=2*f/(b-a);e.n12=0;e.n13=(b+a)/(b-a);e.n14=0;e.n21=0;e.n22=2*f/(d-c);e.n23=(d+c)/(d-c);e.n24=0;e.n31=0;e.n32=0;e.n33=-(g+f)/(g-f);e.n34=-2*g*f/(g-f);e.n41=0;e.n42=0;e.n43=-1;e.n44=0;return e};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var e,h,i,j;e=new THREE.Matrix4;h=b-a;i=c-d;j=g-f;e.n11=2/h;e.n12=0;e.n13=0;e.n14=-((b+a)/h);e.n21=0;e.n22=2/i;e.n23=0;e.n24=-((c+d)/i);e.n31=0;e.n32=0;e.n33=-2/j;e.n34=-((g+f)/j);e.n41=0;e.n42=0;e.n43=0;e.n44=1;return e};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
-THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
-!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
-this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(-1===this.children.indexOf(a)){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
-this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;for(c=0,d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a||b&&(f=f.getChildByName(a,b),void 0!==f))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
-this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<
-c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=e[g]=e[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,g=b.z+b.w,e=-a.z+a.w,h=-b.z+b.w;if(0<=f&&0<=g&&0<=e&&0<=h)return!0;if(0>f&&0>g||0>e&&0>h)return!1;0>f?c=Math.max(c,f/(f-g)):0>g&&(d=Math.min(d,f/(f-g)));0>e?c=Math.max(c,e/(e-h)):0>h&&(d=Math.min(d,e/(e-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
-var f,g,e=[],h,i,j=[],k,q,m=[],o,p=[],n,r,s=[],t,w,u=[],v={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,F=new THREE.Vector4,B=new THREE.Matrix4,D=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiply(b.projectionMatrix,b.matrixWorldInverse);B.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);B.multiply(b.matrixWorld,
-b.projectionMatrixInverse);B.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var e=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||H.contains(b))?(B.multiplyVector3(A.copy(b.position)),f=a(),f.object=
-b,f.z=A.z,v.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(B.multiplyVector3(A.copy(b.position)),f=a(),f.object=b,f.z=A.z,v.sprites.push(f)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)e(b.children[c])}};e(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,f,g){var e=f.near,y=f.far,l=!1,A,C,E,S,R,ca,ka,ia,N,aa,U,ba,ea,Ta,Ja;w=r=o=q=0;v.elements.length=0;void 0===f.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);B.multiply(f.projectionMatrix,f.matrixWorldInverse);H.setFromMatrix(B);v=this.projectGraph(a,!1);for(a=0,A=v.objects.length;a<A;a++)if(N=v.objects[a].object,aa=N.matrixWorld,i=0,N instanceof THREE.Mesh){U=N.geometry;ba=N.geometry.materials;S=U.vertices;ea=U.faces;Ta=U.faceVertexUvs;U=N.matrixRotationWorld.extractRotation(aa);for(C=0,E=S.length;C<E;C++)h=b(),h.positionWorld.copy(S[C].position),aa.multiplyVector3(h.positionWorld),
-h.positionScreen.copy(h.positionWorld),B.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>e&&h.positionScreen.z<y;for(S=0,C=ea.length;S<C;S++){E=ea[S];if(E instanceof THREE.Face3)if(R=j[E.a],ca=j[E.b],ka=j[E.c],R.visible&&ca.visible&&ka.visible)if(l=0>(ka.positionScreen.x-R.positionScreen.x)*(ca.positionScreen.y-R.positionScreen.y)-(ka.positionScreen.y-R.positionScreen.y)*(ca.positionScreen.x-R.positionScreen.x),
-N.doubleSided||l!=N.flipSided)ia=m[q]=m[q]||new THREE.RenderableFace3,q++,k=ia,k.v1.copy(R),k.v2.copy(ca),k.v3.copy(ka);else continue;else continue;else if(E instanceof THREE.Face4)if(R=j[E.a],ca=j[E.b],ka=j[E.c],ia=j[E.d],R.visible&&ca.visible&&ka.visible&&ia.visible)if(l=0>(ia.positionScreen.x-R.positionScreen.x)*(ca.positionScreen.y-R.positionScreen.y)-(ia.positionScreen.y-R.positionScreen.y)*(ca.positionScreen.x-R.positionScreen.x)||0>(ca.positionScreen.x-ka.positionScreen.x)*(ia.positionScreen.y-
-ka.positionScreen.y)-(ca.positionScreen.y-ka.positionScreen.y)*(ia.positionScreen.x-ka.positionScreen.x),N.doubleSided||l!=N.flipSided)Ja=p[o]=p[o]||new THREE.RenderableFace4,o++,k=Ja,k.v1.copy(R),k.v2.copy(ca),k.v3.copy(ka),k.v4.copy(ia);else continue;else continue;k.normalWorld.copy(E.normal);!l&&(N.flipSided||N.doubleSided)&&k.normalWorld.negate();U.multiplyVector3(k.normalWorld);k.centroidWorld.copy(E.centroid);aa.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);B.multiplyVector3(k.centroidScreen);
-ka=E.vertexNormals;for(R=0,ca=ka.length;R<ca;R++)ia=k.vertexNormalsWorld[R],ia.copy(ka[R]),!l&&(N.flipSided||N.doubleSided)&&ia.negate(),U.multiplyVector3(ia);for(R=0,ca=Ta.length;R<ca;R++)if(Ja=Ta[R][S])for(ka=0,ia=Ja.length;ka<ia;ka++)k.uvs[R][ka]=Ja[ka];k.material=N.material;k.faceMaterial=null!==E.materialIndex?ba[E.materialIndex]:null;k.z=k.centroidScreen.z;v.elements.push(k)}}else if(N instanceof THREE.Line){D.multiply(B,aa);S=N.geometry.vertices;R=b();R.positionScreen.copy(S[0].position);D.multiplyVector4(R.positionScreen);
-for(C=1,E=S.length;C<E;C++)if(R=b(),R.positionScreen.copy(S[C].position),D.multiplyVector4(R.positionScreen),ca=j[i-2],I.copy(R.positionScreen),Q.copy(ca.positionScreen),d(I,Q))I.multiplyScalar(1/I.w),Q.multiplyScalar(1/Q.w),aa=s[r]=s[r]||new THREE.RenderableLine,r++,n=aa,n.v1.positionScreen.copy(I),n.v2.positionScreen.copy(Q),n.z=Math.max(I.z,Q.z),n.material=N.material,v.elements.push(n)}for(a=0,A=v.sprites.length;a<A;a++)if(N=v.sprites[a].object,aa=N.matrixWorld,N instanceof THREE.Particle&&(F.set(aa.n14,
-aa.n24,aa.n34,1),B.multiplyVector4(F),F.z/=F.w,0<F.z&&1>F.z))e=u[w]=u[w]||new THREE.RenderableParticle,w++,t=e,t.x=F.x/F.w,t.y=F.y/F.w,t.z=F.z,t.rotation=N.rotation.z,t.scale.x=N.scale.x*Math.abs(t.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),t.scale.y=N.scale.y*Math.abs(t.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),t.material=N.material,v.elements.push(t);g&&v.elements.sort(c);return v}};
-THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),e=a*b,h=d*f;this.w=e*g-h*c;this.x=e*c+h*g;this.y=d*b*g+a*f*c;this.z=a*f*
-g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?
--Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
-this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,e=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*e;this.y=c*a+f*e+d*g-b*h;this.z=d*a+f*h+b*e-c*g;this.w=f*a-b*g-c*e-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
-a);var c=a.x,d=a.y,f=a.z,g=this.x,e=this.y,h=this.z,i=this.w,j=i*c+e*f-h*d,k=i*d+h*c-g*f,q=i*f+g*d-e*c,c=-g*c-e*d-h*f;b.x=j*i+c*-g+k*-h-q*-e;b.y=k*i+c*-e+q*-g-j*-h;b.z=q*i+c*-h+j*-e-k*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>f?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(1<=Math.abs(f))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(0.001>Math.abs(f))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
-THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
-THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
-return a}};THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
-THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
-return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,e=f.vertexNormals.length;g<e;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,
-0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,f,g,e=new THREE.Vector3,
-h=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],e.sub(g.position,f.position),h.sub(d.position,f.position),e.crossSelf(h),e.isZero()||e.normalize(),c.normal.copy(e)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof
-THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),
-d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,b,c,d,f;for(c=0,d=this.faces.length;c<
-d;c++){f=this.faces[c];f.__originalFaceNormal?f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];for(a=0,b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;for(a=0,b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};
-this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var e=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],i=new THREE.Vector3,j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},e.push(i),h.push(j)}e=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();
-g.computeVertexNormals();for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],i=e.faceNormals[c],j=e.vertexNormals[c],i.copy(f.normal),f instanceof THREE.Face3?(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2])):(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2]),j.d.copy(f.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],f.normal=f.__originalFaceNormal,f.vertexNormals=f.__originalVertexNormals},computeTangents:function(){function a(a,
-b,c,d,f,g,R){h=a.vertices[b].position;i=a.vertices[c].position;j=a.vertices[d].position;k=e[f];q=e[g];m=e[R];o=i.x-h.x;p=j.x-h.x;n=i.y-h.y;r=j.y-h.y;s=i.z-h.z;t=j.z-h.z;w=q.u-k.u;u=m.u-k.u;v=q.v-k.v;A=m.v-k.v;F=1/(w*A-u*v);I.set((A*o-v*p)*F,(A*n-v*r)*F,(A*s-v*t)*F);Q.set((w*p-u*o)*F,(w*r-u*n)*F,(w*t-u*s)*F);D[b].addSelf(I);D[c].addSelf(I);D[d].addSelf(I);H[b].addSelf(Q);H[c].addSelf(Q);H[d].addSelf(Q)}var b,c,d,f,g,e,h,i,j,k,q,m,o,p,n,r,s,t,w,u,v,A,F,B,D=[],H=[],I=new THREE.Vector3,Q=new THREE.Vector3,
-P=new THREE.Vector3,L=new THREE.Vector3,K=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,H[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)g=this.faces[b],e=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var O=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)K.copy(g.vertexNormals[d]),f=g[O[d]],
-B=D[f],P.copy(B),P.subSelf(K.multiplyScalar(K.dot(B))).normalize(),L.cross(g.vertexNormals[d],B),f=L.dot(H[f]),f=0>f?-1:1,g.vertexTangents[d]=new THREE.Vector4(P.x,P.y,P.z,f)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<
-f;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,
-4),g,e;for(g=0,e=this.vertices.length;g<e;g++)d=this.vertices[g].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];for(g=0,e=this.faces.length;g<e;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,d,f,g,e){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*e+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,e,h,i,j,k,q,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);e=f-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;j=this.points[c[0]];k=this.points[c[1]];
-q=this.points[c[2]];m=this.points[c[3]];h=e*e;i=e*h;d.x=b(j.x,k.x,q.x,m.x,e,h,i);d.y=b(j.y,k.y,q.y,m.y,e,h,i);d.z=b(j.z,k.z,q.z,m.z,e,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,e=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),e.copy(d),i+=e.distanceTo(g),
-g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=f&&(h[b]=i,f=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,e,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];e=Math.ceil(a*c/j.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<e-1;c++)d=f+c*(1/e)*(g-f),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
-h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
-THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==f?f:0.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
-THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.updateProjectionMatrix()};
-THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=g;this.updateProjectionMatrix()};
-THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
-this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
-THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=
-!1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
-THREE.SpotLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.castShadow=void 0!==d?d:!1;this.onlyShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};
-THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
-THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
-void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;
-THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
-THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
-!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:
-!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
-THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.wrapAround=void 0!==a.wrapAround?a.wrapAround:!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:
-THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?
-a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
-THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.specular=void 0!==a.specular?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=void 0!==a.shininess?a.shininess:30;this.metal=void 0!==a.metal?a.metal:!1;this.perPixel=void 0!==a.perPixel?a.perPixel:!1;this.wrapAround=void 0!==a.wrapAround?a.wrapAround:
-!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:
-!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
-THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
-THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
-THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.size=void 0!==a.size?a.size:1;this.sizeAttenuation=void 0!==a.sizeAttenuation?a.sizeAttenuation:!0;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
-THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.program=void 0!==a.program?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
-THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=void 0!==a.fragmentShader?a.fragmentShader:"void main() {}";this.vertexShader=void 0!==a.vertexShader?a.vertexShader:"void main() {}";this.uniforms=void 0!==a.uniforms?a.uniforms:{};this.attributes=a.attributes;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.fog=void 0!==
-a.fog?a.fog:!1;this.lights=void 0!==a.lights?a.lights:!1;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
-THREE.Texture=function(a,b,c,d,f,g,e,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==f?f:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.format=void 0!==e?e:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
-!0;this.needsUpdate=!1;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};
-THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;
-THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,e,h,i,j){THREE.Texture.call(this,null,g,e,h,i,j,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
-THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
-THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;if(this.geometry)this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius;this.frustumCulled=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0});if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),
-this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
-THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,e,h;if(void 0!==this.geometry.bones){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,e=f.rotq,h=f.scl,d=this.addBone(),d.name=f.name,d.position.set(g[0],g[1],g[2]),d.quaternion.set(e[0],e[1],e[2],e[3]),d.useQuaternion=!0,void 0!==h?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
-d=this.bones[c],-1===f.parent?this.add(d):this.bones[f.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
-16*a)};
-THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,16*c)}if(void 0===this.geometry.skinVerticesA){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
-new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));1!==this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y&&(c=0.5*(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y)),this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};
-THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
-THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
-THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;if(!a.animations)a.animations={};for(var b,c=a.animations,d=/([a-z]+)(\d+)/,f=0,g=a.morphTargets.length;f<g;f++){var e=a.morphTargets[f].name.match(d);if(e&&1<e.length){e=e[1];c[e]||(c[e]={start:Infinity,end:-Infinity});var h=c[e];if(f<h.start)h.start=f;if(f>h.end)h.end=f;b||(b=e)}}a.firstAnimation=b};
-THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){if(!this.geometry.animations)this.geometry.animations={};this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
-THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(0>this.time)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);if(a!==this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
-0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
-THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
-THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.matrixWorld.n14+a.n32*this.matrixWorld.n24+a.n33*this.matrixWorld.n34+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
-THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:new THREE.Texture;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.useScreenCoordinates=void 0!==a.useScreenCoordinates?a.useScreenCoordinates:!0;this.mergeWith3D=void 0!==a.mergeWith3D?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=void 0!==a.affectedByDistance?a.affectedByDistance:!this.useScreenCoordinates;
-this.scaleByViewport=void 0!==a.scaleByViewport?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
-THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(1!==this.scale.x||1!==this.scale.y)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
-THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
-THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
-THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
-THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
-THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
-THREE.DOMRenderer=function(){var a,b,c=new THREE.Projector,d,f,g,e;this.domElement=document.createElement("div");this.setSize=function(a,b){d=a;f=b;g=d/2;e=f/2};this.render=function(d,f){var j,k,q,m,o;a=c.projectScene(d,f);b=a.elements;for(j=0,k=b.length;j<k;j++)if(q=b[j],q instanceof THREE.RenderableParticle&&(m=q.x*g+g,o=q.y*e+e,q=q.material,q instanceof THREE.ParticleDOMMaterial))q=q.domElement,q.style.left=m+"px",q.style.top=o+"px"}};
-THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}w=a}}function d(a){if(u!=a)n.strokeStyle=u=a}function f(a){if(v!=a)n.fillStyle=v=a}var a=a||{},g=this,e,h,i,j=new THREE.Projector,k=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
-q,m,o,p,n=k.getContext("2d"),r=new THREE.Color(0),s=0,t=1,w=0,u=null,v=null,A=null,F=null,B=null,D,H,I,Q,P=new THREE.RenderableVertex,L=new THREE.RenderableVertex,K,O,y,l,$,C,E,S,R,ca,ka,ia,N=new THREE.Color,aa=new THREE.Color,U=new THREE.Color,ba=new THREE.Color,ea=new THREE.Color,Ta=[],Ja=[],Ka,Ga,qa,ha,ib,db,lb,cb,Za,Sa,La=new THREE.Rectangle,sa=new THREE.Rectangle,za=new THREE.Rectangle,Ea=!1,Fa=new THREE.Color,Wa=new THREE.Color,mb=new THREE.Color,Z=new THREE.Vector3,T,Fb,Uc,eb,pc,Cc,a=16;T=
-document.createElement("canvas");T.width=T.height=2;Fb=T.getContext("2d");Fb.fillStyle="rgba(0,0,0,1)";Fb.fillRect(0,0,2,2);Uc=Fb.getImageData(0,0,2,2);eb=Uc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Cc=pc.getContext("2d");Cc.translate(-a/2,-a/2);Cc.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){q=a;m=b;o=Math.floor(q/2);p=Math.floor(m/2);k.width=q;k.height=m;La.set(-o,-p,
-o,p);sa.set(-o,-p,o,p);t=1;w=0;B=F=A=v=u=null};this.setClearColor=function(a,b){r.copy(a);s=b;sa.set(-o,-p,o,p)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;sa.set(-o,-p,o,p)};this.clear=function(){n.setTransform(1,0,0,-1,o,p);sa.isEmpty()||(sa.minSelf(La),sa.inflate(2),1>s&&n.clearRect(Math.floor(sa.getX()),Math.floor(sa.getY()),Math.floor(sa.getWidth()),Math.floor(sa.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*
-r.b)+","+s+")"),n.fillRect(Math.floor(sa.getX()),Math.floor(sa.getY()),Math.floor(sa.getWidth()),Math.floor(sa.getHeight()))),sa.empty())};this.render=function(a,k){function m(a){var b,c,d,f;Fa.setRGB(0,0,0);Wa.setRGB(0,0,0);mb.setRGB(0,0,0);for(b=0,c=a.length;b<c;b++)d=a[b],f=d.color,d instanceof THREE.AmbientLight?(Fa.r+=f.r,Fa.g+=f.g,Fa.b+=f.b):d instanceof THREE.DirectionalLight?(Wa.r+=f.r,Wa.g+=f.g,Wa.b+=f.b):d instanceof THREE.PointLight&&(mb.r+=f.r,mb.g+=f.g,mb.b+=f.b)}function q(a,b,c,d){var f,
-g,e,h,l,i;for(f=0,g=a.length;f<g;f++)e=a[f],h=e.color,e instanceof THREE.DirectionalLight?(l=e.matrixWorld.getPosition(),i=c.dot(l),0>=i||(i*=e.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):e instanceof THREE.PointLight&&(l=e.matrixWorld.getPosition(),i=c.dot(Z.sub(l,b).normalize()),0>=i||(i*=0==e.distance?1:1-Math.min(b.distanceTo(l)/e.distance,1),0!=i&&(i*=e.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function r(a,g,e){b(e.opacity);c(e.blending);var Z,h,l,i,k,j;if(e instanceof THREE.ParticleBasicMaterial){if(e.map)i=
-e.map.image,k=i.width>>1,j=i.height>>1,e=g.scale.x*o,l=g.scale.y*p,Z=e*k,h=l*j,za.set(a.x-Z,a.y-h,a.x+Z,a.y+h),La.intersects(za)&&(n.save(),n.translate(a.x,a.y),n.rotate(-g.rotation),n.scale(e,-l),n.translate(-k,-j),n.drawImage(i,0,0),n.restore())}else e instanceof THREE.ParticleCanvasMaterial&&(Z=g.scale.x*o,h=g.scale.y*p,za.set(a.x-Z,a.y-h,a.x+Z,a.y+h),La.intersects(za)&&(d(e.color.getContextStyle()),f(e.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-g.rotation),n.scale(Z,h),e.program(n),
-n.restore()))}function s(a,f,g,e){b(e.opacity);c(e.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(f.positionScreen.x,f.positionScreen.y);n.closePath();if(e instanceof THREE.LineBasicMaterial){a=e.linewidth;if(A!=a)n.lineWidth=A=a;a=e.linecap;if(F!=a)n.lineCap=F=a;a=e.linejoin;if(B!=a)n.lineJoin=B=a;d(e.color.getContextStyle());n.stroke();za.inflate(2*e.linewidth)}}function t(a,d,f,e,h,j,n,T){g.info.render.vertices+=3;g.info.render.faces++;b(T.opacity);c(T.blending);
-K=a.positionScreen.x;O=a.positionScreen.y;y=d.positionScreen.x;l=d.positionScreen.y;$=f.positionScreen.x;C=f.positionScreen.y;v(K,O,y,l,$,C);if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.mapping instanceof THREE.UVMapping&&(ha=n.uvs[0],Vc(K,O,y,l,$,C,ha[e].u,ha[e].v,ha[h].u,ha[h].v,ha[j].u,ha[j].v,T.map));else if(T.envMap){if(T.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,Z.copy(n.vertexNormalsWorld[e]),ib=0.5*(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)+0.5,db=0.5*
--(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)+0.5,Z.copy(n.vertexNormalsWorld[h]),lb=0.5*(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)+0.5,cb=0.5*-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)+0.5,Z.copy(n.vertexNormalsWorld[j]),Za=0.5*(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)+0.5,Sa=0.5*-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)+0.5,Vc(K,O,y,l,$,C,ib,db,lb,cb,Za,Sa,T.envMap)}else T.wireframe?Mb(T.color,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):Gb(T.color);else if(T instanceof THREE.MeshLambertMaterial)T.map&&!T.wireframe&&(T.map.mapping instanceof
-THREE.UVMapping&&(ha=n.uvs[0],Vc(K,O,y,l,$,C,ha[e].u,ha[e].v,ha[h].u,ha[h].v,ha[j].u,ha[j].v,T.map)),c(THREE.SubtractiveBlending)),Ea?!T.wireframe&&T.shading==THREE.SmoothShading&&3==n.vertexNormalsWorld.length?(aa.r=U.r=ba.r=Fa.r,aa.g=U.g=ba.g=Fa.g,aa.b=U.b=ba.b=Fa.b,q(i,n.v1.positionWorld,n.vertexNormalsWorld[0],aa),q(i,n.v2.positionWorld,n.vertexNormalsWorld[1],U),q(i,n.v3.positionWorld,n.vertexNormalsWorld[2],ba),aa.r=Math.max(0,Math.min(T.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(T.color.g*aa.g,
-1)),aa.b=Math.max(0,Math.min(T.color.b*aa.b,1)),U.r=Math.max(0,Math.min(T.color.r*U.r,1)),U.g=Math.max(0,Math.min(T.color.g*U.g,1)),U.b=Math.max(0,Math.min(T.color.b*U.b,1)),ba.r=Math.max(0,Math.min(T.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(T.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(T.color.b*ba.b,1)),ea.r=0.5*(U.r+ba.r),ea.g=0.5*(U.g+ba.g),ea.b=0.5*(U.b+ba.b),qa=Dc(aa,U,ba,ea),gc(K,O,y,l,$,C,0,0,1,0,0,1,qa)):(N.r=Fa.r,N.g=Fa.g,N.b=Fa.b,q(i,n.centroidWorld,n.normalWorld,N),N.r=Math.max(0,Math.min(T.color.r*
-N.r,1)),N.g=Math.max(0,Math.min(T.color.g*N.g,1)),N.b=Math.max(0,Math.min(T.color.b*N.b,1)),T.wireframe?Mb(N,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):Gb(N)):T.wireframe?Mb(T.color,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):Gb(T.color);else if(T instanceof THREE.MeshDepthMaterial)Ka=k.near,Ga=k.far,aa.r=aa.g=aa.b=1-ac(a.positionScreen.z,Ka,Ga),U.r=U.g=U.b=1-ac(d.positionScreen.z,Ka,Ga),ba.r=ba.g=ba.b=1-ac(f.positionScreen.z,Ka,Ga),ea.r=0.5*(U.r+ba.r),ea.g=0.5*
-(U.g+ba.g),ea.b=0.5*(U.b+ba.b),qa=Dc(aa,U,ba,ea),gc(K,O,y,l,$,C,0,0,1,0,0,1,qa);else if(T instanceof THREE.MeshNormalMaterial)N.r=hc(n.normalWorld.x),N.g=hc(n.normalWorld.y),N.b=hc(n.normalWorld.z),T.wireframe?Mb(N,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):Gb(N)}function u(a,d,f,e,Z,h,T,j,n){g.info.render.vertices+=4;g.info.render.faces++;b(j.opacity);c(j.blending);if(j.map||j.envMap)t(a,d,e,0,1,3,T,j,n),t(Z,f,h,1,2,3,T,j,n);else if(K=a.positionScreen.x,O=a.positionScreen.y,y=d.positionScreen.x,
-l=d.positionScreen.y,$=f.positionScreen.x,C=f.positionScreen.y,E=e.positionScreen.x,S=e.positionScreen.y,R=Z.positionScreen.x,ca=Z.positionScreen.y,ka=h.positionScreen.x,ia=h.positionScreen.y,j instanceof THREE.MeshBasicMaterial)w(K,O,y,l,$,C,E,S),j.wireframe?Mb(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(j.color);else if(j instanceof THREE.MeshLambertMaterial)Ea?!j.wireframe&&j.shading==THREE.SmoothShading&&4==T.vertexNormalsWorld.length?(aa.r=U.r=ba.r=ea.r=Fa.r,aa.g=
-U.g=ba.g=ea.g=Fa.g,aa.b=U.b=ba.b=ea.b=Fa.b,q(i,T.v1.positionWorld,T.vertexNormalsWorld[0],aa),q(i,T.v2.positionWorld,T.vertexNormalsWorld[1],U),q(i,T.v4.positionWorld,T.vertexNormalsWorld[3],ba),q(i,T.v3.positionWorld,T.vertexNormalsWorld[2],ea),aa.r=Math.max(0,Math.min(j.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(j.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(j.color.b*aa.b,1)),U.r=Math.max(0,Math.min(j.color.r*U.r,1)),U.g=Math.max(0,Math.min(j.color.g*U.g,1)),U.b=Math.max(0,Math.min(j.color.b*U.b,1)),
-ba.r=Math.max(0,Math.min(j.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(j.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(j.color.b*ba.b,1)),ea.r=Math.max(0,Math.min(j.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(j.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(j.color.b*ea.b,1)),qa=Dc(aa,U,ba,ea),v(K,O,y,l,E,S),gc(K,O,y,l,E,S,0,0,1,0,0,1,qa),v(R,ca,$,C,ka,ia),gc(R,ca,$,C,ka,ia,1,0,1,1,0,1,qa)):(N.r=Fa.r,N.g=Fa.g,N.b=Fa.b,q(i,T.centroidWorld,T.normalWorld,N),N.r=Math.max(0,Math.min(j.color.r*N.r,1)),N.g=Math.max(0,
-Math.min(j.color.g*N.g,1)),N.b=Math.max(0,Math.min(j.color.b*N.b,1)),w(K,O,y,l,$,C,E,S),j.wireframe?Mb(N,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(N)):(w(K,O,y,l,$,C,E,S),j.wireframe?Mb(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Gb(j.color));else if(j instanceof THREE.MeshNormalMaterial)N.r=hc(T.normalWorld.x),N.g=hc(T.normalWorld.y),N.b=hc(T.normalWorld.z),w(K,O,y,l,$,C,E,S),j.wireframe?Mb(N,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):
-Gb(N);else if(j instanceof THREE.MeshDepthMaterial)Ka=k.near,Ga=k.far,aa.r=aa.g=aa.b=1-ac(a.positionScreen.z,Ka,Ga),U.r=U.g=U.b=1-ac(d.positionScreen.z,Ka,Ga),ba.r=ba.g=ba.b=1-ac(e.positionScreen.z,Ka,Ga),ea.r=ea.g=ea.b=1-ac(f.positionScreen.z,Ka,Ga),qa=Dc(aa,U,ba,ea),v(K,O,y,l,E,S),gc(K,O,y,l,E,S,0,0,1,0,0,1,qa),v(R,ca,$,C,ka,ia),gc(R,ca,$,C,ka,ia,1,0,1,1,0,1,qa)}function v(a,b,c,d,f,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.lineTo(a,b);n.closePath()}function w(a,b,c,d,f,e,g,Z){n.beginPath();
-n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.lineTo(g,Z);n.lineTo(a,b);n.closePath()}function Mb(a,b,c,f){if(A!=b)n.lineWidth=A=b;if(F!=c)n.lineCap=F=c;if(B!=f)n.lineJoin=B=f;d(a.getContextStyle());n.stroke();za.inflate(2*b)}function Gb(a){f(a.getContextStyle());n.fill()}function Vc(a,b,c,d,e,g,Z,h,l,i,j,T,k){if(0!=k.image.width){if(!0==k.needsUpdate||void 0==Ta[k.id]){var m=k.wrapS==THREE.RepeatWrapping,o=k.wrapT==THREE.RepeatWrapping;Ta[k.id]=n.createPattern(k.image,m&&o?"repeat":m&&!o?"repeat-x":
-!m&&o?"repeat-y":"no-repeat");k.needsUpdate=!1}f(Ta[k.id]);var m=k.offset.x/k.repeat.x,o=k.offset.y/k.repeat.y,p=k.image.width*k.repeat.x,Fb=k.image.height*k.repeat.y,Z=(Z+m)*p,h=(h+o)*Fb,c=c-a,d=d-b,e=e-a,g=g-b,l=(l+m)*p-Z,i=(i+o)*Fb-h,j=(j+m)*p-Z,T=(T+o)*Fb-h,m=l*T-j*i;if(0==m){if(void 0===Ja[k.id])b=document.createElement("canvas"),b.width=k.image.width,b.height=k.image.height,b=b.getContext("2d"),b.drawImage(k.image,0,0),Ja[k.id]=b.getImageData(0,0,k.image.width,k.image.height).data;b=Ja[k.id];
-Z=4*(Math.floor(Z)+Math.floor(h)*k.image.width);N.setRGB(b[Z]/255,b[Z+1]/255,b[Z+2]/255);Gb(N)}else m=1/m,k=(T*c-i*e)*m,i=(T*d-i*g)*m,c=(l*e-j*c)*m,d=(l*g-j*d)*m,a=a-k*Z-c*h,Z=b-i*Z-d*h,n.save(),n.transform(k,i,c,d,a,Z),n.fill(),n.restore()}}function gc(a,b,c,d,f,e,g,Z,h,l,i,j,T){var k,m;k=T.width-1;m=T.height-1;g*=k;Z*=m;c-=a;d-=b;f-=a;e-=b;h=h*k-g;l=l*m-Z;i=i*k-g;j=j*m-Z;m=1/(h*j-i*l);k=(j*c-l*f)*m;l=(j*d-l*e)*m;c=(h*f-i*c)*m;d=(h*e-i*d)*m;a=a-k*g-c*Z;b=b-l*g-d*Z;n.save();n.transform(k,l,c,d,a,
-b);n.clip();n.drawImage(T,0,0);n.restore()}function Dc(a,b,c,d){var f=~~(255*a.r),e=~~(255*a.g),a=~~(255*a.b),g=~~(255*b.r),Z=~~(255*b.g),b=~~(255*b.b),h=~~(255*c.r),l=~~(255*c.g),c=~~(255*c.b),i=~~(255*d.r),j=~~(255*d.g),d=~~(255*d.b);eb[0]=0>f?0:255<f?255:f;eb[1]=0>e?0:255<e?255:e;eb[2]=0>a?0:255<a?255:a;eb[4]=0>g?0:255<g?255:g;eb[5]=0>Z?0:255<Z?255:Z;eb[6]=0>b?0:255<b?255:b;eb[8]=0>h?0:255<h?255:h;eb[9]=0>l?0:255<l?255:l;eb[10]=0>c?0:255<c?255:c;eb[12]=0>i?0:255<i?255:i;eb[13]=0>j?0:255<j?255:
-j;eb[14]=0>d?0:255<d?255:d;Fb.putImageData(Uc,0,0);Cc.drawImage(T,0,0);return pc}function ac(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function hc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;0!=f&&(f=1/Math.sqrt(f),c*=f,d*=f,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ec,fd,Pa,jb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,o,p);g.info.render.vertices=0;g.info.render.faces=0;e=j.projectScene(a,k,this.sortElements);h=e.elements;i=e.lights;(Ea=0<i.length)&&m(i);
-for(Ec=0,fd=h.length;Ec<fd;Ec++)if(Pa=h[Ec],jb=Pa.material,jb=jb instanceof THREE.MeshFaceMaterial?Pa.faceMaterial:jb,!(null==jb||0==jb.opacity)){za.empty();if(Pa instanceof THREE.RenderableParticle)D=Pa,D.x*=o,D.y*=p,r(D,Pa,jb,a);else if(Pa instanceof THREE.RenderableLine)D=Pa.v1,H=Pa.v2,D.positionScreen.x*=o,D.positionScreen.y*=p,H.positionScreen.x*=o,H.positionScreen.y*=p,za.addPoint(D.positionScreen.x,D.positionScreen.y),za.addPoint(H.positionScreen.x,H.positionScreen.y),La.intersects(za)&&s(D,
-H,Pa,jb,a);else if(Pa instanceof THREE.RenderableFace3)D=Pa.v1,H=Pa.v2,I=Pa.v3,D.positionScreen.x*=o,D.positionScreen.y*=p,H.positionScreen.x*=o,H.positionScreen.y*=p,I.positionScreen.x*=o,I.positionScreen.y*=p,jb.overdraw&&(Nb(D.positionScreen,H.positionScreen),Nb(H.positionScreen,I.positionScreen),Nb(I.positionScreen,D.positionScreen)),za.add3Points(D.positionScreen.x,D.positionScreen.y,H.positionScreen.x,H.positionScreen.y,I.positionScreen.x,I.positionScreen.y),La.intersects(za)&&t(D,H,I,0,1,2,
-Pa,jb,a);else if(Pa instanceof THREE.RenderableFace4)D=Pa.v1,H=Pa.v2,I=Pa.v3,Q=Pa.v4,D.positionScreen.x*=o,D.positionScreen.y*=p,H.positionScreen.x*=o,H.positionScreen.y*=p,I.positionScreen.x*=o,I.positionScreen.y*=p,Q.positionScreen.x*=o,Q.positionScreen.y*=p,P.positionScreen.copy(H.positionScreen),L.positionScreen.copy(Q.positionScreen),jb.overdraw&&(Nb(D.positionScreen,H.positionScreen),Nb(H.positionScreen,Q.positionScreen),Nb(Q.positionScreen,D.positionScreen),Nb(I.positionScreen,P.positionScreen),
-Nb(I.positionScreen,L.positionScreen)),za.addPoint(D.positionScreen.x,D.positionScreen.y),za.addPoint(H.positionScreen.x,H.positionScreen.y),za.addPoint(I.positionScreen.x,I.positionScreen.y),za.addPoint(Q.positionScreen.x,Q.positionScreen.y),La.intersects(za)&&u(D,H,I,Q,P,L,Pa,jb,a);sa.addRectangle(za)}n.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(a,b,c,d){var f,e,g,h,i,j;for(f=0,e=a.length;f<e;f++)g=a[f],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),j=c.dot(i),0>=j||(j*=g.intensity,d.r+=h.r*j,d.g+=h.g*j,d.b+=h.b*j)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),j=c.dot(D.sub(i,b).normalize()),0>=j||(j*=0==g.distance?1:1-Math.min(b.distanceTo(i)/g.distance,1),0!=j&&(j*=g.intensity,d.r+=h.r*j,d.g+=h.g*j,d.b+=h.b*j)))}function b(a){null==H[a]&&(H[a]=document.createElementNS("http://www.w3.org/2000/svg",
-"path"),0==K&&H[a].setAttribute("shape-rendering","crispEdges"));return H[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,f,g,e,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,k,q,m,o,p,n,r,s=new THREE.Rectangle,t=new THREE.Rectangle,w=!1,u=new THREE.Color,v=new THREE.Color,A=new THREE.Color,F=new THREE.Color,B,D=new THREE.Vector3,H=[],I=[],Q,P,L,K=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
-faces:0}};this.setQuality=function(a){switch(a){case "high":K=1;break;case "low":K=0}};this.setSize=function(a,b){j=a;k=b;q=j/2;m=k/2;i.setAttribute("viewBox",-q+" "+-m+" "+j+" "+k);i.setAttribute("width",j);i.setAttribute("height",k);s.set(-q,-m,q,m)};this.clear=function(){for(;0<i.childNodes.length;)i.removeChild(i.childNodes[0])};this.render=function(j,k){var l,D,C,E;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(j,k,this.sortElements);g=f.elements;
-e=f.lights;L=P=0;if(w=0<e.length){v.setRGB(0,0,0);A.setRGB(0,0,0);F.setRGB(0,0,0);for(l=0,D=e.length;l<D;l++)E=e[l],C=E.color,E instanceof THREE.AmbientLight?(v.r+=C.r,v.g+=C.g,v.b+=C.b):E instanceof THREE.DirectionalLight?(A.r+=C.r,A.g+=C.g,A.b+=C.b):E instanceof THREE.PointLight&&(F.r+=C.r,F.g+=C.g,F.b+=C.b)}for(l=0,D=g.length;l<D;l++)if(C=g[l],E=C.material,E=E instanceof THREE.MeshFaceMaterial?C.faceMaterial:E,!(null==E||0==E.opacity))if(t.empty(),C instanceof THREE.RenderableParticle)o=C,o.x*=
-q,o.y*=-m;else if(C instanceof THREE.RenderableLine){if(o=C.v1,p=C.v2,o.positionScreen.x*=q,o.positionScreen.y*=-m,p.positionScreen.x*=q,p.positionScreen.y*=-m,t.addPoint(o.positionScreen.x,o.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),s.intersects(t)){C=o;var S=p,R=L++;null==I[R]&&(I[R]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==K&&I[R].setAttribute("shape-rendering","crispEdges"));Q=I[R];Q.setAttribute("x1",C.positionScreen.x);Q.setAttribute("y1",C.positionScreen.y);
-Q.setAttribute("x2",S.positionScreen.x);Q.setAttribute("y2",S.positionScreen.y);E instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: "+E.color.getContextStyle()+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.linecap+"; stroke-linejoin: "+E.linejoin),i.appendChild(Q))}}else if(C instanceof THREE.RenderableFace3){if(o=C.v1,p=C.v2,n=C.v3,o.positionScreen.x*=q,o.positionScreen.y*=-m,p.positionScreen.x*=q,p.positionScreen.y*=-m,n.positionScreen.x*=
-q,n.positionScreen.y*=-m,t.addPoint(o.positionScreen.x,o.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),t.addPoint(n.positionScreen.x,n.positionScreen.y),s.intersects(t)){var S=o,R=p,H=n;d.info.render.vertices+=3;d.info.render.faces++;Q=b(P++);Q.setAttribute("d","M "+S.positionScreen.x+" "+S.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+"z");E instanceof THREE.MeshBasicMaterial?u.copy(E.color):E instanceof THREE.MeshLambertMaterial?
-w?(u.r=v.r,u.g=v.g,u.b=v.b,a(e,C.centroidWorld,C.normalWorld,u),u.r=Math.max(0,Math.min(E.color.r*u.r,1)),u.g=Math.max(0,Math.min(E.color.g*u.g,1)),u.b=Math.max(0,Math.min(E.color.b*u.b,1))):u.copy(E.color):E instanceof THREE.MeshDepthMaterial?(B=1-E.__2near/(E.__farPlusNear-C.z*E.__farMinusNear),u.setRGB(B,B,B)):E instanceof THREE.MeshNormalMaterial&&u.setRGB(c(C.normalWorld.x),c(C.normalWorld.y),c(C.normalWorld.z));E.wireframe?Q.setAttribute("style","fill: none; stroke: "+u.getContextStyle()+"; stroke-width: "+
-E.wireframeLinewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframeLinecap+"; stroke-linejoin: "+E.wireframeLinejoin):Q.setAttribute("style","fill: "+u.getContextStyle()+"; fill-opacity: "+E.opacity);i.appendChild(Q)}}else if(C instanceof THREE.RenderableFace4&&(o=C.v1,p=C.v2,n=C.v3,r=C.v4,o.positionScreen.x*=q,o.positionScreen.y*=-m,p.positionScreen.x*=q,p.positionScreen.y*=-m,n.positionScreen.x*=q,n.positionScreen.y*=-m,r.positionScreen.x*=q,r.positionScreen.y*=-m,t.addPoint(o.positionScreen.x,
-o.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(t))){var S=o,R=p,H=n,ka=r;d.info.render.vertices+=4;d.info.render.faces++;Q=b(P++);Q.setAttribute("d","M "+S.positionScreen.x+" "+S.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+" L "+ka.positionScreen.x+","+ka.positionScreen.y+"z");E instanceof THREE.MeshBasicMaterial?
-u.copy(E.color):E instanceof THREE.MeshLambertMaterial?w?(u.r=v.r,u.g=v.g,u.b=v.b,a(e,C.centroidWorld,C.normalWorld,u),u.r=Math.max(0,Math.min(E.color.r*u.r,1)),u.g=Math.max(0,Math.min(E.color.g*u.g,1)),u.b=Math.max(0,Math.min(E.color.b*u.b,1))):u.copy(E.color):E instanceof THREE.MeshDepthMaterial?(B=1-E.__2near/(E.__farPlusNear-C.z*E.__farMinusNear),u.setRGB(B,B,B)):E instanceof THREE.MeshNormalMaterial&&u.setRGB(c(C.normalWorld.x),c(C.normalWorld.y),c(C.normalWorld.z));E.wireframe?Q.setAttribute("style",
-"fill: none; stroke: "+u.getContextStyle()+"; stroke-width: "+E.wireframeLinewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframeLinecap+"; stroke-linejoin: "+E.wireframeLinejoin):Q.setAttribute("style","fill: "+u.getContextStyle()+"; fill-opacity: "+E.opacity);i.appendChild(Q)}}};
-THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
-envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
-lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
-lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor;\n#endif",
-lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
-lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
-lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
-color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * modelViewMatrix * gl_Position;\n#endif",
-morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
-default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\nvec3 transformedNormal = normalMatrix * morphedNormal;\n#else\nvec3 transformedNormal = normalMatrix * normal;\n#endif",
-shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
-shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",
-linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
-THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)f[c]=d[c];return f},clone:function(a){var b,c,d,f={};for(b in a)for(c in f[b]={},a[b])d=a[b][c],f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return f}};
-THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
-value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
-value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
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-value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
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-THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
-THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,
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-THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
-THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
-THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
-"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(void 0===a.__webglCustomAttributesList)a.__webglCustomAttributesList=[];for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var g=1;"v2"===e.type?g=2:"v3"===e.type?g=3:"v4"===e.type?g=4:"c"===e.type&&(g=3);e.size=g;e.array=new Float32Array(c*g);e.buffer=l.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=!0}a.__webglCustomAttributesList.push(e)}}}
-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;
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-3*B,y.gammaInput?(s[q]=o.r*o.r*p*p,s[q+1]=o.g*o.g*p*p,s[q+2]=o.b*o.b*p*p):(s[q]=o.r*p,s[q+1]=o.g*p,s[q+2]=o.b*p),La.copy(j.matrixWorld.getPosition()),La.subSelf(j.target.matrixWorld.getPosition()),La.normalize(),t[q]=La.x,t[q+1]=La.y,t[q+2]=La.z,B+=1;else if(j instanceof THREE.PointLight||j instanceof THREE.SpotLight)D=3*R,y.gammaInput?(E[D]=o.r*o.r*p*p,E[D+1]=o.g*o.g*p*p,E[D+2]=o.b*o.b*p*p):(E[D]=o.r*p,E[D+1]=o.g*p,E[D+2]=o.b*p),j=j.matrixWorld.getPosition(),u[D]=j.x,u[D+1]=j.y,u[D+2]=j.z,v[R]=q,
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-d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=F.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,y.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):
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-c=0;for(k=b.length;h<k;h++)if(n=b[h],n.castShadow&&(n instanceof THREE.SpotLight||n instanceof THREE.DirectionalLight&&!n.shadowCascade))i.shadowMap.texture[c]=n.shadowMap,i.shadowMapSize.value[c]=n.shadowMapSize,i.shadowMatrix.value[c]=n.shadowMatrix,i.shadowDarkness.value[c]=n.shadowDarkness,i.shadowBias.value[c]=n.shadowBias,c++}b=d.uniformsList;for(i=0,c=b.length;i<c;i++)if(n=e.uniforms[b[i][1]])if(h=b[i][0],m=h.type,k=h.value,"i"===m)l.uniform1i(n,k);else if("f"===m)l.uniform1f(n,k);else if("v2"===
-m)l.uniform2f(n,k.x,k.y);else if("v3"===m)l.uniform3f(n,k.x,k.y,k.z);else if("v4"===m)l.uniform4f(n,k.x,k.y,k.z,k.w);else if("c"===m)l.uniform3f(n,k.r,k.g,k.b);else if("fv1"===m)l.uniform1fv(n,k);else if("fv"===m)l.uniform3fv(n,k);else if("v2v"===m){if(!h._array)h._array=new Float32Array(2*k.length);for(m=0,r=k.length;m<r;m++)s=2*m,h._array[s]=k[m].x,h._array[s+1]=k[m].y;l.uniform2fv(n,h._array)}else if("v3v"===m){if(!h._array)h._array=new Float32Array(3*k.length);for(m=0,r=k.length;m<r;m++)s=3*m,
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-(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||f.receiveShadow)&&null!==g.objectMatrix&&l.uniformMatrix4fv(g.objectMatrix,!1,f._objectMatrixArray);return e}function r(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a,b,c){ea!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),ea=a);if(a&&(Ta!==b||Ja!==c))l.polygonOffset(b,
-c),Ta=b,Ja=c}function t(a,b){var c;"fragment"===a?c=l.createShader(l.FRAGMENT_SHADER):"vertex"===a&&(c=l.createShader(l.VERTEX_SHADER));l.shaderSource(c,b);l.compileShader(c);return!l.getShaderParameter(c,l.COMPILE_STATUS)?(console.error(l.getShaderInfoLog(c)),console.error(b),null):c}function w(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,A(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,A(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,A(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,A(b.minFilter))):
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-l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function v(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return l.NEAREST;default:return l.LINEAR}}function A(a){switch(a){case THREE.RepeatWrapping:return l.REPEAT;case THREE.ClampToEdgeWrapping:return l.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return l.MIRRORED_REPEAT;
-case THREE.NearestFilter:return l.NEAREST;case THREE.NearestMipMapNearestFilter:return l.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return l.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return l.LINEAR;case THREE.LinearMipMapNearestFilter:return l.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return l.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return l.BYTE;case THREE.UnsignedByteType:return l.UNSIGNED_BYTE;case THREE.ShortType:return l.SHORT;case THREE.UnsignedShortType:return l.UNSIGNED_SHORT;
-case THREE.IntType:return l.INT;case THREE.UnsignedIntType:return l.UNSIGNED_INT;case THREE.FloatType:return l.FLOAT;case THREE.AlphaFormat:return l.ALPHA;case THREE.RGBFormat:return l.RGB;case THREE.RGBAFormat:return l.RGBA;case THREE.LuminanceFormat:return l.LUMINANCE;case THREE.LuminanceAlphaFormat:return l.LUMINANCE_ALPHA}return 0}var a=a||{},F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),B=void 0!==a.precision?a.precision:"mediump",D=void 0!==a.alpha?a.alpha:!0,H=void 0!==a.premultipliedAlpha?
-a.premultipliedAlpha:!0,I=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,L=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),K=void 0!==a.clearAlpha?a.clearAlpha:0,O=void 0!==a.maxLights?a.maxLights:4;this.domElement=F;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=
-this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var y=this,l,$=[],C=null,E=null,S=-1,R=null,ca=null,ka=0,ia=null,N=null,aa=null,U=null,ba=null,
-ea=null,Ta=null,Ja=null,Ka=null,Ga=0,qa=0,ha=0,ib=0,db=0,lb=0,cb=new THREE.Frustum,Za=new THREE.Matrix4,Sa=new THREE.Vector4,La=new THREE.Vector3,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=F.getContext("experimental-webgl",{alpha:D,premultipliedAlpha:H,antialias:I,stencil:Q,preserveDrawingBuffer:P})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+
-" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.clearColor(L.r,L.g,L.b,K);this.context=l;var za=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-l.getParameter(l.MAX_TEXTURE_SIZE);var Ea=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return l};this.supportsVertexTextures=function(){return 0<za};this.setSize=function(a,b){F.width=a;F.height=b;this.setViewport(0,0,F.width,F.height)};this.setViewport=function(a,b,c,d){Ga=a;qa=b;ha=c;ib=d;l.viewport(Ga,qa,ha,ib)};this.setScissor=function(a,b,c,d){l.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColorHex=
-function(a,b){L.setHex(a);K=b;l.clearColor(L.r,L.g,L.b,K)};this.setClearColor=function(a,b){L.copy(a);K=b;l.clearColor(L.r,L.g,L.b,K)};this.getClearColor=function(){return L};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);
-this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];l.deleteBuffer(c.__webglVertexBuffer);l.deleteBuffer(c.__webglNormalBuffer);l.deleteBuffer(c.__webglTangentBuffer);
-l.deleteBuffer(c.__webglColorBuffer);l.deleteBuffer(c.__webglUVBuffer);l.deleteBuffer(c.__webglUV2Buffer);l.deleteBuffer(c.__webglSkinVertexABuffer);l.deleteBuffer(c.__webglSkinVertexBBuffer);l.deleteBuffer(c.__webglSkinIndicesBuffer);l.deleteBuffer(c.__webglSkinWeightsBuffer);l.deleteBuffer(c.__webglFaceBuffer);l.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets)for(d=0,f=c.numMorphTargets;d<f;d++)l.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=
-0,f=c.numMorphNormals;d<f;d++)l.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)l.deleteBuffer(c.__webglCustomAttributesList[d].buffer);y.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),y.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),
-y.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,l.deleteBuffer(a.__webglVertexBuffer),l.deleteBuffer(a.__webglColorBuffer),y.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,l.deleteTexture(a.__webglTexture),y.info.memory.textures--};this.updateShadowMap=function(a,b){C=null;S=R=ba=U=aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=l.createBuffer();
-if(!a.__webglNormalBuffer)a.__webglNormalBuffer=l.createBuffer();a.hasPos&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),l.enableVertexAttribArray(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormal){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,e,g,h,i,j,k,n,m,o=3*a.count;for(m=0;m<o;m+=9)c=a.normalArray,d=c[m],f=c[m+1],e=c[m+2],g=c[m+3],i=c[m+
-4],k=c[m+5],h=c[m+6],j=c[m+7],n=c[m+8],d=(d+g+h)/3,f=(f+i+j)/3,e=(e+k+n)/3,c[m]=d,c[m+1]=f,c[m+2]=e,c[m+3]=d,c[m+4]=f,c[m+5]=e,c[m+6]=d,c[m+7]=f,c[m+8]=e}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);l.enableVertexAttribArray(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,e){if(0!==d.opacity&&(c=n(a,b,c,d,e),a=c.attributes,b=!1,d=16777215*f.id+2*c.id+(d.wireframe?
-1:0),d!==R&&(R=d,b=!0),e instanceof THREE.Mesh)){e=f.offsets;d=0;for(c=e.length;d<c;++d)b&&(l.bindBuffer(l.ARRAY_BUFFER,f.vertexPositionBuffer),l.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,l.FLOAT,!1,0,12*e[d].index),0<=a.normal&&f.vertexNormalBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,f.vertexNormalBuffer),l.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,l.FLOAT,!1,0,12*e[d].index)),0<=a.uv&&f.vertexUvBuffer&&(f.vertexUvBuffer?(l.bindBuffer(l.ARRAY_BUFFER,f.vertexUvBuffer),
-l.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,l.FLOAT,!1,0,8*e[d].index),l.enableVertexAttribArray(a.uv)):l.disableVertexAttribArray(a.uv)),0<=a.color&&f.vertexColorBuffer&&(l.bindBuffer(l.ARRAY_BUFFER,f.vertexColorBuffer),l.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,l.FLOAT,!1,0,16*e[d].index)),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)),l.drawElements(l.TRIANGLES,e[d].count,l.UNSIGNED_SHORT,2*e[d].start),y.info.render.calls++,y.info.render.vertices+=e[d].count,
-y.info.render.faces+=e[d].count/3}};this.renderBuffer=function(a,b,c,d,f,e){if(0!==d.opacity){var g,h,c=n(a,b,c,d,e),b=c.attributes,a=!1,c=16777215*f.id+2*c.id+(d.wireframe?1:0);c!==R&&(R=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglVertexBuffer),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(e.morphTargetBase){c=d.program.attributes;-1!==e.morphTargetBase?(l.bindBuffer(l.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[e.morphTargetBase]),l.vertexAttribPointer(c.position,
-3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglVertexBuffer),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(e.morphTargetForcedOrder.length){g=0;var i=e.morphTargetForcedOrder;for(h=e.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)l.bindBuffer(l.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i[g]]),l.vertexAttribPointer(c["morphTarget"+g],3,l.FLOAT,!1,0,0),d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[i[g]]),l.vertexAttribPointer(c["morphNormal"+
-g],3,l.FLOAT,!1,0,0)),e.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],j=-1,k=0;h=e.morphTargetInfluences;var m,o=h.length;g=0;for(-1!==e.morphTargetBase&&(i[e.morphTargetBase]=!0);g<d.numSupportedMorphTargets;){for(m=0;m<o;m++)!i[m]&&h[m]>j&&(k=m,j=h[k]);l.bindBuffer(l.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);l.vertexAttribPointer(c["morphTarget"+g],3,l.FLOAT,!1,0,0);d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[k]),l.vertexAttribPointer(c["morphNormal"+
-g],3,l.FLOAT,!1,0,0));e.__webglMorphTargetInfluences[g]=j;i[k]=1;j=-1;g++}}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList)for(g=0,h=f.__webglCustomAttributesList.length;g<h;g++)c=f.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&
-(l.bindBuffer(l.ARRAY_BUFFER,f.__webglColorBuffer),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglNormalBuffer),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglTangentBuffer),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(f.__webglUVBuffer?(l.bindBuffer(l.ARRAY_BUFFER,f.__webglUVBuffer),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv)):l.disableVertexAttribArray(b.uv));
-0<=b.uv2&&(f.__webglUV2Buffer?(l.bindBuffer(l.ARRAY_BUFFER,f.__webglUV2Buffer),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv2)):l.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,f.__webglSkinVertexABuffer),l.vertexAttribPointer(b.skinVertexA,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),l.vertexAttribPointer(b.skinVertexB,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,
-f.__webglSkinIndicesBuffer),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0))}e instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Ka&&(l.lineWidth(d),Ka=d),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),l.drawElements(l.LINES,f.__webglLineCount,l.UNSIGNED_SHORT,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),l.drawElements(l.TRIANGLES,f.__webglFaceCount,
-l.UNSIGNED_SHORT,0)),y.info.render.calls++,y.info.render.vertices+=f.__webglFaceCount,y.info.render.faces+=f.__webglFaceCount/3):e instanceof THREE.Line?(e=e.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,d=d.linewidth,d!==Ka&&(l.lineWidth(d),Ka=d),l.drawArrays(e,0,f.__webglLineCount),y.info.render.calls++):e instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,0,f.__webglParticleCount),y.info.render.calls++,y.info.render.points+=f.__webglParticleCount):e instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,
-0,f.__webglVertexCount),y.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,k,m,n=a.__lights,o=a.fog;S=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();h(this.renderPluginsPre,a,b);y.info.render.calls=0;y.info.render.vertices=0;y.info.render.faces=0;y.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=
-new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Za.multiply(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(Za);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;for(d=0,f=m.length;d<f;d++)if(g=m[d],k=g.object,g.render=!1,k.visible&&(!(k instanceof
-THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||cb.contains(k))){k.matrixWorld.flattenToArray(k._objectMatrixArray);r(k,b);var p=g,q=p.object,t=p.buffer,E=void 0,E=E=void 0,E=q.material;if(E instanceof THREE.MeshFaceMaterial){if(E=t.materialIndex,0<=E)E=q.geometry.materials[E],E.transparent?(p.transparent=E,p.opaque=null):(p.opaque=E,p.transparent=null)}else if(E)E.transparent?(p.transparent=E,p.opaque=null):(p.opaque=E,p.transparent=null);g.render=!0;if(this.sortObjects)k.renderDepth?
-g.z=k.renderDepth:(Sa.copy(k.position),Za.multiplyVector3(Sa),g.z=Sa.z)}this.sortObjects&&m.sort(e);m=a.__webglObjectsImmediate;for(d=0,f=m.length;d<f;d++)if(g=m[d],k=g.object,k.visible)k.matrixAutoUpdate&&k.matrixWorld.flattenToArray(k._objectMatrixArray),r(k,b),k=g.object.material,k.transparent?(g.transparent=k,g.opaque=null):(g.opaque=k,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),
-s(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,n,o,!1),j(a.__webglObjectsImmediate,"opaque",b,n,o,!1),i(a.__webglObjects,!1,"transparent",b,n,o,!0),j(a.__webglObjectsImmediate,"transparent",b,n,o,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&
-c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,f){var e=n(a,b,c,d,f);R=-1;y.setObjectFaces(f);f.immediateRenderCallback?
-f.immediateRenderCallback(e,l,cb):f.render(function(a){y.renderBufferImmediate(a,e,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],h=a,i=void 0,j=void 0,n=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=
-new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh){if(j=e.geometry,j instanceof THREE.Geometry){if(void 0===j.geometryGroups){var r=j,s=void 0,t=void 0,E=void 0,u=void 0,v=void 0,w=void 0,C=void 0,B={},D=r.morphTargets.length,R=r.morphNormals.length;r.geometryGroups={};for(s=0,t=r.faces.length;s<t;s++)E=r.faces[s],u=E.materialIndex,w=void 0!==u?u:-1,void 0===B[w]&&(B[w]={hash:w,counter:0}),C=B[w].hash+"_"+B[w].counter,void 0===r.geometryGroups[C]&&(r.geometryGroups[C]=
-{faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:R}),v=E instanceof THREE.Face3?3:4,65535<r.geometryGroups[C].vertices+v&&(B[w].counter+=1,C=B[w].hash+"_"+B[w].counter,void 0===r.geometryGroups[C]&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:R})),E instanceof THREE.Face3?r.geometryGroups[C].faces3.push(s):r.geometryGroups[C].faces4.push(s),r.geometryGroups[C].vertices+=v;r.geometryGroupsList=[];var A=void 0;
-for(A in r.geometryGroups)r.geometryGroups[A].id=ka++,r.geometryGroupsList.push(r.geometryGroups[A])}for(i in j.geometryGroups)if(n=j.geometryGroups[i],!n.__webglVertexBuffer){var S=n;S.__webglVertexBuffer=l.createBuffer();S.__webglNormalBuffer=l.createBuffer();S.__webglTangentBuffer=l.createBuffer();S.__webglColorBuffer=l.createBuffer();S.__webglUVBuffer=l.createBuffer();S.__webglUV2Buffer=l.createBuffer();S.__webglSkinVertexABuffer=l.createBuffer();S.__webglSkinVertexBBuffer=l.createBuffer();S.__webglSkinIndicesBuffer=
-l.createBuffer();S.__webglSkinWeightsBuffer=l.createBuffer();S.__webglFaceBuffer=l.createBuffer();S.__webglLineBuffer=l.createBuffer();var F=void 0,H=void 0;if(S.numMorphTargets){S.__webglMorphTargetsBuffers=[];for(F=0,H=S.numMorphTargets;F<H;F++)S.__webglMorphTargetsBuffers.push(l.createBuffer())}if(S.numMorphNormals){S.__webglMorphNormalsBuffers=[];for(F=0,H=S.numMorphNormals;F<H;F++)S.__webglMorphNormalsBuffers.push(l.createBuffer())}y.info.memory.geometries++;var N=n,I=e,K=I.geometry,ca=N.faces3,
-O=N.faces4,L=3*ca.length+4*O.length,P=1*ca.length+2*O.length,ia=3*ca.length+4*O.length,U=c(I,N),Q=f(U),aa=d(U),ba=U.vertexColors?U.vertexColors:!1;N.__vertexArray=new Float32Array(3*L);if(aa)N.__normalArray=new Float32Array(3*L);if(K.hasTangents)N.__tangentArray=new Float32Array(4*L);if(ba)N.__colorArray=new Float32Array(3*L);if(Q){if(0<K.faceUvs.length||0<K.faceVertexUvs.length)N.__uvArray=new Float32Array(2*L);if(1<K.faceUvs.length||1<K.faceVertexUvs.length)N.__uv2Array=new Float32Array(2*L)}if(I.geometry.skinWeights.length&&
-I.geometry.skinIndices.length)N.__skinVertexAArray=new Float32Array(4*L),N.__skinVertexBArray=new Float32Array(4*L),N.__skinIndexArray=new Float32Array(4*L),N.__skinWeightArray=new Float32Array(4*L);N.__faceArray=new Uint16Array(3*P);N.__lineArray=new Uint16Array(2*ia);var ea=void 0,$=void 0;if(N.numMorphTargets){N.__morphTargetsArrays=[];for(ea=0,$=N.numMorphTargets;ea<$;ea++)N.__morphTargetsArrays.push(new Float32Array(3*L))}if(N.numMorphNormals){N.__morphNormalsArrays=[];for(ea=0,$=N.numMorphNormals;ea<
-$;ea++)N.__morphNormalsArrays.push(new Float32Array(3*L))}N.__webglFaceCount=3*P;N.__webglLineCount=2*ia;if(U.attributes){if(void 0===N.__webglCustomAttributesList)N.__webglCustomAttributesList=[];var Ja=void 0;for(Ja in U.attributes){var Ta=U.attributes[Ja],ha={},Ka;for(Ka in Ta)ha[Ka]=Ta[Ka];if(!ha.__webglInitialized||ha.createUniqueBuffers){ha.__webglInitialized=!0;var qa=1;"v2"===ha.type?qa=2:"v3"===ha.type?qa=3:"v4"===ha.type?qa=4:"c"===ha.type&&(qa=3);ha.size=qa;ha.array=new Float32Array(L*
-qa);ha.buffer=l.createBuffer();ha.buffer.belongsToAttribute=Ja;Ta.needsUpdate=!0;ha.__original=Ta}N.__webglCustomAttributesList.push(ha)}}N.__inittedArrays=!0;j.__dirtyVertices=!0;j.__dirtyMorphTargets=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=!0}}}else if(e instanceof THREE.Ribbon){if(j=e.geometry,!j.__webglVertexBuffer){var Ga=j;Ga.__webglVertexBuffer=l.createBuffer();Ga.__webglColorBuffer=l.createBuffer();y.info.memory.geometries++;var sa=
-j,za=sa.vertices.length;sa.__vertexArray=new Float32Array(3*za);sa.__colorArray=new Float32Array(3*za);sa.__webglVertexCount=za;j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(e instanceof THREE.Line){if(j=e.geometry,!j.__webglVertexBuffer){var La=j;La.__webglVertexBuffer=l.createBuffer();La.__webglColorBuffer=l.createBuffer();y.info.memory.geometries++;var Ea=j,ib=e,db=Ea.vertices.length;Ea.__vertexArray=new Float32Array(3*db);Ea.__colorArray=new Float32Array(3*db);Ea.__webglLineCount=db;b(Ea,ib);
-j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(e instanceof THREE.ParticleSystem&&(j=e.geometry,!j.__webglVertexBuffer)){var Za=j;Za.__webglVertexBuffer=l.createBuffer();Za.__webglColorBuffer=l.createBuffer();y.info.geometries++;var Sa=j,lb=e,cb=Sa.vertices.length;Sa.__vertexArray=new Float32Array(3*cb);Sa.__colorArray=new Float32Array(3*cb);Sa.__sortArray=[];Sa.__webglParticleCount=cb;b(Sa,lb);j.__dirtyVertices=!0;j.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)if(j=e.geometry,
-j instanceof THREE.BufferGeometry)k(h.__webglObjects,j,e);else for(i in j.geometryGroups)n=j.geometryGroups[i],k(h.__webglObjects,n,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?(j=e.geometry,k(h.__webglObjects,j,e)):void 0!==THREE.MarchingCubes&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?h.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite?h.__webglSprites.push(e):e instanceof THREE.LensFlare&&
-h.__webglFlares.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var fb=a.__objectsRemoved[0],Fc=a;fb instanceof THREE.Mesh||fb instanceof THREE.ParticleSystem||fb instanceof THREE.Ribbon||fb instanceof THREE.Line?o(Fc.__webglObjects,fb):fb instanceof THREE.Sprite?p(Fc.__webglSprites,fb):fb instanceof THREE.LensFlare?p(Fc.__webglFlares,fb):(fb instanceof THREE.MarchingCubes||fb.immediateRenderCallback)&&o(Fc.__webglObjectsImmediate,fb);fb.__webglActive=!1;a.__objectsRemoved.splice(0,
-1)}for(var Wc=0,rd=a.__webglObjects.length;Wc<rd;Wc++){var nb=a.__webglObjects[Wc].object,ja=nb.geometry,qc=void 0,ic=void 0,Xa=void 0;if(nb instanceof THREE.Mesh)if(ja instanceof THREE.BufferGeometry)ja.__dirtyVertices=!1,ja.__dirtyElements=!1,ja.__dirtyUvs=!1,ja.__dirtyNormals=!1,ja.__dirtyColors=!1;else{for(var Xc=0,sd=ja.geometryGroupsList.length;Xc<sd;Xc++)if(qc=ja.geometryGroupsList[Xc],Xa=c(nb,qc),ic=Xa.attributes&&q(Xa),ja.__dirtyVertices||ja.__dirtyMorphTargets||ja.__dirtyElements||ja.__dirtyUvs||
-ja.__dirtyNormals||ja.__dirtyColors||ja.__dirtyTangents||ic){var fa=qc,td=nb,$a=l.DYNAMIC_DRAW,ud=!ja.dynamic,bc=Xa;if(fa.__inittedArrays){var gd=d(bc),Yc=bc.vertexColors?bc.vertexColors:!1,hd=f(bc),Gc=gd===THREE.SmoothShading,G=void 0,V=void 0,kb=void 0,M=void 0,jc=void 0,Ob=void 0,ob=void 0,Hc=void 0,Hb=void 0,kc=void 0,lc=void 0,W=void 0,X=void 0,Y=void 0,oa=void 0,pb=void 0,qb=void 0,rb=void 0,rc=void 0,sb=void 0,tb=void 0,ub=void 0,sc=void 0,vb=void 0,wb=void 0,xb=void 0,tc=void 0,yb=void 0,
-zb=void 0,Ab=void 0,uc=void 0,Bb=void 0,Cb=void 0,Db=void 0,vc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ic=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Jc=void 0,la=void 0,id=void 0,Vb=void 0,mc=void 0,nc=void 0,Ma=void 0,jd=void 0,Ha=void 0,Ia=void 0,Wb=void 0,Ib=void 0,Aa=0,Da=0,Jb=0,Kb=0,gb=0,Ra=0,pa=0,Ua=0,Ba=0,J=0,da=0,z=0,ab=void 0,Na=fa.__vertexArray,wc=fa.__uvArray,xc=fa.__uv2Array,hb=fa.__normalArray,ta=fa.__tangentArray,Oa=fa.__colorArray,ua=fa.__skinVertexAArray,va=fa.__skinVertexBArray,wa=fa.__skinIndexArray,
-xa=fa.__skinWeightArray,Zc=fa.__morphTargetsArrays,$c=fa.__morphNormalsArrays,ad=fa.__webglCustomAttributesList,x=void 0,Eb=fa.__faceArray,bb=fa.__lineArray,Va=td.geometry,vd=Va.__dirtyElements,kd=Va.__dirtyUvs,wd=Va.__dirtyNormals,xd=Va.__dirtyTangents,yd=Va.__dirtyColors,zd=Va.__dirtyMorphTargets,cc=Va.vertices,ma=fa.faces3,na=fa.faces4,Ca=Va.faces,bd=Va.faceVertexUvs[0],cd=Va.faceVertexUvs[1],dc=Va.skinVerticesA,ec=Va.skinVerticesB,fc=Va.skinIndices,Xb=Va.skinWeights,Yb=Va.morphTargets,Kc=Va.morphNormals;
-if(Va.__dirtyVertices){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],W=cc[M.a].position,X=cc[M.b].position,Y=cc[M.c].position,Na[Da]=W.x,Na[Da+1]=W.y,Na[Da+2]=W.z,Na[Da+3]=X.x,Na[Da+4]=X.y,Na[Da+5]=X.z,Na[Da+6]=Y.x,Na[Da+7]=Y.y,Na[Da+8]=Y.z,Da+=9;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],W=cc[M.a].position,X=cc[M.b].position,Y=cc[M.c].position,oa=cc[M.d].position,Na[Da]=W.x,Na[Da+1]=W.y,Na[Da+2]=W.z,Na[Da+3]=X.x,Na[Da+4]=X.y,Na[Da+5]=X.z,Na[Da+6]=Y.x,Na[Da+7]=Y.y,Na[Da+8]=Y.z,Na[Da+9]=oa.x,Na[Da+10]=oa.y,
-Na[Da+11]=oa.z,Da+=12;l.bindBuffer(l.ARRAY_BUFFER,fa.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Na,$a)}if(zd)for(Ma=0,jd=Yb.length;Ma<jd;Ma++){da=0;for(G=0,V=ma.length;G<V;G++){Wb=ma[G];M=Ca[Wb];W=Yb[Ma].vertices[M.a].position;X=Yb[Ma].vertices[M.b].position;Y=Yb[Ma].vertices[M.c].position;Ha=Zc[Ma];Ha[da]=W.x;Ha[da+1]=W.y;Ha[da+2]=W.z;Ha[da+3]=X.x;Ha[da+4]=X.y;Ha[da+5]=X.z;Ha[da+6]=Y.x;Ha[da+7]=Y.y;Ha[da+8]=Y.z;if(bc.morphNormals)Gc?(Ib=Kc[Ma].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c):ub=
-tb=sb=Kc[Ma].faceNormals[Wb],Ia=$c[Ma],Ia[da]=sb.x,Ia[da+1]=sb.y,Ia[da+2]=sb.z,Ia[da+3]=tb.x,Ia[da+4]=tb.y,Ia[da+5]=tb.z,Ia[da+6]=ub.x,Ia[da+7]=ub.y,Ia[da+8]=ub.z;da+=9}for(G=0,V=na.length;G<V;G++){Wb=na[G];M=Ca[Wb];W=Yb[Ma].vertices[M.a].position;X=Yb[Ma].vertices[M.b].position;Y=Yb[Ma].vertices[M.c].position;oa=Yb[Ma].vertices[M.d].position;Ha=Zc[Ma];Ha[da]=W.x;Ha[da+1]=W.y;Ha[da+2]=W.z;Ha[da+3]=X.x;Ha[da+4]=X.y;Ha[da+5]=X.z;Ha[da+6]=Y.x;Ha[da+7]=Y.y;Ha[da+8]=Y.z;Ha[da+9]=oa.x;Ha[da+10]=oa.y;Ha[da+
-11]=oa.z;if(bc.morphNormals)Gc?(Ib=Kc[Ma].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c,sc=Ib.d):sc=ub=tb=sb=Kc[Ma].faceNormals[Wb],Ia=$c[Ma],Ia[da]=sb.x,Ia[da+1]=sb.y,Ia[da+2]=sb.z,Ia[da+3]=tb.x,Ia[da+4]=tb.y,Ia[da+5]=tb.z,Ia[da+6]=ub.x,Ia[da+7]=ub.y,Ia[da+8]=ub.z,Ia[da+9]=sc.x,Ia[da+10]=sc.y,Ia[da+11]=sc.z;da+=12}l.bindBuffer(l.ARRAY_BUFFER,fa.__webglMorphTargetsBuffers[Ma]);l.bufferData(l.ARRAY_BUFFER,Zc[Ma],$a);bc.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglMorphNormalsBuffers[Ma]),l.bufferData(l.ARRAY_BUFFER,
-$c[Ma],$a))}if(Xb.length){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],yb=Xb[M.a],zb=Xb[M.b],Ab=Xb[M.c],xa[J]=yb.x,xa[J+1]=yb.y,xa[J+2]=yb.z,xa[J+3]=yb.w,xa[J+4]=zb.x,xa[J+5]=zb.y,xa[J+6]=zb.z,xa[J+7]=zb.w,xa[J+8]=Ab.x,xa[J+9]=Ab.y,xa[J+10]=Ab.z,xa[J+11]=Ab.w,Bb=fc[M.a],Cb=fc[M.b],Db=fc[M.c],wa[J]=Bb.x,wa[J+1]=Bb.y,wa[J+2]=Bb.z,wa[J+3]=Bb.w,wa[J+4]=Cb.x,wa[J+5]=Cb.y,wa[J+6]=Cb.z,wa[J+7]=Cb.w,wa[J+8]=Db.x,wa[J+9]=Db.y,wa[J+10]=Db.z,wa[J+11]=Db.w,Pb=dc[M.a],Qb=dc[M.b],Rb=dc[M.c],ua[J]=Pb.x,ua[J+1]=Pb.y,
-ua[J+2]=Pb.z,ua[J+3]=1,ua[J+4]=Qb.x,ua[J+5]=Qb.y,ua[J+6]=Qb.z,ua[J+7]=1,ua[J+8]=Rb.x,ua[J+9]=Rb.y,ua[J+10]=Rb.z,ua[J+11]=1,Sb=ec[M.a],Tb=ec[M.b],Ub=ec[M.c],va[J]=Sb.x,va[J+1]=Sb.y,va[J+2]=Sb.z,va[J+3]=1,va[J+4]=Tb.x,va[J+5]=Tb.y,va[J+6]=Tb.z,va[J+7]=1,va[J+8]=Ub.x,va[J+9]=Ub.y,va[J+10]=Ub.z,va[J+11]=1,J+=12;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],yb=Xb[M.a],zb=Xb[M.b],Ab=Xb[M.c],uc=Xb[M.d],xa[J]=yb.x,xa[J+1]=yb.y,xa[J+2]=yb.z,xa[J+3]=yb.w,xa[J+4]=zb.x,xa[J+5]=zb.y,xa[J+6]=zb.z,xa[J+7]=zb.w,xa[J+8]=
-Ab.x,xa[J+9]=Ab.y,xa[J+10]=Ab.z,xa[J+11]=Ab.w,xa[J+12]=uc.x,xa[J+13]=uc.y,xa[J+14]=uc.z,xa[J+15]=uc.w,Bb=fc[M.a],Cb=fc[M.b],Db=fc[M.c],vc=fc[M.d],wa[J]=Bb.x,wa[J+1]=Bb.y,wa[J+2]=Bb.z,wa[J+3]=Bb.w,wa[J+4]=Cb.x,wa[J+5]=Cb.y,wa[J+6]=Cb.z,wa[J+7]=Cb.w,wa[J+8]=Db.x,wa[J+9]=Db.y,wa[J+10]=Db.z,wa[J+11]=Db.w,wa[J+12]=vc.x,wa[J+13]=vc.y,wa[J+14]=vc.z,wa[J+15]=vc.w,Pb=dc[M.a],Qb=dc[M.b],Rb=dc[M.c],Ic=dc[M.d],ua[J]=Pb.x,ua[J+1]=Pb.y,ua[J+2]=Pb.z,ua[J+3]=1,ua[J+4]=Qb.x,ua[J+5]=Qb.y,ua[J+6]=Qb.z,ua[J+7]=1,ua[J+
-8]=Rb.x,ua[J+9]=Rb.y,ua[J+10]=Rb.z,ua[J+11]=1,ua[J+12]=Ic.x,ua[J+13]=Ic.y,ua[J+14]=Ic.z,ua[J+15]=1,Sb=ec[M.a],Tb=ec[M.b],Ub=ec[M.c],Jc=ec[M.d],va[J]=Sb.x,va[J+1]=Sb.y,va[J+2]=Sb.z,va[J+3]=1,va[J+4]=Tb.x,va[J+5]=Tb.y,va[J+6]=Tb.z,va[J+7]=1,va[J+8]=Ub.x,va[J+9]=Ub.y,va[J+10]=Ub.z,va[J+11]=1,va[J+12]=Jc.x,va[J+13]=Jc.y,va[J+14]=Jc.z,va[J+15]=1,J+=16;0<J&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinVertexABuffer),l.bufferData(l.ARRAY_BUFFER,ua,$a),l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinVertexBBuffer),
-l.bufferData(l.ARRAY_BUFFER,va,$a),l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,wa,$a),l.bindBuffer(l.ARRAY_BUFFER,fa.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,xa,$a))}if(yd&&Yc){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],ob=M.vertexColors,Hc=M.color,3===ob.length&&Yc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2]):xb=wb=vb=Hc,Oa[Ba]=vb.r,Oa[Ba+1]=vb.g,Oa[Ba+2]=vb.b,Oa[Ba+3]=wb.r,Oa[Ba+4]=wb.g,Oa[Ba+5]=wb.b,Oa[Ba+6]=xb.r,Oa[Ba+7]=xb.g,Oa[Ba+8]=xb.b,
-Ba+=9;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],ob=M.vertexColors,Hc=M.color,4===ob.length&&Yc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2],tc=ob[3]):tc=xb=wb=vb=Hc,Oa[Ba]=vb.r,Oa[Ba+1]=vb.g,Oa[Ba+2]=vb.b,Oa[Ba+3]=wb.r,Oa[Ba+4]=wb.g,Oa[Ba+5]=wb.b,Oa[Ba+6]=xb.r,Oa[Ba+7]=xb.g,Oa[Ba+8]=xb.b,Oa[Ba+9]=tc.r,Oa[Ba+10]=tc.g,Oa[Ba+11]=tc.b,Ba+=12;0<Ba&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Oa,$a))}if(xd&&Va.hasTangents){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],Hb=
-M.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],ta[pa]=pb.x,ta[pa+1]=pb.y,ta[pa+2]=pb.z,ta[pa+3]=pb.w,ta[pa+4]=qb.x,ta[pa+5]=qb.y,ta[pa+6]=qb.z,ta[pa+7]=qb.w,ta[pa+8]=rb.x,ta[pa+9]=rb.y,ta[pa+10]=rb.z,ta[pa+11]=rb.w,pa+=12;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],Hb=M.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],rc=Hb[3],ta[pa]=pb.x,ta[pa+1]=pb.y,ta[pa+2]=pb.z,ta[pa+3]=pb.w,ta[pa+4]=qb.x,ta[pa+5]=qb.y,ta[pa+6]=qb.z,ta[pa+7]=qb.w,ta[pa+8]=rb.x,ta[pa+9]=rb.y,ta[pa+10]=rb.z,ta[pa+11]=rb.w,ta[pa+12]=rc.x,ta[pa+
-13]=rc.y,ta[pa+14]=rc.z,ta[pa+15]=rc.w,pa+=16;l.bindBuffer(l.ARRAY_BUFFER,fa.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,ta,$a)}if(wd&&gd){for(G=0,V=ma.length;G<V;G++)if(M=Ca[ma[G]],jc=M.vertexNormals,Ob=M.normal,3===jc.length&&Gc)for(la=0;3>la;la++)Vb=jc[la],hb[Ra]=Vb.x,hb[Ra+1]=Vb.y,hb[Ra+2]=Vb.z,Ra+=3;else for(la=0;3>la;la++)hb[Ra]=Ob.x,hb[Ra+1]=Ob.y,hb[Ra+2]=Ob.z,Ra+=3;for(G=0,V=na.length;G<V;G++)if(M=Ca[na[G]],jc=M.vertexNormals,Ob=M.normal,4===jc.length&&Gc)for(la=0;4>la;la++)Vb=jc[la],
-hb[Ra]=Vb.x,hb[Ra+1]=Vb.y,hb[Ra+2]=Vb.z,Ra+=3;else for(la=0;4>la;la++)hb[Ra]=Ob.x,hb[Ra+1]=Ob.y,hb[Ra+2]=Ob.z,Ra+=3;l.bindBuffer(l.ARRAY_BUFFER,fa.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,hb,$a)}if(kd&&bd&&hd){for(G=0,V=ma.length;G<V;G++)if(kb=ma[G],M=Ca[kb],kc=bd[kb],void 0!==kc)for(la=0;3>la;la++)mc=kc[la],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=2;for(G=0,V=na.length;G<V;G++)if(kb=na[G],M=Ca[kb],kc=bd[kb],void 0!==kc)for(la=0;4>la;la++)mc=kc[la],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=2;0<Jb&&(l.bindBuffer(l.ARRAY_BUFFER,
-fa.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,wc,$a))}if(kd&&cd&&hd){for(G=0,V=ma.length;G<V;G++)if(kb=ma[G],M=Ca[kb],lc=cd[kb],void 0!==lc)for(la=0;3>la;la++)nc=lc[la],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;for(G=0,V=na.length;G<V;G++)if(kb=na[G],M=Ca[kb],lc=cd[kb],void 0!==lc)for(la=0;4>la;la++)nc=lc[la],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;0<Kb&&(l.bindBuffer(l.ARRAY_BUFFER,fa.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,xc,$a))}if(vd){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],Eb[gb]=Aa,Eb[gb+1]=Aa+1,Eb[gb+
-2]=Aa+2,gb+=3,bb[Ua]=Aa,bb[Ua+1]=Aa+1,bb[Ua+2]=Aa,bb[Ua+3]=Aa+2,bb[Ua+4]=Aa+1,bb[Ua+5]=Aa+2,Ua+=6,Aa+=3;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],Eb[gb]=Aa,Eb[gb+1]=Aa+1,Eb[gb+2]=Aa+3,Eb[gb+3]=Aa+1,Eb[gb+4]=Aa+2,Eb[gb+5]=Aa+3,gb+=6,bb[Ua]=Aa,bb[Ua+1]=Aa+1,bb[Ua+2]=Aa,bb[Ua+3]=Aa+3,bb[Ua+4]=Aa+1,bb[Ua+5]=Aa+2,bb[Ua+6]=Aa+2,bb[Ua+7]=Aa+3,Ua+=8,Aa+=4;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,fa.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Eb,$a);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,fa.__webglLineBuffer);
-l.bufferData(l.ELEMENT_ARRAY_BUFFER,bb,$a)}if(ad)for(la=0,id=ad.length;la<id;la++)if(x=ad[la],x.__original.needsUpdate){z=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],x.array[z]=x.value[M.a],x.array[z+1]=x.value[M.b],x.array[z+2]=x.value[M.c],z+=3;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],x.array[z]=x.value[M.a],x.array[z+1]=x.value[M.b],x.array[z+2]=x.value[M.c],x.array[z+3]=x.value[M.d],z+=4}else{if("faces"===x.boundTo){for(G=0,V=ma.length;G<
-V;G++)ab=x.value[ma[G]],x.array[z]=ab,x.array[z+1]=ab,x.array[z+2]=ab,z+=3;for(G=0,V=na.length;G<V;G++)ab=x.value[na[G]],x.array[z]=ab,x.array[z+1]=ab,x.array[z+2]=ab,x.array[z+3]=ab,z+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],W=x.value[M.a],X=x.value[M.b],Y=x.value[M.c],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=X.x,x.array[z+3]=X.y,x.array[z+4]=Y.x,x.array[z+5]=Y.y,z+=6;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],W=x.value[M.a],X=
-x.value[M.b],Y=x.value[M.c],oa=x.value[M.d],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=X.x,x.array[z+3]=X.y,x.array[z+4]=Y.x,x.array[z+5]=Y.y,x.array[z+6]=oa.x,x.array[z+7]=oa.y,z+=8}else{if("faces"===x.boundTo){for(G=0,V=ma.length;G<V;G++)Y=X=W=ab=x.value[ma[G]],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=X.x,x.array[z+3]=X.y,x.array[z+4]=Y.x,x.array[z+5]=Y.y,z+=6;for(G=0,V=na.length;G<V;G++)oa=Y=X=W=ab=x.value[na[G]],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=X.x,x.array[z+3]=X.y,x.array[z+
-4]=Y.x,x.array[z+5]=Y.y,x.array[z+6]=oa.x,x.array[z+7]=oa.y,z+=8}}else if(3===x.size){var ga;ga="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=0,V=ma.length;G<V;G++)M=Ca[ma[G]],W=x.value[M.a],X=x.value[M.b],Y=x.value[M.c],x.array[z]=W[ga[0]],x.array[z+1]=W[ga[1]],x.array[z+2]=W[ga[2]],x.array[z+3]=X[ga[0]],x.array[z+4]=X[ga[1]],x.array[z+5]=X[ga[2]],x.array[z+6]=Y[ga[0]],x.array[z+7]=Y[ga[1]],x.array[z+8]=Y[ga[2]],z+=9;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],
-W=x.value[M.a],X=x.value[M.b],Y=x.value[M.c],oa=x.value[M.d],x.array[z]=W[ga[0]],x.array[z+1]=W[ga[1]],x.array[z+2]=W[ga[2]],x.array[z+3]=X[ga[0]],x.array[z+4]=X[ga[1]],x.array[z+5]=X[ga[2]],x.array[z+6]=Y[ga[0]],x.array[z+7]=Y[ga[1]],x.array[z+8]=Y[ga[2]],x.array[z+9]=oa[ga[0]],x.array[z+10]=oa[ga[1]],x.array[z+11]=oa[ga[2]],z+=12}else if("faces"===x.boundTo){for(G=0,V=ma.length;G<V;G++)Y=X=W=ab=x.value[ma[G]],x.array[z]=W[ga[0]],x.array[z+1]=W[ga[1]],x.array[z+2]=W[ga[2]],x.array[z+3]=X[ga[0]],
-x.array[z+4]=X[ga[1]],x.array[z+5]=X[ga[2]],x.array[z+6]=Y[ga[0]],x.array[z+7]=Y[ga[1]],x.array[z+8]=Y[ga[2]],z+=9;for(G=0,V=na.length;G<V;G++)oa=Y=X=W=ab=x.value[na[G]],x.array[z]=W[ga[0]],x.array[z+1]=W[ga[1]],x.array[z+2]=W[ga[2]],x.array[z+3]=X[ga[0]],x.array[z+4]=X[ga[1]],x.array[z+5]=X[ga[2]],x.array[z+6]=Y[ga[0]],x.array[z+7]=Y[ga[1]],x.array[z+8]=Y[ga[2]],x.array[z+9]=oa[ga[0]],x.array[z+10]=oa[ga[1]],x.array[z+11]=oa[ga[2]],z+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=
-0,V=ma.length;G<V;G++)M=Ca[ma[G]],W=x.value[M.a],X=x.value[M.b],Y=x.value[M.c],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=W.z,x.array[z+3]=W.w,x.array[z+4]=X.x,x.array[z+5]=X.y,x.array[z+6]=X.z,x.array[z+7]=X.w,x.array[z+8]=Y.x,x.array[z+9]=Y.y,x.array[z+10]=Y.z,x.array[z+11]=Y.w,z+=12;for(G=0,V=na.length;G<V;G++)M=Ca[na[G]],W=x.value[M.a],X=x.value[M.b],Y=x.value[M.c],oa=x.value[M.d],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=W.z,x.array[z+3]=W.w,x.array[z+4]=X.x,x.array[z+5]=X.y,x.array[z+6]=
-X.z,x.array[z+7]=X.w,x.array[z+8]=Y.x,x.array[z+9]=Y.y,x.array[z+10]=Y.z,x.array[z+11]=Y.w,x.array[z+12]=oa.x,x.array[z+13]=oa.y,x.array[z+14]=oa.z,x.array[z+15]=oa.w,z+=16}else if("faces"===x.boundTo){for(G=0,V=ma.length;G<V;G++)Y=X=W=ab=x.value[ma[G]],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=W.z,x.array[z+3]=W.w,x.array[z+4]=X.x,x.array[z+5]=X.y,x.array[z+6]=X.z,x.array[z+7]=X.w,x.array[z+8]=Y.x,x.array[z+9]=Y.y,x.array[z+10]=Y.z,x.array[z+11]=Y.w,z+=12;for(G=0,V=na.length;G<V;G++)oa=Y=X=W=
-ab=x.value[na[G]],x.array[z]=W.x,x.array[z+1]=W.y,x.array[z+2]=W.z,x.array[z+3]=W.w,x.array[z+4]=X.x,x.array[z+5]=X.y,x.array[z+6]=X.z,x.array[z+7]=X.w,x.array[z+8]=Y.x,x.array[z+9]=Y.y,x.array[z+10]=Y.z,x.array[z+11]=Y.w,x.array[z+12]=oa.x,x.array[z+13]=oa.y,x.array[z+14]=oa.z,x.array[z+15]=oa.w,z+=16}l.bindBuffer(l.ARRAY_BUFFER,x.buffer);l.bufferData(l.ARRAY_BUFFER,x.array,$a)}ud&&(delete fa.__inittedArrays,delete fa.__colorArray,delete fa.__normalArray,delete fa.__tangentArray,delete fa.__uvArray,
-delete fa.__uv2Array,delete fa.__faceArray,delete fa.__vertexArray,delete fa.__lineArray,delete fa.__skinVertexAArray,delete fa.__skinVertexBArray,delete fa.__skinIndexArray,delete fa.__skinWeightArray)}}ja.__dirtyVertices=!1;ja.__dirtyMorphTargets=!1;ja.__dirtyElements=!1;ja.__dirtyUvs=!1;ja.__dirtyNormals=!1;ja.__dirtyColors=!1;ja.__dirtyTangents=!1;Xa.attributes&&m(Xa)}else if(nb instanceof THREE.Ribbon){if(ja.__dirtyVertices||ja.__dirtyColors){var Zb=ja,ld=l.DYNAMIC_DRAW,yc=void 0,zc=void 0,Lc=
-void 0,$b=void 0,Mc=void 0,md=Zb.vertices,nd=Zb.colors,Ad=md.length,Bd=nd.length,Nc=Zb.__vertexArray,Oc=Zb.__colorArray,Cd=Zb.__dirtyColors;if(Zb.__dirtyVertices){for(yc=0;yc<Ad;yc++)Lc=md[yc].position,$b=3*yc,Nc[$b]=Lc.x,Nc[$b+1]=Lc.y,Nc[$b+2]=Lc.z;l.bindBuffer(l.ARRAY_BUFFER,Zb.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Nc,ld)}if(Cd){for(zc=0;zc<Bd;zc++)Mc=nd[zc],$b=3*zc,Oc[$b]=Mc.r,Oc[$b+1]=Mc.g,Oc[$b+2]=Mc.b;l.bindBuffer(l.ARRAY_BUFFER,Zb.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,
-Oc,ld)}}ja.__dirtyVertices=!1;ja.__dirtyColors=!1}else if(nb instanceof THREE.Line){Xa=c(nb,qc);ic=Xa.attributes&&q(Xa);if(ja.__dirtyVertices||ja.__dirtyColors||ic){var Lb=ja,dd=l.DYNAMIC_DRAW,Ac=void 0,Bc=void 0,Pc=void 0,ya=void 0,Qc=void 0,od=Lb.vertices,pd=Lb.colors,Dd=od.length,Ed=pd.length,Rc=Lb.__vertexArray,Sc=Lb.__colorArray,Fd=Lb.__dirtyColors,ed=Lb.__webglCustomAttributesList,Tc=void 0,qd=void 0,Qa=void 0,oc=void 0,Ya=void 0,ra=void 0;if(Lb.__dirtyVertices){for(Ac=0;Ac<Dd;Ac++)Pc=od[Ac].position,
-ya=3*Ac,Rc[ya]=Pc.x,Rc[ya+1]=Pc.y,Rc[ya+2]=Pc.z;l.bindBuffer(l.ARRAY_BUFFER,Lb.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Rc,dd)}if(Fd){for(Bc=0;Bc<Ed;Bc++)Qc=pd[Bc],ya=3*Bc,Sc[ya]=Qc.r,Sc[ya+1]=Qc.g,Sc[ya+2]=Qc.b;l.bindBuffer(l.ARRAY_BUFFER,Lb.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,Sc,dd)}if(ed)for(Tc=0,qd=ed.length;Tc<qd;Tc++)if(ra=ed[Tc],ra.needsUpdate&&(void 0===ra.boundTo||"vertices"===ra.boundTo)){ya=0;oc=ra.value.length;if(1===ra.size)for(Qa=0;Qa<oc;Qa++)ra.array[Qa]=ra.value[Qa];
-else if(2===ra.size)for(Qa=0;Qa<oc;Qa++)Ya=ra.value[Qa],ra.array[ya]=Ya.x,ra.array[ya+1]=Ya.y,ya+=2;else if(3===ra.size)if("c"===ra.type)for(Qa=0;Qa<oc;Qa++)Ya=ra.value[Qa],ra.array[ya]=Ya.r,ra.array[ya+1]=Ya.g,ra.array[ya+2]=Ya.b,ya+=3;else for(Qa=0;Qa<oc;Qa++)Ya=ra.value[Qa],ra.array[ya]=Ya.x,ra.array[ya+1]=Ya.y,ra.array[ya+2]=Ya.z,ya+=3;else if(4===ra.size)for(Qa=0;Qa<oc;Qa++)Ya=ra.value[Qa],ra.array[ya]=Ya.x,ra.array[ya+1]=Ya.y,ra.array[ya+2]=Ya.z,ra.array[ya+3]=Ya.w,ya+=4;l.bindBuffer(l.ARRAY_BUFFER,
-ra.buffer);l.bufferData(l.ARRAY_BUFFER,ra.array,dd)}}ja.__dirtyVertices=!1;ja.__dirtyColors=!1;Xa.attributes&&m(Xa)}else if(nb instanceof THREE.ParticleSystem)Xa=c(nb,qc),ic=Xa.attributes&&q(Xa),(ja.__dirtyVertices||ja.__dirtyColors||nb.sortParticles||ic)&&g(ja,l.DYNAMIC_DRAW,nb),ja.__dirtyVertices=!1,ja.__dirtyColors=!1,Xa.attributes&&m(Xa)}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof
-THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var k,m;e=j=0;for(k=0,m=b.length;k<m;k++)f=b[k],f.onlyShadow||(f instanceof THREE.DirectionalLight&&e++,f instanceof
-THREE.PointLight&&j++,f instanceof THREE.SpotLight&&j++);j+e<=O?k=e:(k=Math.ceil(O*e/(j+e)),j=O-k);f=k;e=j;var n=0;for(j=0,k=b.length;j<k;j++)m=b[j],m.castShadow&&(m instanceof THREE.SpotLight&&n++,m instanceof THREE.DirectionalLight&&!m.shadowCascade&&n++);var o=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)o=d.bones.length;var p;a:{k=a.fragmentShader;m=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
-sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:f,maxPointLights:e,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,maxShadows:n,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},
-q,d=[];i?d.push(i):(d.push(k),d.push(m));for(q in c)d.push(q),d.push(c[q]);i=d.join();for(q=0,d=$.length;q<d;q++)if($[q].code===i){p=$[q].program;break a}q=l.createProgram();d=[0<za?"#define VERTEX_TEXTURES":"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"",y.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
-c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
-"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-f=["precision "+B+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"",y.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
-"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l.attachShader(q,t("fragment",f+k));
-l.attachShader(q,t("vertex",d+m));l.linkProgram(q);l.getProgramParameter(q,l.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+l.getProgramParameter(q,l.VALIDATE_STATUS)+", gl error ["+l.getError()+"]");q.uniforms={};q.attributes={};var r,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,boneGlobalMatrices,morphTargetInfluences".split(",");for(r in j)d.push(r);r=d;for(d=0,j=r.length;d<j;d++)k=r[d],q.uniforms[k]=l.getUniformLocation(q,
-k);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");for(r=0;r<c.maxMorphTargets;r++)d.push("morphTarget"+r);for(r=0;r<c.maxMorphNormals;r++)d.push("morphNormal"+r);for(p in b)d.push(p);p=d;for(r=0,b=p.length;r<b;r++)c=p[r],q.attributes[c]=l.getAttribLocation(q,c);q.id=$.length;$.push({program:q,code:i});y.info.memory.programs=$.length;p=q}a.program=p;p=a.program.attributes;0<=p.position&&l.enableVertexAttribArray(p.position);0<=p.color&&l.enableVertexAttribArray(p.color);
-0<=p.normal&&l.enableVertexAttribArray(p.normal);0<=p.tangent&&l.enableVertexAttribArray(p.tangent);a.skinning&&0<=p.skinVertexA&&0<=p.skinVertexB&&0<=p.skinIndex&&0<=p.skinWeight&&(l.enableVertexAttribArray(p.skinVertexA),l.enableVertexAttribArray(p.skinVertexB),l.enableVertexAttribArray(p.skinIndex),l.enableVertexAttribArray(p.skinWeight));if(a.attributes)for(h in a.attributes)void 0!==p[h]&&0<=p[h]&&l.enableVertexAttribArray(p[h]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";
-for(h=0;h<this.maxMorphTargets;h++)r=q+h,0<=p[r]&&(l.enableVertexAttribArray(p[r]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(h=0;h<this.maxMorphNormals;h++)r=q+h,0<=p[r]&&(l.enableVertexAttribArray(p[r]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(g in a.uniforms)a.uniformsList.push([a.uniforms[g],g])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?l.frontFace(l.CCW):l.frontFace(l.CW),"back"===a?l.cullFace(l.BACK):"front"===a?l.cullFace(l.FRONT):
-l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE)):l.disable(l.CULL_FACE)};this.setObjectFaces=function(a){if(ia!==a.doubleSided)a.doubleSided?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),ia=a.doubleSided;if(N!==a.flipSided)a.flipSided?l.frontFace(l.CW):l.frontFace(l.CCW),N=a.flipSided};this.setDepthTest=function(a){U!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),U=a)};this.setDepthWrite=function(a){ba!==a&&(l.depthMask(a),ba=a)};this.setBlending=function(a){if(a!==aa){switch(a){case THREE.NoBlending:l.disable(l.BLEND);
-break;case THREE.AdditiveBlending:l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE);break;case THREE.SubtractiveBlending:l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.ZERO,l.SRC_COLOR);break;default:l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)}aa=
-a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=l.createTexture(),y.info.memory.textures++;l.activeTexture(l.TEXTURE0+b);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),f=A(a.format),e=A(a.type);w(l.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?l.texImage2D(l.TEXTURE_2D,0,f,c.width,c.height,0,f,e,c.data):l.texImage2D(l.TEXTURE_2D,0,f,f,e,a.image);a.generateMipmaps&&d&&l.generateMipmap(l.TEXTURE_2D);
-a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else l.activeTexture(l.TEXTURE0+b),l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(void 0===a.depthBuffer)a.depthBuffer=!0;if(void 0===a.stencilBuffer)a.stencilBuffer=!0;a.__webglTexture=l.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=A(a.format),f=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,
-a.__webglTexture);w(l.TEXTURE_CUBE_MAP,a,c);for(c=0;6>c;c++){a.__webglFramebuffer[c]=l.createFramebuffer();a.__webglRenderbuffer[c]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,d,a.width,a.height,0,d,f,null);var e=a,g=l.TEXTURE_CUBE_MAP_POSITIVE_X+c;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[c]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,g,e.__webglTexture,0);u(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=
-l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),w(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),u(a.__webglRenderbuffer,a);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:
-a.__webglFramebuffer,d=a.width,a=a.height,c=f=0):(b=null,d=ha,a=ib,f=Ga,c=qa);b!==E&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(f,c,d,a),E=b);db=d;lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
-THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:
-THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
-THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
-THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
-THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
-THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
-THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,g=Math.max(Math.max(c,d),f),e=Math.min(Math.min(c,d),f);if(e===g)e=c=0;else{var h=g-e,e=h/g,c=(c===g?(d-f)/h:d===g?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=e;b.v=g;return b}};
-THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,e=a.vertices,h=g.vertices,i=a.faces,j=g.faces,k=a.faceVertexUvs[0],q=g.faceVertexUvs[0],m={},o=0;o<a.materials.length;o++)m[a.materials[o].id]=o;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var o=0,p=h.length;o<p;o++){var n=h[o].clone();c&&c.multiplyVector3(n.position);e.push(n)}for(o=0,p=j.length;o<p;o++){var e=
-j[o],r,s,t=e.vertexNormals,w=e.vertexColors;e instanceof THREE.Face3?r=new THREE.Face3(e.a+f,e.b+f,e.c+f):e instanceof THREE.Face4&&(r=new THREE.Face4(e.a+f,e.b+f,e.c+f,e.d+f));r.normal.copy(e.normal);d&&d.multiplyVector3(r.normal);h=0;for(n=t.length;h<n;h++)s=t[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(e.color);h=0;for(n=w.length;h<n;h++)s=w[h],r.vertexColors.push(s.clone());if(void 0!==e.materialIndex){h=g.materials[e.materialIndex];n=h.id;w=m[n];if(void 0===w)w=a.materials.length,
-m[n]=w,a.materials.push(h);r.materialIndex=w}r.centroid.copy(e.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}for(o=0,p=q.length;o<p;o++){c=q[o];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));k.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();for(a=0,c=d.length;a<c;a++)b.vertices.push(d[a].clone());for(a=0,c=f.length;a<c;a++)b.faces.push(f[a].clone());for(a=0,c=g.length;a<c;a++){for(var d=
-g[a],f=[],e=0,h=d.length;e<h;e++)f.push(new THREE.UV(d[e].u,d[e].v));b.faceVertexUvs[0].push(f)}return b},randomPointInTriangle:function(a,b,c){var d,f,g,e=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();f=THREE.GeometryUtils.random();1<d+f&&(d=1-d,f=1-f);g=1-d-f;e.copy(a);e.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);e.addSelf(h);h.copy(c);h.multiplyScalar(g);e.addSelf(h);return e},randomPointInFace:function(a,b,c){var d,f,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,
-f=b.vertices[a.b].position,g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,f,g);if(a instanceof THREE.Face4){d=b.vertices[a.a].position;f=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,e;c?a._area1&&a._area2?(c=a._area1,e=a._area2):(c=THREE.GeometryUtils.triangleArea(d,f,b),e=THREE.GeometryUtils.triangleArea(f,g,b),a._area1=c,a._area2=e):(c=THREE.GeometryUtils.triangleArea(d,f,b),e=THREE.GeometryUtils.triangleArea(f,g,b));return THREE.GeometryUtils.random()*
-(c+e)<c?THREE.GeometryUtils.randomPointInTriangle(d,f,b):THREE.GeometryUtils.randomPointInTriangle(f,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return j[f]>a?b(c,f-1):j[f]<a?b(f+1,d):f}return b(0,j.length-1)}var d,f,g=a.faces,e=a.vertices,h=g.length,i=0,j=[],k,q,m,o;for(f=0;f<h;f++){d=g[f];if(d instanceof THREE.Face3)k=e[d.a].position,q=e[d.b].position,m=e[d.c].position,d._area=THREE.GeometryUtils.triangleArea(k,q,m);else if(d instanceof
-THREE.Face4)k=e[d.a].position,q=e[d.b].position,m=e[d.c].position,o=e[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(k,q,o),d._area2=THREE.GeometryUtils.triangleArea(q,m,o),d._area=d._area1+d._area2;i+=d._area;j[f]=i}d=[];for(f=0;f<b;f++)e=THREE.GeometryUtils.random()*i,e=c(e),d[f]=THREE.GeometryUtils.randomPointInFace(g[e],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*
-(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).setTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],f=0,g=d.length;f<g;f++)1!==d[f].u&&(d[f].u-=Math.floor(d[f].u)),1!==d[f].v&&(d[f].v-=Math.floor(d[f].v))},triangulateQuads:function(a){for(var b=a.faces.length-1;0<=b;b--){var c=
-a.faces[b];if(c instanceof THREE.Face4){var d=c.a,f=c.b,g=c.c,e=c.d,h=c.clone(),c=c.clone();h.a=d;h.b=f;h.c=e;c.a=f;c.b=g;c.c=e;a.faces.splice(b,1,h,c);for(d=0;d<a.faceVertexUvs.length;d++)a.faceVertexUvs[d].length&&(h=a.faceVertexUvs[d][b],f=h[1],g=h[2],e=h[3],h=[h[0].clone(),f.clone(),e.clone()],f=[f.clone(),g.clone(),e.clone()],a.faceVertexUvs[d].splice(b,1,h,f));for(d=0;d<a.faceUvs.length;d++)a.faceUvs[d].length&&(f=a.faceUvs[d][b],a.faceUvs[d].splice(b,1,f,f))}}a.computeCentroids();a.computeFaceNormals();
-a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var f=b.length,g=a.faces[c];if(g instanceof THREE.Face4){var e=g.a,h=g.b,i=g.c,e=a.vertices[e],h=a.vertices[h],i=a.vertices[i],j=a.vertices[g.d];b.push(e.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());g.a=f;g.b=f+1;g.c=f+2;g.d=f+3}else e=g.a,h=g.b,i=g.c,e=a.vertices[e],h=a.vertices[h],i=a.vertices[i],b.push(e.clone()),b.push(h.clone()),b.push(i.clone()),g.a=f,
-g.b=f+1,g.c=f+2}a.vertices=b},tessellate:function(a,b){var c,d,f,g,e,h,i,j,k,q,m,o,p,n,r,s,t;for(c=a.faces.length-1;0<=c;c--)if(d=a.faces[c],d instanceof THREE.Face3){if(f=d.a,g=d.b,e=d.c,i=a.vertices[f],j=a.vertices[g],k=a.vertices[e],m=i.position.distanceTo(j.position),o=j.position.distanceTo(k.position),q=i.position.distanceTo(k.position),m>b||o>b||q>b){h=a.vertices.length;t=d.clone();d=d.clone();m>=o&&m>=q?(i=i.clone(),i.position.lerpSelf(j.position,0.5),t.a=f,t.b=h,t.c=e,d.a=h,d.b=g,d.c=e,f=
-0):o>=m&&o>=q?(i=j.clone(),i.position.lerpSelf(k.position,0.5),t.a=f,t.b=g,t.c=h,d.a=h,d.b=e,d.c=f,f=1):(i=i.clone(),i.position.lerpSelf(k.position,0.5),t.a=f,t.b=g,t.c=h,d.a=h,d.b=g,d.c=e,f=2);a.faces.splice(c,1,t,d);a.vertices.push(i);for(g=0;g<a.faceVertexUvs.length;g++)a.faceVertexUvs[g].length&&(k=a.faceVertexUvs[g][c],j=k[0],e=k[1],i=k[2],0===f?(m=j.clone(),m.lerpSelf(e,0.5),k=[j.clone(),m.clone(),i.clone()],e=[m.clone(),e.clone(),i.clone()]):1===f?(m=e.clone(),m.lerpSelf(i,0.5),k=[j.clone(),
-e.clone(),m.clone()],e=[m.clone(),i.clone(),j.clone()]):(m=j.clone(),m.lerpSelf(i,0.5),k=[j.clone(),e.clone(),m.clone()],e=[m.clone(),e.clone(),i.clone()]),a.faceVertexUvs[g].splice(c,1,k,e))}}else if(f=d.a,g=d.b,e=d.c,h=d.d,i=a.vertices[f],j=a.vertices[g],k=a.vertices[e],q=a.vertices[h],m=i.position.distanceTo(j.position),o=j.position.distanceTo(k.position),p=k.position.distanceTo(q.position),n=i.position.distanceTo(q.position),m>b||o>b||p>b||n>b){r=a.vertices.length;s=a.vertices.length+1;t=d.clone();
-d=d.clone();m>=o&&m>=p&&m>=n||p>=o&&p>=m&&p>=n?(m=i.clone(),m.position.lerpSelf(j.position,0.5),j=k.clone(),j.position.lerpSelf(q.position,0.5),t.a=f,t.b=r,t.c=s,t.d=h,d.a=r,d.b=g,d.c=e,d.d=s,f=0):(m=j.clone(),m.position.lerpSelf(k.position,0.5),j=q.clone(),j.position.lerpSelf(i.position,0.5),t.a=f,t.b=g,t.c=r,t.d=s,d.a=s,d.b=r,d.c=e,d.d=h,f=1);a.faces.splice(c,1,t,d);a.vertices.push(m);a.vertices.push(j);for(g=0;g<a.faceVertexUvs.length;g++)a.faceVertexUvs[g].length&&(k=a.faceVertexUvs[g][c],j=k[0],
-e=k[1],i=k[2],k=k[3],0===f?(m=j.clone(),m.lerpSelf(e,0.5),o=i.clone(),o.lerpSelf(k,0.5),j=[j.clone(),m.clone(),o.clone(),k.clone()],e=[m.clone(),e.clone(),i.clone(),o.clone()]):(m=e.clone(),m.lerpSelf(i,0.5),o=k.clone(),o.lerpSelf(j,0.5),j=[j.clone(),e.clone(),m.clone(),o.clone()],e=[o.clone(),m.clone(),i.clone(),k.clone()]),a.faceVertexUvs[g].splice(c,1,j,e))}}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
-THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,b);f.loadCount=0;for(b=0,d=a.length;b<d;++b)f[b]=new Image,f[b].onload=function(){f.loadCount+=1;if(6===f.loadCount)g.needsUpdate=!0;c&&c(this)},f[b].crossOrigin=this.crossOrigin,f[b].src=a[b];return g},getNormalMap:function(a,
-b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,g=document.createElement("canvas");g.width=d;g.height=f;var e=g.getContext("2d");e.drawImage(a,0,0);for(var h=e.getImageData(0,0,d,f).data,i=e.createImageData(d,f),j=i.data,k=0;k<d;k++)for(var q=1;q<f;q++){var m=0>q-1?f-1:q-1,o=(q+1)%f,p=0>k-1?d-1:k-1,n=(k+1)%d,r=[],s=[0,0,h[4*(q*d+k)]/255*b];r.push([-1,0,h[4*(q*d+p)]/255*b]);r.push([-1,-1,h[4*(m*d+p)]/255*b]);r.push([0,-1,
-h[4*(m*d+k)]/255*b]);r.push([1,-1,h[4*(m*d+n)]/255*b]);r.push([1,0,h[4*(q*d+n)]/255*b]);r.push([1,1,h[4*(o*d+n)]/255*b]);r.push([0,1,h[4*(o*d+k)]/255*b]);r.push([-1,1,h[4*(o*d+p)]/255*b]);m=[];p=r.length;for(o=0;o<p;o++){var n=r[o],t=r[(o+1)%p],n=[n[0]-s[0],n[1]-s[1],n[2]-s[2]],t=[t[0]-s[0],t[1]-s[1],t[2]-s[2]];m.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*t[0]]))}r=[0,0,0];for(o=0;o<m.length;o++)r[0]+=m[o][0],r[1]+=m[o][1],r[2]+=m[o][2];r[0]/=m.length;r[1]/=m.length;r[2]/=m.length;
-s=4*(q*d+k);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*(r[1]+0.5)|0;j[s+2]=255*r[2]|0;j[s+3]=255}e.putImageData(i,0,0);return g},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),g=Math.floor(255*c.r),e=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)f[3*h]=g,f[3*h+1]=e,f[3*h+2]=c;a=new THREE.DataTexture(f,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
-THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,f=a.children.length;for(d=0;d<f;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,f=new THREE.Object3D;for(c=0;c<d;c++){var g=new THREE.Mesh(a,b[c]);f.add(g)}return f},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
-b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
-(b=new THREE.ParticleSystem(a.geometry,a.material),b.sortParticles=a.sortParticles):a instanceof THREE.Particle?b=new THREE.Particle(a.material):a instanceof THREE.Sprite?(b=new THREE.Sprite({}),b.color.copy(a.color),b.map=a.map,b.blending=a.blending,b.useScreenCoordinates=a.useScreenCoordinates,b.mergeWith3D=a.mergeWith3D,b.affectedByDistance=a.affectedByDistance,b.scaleByViewport=a.scaleByViewport,b.alignment=a.alignment,b.rotation3d.copy(a.rotation3d),b.rotation=a.rotation,b.opacity=a.opacity,
-b.uvOffset.copy(a.uvOffset),b.uvScale.copy(a.uvScale)):a instanceof THREE.LOD?b=new THREE.LOD:a instanceof THREE.MarchingCubes?(b=new THREE.MarchingCubes(a.resolution,a.material),b.field.set(a.field),b.isolation=a.isolation):a instanceof THREE.Object3D&&(b=new THREE.Object3D);b.name=a.name;b.parent=a.parent;b.up.copy(a.up);b.position.copy(a.position);b.rotation instanceof THREE.Vector3&&b.rotation.copy(a.rotation);b.eulerOrder=a.eulerOrder;b.scale.copy(a.scale);b.dynamic=a.dynamic;b.doubleSided=a.doubleSided;
-b.flipSided=a.flipSided;b.renderDepth=a.renderDepth;b.rotationAutoUpdate=a.rotationAutoUpdate;b.matrix.copy(a.matrix);b.matrixWorld.copy(a.matrixWorld);b.matrixRotationWorld.copy(a.matrixRotationWorld);b.matrixAutoUpdate=a.matrixAutoUpdate;b.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;b.quaternion.copy(a.quaternion);b.useQuaternion=a.useQuaternion;b.boundRadius=a.boundRadius;b.boundRadiusScale=a.boundRadiusScale;b.visible=a.visible;b.castShadow=a.castShadow;b.receiveShadow=a.receiveShadow;b.frustumCulled=
-a.frustumCulled;for(var c=0;c<a.children.length;c++){var d=THREE.SceneUtils.cloneObject(a.children[c]);b.children[c]=d;d.parent=b}if(a instanceof THREE.LOD)for(c=0;c<a.LODs.length;c++)b.LODs[c]={visibleAtDistance:a.LODs[c].visibleAtDistance,object3D:b.children[c]};return b},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
-if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
-vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
-normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
-value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),
-fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;",
-THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nfloat pointDistance = vPointLight[ i ].w;\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
-THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
-THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
-THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
-THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
-THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
-THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,d=this.getPoint(0),f,g=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b};
-THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,f=c.length,g;g=b?b:a*c[f-1];for(var e=0,h=f-1,i;e<=h;)if(d=Math.floor(e+(h-e)/2),i=c[d]-g,0>i)e=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==g)return d/(f-1);e=c[d];return c=(d+(g-e)/(c[d+1]-e))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
-THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);a=this.getPoint(a);return b.clone().subSelf(a).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};
-THREE.LineCurve.oldConstructor=function(a,b,c,d){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
-THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),b=new THREE.Vector2(d[2],d[3]),c=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
-THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
-THREE.CubicBezierCurve=function(a,b,c,d){if(!(b instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),a=new THREE.Vector2(f[0],f[1]),b=new THREE.Vector2(f[2],f[3]),c=new THREE.Vector2(f[4],f[5]),d=new THREE.Vector2(f[6],f[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
-THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
-THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
-THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,f;f=(d.length-1)*a;a=Math.floor(f);f-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);return b};THREE.ArcCurve=function(a,b,c,d,f,g){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=f;this.aClockwise=g};
-THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.aRadius*Math.cos(b);b=this.aY+this.aRadius*Math.sin(b);return new THREE.Vector2(a,b)};
-THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,f){var a=0.5*(c-a),d=0.5*(d-b),g=f*f;return(2*b-2*c+a+d)*f*g+(-3*b+3*c-2*a-d)*g+a*f+b}};
-THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
-THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
-THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
-THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f;f=(d.length-1)*a;a=Math.floor(f);f-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,d[c[1]].z,d[c[2]].z,d[c[3]].z,f);return b});
-THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
-THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
-THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,f;b=c=Number.NEGATIVE_INFINITY;d=f=Number.POSITIVE_INFINITY;var g,e,h,i;i=new THREE.Vector2;for(e=0,h=a.length;e<h;e++){g=a[e];if(g.x>b)b=g.x;else if(g.x<d)d=g.x;if(g.y>c)c=g.y;else if(g.y<c)f=g.y;i.addSelf(g.x,g.y)}return{minX:d,minY:f,maxX:b,maxY:c,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
-THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
-THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,f;if(!b)b=this.bends;for(d=0,f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,f;if(!b)b=this.bends;for(d=0,f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};
-THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,f,g,e,h,i;for(d=0,f=a.length;d<f;d++)g=a[d],e=g.x,h=g.y,i=e/c.maxX,i=b.getUtoTmapping(i,e),e=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),g.x=e.x+h.x,g.y=e.y+h.y;return a};
-THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0==a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=new THREE.Object3D;THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
-THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
-!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
-THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
-THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b)));this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
-THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var f=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:f})};
-THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,f,g){var e=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(f,g)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:e})};
-THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
-THREE.Path.prototype.arc=function(a,b,c,d,f,g){var e=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,d,f,g));this.actions.push({action:THREE.PathActions.ARC,args:e})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,f,g,e,h,i,j,k,q,m,o,p,n;for(d=0,f=this.actions.length;d<f;d++)switch(g=this.actions[d],e=g.action,g=g.args,e){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];q=g[0];m=g[1];0<c.length?(e=c[c.length-1],o=e.x,p=e.y):(e=this.actions[d-1].args,o=e[e.length-2],p=e[e.length-1]);for(e=1;e<=a;e++)n=e/a,g=THREE.Shape.Utils.b2(n,o,q,h),n=THREE.Shape.Utils.b2(n,p,m,
-i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];q=g[0];m=g[1];j=g[2];k=g[3];0<c.length?(e=c[c.length-1],o=e.x,p=e.y):(e=this.actions[d-1].args,o=e[e.length-2],p=e[e.length-1]);for(e=1;e<=a;e++)n=e/a,g=THREE.Shape.Utils.b3(n,o,q,j,h),n=THREE.Shape.Utils.b3(n,p,m,k,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[d-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];n=a*g[0].length;e=e.concat(g[0]);g=new THREE.SplineCurve(e);
-for(e=1;e<=n;e++)c.push(g.getPointAt(e/n));break;case THREE.PathActions.ARC:e=this.actions[d-1].args;h=g[0];i=g[1];j=g[2];q=g[3];n=g[4];m=!!g[5];k=e[e.length-2];o=e[e.length-1];0==e.length&&(k=o=0);p=n-q;var r=2*a;for(e=1;e<=r;e++)n=e/r,m||(n=1-n),n=q+n*p,g=k+h+j*Math.cos(n),n=o+i+j*Math.sin(n),c.push(new THREE.Vector2(g,n))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
-THREE.Path.prototype.nltransform=function(a,b,c,d,f,g){var e=this.getPoints(),h,i,j,k,q;for(h=0,i=e.length;h<i;h++)j=e[h],k=j.x,q=j.y,j.x=a*k+b*q+c,j.y=d*q+f*k+g;return e};
-THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,f;for(a=0,c=this.actions.length;a<c;a++)d=this.actions[a],f=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,f);b.stroke();b.closePath();b.strokeStyle="red";d=
-this.getPoints();for(a=0,c=d.length;a<c;a++)f=d[a],b.beginPath(),b.arc(f.x,f.y,1.5,0,2*Math.PI,!1),b.stroke(),b.closePath()};
-THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],g=new THREE.Path;for(a=0,b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[c].apply(g,d);0!=g.actions.length&&f.push(g);if(0==f.length)return[];var e;d=[];a=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(1==f.length)return g=f[0],e=new THREE.Shape,e.actions=g.actions,e.curves=g.curves,d.push(e),d;if(a){e=new THREE.Shape;for(a=0,b=f.length;a<
-b;a++)g=f[a],THREE.Shape.Utils.isClockWise(g.getPoints())?(e.actions=g.actions,e.curves=g.curves,d.push(e),e=new THREE.Shape):e.holes.push(g)}else{for(a=0,b=f.length;a<b;a++)g=f[a],THREE.Shape.Utils.isClockWise(g.getPoints())?(e&&d.push(e),e=new THREE.Shape,e.actions=g.actions,e.curves=g.curves):e.holes.push(g);d.push(e)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
-THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
-THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,g,e,h,i,j,k,q,m,o,p=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);g=Number.POSITIVE_INFINITY;for(f=0;f<j.length;f++){m=j[f];o=[];for(q=0;q<c.length;q++)k=c[q],k=m.distanceToSquared(k),o.push(k),k<g&&(g=k,e=f,h=q)}f=0<=h-1?h-1:c.length-1;g=0<=e-1?e-1:j.length-1;var n=[j[e],c[h],c[f]];q=THREE.FontUtils.Triangulate.area(n);var r=[j[e],j[g],c[h]];m=THREE.FontUtils.Triangulate.area(r);o=h;k=e;h+=1;e+=-1;0>
-h&&(h+=c.length);h%=c.length;0>e&&(e+=j.length);e%=j.length;f=0<=h-1?h-1:c.length-1;g=0<=e-1?e-1:j.length-1;n=[j[e],c[h],c[f]];n=THREE.FontUtils.Triangulate.area(n);r=[j[e],j[g],c[h]];r=THREE.FontUtils.Triangulate.area(r);q+m>n+r&&(h=o,e=k,0>h&&(h+=c.length),h%=c.length,0>e&&(e+=j.length),e%=j.length,f=0<=h-1?h-1:c.length-1,g=0<=e-1?e-1:j.length-1);q=c.slice(0,h);m=c.slice(h);o=j.slice(e);k=j.slice(0,e);g=[j[e],j[g],c[h]];p.push([j[e],c[h],c[f]]);p.push(g);c=q.concat(o).concat(k).concat(m)}return{shape:c,
-isolatedPts:p,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,e,h,i,j={};for(g=0,e=d.length;g<e;g++)i=d[g].x+":"+d[g].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=g;for(g=0,e=c.length;g<e;g++){h=c[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}for(g=0,e=f.length;g<e;g++){h=f[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(f)},
-isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
-this.b3p3(a,f)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",f=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=g};
-THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
-THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(0>a.hierarchy[c].keys[d].time)a.hierarchy[c].keys[d].time=
-0;if(void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var k=
-{};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){k[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(k[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
-a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=
-1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.JITCompile=void 0!==d?d:!0;this.points=[];this.target=new THREE.Vector3};
-THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,f;for(c=0;c<d;c++){f=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(void 0===f.animationCache)f.animationCache={},f.animationCache.prevKey={pos:0,rot:0,scl:0},f.animationCache.nextKey={pos:0,rot:0,scl:0},f.animationCache.originalMatrix=f instanceof
-THREE.Bone?f.skinMatrix:f.matrix;var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
-THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
-THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(void 0!==this.hierarchy[a].animationCache)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,f,g,e,h,i,j,k=this.data.JIT.hierarchy,q,m;m=this.currentTime+=a*this.timeScale;q=this.currentTime%=this.data.length;j=parseInt(Math.min(q*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,p=this.hierarchy.length;o<p;o++)if(a=this.hierarchy[o],i=a.animationCache,this.JITCompile&&void 0!==k[o][j])a instanceof THREE.Bone?(a.skinMatrix=k[o][j],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!1):(a.matrix=
-k[o][j],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;3>n;n++){c=b[n];e=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(q<m)if(this.loop){e=this.data.hierarchy[o].keys[0];for(h=this.getNextKeyWith(c,o,1);h.time<q;)e=h,h=this.getNextKeyWith(c,o,h.index+1)}else{this.stop();return}else{do e=h,h=this.getNextKeyWith(c,o,h.index+1);while(h.time<q)}i.prevKey[c]=
-e;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(q-e.time)/(h.time-e.time);f=e[c];g=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(g[0]-f[0])*d,c.y=f[1]+(g[1]-f[1])*d,c.z=f[2]+(g[2]-f[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
-this.getPrevKeyWith("pos",o,e.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",o,h.index+1).pos,d=0.33*d+0.33,f=this.interpolateCatmullRom(this.points,d),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if("rot"===
-c)THREE.Quaternion.slerp(f,g,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=f[0]+(g[0]-f[0])*d,c.y=f[1]+(g[1]-f[1])*d,c.z=f[2]+(g[2]-f[2])*d}}if(this.JITCompile&&void 0===k[0][j]){this.hierarchy[0].updateMatrixWorld(!0);for(o=0;o<this.hierarchy.length;o++)k[o][j]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,g,e,h,i,j;f=(a.length-1)*b;g=Math.floor(f);f-=g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=f*f;e=f*c;d[0]=this.interpolate(g[0],h[0],i[0],j[0],f,c,e);d[1]=this.interpolate(g[1],h[1],i[1],j[1],f,c,e);d[2]=this.interpolate(g[2],h[2],i[2],j[2],f,c,e);return d};
-THREE.Animation.prototype.interpolate=function(a,b,c,d,f,g,e){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*e+(-3*(b-c)-2*a-d)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var g=c[f],e=this.getNextKeyWith(g,a,0);e&&e.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
-d.matrixWorldNeedsUpdate=!0}}};
-THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,f,g;for(c=0;c<d;c++){f=this.hierarchy[c];g=this.data.hierarchy[c];f.useQuaternion=!0;if(void 0===g.animationCache)g.animationCache={},g.animationCache.prevKey=null,g.animationCache.nextKey=null,g.animationCache.originalMatrix=f instanceof THREE.Bone?f.skinMatrix:
-f.matrix;f=this.data.hierarchy[c].keys;if(f.length)g.animationCache.prevKey=f[0],g.animationCache.nextKey=f[1],this.startTime=Math.min(f[0].time,this.startTime),this.endTime=Math.max(f[f.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
-THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
-THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,f,g=this.data.JIT.hierarchy,e,h,i;h=this.currentTime+=a*this.timeScale;e=this.currentTime%=this.data.length;if(e<this.startTimeMs)e=this.currentTime=this.startTimeMs+e;f=parseInt(Math.min(e*this.data.fps,this.data.length*this.data.fps),10);if((i=e<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var k=this.data.hierarchy[a].keys,g=this.data.hierarchy[a].sids;d=k.length-1;f=this.hierarchy[a];if(k.length){for(k=
-0;k<g.length;k++)e=g[k],(h=this.getPrevKeyWith(e,a,d))&&h.apply(e);this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(e<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var k=b.keys,q=b.animationCache;if(this.JITCompile&&void 0!==g[a][f])d instanceof THREE.Bone?(d.skinMatrix=g[a][f],d.matrixWorldNeedsUpdate=!1):(d.matrix=g[a][f],d.matrixWorldNeedsUpdate=!0);else if(k.length){if(this.JITCompile&&q)d instanceof
-THREE.Bone?d.skinMatrix=q.originalMatrix:d.matrix=q.originalMatrix;b=q.prevKey;c=q.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=k[0];for(c=k[1];c.time<e;)b=c,c=k[b.index+1]}else if(!i)for(var m=k.length-1;c.time<e&&c.index!==m;)b=c,c=k[b.index+1];q.prevKey=b;q.nextKey=c}c.time>=e?b.interpolate(c,e):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===g[0][f]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)g[a][f]=
-this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
-THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
-this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
-new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
-1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
-this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.CombinedCamera=function(a,b,c,d,f,g,e){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,g,e);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
-THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
-THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
-THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
-THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
-0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
-!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
-function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
-!1;break;case 70:this.moveDown=!1}};this.update=function(a){var b=0;if(!this.freeze){this.heightSpeed?(b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin,this.autoSpeedFactor=a*b*this.heightCoef):this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
-this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a*=this.lookSpeed;this.activeLook||(a=0);this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&
-(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
-this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
-THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var f={name:c,fps:0.6,length:d,hierarchy:[]},e,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,s=0;e=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e<r-1;e++)s=d*h.chunks[e]/h.total,b.keys[e]={time:s,pos:g[e]};f.hierarchy[0]=b;THREE.AnimationHandler.add(f);
-return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,f=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),f.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
-new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
-2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var e=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%e;this.phi=0<=a?a:a+e;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
-b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
-document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
-c=new THREE.CubeGeometry(10,10,20),e=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(e,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
-this.debugPath,b=this.spline,e=g(b,10),c=g(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),e=new THREE.Line(e,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));e.scale.set(1,1,1);a.add(e);c.scale.set(1,1,1);a.add(c);for(var e=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),o=0;o<b.points.length;o++)c=new THREE.Mesh(e,h),c.position.copy(b.points[o]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
-!1)}};THREE.PathControlsIdCounter=0;
-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
-0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
-1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
-0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
-!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||0<this.mouseStatus){var b=this.getContainerDimensions(),c=b.size[0]/2,e=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-e)/e;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
-!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
-this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
--this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
-this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,b){this.object=a;this.domElement=void 0!==b?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Matrix4,e=!1,h=1,i=0,j=0,k=0,q=0,m=0,o=window.innerWidth/2,p=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
-this.rotateHorizontally(b*q);this.rotateVertically(b*m)}b=a*this.movementSpeed;this.object.translateZ(-b*(0<i||this.autoForward&&!(0>i)?1:i));this.object.translateX(b*j);this.object.translateY(b*k);e&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();f.copy(this.forward);d.set(0,1,0);c.cross(d,
-f).normalize();d.cross(f,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=f.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=f.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=f.z;g.identity();g.n11=Math.cos(this.roll);g.n12=-Math.sin(this.roll);g.n21=Math.sin(this.roll);g.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(g);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
-this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
-a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
-function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){q=(a.clientX-o)/window.innerWidth;m=(a.clientY-p)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
-function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:j=-1;break;case 40:case 83:i=-1;break;case 39:case 68:j=1;break;case 81:e=!0;h=1;break;case 69:e=!0;h=-1;break;case 82:k=1;break;case 70:k=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:j=0;break;case 40:case 83:i=0;break;case 39:case 68:j=0;break;case 81:e=!1;break;case 69:e=!1;break;case 82:k=0;break;case 70:k=0}},!1)};
-THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=void 0!==b?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
-new THREE.Vector3;var d=new THREE.Vector3,f=!1,g=-1,e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector2,k=new THREE.Vector2,q=new THREE.Vector2,m=new THREE.Vector2,o={type:"change"};this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2(0.5*((a-c.screen.offsetLeft)/c.radius),0.5*((b-c.screen.offsetTop)/c.radius))};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-
-0.5*c.screen.width-c.screen.offsetLeft)/c.radius,(0.5*c.screen.height+c.screen.offsetTop-b)/c.radius,0),f=d.length();1<f?d.normalize():d.z=Math.sqrt(1-f*f);e.copy(c.object.position).subSelf(c.target);f=c.object.up.clone().setLength(d.y);f.addSelf(c.object.up.clone().crossSelf(e).setLength(d.x));f.addSelf(e.setLength(d.z));return f};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;
-d.setFromAxisAngle(b,-a);d.multiplyVector3(e);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-j.y)*c.zoomSpeed;1!==a&&0<a&&(e.multiplyScalar(a),c.staticMoving?j=k:j.y+=(k.y-j.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=m.clone().subSelf(q);if(a.lengthSq()){a.multiplyScalar(e.length()*c.panSpeed);var b=e.clone().crossSelf(c.object.up).setLength(a.x);
-b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?q=m:q.addSelf(a.sub(m,q).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),e.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,e.setLength(c.minDistance))};this.update=function(){e.copy(c.object.position).subSelf(c.target);
-c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,e);c.checkDistances();c.object.lookAt(c.target);0<d.distanceTo(c.object.position)&&(c.dispatchEvent(o),d.copy(c.object.position))};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(f&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),j=k=c.getMouseOnScreen(a.clientX,a.clientY),q=m=c.getMouseOnScreen(a.clientX,
-a.clientY),f=!1),-1!==g&&(0===g&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?k=c.getMouseOnScreen(a.clientX,a.clientY):2===g&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===g))g=a.button,0===g&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?j=k=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(q=m=
-c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),g=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===g&&(a.keyCode===c.keys[0]&&!c.noRotate?g=0:a.keyCode===c.keys[1]&&!c.noZoom?g=1:a.keyCode===c.keys[2]&&!c.noPan&&(g=2),-1!==g&&(f=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==g&&(g=-1)},!1)};
-THREE.CubeGeometry=function(a,b,c,d,f,g,e,h){function i(a,b,c,e,h,i,k,m){var n,o=d||1,q=f||1,p=h/2,r=i/2,s=j.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)n="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)n="y",q=g||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)n="x",o=g||1;var l=o+1,t=q+1,w=h/o,E=i/q,S=new THREE.Vector3;S[n]=0<k?1:-1;for(h=0;h<t;h++)for(i=0;i<l;i++){var R=new THREE.Vector3;R[a]=(i*w-p)*c;R[b]=(h*E-r)*e;R[n]=k;j.vertices.push(new THREE.Vertex(R))}for(h=0;h<q;h++)for(i=0;i<o;i++)a=
-new THREE.Face4(i+l*h+s,i+l*(h+1)+s,i+1+l*(h+1)+s,i+1+l*h+s),a.normal.copy(S),a.vertexNormals.push(S.clone(),S.clone(),S.clone(),S.clone()),a.materialIndex=m,j.faces.push(a),j.faceVertexUvs[0].push([new THREE.UV(i/o,h/q),new THREE.UV(i/o,(h+1)/q),new THREE.UV((i+1)/o,(h+1)/q),new THREE.UV((i+1)/o,h/q)])}THREE.Geometry.call(this);var j=this,k=a/2,q=b/2,m=c/2,o,p,n,r,s,t;if(void 0!==e){if(e instanceof Array)this.materials=e;else{this.materials=[];for(o=0;6>o;o++)this.materials.push(e)}o=0;r=1;p=2;s=
-3;n=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var w in h)void 0!==this.sides[w]&&(this.sides[w]=h[w]);this.sides.px&&i("z","y",-1,-1,c,b,k,o);this.sides.nx&&i("z","y",1,-1,c,b,-k,r);this.sides.py&&i("x","z",1,1,a,c,q,p);this.sides.ny&&i("x","z",1,-1,a,c,-q,s);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
-THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,f,g){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,e=c/2,d=d||8,f=f||1,h,i,j=[],k=[];for(i=0;i<=f;i++){var q=[],m=[],o=i/f,p=o*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,r=p*Math.sin(2*n*Math.PI),s=-o*c+e,t=p*Math.cos(2*n*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(r,s,t)));q.push(this.vertices.length-1);m.push(new THREE.UV(n,o))}j.push(q);k.push(m)}for(i=0;i<f;i++)for(h=0;h<d;h++){var c=j[i][h],q=j[i+1][h],
-m=j[i+1][h+1],o=j[i][h+1],p=this.vertices[c].position.clone().setY(0).normalize(),n=this.vertices[q].position.clone().setY(0).normalize(),r=this.vertices[m].position.clone().setY(0).normalize(),s=this.vertices[o].position.clone().setY(0).normalize(),t=k[i][h].clone(),w=k[i+1][h].clone(),u=k[i+1][h+1].clone(),v=k[i][h+1].clone();this.faces.push(new THREE.Face4(c,q,m,o,[p,n,r,s]));this.faceVertexUvs[0].push([t,w,u,v])}if(!g&&0<a){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,e,0)));for(h=
-0;h<d;h++)c=j[0][h],q=j[0][h+1],m=this.vertices.length-1,p=new THREE.Vector3(0,1,0),n=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),t=k[0][h].clone(),w=k[0][h+1].clone(),u=new THREE.UV(w.u,0),this.faces.push(new THREE.Face3(c,q,m,[p,n,r])),this.faceVertexUvs[0].push([t,w,u])}if(!g&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;h<d;h++)c=j[i][h+1],q=j[i][h],m=this.vertices.length-1,p=new THREE.Vector3(0,-1,0),n=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,
-0),t=k[i][h+1].clone(),w=k[i][h].clone(),u=new THREE.UV(w.u,1),this.faces.push(new THREE.Face3(c,q,m,[p,n,r])),this.faceVertexUvs[0].push([t,w,u])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
-THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d,f=a.length;this.shapebb=a[f-1].getBoundingBox();for(d=0;d<f;d++)c=a[d],this.addShape(c,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,f=THREE.ExtrudeGeometry.__v2,e=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);f.set(a.x-c.x,a.y-c.y);d=d.normalize();f=f.normalize();e.set(-d.y,d.x);g.set(f.y,-f.x);h.copy(a).addSelf(e);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(e);i.copy(c).addSelf(g);e=d.dot(g);g=i.subSelf(h).dot(g);0===e&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=e;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(a){for(y=a.length;0<=--y;){$=y;C=y-1;0>C&&(C=a.length-1);for(var b=
-0,c=o+2*k,b=0;b<c;b++){var d=L*b,f=L*(b+1),e=ca+$+d,g=ca+C+d,h=ca+C+f,i=ca+$+f,e=e+D,g=g+D,h=h+D,i=i+D;B.faces.push(new THREE.Face4(e,g,h,i,null,null,u));var f=B.vertices[e].position.x,d=B.vertices[e].position.y,e=B.vertices[e].position.z,j=B.vertices[g].position.x,l=B.vertices[g].position.y,g=B.vertices[g].position.z,m=B.vertices[h].position.x,n=B.vertices[h].position.y,h=B.vertices[h].position.z,q=B.vertices[i].position.x,p=B.vertices[i].position.y,i=B.vertices[i].position.z;0.01>Math.abs(d-l)?
-B.faceVertexUvs[0].push([new THREE.UV(f,e),new THREE.UV(j,g),new THREE.UV(m,h),new THREE.UV(q,i)]):B.faceVertexUvs[0].push([new THREE.UV(d,e),new THREE.UV(l,g),new THREE.UV(n,h),new THREE.UV(p,i)])}}}function g(a,b,c){B.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=D;b+=D;c+=D;B.faces.push(new THREE.Face3(a,b,c,null,null,w));var d=B.vertices[b].position.x,b=B.vertices[b].position.y,f=B.vertices[c].position.x,c=B.vertices[c].position.y;B.faceVertexUvs[0].push([new THREE.UV(B.vertices[a].position.x,
-1-B.vertices[a].position.y),new THREE.UV(d,1-b),new THREE.UV(f,1-c)])}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,k=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,o=void 0!==b.steps?b.steps:1,p=b.bendPath,n=b.extrudePath,r,s=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,w=b.material,u=b.extrudeMaterial;if(n)r=n.getPoints(m),o=r.length,
-s=!0,q=!1;q||(j=i=k=0);var v,A,F,B=this,D=this.vertices.length;p&&a.addWrapPath(p);m=t?a.extractAllSpacedPoints(m):a.extractAllPoints(m);p=m.shape;m=m.holes;if(n=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();for(A=0,F=m.length;A<F;A++)v=m[A],THREE.Shape.Utils.isClockWise(v)&&(m[A]=v.reverse());n=!1}n=THREE.Shape.Utils.triangulateShape(p,m);t=p;for(A=0,F=m.length;A<F;A++)v=m[A],p=p.concat(v);for(var H,I,Q,P,L=p.length,K=n.length,O=[],y=0,l=t.length,$=l-1,C=y+1;y<l;y++,$++,C++)$===l&&($=0),C===l&&
-(C=0),O[y]=d(t[y],t[$],t[C]);var E=[],S,R=O.concat();for(A=0,F=m.length;A<F;A++){v=m[A];S=[];for(y=0,l=v.length,$=l-1,C=y+1;y<l;y++,$++,C++)$===l&&($=0),C===l&&(C=0),S[y]=d(v[y],v[$],v[C]);E.push(S);R=R.concat(S)}for(H=0;H<k;H++){I=H/k;Q=i*(1-I);I=j*Math.sin(I*Math.PI/2);for(y=0,l=t.length;y<l;y++)P=c(t[y],O[y],I),g(P.x,P.y,-Q);for(A=0,F=m.length;A<F;A++){v=m[A];S=E[A];for(y=0,l=v.length;y<l;y++)P=c(v[y],S[y],I),g(P.x,P.y,-Q)}}I=j;for(y=0;y<L;y++)P=q?c(p[y],R[y],I):p[y],s?g(P.x,P.y+r[0].y,r[0].x):
-g(P.x,P.y,0);for(H=1;H<=o;H++)for(y=0;y<L;y++)P=q?c(p[y],R[y],I):p[y],s?g(P.x,P.y+r[H-1].y,r[H-1].x):g(P.x,P.y,h/o*H);for(H=k-1;0<=H;H--){I=H/k;Q=i*(1-I);I=j*Math.sin(I*Math.PI/2);for(y=0,l=t.length;y<l;y++)P=c(t[y],O[y],I),g(P.x,P.y,h+Q);for(A=0,F=m.length;A<F;A++){v=m[A];S=E[A];for(y=0,l=v.length;y<l;y++)P=c(v[y],S[y],I),s?g(P.x,P.y+r[o-1].y,r[o-1].x+Q):g(P.x,P.y,h+Q)}}if(q){i=0*L;for(y=0;y<K;y++)h=n[y],e(h[2]+i,h[1]+i,h[0]+i);i=L*(o+2*k);for(y=0;y<K;y++)h=n[y],e(h[0]+i,h[1]+i,h[2]+i)}else{for(y=
-0;y<K;y++)h=n[y],e(h[2],h[1],h[0]);for(y=0;y<K;y++)h=n[y],e(h[0]+L*o,h[1]+L*o,h[2]+L*o)}var ca=0;f(t);ca+=t.length;for(A=0,F=m.length;A<F;A++)v=m[A],f(v),ca+=v.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],g=[],e=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=e.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),f[h]=this.vertices.length-1):f=g;0==i&&(g=d);
-for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(f[h],f[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
-THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,g=b/2,c=c||1,d=d||1,e=c+1,h=d+1,i=a/c,j=b/d,k=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<e;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-f,-(a*j-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)f=new THREE.Face4(b+e*a,b+e*(a+1),b+1+e*(a+1),b+1+e*a),f.normal.copy(k),f.vertexNormals.push(k.clone(),k.clone(),k.clone(),k.clone()),this.faces.push(f),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
-c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c,d,f,g,e){THREE.Geometry.call(this);var a=a||50,d=void 0!==d?d:0,f=void 0!==f?f:2*Math.PI,g=void 0!==g?g:0,e=void 0!==e?e:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,j=[],k=[];for(i=0;i<=c;i++){var q=[],m=[];for(h=0;h<=b;h++){var o=h/b,p=i/c,n=-a*Math.cos(d+o*f)*Math.sin(g+p*e),r=a*Math.cos(g+p*e),s=a*Math.sin(d+o*f)*Math.sin(g+p*e);this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,r,s)));q.push(this.vertices.length-1);m.push(new THREE.UV(o,
-p))}j.push(q);k.push(m)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],f=j[i][h],g=j[i+1][h],e=j[i+1][h+1],q=this.vertices[d].position.clone().normalize(),m=this.vertices[f].position.clone().normalize(),o=this.vertices[g].position.clone().normalize(),p=this.vertices[e].position.clone().normalize(),n=k[i][h+1].clone(),r=k[i][h].clone(),s=k[i+1][h].clone(),t=k[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,e,[q,o,p])),this.faceVertexUvs[0].push([n,
-s,t])):Math.abs(this.vertices[g].position.y)==a?(this.faces.push(new THREE.Face3(d,f,g,[q,m,o])),this.faceVertexUvs[0].push([n,r,s])):(this.faces.push(new THREE.Face4(d,f,g,e,[q,m,o,p])),this.faceVertexUvs[0].push([n,r,s,t]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
-THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=void 0!==b.height?b.height:50;if(void 0===b.bevelThickness)b.bevelThickness=10;if(void 0===b.bevelSize)b.bevelSize=8;if(void 0===b.bevelEnabled)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
-THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
-THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,f=(""+a).split(""),g=f.length,e=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;e.push(h.path)}return{paths:e,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var g=[],e,h,i,j,k,q,m,o,p,n,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;k=b[a++]*c;g.push(new THREE.Vector2(i,k));f.moveTo(i,k);break;case "l":i=b[a++]*c+d;k=b[a++]*c;g.push(new THREE.Vector2(i,
-k));f.lineTo(i,k);break;case "q":i=b[a++]*c+d;k=b[a++]*c;o=b[a++]*c+d;p=b[a++]*c;f.quadraticCurveTo(o,p,i,k);if(e=g[g.length-1]){q=e.x;m=e.y;for(e=1,h=this.divisions;e<=h;e++){var t=e/h,w=THREE.Shape.Utils.b2(t,q,o,i),t=THREE.Shape.Utils.b2(t,m,p,k);g.push(new THREE.Vector2(w,t))}}break;case "b":if(i=b[a++]*c+d,k=b[a++]*c,o=b[a++]*c+d,p=b[a++]*-c,n=b[a++]*c+d,r=b[a++]*-c,f.bezierCurveTo(i,k,o,p,n,r),e=g[g.length-1]){q=e.x;m=e.y;for(e=1,h=this.divisions;e<=h;e++)t=e/h,w=THREE.Shape.Utils.b3(t,q,o,
-n,i),t=THREE.Shape.Utils.b3(t,m,p,r,k),g.push(new THREE.Vector2(w,t))}}}return{offset:s.ha*c,points:g,path:f}}}};
-(function(a){var b=function(a){for(var b=a.length,f=0,g=b-1,e=0;e<b;g=e++)f+=a[g].x*a[e].y-a[e].x*a[g].y;return 0.5*f};a.Triangulate=function(a,d){var f=a.length;if(3>f)return null;var g=[],e=[],h=[],i,j,k;if(0<b(a))for(j=0;j<f;j++)e[j]=j;else for(j=0;j<f;j++)e[j]=f-1-j;var q=2*f;for(j=f-1;2<f;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);k=j+1;f<=k&&(k=0);var m;a:{m=a;var o=i,p=j,n=k,r=f,s=e,t=void 0,w=void 0,u=void 0,v=void 0,A=void 0,
-F=void 0,B=void 0,D=void 0,H=void 0,w=m[s[o]].x,u=m[s[o]].y,v=m[s[p]].x,A=m[s[p]].y,F=m[s[n]].x,B=m[s[n]].y;if(1.0E-10>(v-w)*(B-u)-(A-u)*(F-w))m=!1;else{for(t=0;t<r;t++)if(!(t==o||t==p||t==n)){var D=m[s[t]].x,H=m[s[t]].y,I=void 0,Q=void 0,P=void 0,L=void 0,K=void 0,O=void 0,y=void 0,l=void 0,$=void 0,C=void 0,E=void 0,S=void 0,I=P=K=void 0,I=F-v,Q=B-A,P=w-F,L=u-B,K=v-w,O=A-u,y=D-w,l=H-u,$=D-v,C=H-A,E=D-F,S=H-B,I=I*C-Q*$,K=K*l-O*y,P=P*S-L*E;if(0<=I&&0<=P&&0<=K){m=!1;break a}}m=!0}}if(m){g.push([a[e[i]],
-a[e[j]],a[e[k]]]);h.push([e[i],e[j],e[k]]);for(i=j,k=j+1;k<f;i++,k++)e[i]=e[k];f--;q=2*f}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
-THREE.TorusGeometry=function(a,b,c,d,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=f||2*Math.PI;f=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var g=d/this.segmentsT*this.arc,e=2*c/this.segmentsR*Math.PI;f.x=this.radius*Math.cos(g);f.y=this.radius*Math.sin(g);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(e))*Math.cos(g);h.y=(this.radius+this.tube*Math.cos(e))*Math.sin(g);h.z=
-this.tube*Math.sin(e);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(f).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var f=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,e=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(f,g,e,h,[b[f],b[g],b[e],b[h]]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[e]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
-this.faceVertexUvs[0].push([a[f].clone(),a[g].clone(),a[e].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
-THREE.TorusKnotGeometry=function(a,b,c,d,f,g,e){function h(a,b,c,d,f,e){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*f*(2+c);b=0.5*f*(2+c)*b;f=0.5*e*f*Math.sin(a);return new THREE.Vector3(g,b,f)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=f||2;this.q=g||3;this.heightScale=e||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=
-Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var i=2*(a/this.segmentsR)*this.p*Math.PI,e=2*(b/this.segmentsT)*Math.PI,g=h(i,e,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,e,this.q,this.p,this.radius,this.heightScale);c.sub(i,g);d.add(i,g);f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();i=-this.tube*Math.cos(e);e=this.tube*Math.sin(e);g.x+=i*d.x+e*f.x;g.y+=i*d.y+e*f.y;g.z+=i*d.z+e*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(a=
-0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var f=(a+1)%this.segmentsR,g=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[f][b],f=this.grid[f][g],g=this.grid[a][g],e=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,f,g));this.faceVertexUvs[0].push([e,i,j,k])}this.computeCentroids();this.computeFaceNormals();
-this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.PolyhedronGeometry=function(a,b,c,d){function f(a){var b=new THREE.Vertex(a.normalize());b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function g(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.position.clone(),b.position.clone(),c.position.clone()]),d.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),d.normal=d.centroid.clone().normalize(),
-i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,g(a,e(a,b),e(a,c),d),g(e(a,b),b,e(b,c),d),g(e(a,c),e(b,c),c,d),g(e(a,b),e(b,c),e(a,c),d))}function e(a,b){q[a.index]||(q[a.index]=[]);q[b.index]||(q[b.index]=[]);var c=q[a.index][b.index];void 0===c&&(q[a.index][b.index]=q[b.index][a.index]=c=f((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&
-(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,j=0,k=a.length;j<k;j++)f(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var q=[],a=this.vertices,j=0,k=b.length;j<k;j++)g(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(k=this.vertices.length;j<k;j++)this.vertices[j].position.multiplyScalar(c);this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;
-THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;
-THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
-THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));
-this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
-THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vertex(new THREE.Vector3));d.lineGeometry.colors.push(new THREE.Color(b));void 0===d.pointMap[a]&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2",
-"n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);
-this.update(a);this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=new THREE.Object3D;THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
-THREE.CameraHelper.prototype.update=function(a){function b(a,b,g,e){THREE.CameraHelper.__v.set(b,g,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=c.pointMap[a];if(void 0!==a){b=0;for(g=a.length;b<g;b++)c.lineGeometry.vertices[a[b]].position.copy(THREE.CameraHelper.__v)}}var c=this;THREE.CameraHelper.__c.projectionMatrix.copy(a.projectionMatrix);b("c",0,0,-1);b("t",0,0,1);b("n1",-1,-1,-1);b("n2",1,-1,-1);b("n3",-1,1,-1);b("n4",1,1,-1);b("f1",-1,-1,
-1);b("f2",1,-1,1);b("f3",-1,1,1);b("f4",1,1,1);b("u1",0.7,1.1,-1);b("u2",-0.7,1.1,-1);b("u3",0,2,-1);b("cf1",-1,0,1);b("cf2",1,0,1);b("cf3",0,-1,1);b("cf4",0,1,1);b("cn1",-1,0,-1);b("cn2",1,0,-1);b("cn3",0,-1,-1);b("cn4",0,1,-1);this.lineGeometry.__dirtyVertices=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
-THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(e.useOldVertexColors){j.vertexColors=[];for(var k,n,o,q=0;4>q;q++){o=i[q];k=new THREE.Color;k.setRGB(0,0,0);for(var p=0;p<o.length;p++)n=h.vertexColors[o[p]-1],k.r+=n.r,k.g+=n.g,k.b+=n.b;k.r/=o.length;k.g/=o.length;k.b/=o.length;j.vertexColors[q]=k}}f.push(j);(!e.supportUVs||0!=m.length)&&g.push([m[a],m[b],m[c],m[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
-b)}var d=[],f=[],g=[],e=this,h=a.vertices,d=a.faces,i=h.concat(),j=[],k={},q={},m=[],o,p,n,r,s,t=a.faceVertexUvs[0];for(o=0,p=t.length;o<p;o++)for(n=0,r=t[o].length;n<r;n++)s=d[o]["abcd".charAt(n)],m[s]||(m[s]=t[o][n]);var w;for(o=0,p=d.length;o<p;o++)if(s=d[o],j.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),e.supportUVs&&0!=m.length){w=new THREE.UV;if(s instanceof THREE.Face3)w.u=m[s.a].u+m[s.b].u+m[s.c].u,w.v=m[s.a].v+m[s.b].v+m[s.c].v,w.u/=3,w.v/=3;else if(s instanceof THREE.Face4)w.u=
-m[s.a].u+m[s.b].u+m[s.c].u+m[s.d].u,w.v=m[s.a].v+m[s.b].v+m[s.c].v+m[s.d].v,w.u/=4,w.v/=4;m.push(w)}p=function(a){function b(a,c,d){void 0===a[c]&&(a[c]=[]);a[c].push(d)}var d,f,e,g,h={};for(d=0,f=a.faces.length;d<f;d++)e=a.faces[d],e instanceof THREE.Face3?(g=c(e.a,e.b),b(h,g,d),g=c(e.b,e.c),b(h,g,d),g=c(e.c,e.a),b(h,g,d)):e instanceof THREE.Face4&&(g=c(e.a,e.b),b(h,g,d),g=c(e.b,e.c),b(h,g,d),g=c(e.c,e.d),b(h,g,d),g=c(e.d,e.a),b(h,g,d));return h}(a);var u=0,t=h.length,v,A,F={},B={},D=function(a,
-b){void 0===F[a]&&(F[a]=[]);F[a].push(b)},H=function(a,b){void 0===B[a]&&(B[a]={});B[a][b]=null};for(o in p){w=p[o];v=o.split("_");A=v[0];v=v[1];D(A,[A,v]);D(v,[A,v]);for(n=0,r=w.length;n<r;n++)s=w[n],H(A,s,o),H(v,s,o);2>w.length&&(q[o]=!0)}for(o in p)if(w=p[o],s=w[0],w=w[1],v=o.split("_"),A=v[0],v=v[1],r=new THREE.Vector3,q[o]?(r.addSelf(h[A].position),r.addSelf(h[v].position),r.multiplyScalar(0.5)):(r.addSelf(j[s]),r.addSelf(j[w]),r.addSelf(h[A].position),r.addSelf(h[v].position),r.multiplyScalar(0.25)),
-k[o]=t+d.length+u,i.push(new THREE.Vertex(r)),u++,e.supportUVs&&0!=m.length)w=new THREE.UV,w.u=m[A].u+m[v].u,w.v=m[A].v+m[v].v,w.u/=2,w.v/=2,m.push(w);var I,Q;v=["123","12","2","23"];r=["123","23","3","31"];var D=["123","31","1","12"],H=["1234","12","2","23"],P=["1234","23","3","34"],L=["1234","34","4","41"],K=["1234","41","1","12"];for(o=0,p=j.length;o<p;o++)s=d[o],w=t+o,s instanceof THREE.Face3?(u=c(s.a,s.b),A=c(s.b,s.c),I=c(s.c,s.a),b(w,k[u],s.b,k[A],s,v),b(w,k[A],s.c,k[I],s,r),b(w,k[I],s.a,k[u],
-s,D)):s instanceof THREE.Face4?(u=c(s.a,s.b),A=c(s.b,s.c),I=c(s.c,s.d),Q=c(s.d,s.a),b(w,k[u],s.b,k[A],s,H),b(w,k[A],s.c,k[I],s,P),b(w,k[I],s.d,k[Q],s,L),b(w,k[Q],s.a,k[u],s,K)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;k=new THREE.Vector3;for(o=0,p=h.length;o<p;o++)if(void 0!==F[o]){i.set(0,0,0);k.set(0,0,0);s=new THREE.Vector3(0,0,0);w=0;for(n in B[o])i.addSelf(j[n]),w++;u=0;t=F[o].length;for(n=0;n<t;n++)q[c(F[o][n][0],F[o][n][1])]&&u++;if(2!=u){i.divideScalar(w);for(n=0;n<
-t;n++)w=F[o][n],w=h[w[0]].position.clone().addSelf(h[w[1]].position).divideScalar(2),k.addSelf(w);k.divideScalar(t);s.addSelf(h[o].position);s.multiplyScalar(t-3);s.addSelf(i);s.addSelf(k.multiplyScalar(2));s.divideScalar(t);d[o].position=s}}a.vertices=d;a.faces=f;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
-THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
-THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
-a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.crossOrigin=h.crossOrigin;e.src=b}function g(a,c,d,e,g,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=d;
-if(e){a[c].repeat.set(e[0],e[1]);if(1!=e[0])a[c].wrapS=THREE.RepeatWrapping;if(1!=e[1])a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==e[h[0]])a[c].wrapS=e[h[0]];if(void 0!==e[h[1]])a[c].wrapT=e[h[1]]}f(a[c],b+"/"+d)}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,i="MeshLambertMaterial",j={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&
-("Phong"==a.shading?i="MeshPhongMaterial":"Basic"==a.shading&&(i="MeshBasicMaterial"));if(a.blending)if("Additive"==a.blending)j.blending=THREE.AdditiveBlending;else if("Subtractive"==a.blending)j.blending=THREE.SubtractiveBlending;else if("Multiply"==a.blending)j.blending=THREE.MultiplyBlending;if(void 0!==a.transparent||1>a.opacity)j.transparent=a.transparent;if(void 0!==a.depthTest)j.depthTest=a.depthTest;if(void 0!==a.vertexColors)if("face"==a.vertexColors)j.vertexColors=THREE.FaceColors;else if(a.vertexColors)j.vertexColors=
-THREE.VertexColors;if(a.colorDiffuse)j.color=e(a.colorDiffuse);else if(a.DbgColor)j.color=a.DbgColor;if(a.colorSpecular)j.specular=e(a.colorSpecular);if(a.colorAmbient)j.ambient=e(a.colorAmbient);if(a.transparency)j.opacity=a.transparency;if(a.specularCoef)j.shininess=a.specularCoef;a.mapDiffuse&&b&&g(j,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&g(j,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&g(j,"normalMap",
-a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&g(j,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var i=THREE.ShaderUtils.lib.normal,k=THREE.UniformsUtils.clone(i.uniforms);k.tNormal.texture=j.normalMap;if(a.mapNormalFactor)k.uNormalScale.value=a.mapNormalFactor;if(j.map)k.tDiffuse.texture=j.map,k.enableDiffuse.value=!0;if(j.specularMap)k.tSpecular.texture=j.specularMap,k.enableSpecular.value=!0;if(j.lightMap)k.tAO.texture=
-j.lightMap,k.enableAO.value=!0;k.uDiffuseColor.value.setHex(j.color);k.uSpecularColor.value.setHex(j.specular);k.uAmbientColor.value.setHex(j.ambient);k.uShininess.value=j.shininess;if(void 0!==j.opacity)k.uOpacity.value=j.opacity;j=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,vertexShader:i.vertexShader,uniforms:k,lights:!0,fog:!0})}else j=new THREE[i](j);if(void 0!==a.DbgName)j.name=a.DbgName;return j}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
-THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
-THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var e=new XMLHttpRequest;e.onreadystatechange=function(){if(4==e.readyState)if(200==e.status||0==e.status){var h=JSON.parse(e.responseText);a.loadAjaxBuffers(h,c,f,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+e.status+"]")};e.open("GET",b,!0);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
-THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,e=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){4==g.readyState?200==g.status||0==g.status?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+e+"] ["+g.status+"]"):3==g.readyState?f&&(0==h&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):2==g.readyState&&(h=g.getResponseHeader("Content-Length"))};
-g.open("GET",e,!0);g.responseType="arraybuffer";g.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,j,k,q,m,o,p,n,r,s,t,w,u;function v(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function F(a,b){return(new Uint32Array(a,b,1))[0]}function B(b,c){var d,e,f,g,h,i,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];f=l[3*d+1];g=l[3*d+2];h=y[2*e];e=y[2*e+1];i=y[2*f];j=y[2*f+1];f=y[2*g];k=y[2*g+1];g=L.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
-k));g.push(m)}}function D(b,c){var d,e,f,g,h,i,j,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[4*d];f=n[4*d+1];g=n[4*d+2];h=n[4*d+3];i=y[2*e];e=y[2*e+1];j=y[2*f];l=y[2*f+1];k=y[2*g];m=y[2*g+1];g=y[2*h];f=y[2*h+1];h=L.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));h.push(o)}}function H(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-L.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],L.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function Q(b,c,d,e){for(var f,g,h,i,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];k=d[3*e+1];l=d[3*e+2];i=m[e];var n=O[3*k],o=O[3*k+1];k=O[3*k+2];var q=O[3*l],p=
-O[3*l+1];l=O[3*l+2];L.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(O[3*j],O[3*j+1],O[3*j+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(q,p,l)],null,i))}}function P(b,c,d,e){for(var f,g,h,i,j,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];k=d[4*e];l=d[4*e+1];m=d[4*e+2];n=d[4*e+3];j=o[e];var q=O[3*l],p=O[3*l+1];l=O[3*l+2];var r=O[3*m],s=O[3*m+1];m=O[3*m+2];var t=O[3*n],u=O[3*n+1];n=O[3*n+2];L.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(O[3*k],O[3*k+1],O[3*k+2]),new THREE.Vector3(q,p,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,u,n)],null,j))}}var L=this,K=0,O=[],y=[],l,$,C;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d})(a,K,12);c=A(a,K+12);A(a,K+13);A(a,K+14);A(a,K+15);f=A(a,K+16);i=A(a,K+17);j=A(a,K+18);k=A(a,K+19);q=F(a,K+20);m=F(a,K+20+4);o=F(a,K+20+8);b=F(a,K+20+12);p=
-F(a,K+20+16);n=F(a,K+20+20);r=F(a,K+20+24);s=F(a,K+20+28);t=F(a,K+20+32);w=F(a,K+20+36);u=F(a,K+20+40);K+=c;c=3*f+k;C=4*f+k;l=b*c;$=p*(c+3*i);f=n*(c+3*j);k=r*(c+3*i+3*j);c=s*C;i=t*(C+4*i);j=w*(C+4*j);K+=function(b){var b=new Float32Array(a,b,3*q),c,d,e,f;for(c=0;c<q;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],L.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*q*Float32Array.BYTES_PER_ELEMENT}(K);K+=function(b){if(m){var b=new Int8Array(a,b,3*m),c,d,e,f;for(c=0;c<m;c++)d=b[3*c],e=b[3*c+1],
-f=b[3*c+2],O.push(d/127,e/127,f/127)}return 3*m*Int8Array.BYTES_PER_ELEMENT}(K);K+=v(3*m);K+=function(b){if(o){var b=new Float32Array(a,b,2*o),c,d,e;for(c=0;c<o;c++)d=b[2*c],e=b[2*c+1],y.push(d,e)}return 2*o*Float32Array.BYTES_PER_ELEMENT}(K);l=K+l+v(2*b);$=l+$+v(2*p);f=$+f+v(2*n);k=f+k+v(2*r);c=k+c+v(2*s);i=c+i+v(2*t);j=i+j+v(2*w);(function(a){if(n){var b=a+3*n*Uint32Array.BYTES_PER_ELEMENT;H(n,a,b+3*n*Uint32Array.BYTES_PER_ELEMENT);B(n,b)}})($);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT,
-c=b+3*r*Uint32Array.BYTES_PER_ELEMENT;Q(r,a,b,c+3*r*Uint32Array.BYTES_PER_ELEMENT);B(r,c)}})(f);(function(a){if(w){var b=a+4*w*Uint32Array.BYTES_PER_ELEMENT;I(w,a,b+4*w*Uint32Array.BYTES_PER_ELEMENT);D(w,b)}})(i);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT,c=b+4*u*Uint32Array.BYTES_PER_ELEMENT;P(u,a,b,c+4*u*Uint32Array.BYTES_PER_ELEMENT);D(u,c)}})(j);b&&H(b,K,K+3*b*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(p){var b=a+3*p*Uint32Array.BYTES_PER_ELEMENT;Q(p,a,b,b+3*p*Uint32Array.BYTES_PER_ELEMENT)}})(l);
-s&&I(s,k,k+4*s*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(t){var b=a+4*t*Uint32Array.BYTES_PER_ELEMENT;P(t,a,b,b+4*t*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))};
-THREE.ColladaLoader=function(){function a(a,d,f){U=a;d=d||Ta;void 0!==f&&(a=f.split("/"),a.pop(),Sa=(1>a.length?".":a.join("/"))+"/");if((a=U.evaluate("//dae:asset",U,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(f=0;f<a.childNodes.length;f++){var i=a.childNodes[f];switch(i.nodeName){case "unit":(i=i.getAttribute("meter"))&&parseFloat(i);break;case "up_axis":Fa=i.textContent.charAt(0)}}if(!Ea.convertUpAxis||Fa===Ea.upAxis)Wa=null;else switch(Fa){case "X":Wa="Y"===
-Ea.upAxis?"XtoY":"XtoZ";break;case "Y":Wa="X"===Ea.upAxis?"YtoX":"YtoZ";break;case "Z":Wa="X"===Ea.upAxis?"ZtoX":"ZtoY"}Ka=b("//dae:library_images/dae:image",e,"image");ib=b("//dae:library_materials/dae:material",B,"material");db=b("//dae:library_effects/dae:effect",P,"effect");ha=b("//dae:library_geometries/dae:geometry",r,"geometry");lb=b(".//dae:library_cameras/dae:camera",$,"camera");qa=b("//dae:library_controllers/dae:controller",h,"controller");Ga=b("//dae:library_animations/dae:animation",
-K,"animation");Za=b(".//dae:library_visual_scenes/dae:visual_scene",k,"visual_scene");La=[];sa=[];(a=U.evaluate(".//dae:scene/dae:instance_visual_scene",U,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),ea=Za[0<a.length?a:"visual_scene0"]):ea=null;ba=new THREE.Object3D;for(a=0;a<ea.nodes.length;a++)ba.add(g(ea.nodes[a]));cb=[];c(ba);a={scene:ba,morphs:La,skins:sa,animations:cb,dae:{images:Ka,materials:ib,cameras:lb,effects:db,geometries:ha,controllers:qa,
-animations:Ga,visualScenes:Za,scene:ea}};d&&d(a);return a}function b(a,b,c){for(var a=U.evaluate(a,U,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(!e.id||0==e.id.length)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(a){var b=ea.getChildById(a.name,!0),d=null;if(b&&b.keys){d={fps:60,hierarchy:[{node:b,keys:b.keys,sids:b.sids}],node:a,name:"animation_"+a.name,length:0};cb.push(d);for(var e=0,f=b.keys.length;e<f;e++)d.length=Math.max(d.length,
-b.keys[e].time)}else d={hierarchy:[{keys:[],sids:[]}]};e=0;for(f=a.children.length;e<f;e++)for(var b=0,g=c(a.children[e]).hierarchy.length;b<g;b++)d.hierarchy.push({keys:[],sids:[]});return d}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function f(a,b,c){var e,
-f=qa[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,g=-c,h=0;for(e in Ga)for(var i=Ga[e],j=0;j<i.sampler.length;j++){var k=i.sampler[j];k.create();c=Math.min(c,k.startTime);g=Math.max(g,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=ea.getChildById(b.skeleton[0],!0)||ea.getChildBySid(b.skeleton[0],!0),l,m,g=new THREE.Vector3,n,
-j=0;j<a.vertices.length;j++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[j].position);for(c=0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(m=0;m<j.length;m++)if(l=j[m],n=-1,"JOINT"==l.type){for(var o=0;o<k.joints.length;o++)if(l.sid==k.joints[o]){n=o;break}if(0<=n){o=k.invBindMatrices[n];l.invBindMatrix=o;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,o);l.weights=[];for(o=0;o<k.weights.length;o++)for(var q=
-0;q<k.weights[o].length;q++){var p=k.weights[o][q];p.joint==n&&l.weights.push(p)}}else throw"ColladaLoader: Could not find joint '"+l.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)l=h[j].weights[k],m=l.index,l=l.weight,n=a.vertices[m],m=i[m],g.x=n.position.x,g.y=n.position.y,g.z=n.position.z,h[j].skinningMatrix.multiplyVector3(g),m.position.x+=g.x*l,m.position.y+=g.y*l,m.position.z+=g.z*l;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function g(a){var b=
-new THREE.Object3D,c,d,e,h;for(e=0;e<a.controllers.length;e++){var i=qa[a.controllers[e].url];switch(i.type){case "skin":if(ha[i.skin.source]){var j=new n;j.url=i.skin.source;j.instance_material=a.controllers[e].instance_material;a.geometries.push(j);c=a.controllers[e]}else if(qa[i.skin.source]&&(d=i=qa[i.skin.source],i.morph&&ha[i.morph.source]))j=new n,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j);break;case "morph":if(ha[i.morph.source])j=new n,
-j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j),d=a.controllers[e];console.log("ColladaLoader: Morph-controller partially supported.")}}for(e=0;e<a.geometries.length;e++){var i=a.geometries[e],j=i.instance_material,i=ha[i.url],k={},l=[],m=0,q;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){q=j[h];var p=ib[q.target],r=db[p.instance_effect.url].shader;r.material.opacity=!r.material.opacity?1:r.material.opacity;
-k[q.symbol]=m;l.push(r.material);q=r.material;q.name=null==p.name||""===p.name?p.id:p.name;m++}j=q||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(1<m){j=new THREE.MeshFaceMaterial;i.materials=l;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materialIndex=k[l.daeMaterial]}if(void 0!==c)f(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=qa[c.url],j.skinInstanceController=c,j.name="skin_"+sa.length,sa.push(j);
-else if(void 0!==d){h=i;k=d instanceof o?qa[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(m=ha[k.targets[l]],m.mesh&&m.mesh.primitives&&m.mesh.primitives.length)m=m.mesh.primitives[0].geometry,m.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:m.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+La.length;La.push(j)}else j=
-new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}for(e=0;e<a.cameras.length;e++)b=lb[a.cameras[e].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;e=a.matrix.decompose();b.position=e[0];b.quaternion=e[1];b.useQuaternion=!0;b.scale=e[2];Ea.centerGeometry&&b.geometry&&(e=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(e.multiplySelf(b.scale)),b.position.subSelf(e));for(e=0;e<a.nodes.length;e++)b.add(g(a.nodes[e],a));
-return b}function e(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function j(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function k(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function q(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=
-[];this.matrix=new THREE.Matrix4}function m(){this.type=this.sid="";this.data=[];this.obj=null}function o(){this.url="";this.skeleton=[];this.instance_material=[]}function p(){this.target=this.symbol=""}function n(){this.url="";this.instance_material=[]}function r(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function w(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}
-function u(){this.source="";this.stride=this.count=0;this.params=[]}function v(){this.input={}}function A(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(a){this.id=a;this.type=null}function B(){this.name=this.id="";this.instance_effect=null}function D(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texOpts=this.texcoord=this.texture=null}function H(a,b){this.type=a;this.effect=b;this.material=null}function I(a){this.effect=
-a;this.format=this.init_from=null}function Q(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function P(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function L(){this.url=""}function K(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function O(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function y(a){this.id="";this.animation=
-a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function l(a){this.targets=[];this.time=a}function $(){this.name=this.id=""}function C(){this.url=""}function E(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function S(a){for(var a=ca(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseFloat(a[c]));return b}function R(a){for(var a=ca(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseInt(a[c],10));return b}function ca(a){return 0<
-a.length?a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/):[]}function ka(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function ia(a,b){if(Ea.convertUpAxis&&Fa!==Ea.upAxis)switch(Wa){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;break;case "XtoZ":c=a[2];a[2]=a[1];a[1]=a[0];a[0]=c;break;case "YtoX":c=a[0];a[0]=a[1];a[1]=b*c;break;case "YtoZ":c=a[1];a[1]=b*a[2];a[2]=c;break;case "ZtoX":c=a[0];a[0]=a[1];a[1]=a[2];a[2]=c;break;case "ZtoY":c=a[1],a[1]=a[2],a[2]=b*c}}function N(a,b){var c=
-[a[b],a[b+1],a[b+2]];ia(c,-1);return new THREE.Vector3(c[0],c[1],c[2])}function aa(a){if(Ea.convertUpAxis){var b=[a[0],a[4],a[8]];ia(b,-1);a[0]=b[0];a[4]=b[1];a[8]=b[2];b=[a[1],a[5],a[9]];ia(b,-1);a[1]=b[0];a[5]=b[1];a[9]=b[2];b=[a[2],a[6],a[10]];ia(b,-1);a[2]=b[0];a[6]=b[1];a[10]=b[2];b=[a[0],a[1],a[2]];ia(b,-1);a[0]=b[0];a[1]=b[1];a[2]=b[2];b=[a[4],a[5],a[6]];ia(b,-1);a[4]=b[0];a[5]=b[1];a[6]=b[2];b=[a[8],a[9],a[10]];ia(b,-1);a[8]=b[0];a[9]=b[1];a[10]=b[2];b=[a[3],a[7],a[11]];ia(b,-1);a[3]=b[0];
-a[7]=b[1];a[11]=b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}var U=null,ba=null,ea,Ta=null,Ja={},Ka={},Ga={},qa={},ha={},ib={},db={},lb={},cb,Za,Sa,La,sa,za=THREE.SmoothShading,Ea={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},Fa="Y",Wa=null,mb=Math.PI/180;e.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("init_from"==c.nodeName)this.init_from=
-c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new j).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=
-0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(1==e.nodeType)switch(e.nodeName){case "source":e=(new F).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new A).parse(d))}}return b};
-j.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=S(f.textContent);this.bindShapeMatrix=aa(f);break;case "source":f=(new F).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,
-b);return this};j.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new A).parse(d),e=b[d.source];if("JOINT"==d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==d.semantic)this.invBindMatrices=e.read()}}};j.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new A).parse(g));break;
-case "v":c=R(g.textContent);break;case "vcount":d=R(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};k.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};
-k.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new q).parse(c))}}return this};q.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],
-d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};q.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};q.prototype.getChildBySid=
-function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};q.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};q.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:
-"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new q).parse(b));break;case "instance_camera":this.cameras.push((new C).parse(b));break;case "instance_controller":this.controllers.push((new o).parse(b));break;case "instance_geometry":this.geometries.push((new n).parse(b));break;case "instance_light":break;
-case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=U.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",U,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new q).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new m).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in Ga)for(var e=Ga[d],f=0;f<e.channel.length;f++){var g=e.channel[f],
-h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=[];a=[];c=0;for(e=this.channels.length;c<e;c++){b=this.channels[c];f=b.fullSid;g=b.member;if(Ea.convertUpAxis)switch(g){case "X":switch(Wa){case "XtoY":case "XtoZ":case "YtoX":g="Y";break;case "ZtoX":g="Z"}break;case "Y":switch(Wa){case "XtoY":case "YtoX":case "ZtoX":g="X";
-break;case "XtoZ":case "YtoZ":case "ZtoY":g="Z"}break;case "Z":switch(Wa){case "XtoZ":g="X";break;case "YtoZ":case "ZtoX":case "ZtoY":g="Y"}}var h=b.sampler,i=h.input,j=this.getTransformBySid(b.sid);if(j){-1===a.indexOf(f)&&a.push(f);b=0;for(var k=i.length;b<k;b++){var p=i[b],r=h.getData(j.type,b),s;s=null;for(var t=0,u=d.length;t<u&&null==s;t++){var v=d[t];if(v.time===p)s=v;else if(v.time>p)break}if(!s){s=new l(p);t=-1;u=0;for(v=d.length;u<v&&-1==t;u++)d[u].time>=p&&(t=u);p=t;d.splice(-1==p?d.length:
-p,0,s)}s.addTarget(f,j,g,r)}}else console.log('Could not find transform "'+b.sid+'" in node '+this.id)}for(c=0;c<a.length;c++){e=a[c];for(b=0;b<d.length;b++)if(s=d[b],!s.hasTarget(e)){h=d;f=s;j=b;g=e;i=void 0;a:{i=j?j-1:0;for(i=0<=i?i:i+h.length;0<=i;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j<h.length;j++)if(k=h[j],k.hasTarget(g))break a;k=null}if(i&&k){h=(f.time-i.time)/(k.time-i.time);i=i.getTarget(g);j=k.getTarget(g).data;k=i.data;r=void 0;if(k.length){r=[];for(p=0;p<
-k.length;++p)r[p]=k[p]+(j[p]-k[p])*h}else r=k+(j-k)*h;f.addTarget(g,i.transform,i.member,r)}}}this.keys=d;this.sids=a}this.updateMatrix();return this};q.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.transforms[a].apply(this.matrix)};m.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=S(a.textContent);this.convert();return this};m.prototype.convert=function(){switch(this.type){case "matrix":this.obj=aa(this.data);
-break;case "rotate":this.angle=this.data[3]*mb;case "translate":ia(this.data,-1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;case "scale":ia(this.data,1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;default:console.log("Can not convert Transform of type "+this.type)}};m.prototype.apply=function(a){switch(this.type){case "matrix":a.multiplySelf(this.obj);break;case "translate":a.translate(this.obj);break;case "rotate":a.rotateByAxis(this.obj,
-this.angle);break;case "scale":a.scale(this.obj)}};m.prototype.update=function(a,b){switch(this.type){case "matrix":console.log("Currently not handling matrix transform updates");break;case "translate":case "scale":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2]}break;case "rotate":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;case "ANGLE":this.angle=
-a*mb;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2],this.angle=a[3]*mb}}};o.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=U.evaluate(".//dae:instance_material",c,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=
-c.iterateNext();d;)this.instance_material.push((new p).parse(d)),d=c.iterateNext()}}return this};p.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType&&"bind_material"==c.nodeName){if(a=U.evaluate(".//dae:instance_material",c,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
-null))for(b=a.iterateNext();b;)this.instance_material.push((new p).parse(b)),b=a.iterateNext();break}}return this};r.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new s(this)).parse(c)}}return this};s.prototype.parse=function(a){this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "source":var d=c.getAttribute("id");void 0==Ja[d]&&(Ja[d]=
-(new F(d)).parse(c));break;case "vertices":this.vertices=(new v).parse(c);break;case "triangles":this.primitives.push((new w).parse(c));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new t).parse(c))}}this.geometry3js=new THREE.Geometry;a=Ja[this.vertices.input.POSITION.source].data;for(b=0;b<a.length;b+=3)this.geometry3js.vertices.push(new THREE.Vertex(N(a,b)));for(b=0;b<this.primitives.length;b++)a=this.primitives[b],a.setVertices(this.vertices),
-this.handlePrimitive(a,this.geometry3js);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.calcNormals&&(this.geometry3js.computeVertexNormals(),delete this.geometry3js.calcNormals);this.geometry3js.computeBoundingBox();return this};s.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inputs,h,i,j,k,l=0,m=3,n=0,o=[];for(d=0;d<g.length;d++){h=g[d];var q=h.offset+1,n=n<q?q:n;switch(h.semantic){case "TEXCOORD":o.push(h.set)}}for(;c<f.length;){var p=
-[],r=[],q={},s=[];a.vcount&&(m=a.vcount[l++]);for(d=0;d<m;d++)for(e=0;e<g.length;e++)switch(h=g[e],k=Ja[h.source],i=f[c+d*n+h.offset],j=k.accessor.params.length,j*=i,h.semantic){case "VERTEX":p.push(i);break;case "NORMAL":r.push(N(k.data,j));break;case "TEXCOORD":void 0===q[h.set]&&(q[h.set]=[]);q[h.set].push(new THREE.UV(k.data[j],1-k.data[j+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(k.data[j],k.data[j+1],k.data[j+2]))}e=null;d=[];if(0==r.length)if(h=this.vertices.input.NORMAL){k=Ja[h.source];
-j=k.accessor.params.length;h=0;for(i=p.length;h<i;h++)r.push(N(k.data,p[h]*j))}else b.calcNormals=!0;if(3===m)d.push(new THREE.Face3(p[0],p[1],p[2],r,s.length?s:new THREE.Color));else if(4===m)d.push(new THREE.Face4(p[0],p[1],p[2],p[3],r,s.length?s:new THREE.Color));else if(4<m&&Ea.subdivideFaces){s=s.length?s:new THREE.Color;for(e=1;e<m-1;)d.push(new THREE.Face3(p[0],p[e],p[e+1],[r[0],r[e++],r[e]],s))}if(d.length){h=0;for(i=d.length;h<i;h++){e=d[h];e.daeMaterial=a.material;b.faces.push(e);for(e=
-0;e<o.length;e++)p=q[o[e]],p=4<m?[p[0],p[h+1],p[h+2]]:4===m?[p[0],p[1],p[2],p[3]]:[p[0],p[1],p[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(p)}}else console.log("dropped face with vcount "+m+" for geometry with id: "+b.id);c+=n*m}};t.prototype=new w;t.prototype.constructor=t;w.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};w.prototype.parse=function(a){this.inputs=[];this.material=
-a.getAttribute("material");this.count=ka(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new A).parse(a.childNodes[b]));break;case "vcount":this.vcount=R(c.textContent);break;case "p":this.p=R(c.textContent)}}return this};u.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=ka(a,"count",0);this.stride=ka(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==
-c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new A).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};A.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=ka(a,"set",-1);this.offset=ka(a,"offset",0);
-if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};F.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=ca(c.textContent),e=[],f=0,g=d.length;f<g;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=S(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=R(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=
-ca(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new u).parse(c.childNodes[d]);break}}}return this};F.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),c=aa(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+
-b.type+".")}return a};B.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new L).parse(a.childNodes[b]);break}return this};D.prototype.isColor=function(){return null==this.texture};D.prototype.isTexture=function(){return null!=this.texture};D.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=
-S(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};D.prototype.parseTexture=function(a){if(!a.childNodes)return this;a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&
-(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};H.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=
-(new D).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=U.evaluate(".//dae:float",c,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;0<d.length&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},b=void 0!==this.transparency&&1>this.transparency,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];
-if(d instanceof D)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid){var e=Ka[this.effect.surface.init_from];if(e)e=THREE.ImageUtils.loadTexture(Sa+e.init_from),e.wrapS=d.texOpts.wrapU?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.offset.x=d.texOpts.offsetU,e.offset.y=d.texOpts.offsetV,e.repeat.x=d.texOpts.repeatU,e.repeat.y=d.texOpts.repeatV,a.map=e}}else"diffuse"==
-c?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=za;return this.material=new THREE.MeshLambertMaterial(a)};I.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+
-c.nodeName)}}return this};Q.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};
-P.prototype.create=function(){if(null==this.shader)return null};P.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};P.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "surface":this.surface=
-(new I(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new Q(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};P.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};
-P.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "constant":case "lambert":case "blinn":case "phong":this.shader=(new H(c.nodeName,this)).parse(c)}}};L.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};K.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
-if(1==c.nodeType)switch(c.nodeName){case "source":c=(new F).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new y(this)).parse(c));break;case "channel":this.channel.push((new O(this)).parse(c))}}return this};O.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=0<=a.indexOf("."),d=0<=a.indexOf("(");if(c)b=a.split("."),this.sid=b.shift(),this.member=b.shift();
-else if(d){b=a.split("(");this.sid=b.shift();for(var e=0;e<b.length;e++)b[e]=parseInt(b[e].replace(/\)/,""));this.arrIndices=b}else this.sid=a;this.fullSid=a;this.dotSyntax=c;this.arrSyntax=d;return this};y.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "input":this.inputs.push((new A).parse(c))}}return this};y.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=
-this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();this.strideOut=c.accessor.stride;break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),
-this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};y.prototype.getData=function(a,b){var c;if(1<this.strideOut){c=[];for(var b=b*this.strideOut,d=0;d<this.strideOut;++d)c[d]=this.output[b+d];if(3===this.strideOut)switch(a){case "rotate":case "translate":ia(c,-1);break;case "scale":ia(c,1)}}else c=this.output[b];return c};l.prototype.addTarget=function(a,b,c,d){this.targets.push({sid:a,member:c,transform:b,data:d})};l.prototype.apply=function(a){for(var b=
-0;b<this.targets.length;++b){var c=this.targets[b];(!a||c.sid===a)&&c.transform.update(c.data,c.member)}};l.prototype.getTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return this.targets[b];return null};l.prototype.hasTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return!0;return!1};l.prototype.interpolate=function(a,b){for(var c=0;c<this.targets.length;++c){var d=this.targets[c],e=a.getTarget(d.sid);if(e){var f=(b-this.time)/
-(a.time-this.time),g=e.data,h=d.data;if(0>f||1<f)console.log("Key.interpolate: Warning! Scale out of bounds:"+f),f=0>f?0:1;if(h.length)for(var e=[],i=0;i<h.length;++i)e[i]=h[i]+(g[i]-h[i])*f;else e=h+(g-h)*f}else e=d.data;d.transform.update(e,d.member)}};$.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "optics":this.parseOptics(c)}}return this};$.prototype.parseOptics=
-function(a){for(var b=0;b<a.childNodes.length;b++)if("technique_common"==a.childNodes[b].nodeName)for(var c=a.childNodes[b],d=0;d<c.childNodes.length;d++)if("perspective"==c.childNodes[d].nodeName)for(var e=c.childNodes[d],f=0;f<e.childNodes.length;f++){var g=e.childNodes[f];switch(g.nodeName){case "xfov":this.fov=g.textContent;break;case "znear":this.znear=0.4;break;case "zfar":this.zfar=1E15;break;case "aspect_ratio":this.aspect_ratio=g.textContent}}return this};C.prototype.parse=function(a){this.url=
-a.getAttribute("url").replace(/^#/,"");return this};return{load:function(b,c,d){var e=0;if(document.implementation&&document.implementation.createDocument){var f=new XMLHttpRequest;f.overrideMimeType&&f.overrideMimeType("text/xml");f.onreadystatechange=function(){if(4==f.readyState){if(0==f.status||200==f.status)f.responseXML?(Ta=c,a(f.responseXML,void 0,b)):console.error("ColladaLoader: Empty or non-existing file ("+b+")")}else 3==f.readyState&&d&&(0==e&&(e=f.getResponseHeader("Content-Length")),
-d({total:e,loaded:f.responseText.length}))};f.open("GET",b,!0);f.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){za=a},applySkin:f,geometries:ha,options:Ea}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
-THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
-THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var g=new XMLHttpRequest,e=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(200===g.status||0===g.status){if(g.responseText){var h=JSON.parse(g.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+g.status+"]");else g.readyState===g.LOADING?f&&(0===e&&(e=g.getResponseHeader("Content-Length")),
-f({total:e,loaded:g.responseText.length})):g.readyState===g.HEADERS_RECEIVED&&(e=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,i,j,k,q,m,o,p,n,r,s,t,w,u=a.faces;q=a.vertices;var v=a.normals,A=a.colors,F=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&F++;for(c=0;c<F;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];j=0;for(k=q.length;j<k;)m=new THREE.Vertex,m.position.x=q[j++]*b,m.position.y=q[j++]*b,m.position.z=q[j++]*b,d.vertices.push(m);j=0;for(k=u.length;j<k;){b=
-u[j++];q=b&1;i=b&2;c=b&4;f=b&8;o=b&16;m=b&32;n=b&64;b&=128;q?(r=new THREE.Face4,r.a=u[j++],r.b=u[j++],r.c=u[j++],r.d=u[j++],q=4):(r=new THREE.Face3,r.a=u[j++],r.b=u[j++],r.c=u[j++],q=3);if(i)i=u[j++],r.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<F;c++)s=a.uvs[c],p=u[j++],w=s[2*p],p=s[2*p+1],d.faceUvs[c][i]=new THREE.UV(w,p);if(f)for(c=0;c<F;c++){s=a.uvs[c];t=[];for(f=0;f<q;f++)p=u[j++],w=s[2*p],p=s[2*p+1],t[f]=new THREE.UV(w,p);d.faceVertexUvs[c][i]=t}if(o)o=3*u[j++],f=new THREE.Vector3,f.x=v[o++],
-f.y=v[o++],f.z=v[o],r.normal=f;if(m)for(c=0;c<q;c++)o=3*u[j++],f=new THREE.Vector3,f.x=v[o++],f.y=v[o++],f.z=v[o],r.vertexNormals.push(f);if(n)m=u[j++],m=new THREE.Color(A[m]),r.color=m;if(b)for(c=0;c<q;c++)m=u[j++],m=new THREE.Color(A[m]),r.vertexColors.push(m);d.faces.push(r)}})(f);(function(){var b,c,f,i;if(a.skinWeights)for(b=0,c=a.skinWeights.length;b<c;b+=2)f=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(f,i,0,0));if(a.skinIndices)for(b=0,c=a.skinIndices.length;b<
-c;b+=2)f=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(f,i,0,0));d.bones=a.bones;d.animation=a.animation})();(function(b){if(void 0!==a.morphTargets){var c,f,i,j,k,q,m,o,p;for(c=0,f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];o=d.morphTargets[c].vertices;p=a.morphTargets[c].vertices;for(i=0,j=p.length;i<j;i+=3)k=p[i]*b,q=p[i+1]*b,m=p[i+2]*b,o.push(new THREE.Vertex(new THREE.Vector3(k,q,
-m)))}}if(void 0!==a.morphColors)for(c=0,f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;k=a.morphColors[c].colors;for(b=0,i=k.length;b<i;b+=3)q=new THREE.Color(16755200),q.setRGB(k[b],k[b+1],k[b+2]),j.push(q)}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
-THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
-THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function f(){var a;for(m in L.objects)if(!C.objects[m])if(s=L.objects[m],void 0!==s.geometry){if(H=C.geometries[s.geometry]){a=!1;I=C.materials[s.materials[0]];(a=I instanceof THREE.ShaderMaterial)&&H.computeTangents();u=s.position;v=s.rotation;A=s.quaternion;F=s.scale;A=0;0==s.materials.length&&(I=new THREE.MeshFaceMaterial);1<s.materials.length&&(I=new THREE.MeshFaceMaterial);a=new THREE.Mesh(H,
-I);a.name=m;a.position.set(u[0],u[1],u[2]);A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]);a.scale.set(F[0],F[1],F[2]);a.visible=s.visible;C.scene.add(a);C.objects[m]=a;if(s.castsShadow){var b=new THREE.ShadowVolume(H);C.scene.add(b);b.position=a.position;b.rotation=a.rotation;b.scale=a.scale}s.trigger&&"none"!=s.trigger.toLowerCase()&&(b={type:s.trigger,object:s},C.triggers[a.name]=b)}}else u=s.position,v=s.rotation,A=s.quaternion,F=s.scale,A=0,a=new THREE.Object3D,
-a.name=m,a.position.set(u[0],u[1],u[2]),A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]),a.scale.set(F[0],F[1],F[2]),a.visible=void 0!==s.visible?s.visible:!1,C.scene.add(a),C.objects[m]=a,C.empties[m]=a,s.trigger&&"none"!=s.trigger.toLowerCase()&&(b={type:s.trigger,object:s},C.triggers[a.name]=b)}function g(a){return function(b){C.geometries[a]=b;f();O-=1;i.onLoadComplete();h()}}function e(a){return function(b){C.geometries[a]=b}}function h(){i.callbackProgress({totalModels:l,
-totalTextures:$,loadedModels:l-O,loadedTextures:$-y},C);i.onLoadProgress();0==O&&0==y&&b(C)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),k,q,m,o,p,n,r,s,t,w,u,v,A,F,B,D,H,I,Q,P,L,K,O,y,l,$,C;L=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;y=O=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};if(L.transform)a=L.transform.position,t=L.transform.rotation,B=L.transform.scale,a&&C.scene.position.set(a[0],a[1],
-a[2]),t&&C.scene.rotation.set(t[0],t[1],t[2]),B&&C.scene.scale.set(B[0],B[1],B[2]),(a||t||B)&&C.scene.updateMatrix();a=function(){y-=1;h();i.onLoadComplete()};for(p in L.cameras)B=L.cameras[p],"perspective"==B.type?Q=new THREE.PerspectiveCamera(B.fov,B.aspect,B.near,B.far):"ortho"==B.type&&(Q=new THREE.OrthographicCamera(B.left,B.right,B.top,B.bottom,B.near,B.far)),u=B.position,t=B.target,B=B.up,Q.position.set(u[0],u[1],u[2]),Q.target=new THREE.Vector3(t[0],t[1],t[2]),B&&Q.up.set(B[0],B[1],B[2]),
-C.cameras[p]=Q;for(o in L.lights)t=L.lights[o],p=void 0!==t.color?t.color:16777215,Q=void 0!==t.intensity?t.intensity:1,"directional"==t.type?(u=t.direction,w=new THREE.DirectionalLight(p,Q),w.position.set(u[0],u[1],u[2]),w.position.normalize()):"point"==t.type?(u=t.position,w=t.distance,w=new THREE.PointLight(p,Q,w),w.position.set(u[0],u[1],u[2])):"ambient"==t.type&&(w=new THREE.AmbientLight(p)),C.scene.add(w),C.lights[o]=w;for(n in L.fogs)o=L.fogs[n],"linear"==o.type?P=new THREE.Fog(0,o.near,o.far):
-"exp2"==o.type&&(P=new THREE.FogExp2(0,o.density)),B=o.color,P.color.setRGB(B[0],B[1],B[2]),C.fogs[n]=P;if(C.cameras&&L.defaults.camera)C.currentCamera=C.cameras[L.defaults.camera];if(C.fogs&&L.defaults.fog)C.scene.fog=C.fogs[L.defaults.fog];B=L.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(B[0],B[1],B[2]);C.bgColorAlpha=L.defaults.bgalpha;for(k in L.geometries)if(n=L.geometries[k],"bin_mesh"==n.type||"ascii_mesh"==n.type)O+=1,i.onLoadStart();l=O;for(k in L.geometries)if(n=L.geometries[k],
-"cube"==n.type)H=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),C.geometries[k]=H;else if("plane"==n.type)H=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),C.geometries[k]=H;else if("sphere"==n.type)H=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),C.geometries[k]=H;else if("cylinder"==n.type)H=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),C.geometries[k]=
-H;else if("torus"==n.type)H=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),C.geometries[k]=H;else if("icosahedron"==n.type)H=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),C.geometries[k]=H;else if("bin_mesh"==n.type)c.load(d(n.url,L.urlBaseType),g(k));else if("ascii_mesh"==n.type)K.load(d(n.url,L.urlBaseType),g(k));else if("embedded_mesh"==n.type)n=L.embeds[n.id],n.metadata=L.metadata,n&&K.createModel(n,e(k),"");for(r in L.textures)if(k=L.textures[r],k.url instanceof Array){y+=
-k.url.length;for(n=0;n<k.url.length;n++)i.onLoadStart()}else y+=1,i.onLoadStart();$=y;for(r in L.textures){k=L.textures[r];if(void 0!=k.mapping&&void 0!=THREE[k.mapping])k.mapping=new THREE[k.mapping];if(k.url instanceof Array){n=[];for(P=0;P<k.url.length;P++)n[P]=d(k.url[P],L.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,k.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(k.url,L.urlBaseType),k.mapping,a);if(void 0!=THREE[k.minFilter])n.minFilter=THREE[k.minFilter];if(void 0!=THREE[k.magFilter])n.magFilter=
-THREE[k.magFilter];if(k.repeat){n.repeat.set(k.repeat[0],k.repeat[1]);if(1!=k.repeat[0])n.wrapS=THREE.RepeatWrapping;if(1!=k.repeat[1])n.wrapT=THREE.RepeatWrapping}k.offset&&n.offset.set(k.offset[0],k.offset[1]);if(k.wrap){P={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==P[k.wrap[0]])n.wrapS=P[k.wrap[0]];if(void 0!==P[k.wrap[1]])n.wrapT=P[k.wrap[1]]}}C.textures[r]=n}for(q in L.materials){r=L.materials[q];for(D in r.parameters)if("envMap"==D||"map"==D||"lightMap"==D)r.parameters[D]=
-C.textures[r.parameters[D]];else if("shading"==D)r.parameters[D]="flat"==r.parameters[D]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==D)r.parameters[D]=THREE[r.parameters[D]]?THREE[r.parameters[D]]:THREE.NormalBlending;else if("combine"==D)r.parameters[D]="MixOperation"==r.parameters[D]?THREE.MixOperation:THREE.MultiplyOperation;else if("vertexColors"==D)if("face"==r.parameters[D])r.parameters[D]=THREE.FaceColors;else if(r.parameters[D])r.parameters[D]=THREE.VertexColors;if(void 0!==
-r.parameters.opacity&&1>r.parameters.opacity)r.parameters.transparent=!0;if(r.parameters.normalMap){a=THREE.ShaderUtils.lib.normal;k=THREE.UniformsUtils.clone(a.uniforms);n=r.parameters.color;P=r.parameters.specular;c=r.parameters.ambient;K=r.parameters.shininess;k.tNormal.texture=C.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)k.uNormalScale.value=r.parameters.normalMapFactor;if(r.parameters.map)k.tDiffuse.texture=r.parameters.map,k.enableDiffuse.value=!0;if(r.parameters.lightMap)k.tAO.texture=
-r.parameters.lightMap,k.enableAO.value=!0;if(r.parameters.specularMap)k.tSpecular.texture=C.textures[r.parameters.specularMap],k.enableSpecular.value=!0;k.uDiffuseColor.value.setHex(n);k.uSpecularColor.value.setHex(P);k.uAmbientColor.value.setHex(c);k.uShininess.value=K;if(r.parameters.opacity)k.uOpacity.value=r.parameters.opacity;I=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:k,lights:!0,fog:!0})}else I=new THREE[r.type](r.parameters);C.materials[q]=
-I}f();i.callbackSync(C);h()};THREE.UTF8Loader=function(){};
-THREE.UTF8Loader.prototype.load=function(a,b,c){var d=new XMLHttpRequest,f=void 0!==c.scale?c.scale:1,g=void 0!==c.offsetX?c.offsetX:0,e=void 0!==c.offsetY?c.offsetY:0,h=void 0!==c.offsetZ?c.offsetZ:0;d.onreadystatechange=function(){4==d.readyState?200==d.status||0==d.status?THREE.UTF8Loader.prototype.createModel(d.responseText,b,f,g,e,h):console.error("THREE.UTF8Loader: Couldn't load ["+a+"] ["+d.status+"]"):3!=d.readyState&&2==d.readyState&&d.getResponseHeader("Content-Length")};d.open("GET",a,
-!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);57344<=b&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,f=0;8>f;f++){for(var g=0,e=0;e<b;++e){var h=a.charCodeAt(e+d),g=g+(h>>1^-(h&1));c[8*e+f]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(f=e=0;f<b;f++)h=a.charCodeAt(f+d),g[f]=e-h,0==h&&e++;return[c,g]};
-THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,f,g){var e=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var e=THREE.UTF8Loader.prototype.decompressMesh(a),j=[],k=[];(function(a,e,i){for(var j,k,r,s=a.length;i<s;i+=e)j=a[i],k=a[i+1],r=a[i+2],j=j/16383*c,k=k/16383*c,r=r/16383*c,j+=d,k+=f,r+=g,b.vertices.push(new THREE.Vertex(new THREE.Vector3(j,k,r)))})(e[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,k.push(d,1-e)})(e[0],8,3);(function(a,
-b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,j.push(d,e,f)})(e[0],8,5);(function(a){var c,d,e,f,g,i,t,w,u,v=a.length;for(c=0;c<v;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;w=d;u=e;i=f;var A=j[3*e],F=j[3*e+1],B=j[3*e+2],D=j[3*f],H=j[3*f+1],I=j[3*f+2];t=new THREE.Vector3(j[3*d],j[3*d+1],j[3*d+2]);A=new THREE.Vector3(A,F,B);D=new THREE.Vector3(D,H,I);g.faces.push(new THREE.Face3(w,u,i,[t,A,D],null,0));g=k[2*d];d=k[2*d+1];i=k[2*e];t=k[2*e+1];w=k[2*
-f];u=k[2*f+1];f=b.faceVertexUvs[0];e=i;i=t;t=[];t.push(new THREE.UV(g,d));t.push(new THREE.UV(e,i));t.push(new THREE.UV(w,u));f.push(t)}})(e[1]);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e)};
-THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(3*this.size3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
-this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,f){return a+(b-a)*f};this.VIntX=function(a,b,f,g,e,h,i,j,k,q){e=(e-k)/(q-k);k=this.normal_cache;b[g]=h+e*this.delta;b[g+1]=i;b[g+2]=j;f[g]=this.lerp(k[a],k[a+3],e);f[g+1]=this.lerp(k[a+1],k[a+4],e);f[g+2]=this.lerp(k[a+2],k[a+5],e)};this.VIntY=function(a,b,f,g,e,h,i,j,k,q){e=(e-k)/(q-k);k=this.normal_cache;b[g]=h;b[g+1]=i+e*this.delta;b[g+2]=j;b=a+3*this.yd;
-f[g]=this.lerp(k[a],k[b],e);f[g+1]=this.lerp(k[a+1],k[b+1],e);f[g+2]=this.lerp(k[a+2],k[b+2],e)};this.VIntZ=function(a,b,f,g,e,h,i,j,k,q){e=(e-k)/(q-k);k=this.normal_cache;b[g]=h;b[g+1]=i;b[g+2]=j+e*this.delta;b=a+3*this.zd;f[g]=this.lerp(k[a],k[b],e);f[g+1]=this.lerp(k[a+1],k[b+1],e);f[g+2]=this.lerp(k[a+2],k[b+2],e)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
-this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,f,g,e,h){var i=g+1,j=g+this.yd,k=g+this.zd,q=i+this.yd,m=i+this.zd,o=g+this.yd+this.zd,p=i+this.yd+this.zd,n=0,r=this.field[g],s=this.field[i],t=this.field[j],w=this.field[q],u=this.field[k],v=this.field[m],A=this.field[o],F=this.field[p];r<e&&(n|=1);s<e&&(n|=2);t<e&&(n|=8);w<e&&(n|=4);u<e&&(n|=16);v<e&&(n|=32);A<e&&(n|=128);F<e&&(n|=64);var B=THREE.edgeTable[n];if(0===B)return 0;var D=this.delta,H=a+
-D,I=b+D,D=f+D;B&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(3*g,this.vlist,this.nlist,0,e,a,b,f,r,s));B&2&&(this.compNorm(i),this.compNorm(q),this.VIntY(3*i,this.vlist,this.nlist,3,e,H,b,f,s,w));B&4&&(this.compNorm(j),this.compNorm(q),this.VIntX(3*j,this.vlist,this.nlist,6,e,a,I,f,t,w));B&8&&(this.compNorm(g),this.compNorm(j),this.VIntY(3*g,this.vlist,this.nlist,9,e,a,b,f,r,t));B&16&&(this.compNorm(k),this.compNorm(m),this.VIntX(3*k,this.vlist,this.nlist,12,e,a,b,D,u,v));B&32&&(this.compNorm(m),
-this.compNorm(p),this.VIntY(3*m,this.vlist,this.nlist,15,e,H,b,D,v,F));B&64&&(this.compNorm(o),this.compNorm(p),this.VIntX(3*o,this.vlist,this.nlist,18,e,a,I,D,A,F));B&128&&(this.compNorm(k),this.compNorm(o),this.VIntY(3*k,this.vlist,this.nlist,21,e,a,b,D,u,A));B&256&&(this.compNorm(g),this.compNorm(k),this.VIntZ(3*g,this.vlist,this.nlist,24,e,a,b,f,r,u));B&512&&(this.compNorm(i),this.compNorm(m),this.VIntZ(3*i,this.vlist,this.nlist,27,e,H,b,f,s,v));B&1024&&(this.compNorm(q),this.compNorm(p),this.VIntZ(3*
-q,this.vlist,this.nlist,30,e,H,I,f,w,F));B&2048&&(this.compNorm(j),this.compNorm(o),this.VIntZ(3*j,this.vlist,this.nlist,33,e,a,I,f,t,A));n<<=4;for(e=g=0;-1!=THREE.triTable[n+e];)a=n+e,b=a+1,f=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[f],h),e+=3,g++;return g};this.posnormtriv=function(a,b,f,g,e,h){var i=3*this.count;this.positionArray[i]=a[f];this.positionArray[i+1]=a[f+1];this.positionArray[i+2]=a[f+2];this.positionArray[i+3]=a[g];this.positionArray[i+
-4]=a[g+1];this.positionArray[i+5]=a[g+2];this.positionArray[i+6]=a[e];this.positionArray[i+7]=a[e+1];this.positionArray[i+8]=a[e+2];this.normalArray[i]=b[f];this.normalArray[i+1]=b[f+1];this.normalArray[i+2]=b[f+2];this.normalArray[i+3]=b[g];this.normalArray[i+4]=b[g+1];this.normalArray[i+5]=b[g+2];this.normalArray[i+6]=b[e];this.normalArray[i+7]=b[e+1];this.normalArray[i+8]=b[e+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,f,g,e){var h=this.size*Math.sqrt(g/e),i=f*this.size,j=b*this.size,k=a*this.size,q=Math.floor(i-h);1>q&&(q=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var m=Math.floor(j-h);1>m&&(m=1);j=Math.floor(j+h);j>this.size-1&&(j=this.size-1);var o=Math.floor(k-h);1>o&&(o=1);h=Math.floor(k+h);h>this.size-1&&(h=this.size-
-1);for(var p,n,r,s,t,w,u,k=q;k<i;k++){r=this.size2*k;t=k/this.size-f;w=t*t;for(q=m;q<j;q++){n=r+this.size*q;p=q/this.size-b;u=p*p;for(p=o;p<h;p++)s=p/this.size-a,s=g/(1.0E-6+s*s+u+w)-e,0<s&&(this.field[n+p]+=s)}}};this.addPlaneX=function(a,b){var f,g,e,h,i,j=this.size,k=this.yd,q=this.zd,m=this.field,o=j*Math.sqrt(a/b);o>j&&(o=j);for(f=0;f<o;f++)if(g=f/j,g*=g,h=a/(1.0E-4+g)-b,0<h)for(g=0;g<j;g++){i=f+g*k;for(e=0;e<j;e++)m[q*e+i]+=h}};this.addPlaneY=function(a,b){var f,g,e,h,i,j,k=this.size,q=this.yd,
-m=this.zd,o=this.field,p=k*Math.sqrt(a/b);p>k&&(p=k);for(g=0;g<p;g++)if(f=g/k,f*=f,h=a/(1.0E-4+f)-b,0<h){i=g*q;for(f=0;f<k;f++){j=i+f;for(e=0;e<k;e++)o[m*e+j]+=h}}};this.addPlaneZ=function(a,b){var f,g,e,h,i,j,k=this.size,q=this.yd,m=this.zd,o=this.field,p=k*Math.sqrt(a/b);p>k&&(p=k);for(e=0;e<p;e++)if(f=e/k,f*=f,h=a/(1.0E-4+f)-b,0<h){i=m*e;for(g=0;g<k;g++){j=i+g*q;for(f=0;f<k;f++)o[j+f]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
-function(a){this.begin();var b,f,g,e,h,i,j,k,q,m=this.size-2;for(e=1;e<m;e++){q=this.size2*e;j=(e-this.halfsize)/this.halfsize;for(g=1;g<m;g++){k=q+this.size*g;i=(g-this.halfsize)/this.halfsize;for(f=1;f<m;f++)h=(f-this.halfsize)/this.halfsize,b=k+f,this.polygonize(h,i,j,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,f=[];this.render(function(g){var e,h,i,j,k,q,m,o;for(e=0;e<g.count;e++)m=3*e,k=m+1,o=m+2,h=g.positionArray[m],i=g.positionArray[k],j=
-g.positionArray[o],q=new THREE.Vector3(h,i,j),h=g.normalArray[m],i=g.normalArray[k],j=g.normalArray[o],m=new THREE.Vector3(h,i,j),m.normalize(),k=new THREE.Vertex(q),b.vertices.push(k),f.push(m);q=g.count/3;for(e=0;e<q;e++)m=3*(a+e),k=m+1,o=m+2,h=f[m],i=f[k],j=f[o],m=new THREE.Face3(m,k,o,[h,i,j]),b.faces.push(m);a+=q;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
-THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
-1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
-419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
-THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
--1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
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--1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
-2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
-THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===f&&(f=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
-THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,f=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+f*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,g,e,h,i,j,k,q,m,o;this.init=function(p){b=p.context;c=p;d=new Float32Array(16);f=new Uint16Array(6);p=0;d[p++]=-1;d[p++]=-1;d[p++]=0;d[p++]=0;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=
-0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;f[p++]=0;f[p++]=1;f[p++]=2;f[p++]=0;f[p++]=2;f[p++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
-b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,k=a(THREE.ShaderFlares.lensFlare)):(j=!0,k=a(THREE.ShaderFlares.lensFlareVertexTexture));q={};m={};q.vertex=b.getAttribLocation(k,"position");q.uv=b.getAttribLocation(k,"uv");m.renderType=b.getUniformLocation(k,"renderType");m.map=b.getUniformLocation(k,"map");m.occlusionMap=b.getUniformLocation(k,"occlusionMap");m.opacity=b.getUniformLocation(k,"opacity");m.color=b.getUniformLocation(k,
-"color");m.scale=b.getUniformLocation(k,"scale");m.rotation=b.getUniformLocation(k,"rotation");m.screenPosition=b.getUniformLocation(k,"screenPosition");o=!1};this.render=function(a,d,f,s){var a=a.__webglFlares,t=a.length;if(t){var w=new THREE.Vector3,u=s/f,v=0.5*f,A=0.5*s,F=16/s,B=new THREE.Vector2(F*u,F),D=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),I=m,F=q;b.useProgram(k);o||(b.enableVertexAttribArray(q.vertex),b.enableVertexAttribArray(q.uv),o=!0);b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.disable(b.CULL_FACE);b.depthMask(!1);var Q,P,L,K,O;for(Q=0;Q<t;Q++)if(F=16/s,B.set(F*u,F),K=a[Q],w.set(K.matrixWorld.n14,K.matrixWorld.n24,K.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(w),d.projectionMatrix.multiplyVector3(w),D.copy(w),H.x=D.x*v+v,H.y=D.y*A+A,j||0<H.x&&H.x<f&&0<H.y&&H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
-h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,B.x,B.y);b.uniform3f(I.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);K.positionScreen.copy(D);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);for(P=0,L=K.lensFlares.length;P<L;P++)if(O=K.lensFlares[P],0.001<O.opacity&&0.001<O.scale)D.x=O.x,D.y=O.y,D.z=O.z,F=O.size*O.scale/s,B.x=F*u,B.y=F,b.uniform3f(I.screenPosition,D.x,D.y,D.z),b.uniform2f(I.scale,B.x,B.y),b.uniform1f(I.rotation,O.rotation),b.uniform1f(I.opacity,O.opacity),b.uniform3f(I.color,O.color.r,O.color.g,O.color.b),c.setBlending(O.blending),
-c.setTexture(O.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
-THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,e=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
-c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var k,q,m,o,p,n,r,s,t,w=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,q=i.__lights.length;k<q;k++)if(m=i.__lights[k],m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(p=0;p<m.shadowCascadeCount;p++){var u;if(m.shadowCascadeArray[p])u=m.shadowCascadeArray[p];else{t=m;r=p;u=new THREE.DirectionalLight;u.isVirtual=
-!0;u.onlyShadow=!0;u.castShadow=!0;u.shadowCameraNear=t.shadowCameraNear;u.shadowCameraFar=t.shadowCameraFar;u.shadowCameraLeft=t.shadowCameraLeft;u.shadowCameraRight=t.shadowCameraRight;u.shadowCameraBottom=t.shadowCameraBottom;u.shadowCameraTop=t.shadowCameraTop;u.shadowCameraVisible=t.shadowCameraVisible;u.shadowDarkness=t.shadowDarkness;u.shadowBias=t.shadowCascadeBias[r];u.shadowMapWidth=t.shadowCascadeWidth[r];u.shadowMapHeight=t.shadowCascadeHeight[r];u.pointsWorld=[];u.pointsFrustum=[];s=
-u.pointsWorld;n=u.pointsFrustum;for(var v=0;8>v;v++)s[v]=new THREE.Vector3,n[v]=new THREE.Vector3;s=t.shadowCascadeNearZ[r];t=t.shadowCascadeFarZ[r];n[0].set(-1,-1,s);n[1].set(1,-1,s);n[2].set(-1,1,s);n[3].set(1,1,s);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);u.originalCamera=j;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(u);n.add(u.target);j.add(n);m.shadowCascadeArray[p]=u;console.log("Created virtualLight",u)}r=m;s=p;t=r.shadowCascadeArray[s];t.position.copy(r.position);
-t.target.position.copy(r.target.position);t.lookAt(t.target);t.shadowCameraVisible=r.shadowCameraVisible;t.shadowDarkness=r.shadowDarkness;t.shadowBias=r.shadowCascadeBias[s];n=r.shadowCascadeNearZ[s];r=r.shadowCascadeFarZ[s];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=r;t[5].z=r;t[6].z=r;t[7].z=r;w[o]=u;o++}else w[o]=m,o++;for(k=0,q=w.length;k<q;k++){m=w[k];if(!m.shadowMap)m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
-format:THREE.RGBAFormat}),m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight),m.shadowMatrix=new THREE.Matrix4;if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);
-else{console.error("Unsupported light type for shadow");continue}i.add(m.shadowCamera);b.autoUpdateScene&&i.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper)m.cameraHelper=new THREE.CameraHelper(m.shadowCamera),m.shadowCamera.add(m.cameraHelper);if(m.isVirtual&&u.originalCamera==j){p=j;o=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;e.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=0;8>r;r++){s=t[r];s.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(s,
-p);o.matrixWorldInverse.multiplyVector3(s);if(s.x<e.x)e.x=s.x;if(s.x>h.x)h.x=s.x;if(s.y<e.y)e.y=s.y;if(s.y>h.y)h.y=s.y;if(s.z<e.z)e.z=s.z;if(s.z>h.z)h.z=s.z}o.left=e.x;o.right=h.x;o.top=h.y;o.bottom=e.y;o.updateProjectionMatrix()}o=m.shadowMap;n=m.shadowMatrix;p=m.shadowCamera;p.position.copy(m.matrixWorld.getPosition());p.lookAt(m.target.matrixWorld.getPosition());p.updateMatrixWorld();p.matrixWorldInverse.getInverse(p.matrixWorld);if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;
-m.shadowCameraVisible&&m.cameraHelper.update(m.shadowCamera);n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(p.projectionMatrix);n.multiplySelf(p.matrixWorldInverse);if(!p._viewMatrixArray)p._viewMatrixArray=new Float32Array(16);p.matrixWorldInverse.flattenToArray(p._viewMatrixArray);if(!p._projectionMatrixArray)p._projectionMatrixArray=new Float32Array(16);p.projectionMatrix.flattenToArray(p._projectionMatrixArray);g.multiply(p.projectionMatrix,p.matrixWorldInverse);f.setFromMatrix(g);
-b.setRenderTarget(o);b.clear();t=i.__webglObjects;for(m=0,o=t.length;m<o;m++)if(r=t[m],n=r.object,r.render=!1,n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n)))n.matrixWorld.flattenToArray(n._objectMatrixArray),n._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray),r.render=!0;for(m=0,o=t.length;m<o;m++)if(r=t[m],r.render)n=r.object,r=r.buffer,b.setObjectFaces(n),s=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?
-d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(p,i.__lights,null,s,r,n):b.renderBuffer(p,i.__lights,null,s,r,n);t=i.__webglObjectsImmediate;for(m=0,o=t.length;m<o;m++)r=t[m],n=r.object,n.visible&&n.castShadow&&(n.matrixAutoUpdate&&n.matrixWorld.flattenToArray(n._objectMatrixArray),n._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray),b.renderImmediateObject(p,i.__lights,null,c,n))}k=b.getClearColor();q=b.getClearAlpha();a.clearColor(k.r,k.g,k.b,
-q);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
-THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,e,h,i,j,k;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),p=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(p,a.vertexShader);b.compileShader(o);b.compileShader(p);b.attachShader(m,o);b.attachShader(m,p);b.linkProgram(m);h=m;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
-"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");k=!1};this.render=function(d,f,o,p){var d=d.__webglSprites,n=d.length;if(n){var r=i,s=j,t=p/o,o=0.5*o,w=0.5*p,u=!0;b.useProgram(h);k||(b.enableVertexAttribArray(r.position),b.enableVertexAttribArray(r.uv),k=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(r.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.uniformMatrix4fv(s.projectionMatrix,
-!1,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var v,A=[],r=0;r<n;r++)if(v=d[r],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(r=0;r<n;r++)v=d[r],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(s.useScreenCoordinates,1),b.uniform3f(s.screenPosition,(v.position.x-
-o)/o,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(s.useScreenCoordinates,0),b.uniform1i(s.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(s.modelViewMatrix,!1,v._modelViewMatrixArray)),f=v.map.image.width/(v.scaleByViewport?p:1),A[0]=f*t*v.scale.x,A[1]=f*v.scale.y,b.uniform2f(s.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(s.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(s.alignment,v.alignment.x,v.alignment.y),b.uniform1f(s.opacity,v.opacity),b.uniform3f(s.color,
-v.color.r,v.color.g,v.color.b),b.uniform1f(s.rotation,v.rotation),b.uniform2fv(s.scale,A),v.mergeWith3D&&!u?(b.enable(b.DEPTH_TEST),u=!0):!v.mergeWith3D&&u&&(b.disable(b.DEPTH_TEST),u=!1),c.setBlending(v.blending),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,f=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,e=new THREE.Matrix4,h=new THREE.Matrix4,i,j,k,q;f.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},m=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.PerspectiveCamera(53,
-1,1,1E4);p.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:m},mapRight:{type:"t",value:1,texture:o}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
-n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(p);this.setSize=function(a,d){c.call(b,a,d);m.width=a;m.height=d;o.width=a;o.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||j!==c.near||k!==c.far||q!==c.fov){i=c.aspect;j=c.near;k=c.far;q=c.fov;var t=c.projectionMatrix.clone(),w=0.5*(125/30),u=w*j/125,v=j*Math.tan(q*Math.PI/360),A;e.n14=w;h.n14=-w;w=-v*i+u;A=v*i+u;t.n11=2*j/(A-w);t.n13=(A+w)/(A-w);f.projectionMatrix.copy(t);w=-v*i-u;A=v*i-u;t.n11=
-2*j/(A-w);t.n13=(A+w)/(A-w);g.projectionMatrix.copy(t)}f.matrixWorld.copy(c.matrixWorld).multiplySelf(h);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,m,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(e);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,o,!0);n.updateMatrixWorld();d.call(b,n,p)}};
-if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,f,g,e=new THREE.PerspectiveCamera;e.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&void 0!==a.separation)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);f=a/2;g=d};this.render=function(a,c){this.clear();e.fov=c.fov;e.aspect=0.5*c.aspect;e.near=c.near;e.far=
-c.far;e.updateProjectionMatrix();e.position.copy(c.position);e.target.copy(c.target);e.translateX(b.separation);e.lookAt(e.target);h.projectionMatrix=e.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,f,g);d.call(b,a,e);this.setViewport(f,0,f,g);d.call(b,a,h,!1)}};
-THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
-THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
-fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
diff --git a/plugins/senslabmap/static/js/three.min.js b/plugins/senslabmap/static/js/three.min.js
new file mode 100644 (file)
index 0000000..aa47e1f
--- /dev/null
@@ -0,0 +1,706 @@
+// three.js - http://github.com/mrdoob/three.js
+'use strict';var THREE=THREE||{REVISION:"61"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),h=self.setTimeout(function(){b(c+f)},f);a=c+f;return h});void 0===self.cancelAnimationFrame&&void 0!==
+self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
+THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
+THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
+THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
+THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
+c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
+Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
+a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
+8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),h,g=(f+e)/2;if(f===e)f=h=0;else{var i=e-f,f=0.5>=g?i/(e+f):i/(2-e-f);switch(e){case b:h=(c-d)/i+(c<d?6:0);break;case c:h=(d-b)/i+2;break;case d:h=(b-c)/i+4}h/=6}a.h=h;a.s=f;a.l=g;return a}}(),getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},
+offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=
+(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
+darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
+grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
+lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
+palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
+tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,_euler:void 0,_updateEuler:function(){void 0!==this._euler&&this._euler.setFromQuaternion(this,void 0,!1)},get x(){return this._x},set x(a){this._x=a;this._updateEuler()},get y(){return this._y},set y(a){this._y=a;this._updateEuler()},get z(){return this._z},set z(a){this._z=a;this._updateEuler()},get w(){return this._w},set w(a){this._w=a;this._updateEuler()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;
+this._updateEuler();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._w=a._w;this._updateEuler();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),h=Math.sin(a._y/2),g=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*
+e-f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e-f*h*g):"YXZ"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*e-f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e+f*h*g):"ZXY"===a.order?(this._x=f*d*e-c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e-f*h*g):"ZYX"===a.order?(this._x=f*d*e-c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e+f*h*g):"YZX"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e-f*h*g):"XZY"===a.order&&(this._x=f*d*e-c*h*g,this._y=c*h*e-f*d*g,this._z=
+c*d*g+f*h*e,this._w=c*d*e+f*h*g);!1!==b&&this._updateEuler();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this._updateEuler();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],h=b[9],g=b[2],i=b[6],b=b[10],k=c+f+b;0<k?(c=0.5/Math.sqrt(k+1),this._w=0.25/c,this._x=(i-h)*c,this._y=(d-g)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(i-h)/c,this._x=0.25*c,
+this._y=(a+e)/c,this._z=(d+g)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-g)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(h+i)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+g)/c,this._y=(h+i)/c,this._z=0.25*c);this._updateEuler();return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._updateEuler();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*
+this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=
+a._w,h=b._x,g=b._y,i=b._z,k=b._w;this._x=c*k+f*h+d*i-e*g;this._y=d*k+f*g+e*h-c*i;this._z=e*k+f*i+c*g-d*h;this._w=f*k-c*h-d*g-e*i;this._updateEuler();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,h=f*a._w+c*a._x+d*a._y+e*a._z;0>h?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=
+-a._z,h=-h):this.copy(a);if(1<=h)return this._w=f,this._x=c,this._y=d,this._z=e,this;var g=Math.acos(h),i=Math.sqrt(1-h*h);if(0.0010>Math.abs(i))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;h=Math.sin((1-b)*g)/i;g=Math.sin(b*g)/i;this._w=f*h+this._w*g;this._x=c*h+this._x*g;this._y=d*h+this._y*g;this._z=e*h+this._z*g;this._updateEuler();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},
+fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this._updateEuler();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
+b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
+a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);
+return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
+b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
+this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
+b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);
+this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,h=a.z,a=a.w,g=a*b+f*d-h*c,i=a*c+h*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-h*d;this.x=g*a+b*-e+i*-h-k*-f;this.y=i*a+b*-f+k*-e-g*-h;this.z=k*a+b*-h+g*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*
+b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<
+a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=
+a.x,d=a.y,e=a.z,f=b.x,h=b.y,g=b.z;this.x=d*g-e*h;this.y=e*f-c*g;this.z=c*h-d*f;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
+setEulerFromQuaternion:function(){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();
+this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
+THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b){!1===b instanceof THREE.Euler&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),projectOnVector:function(){var a=new THREE.Vector3;
+return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
+case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
+addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
+applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
+this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],g=a[5],i=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-h)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+h)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+g+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;g=(g+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;i=(i+b)/4;e>g&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):g>k?0.01>g?
+(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(g),b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(h-d)*(h-d));0.0010>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+g+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
+a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
+a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
+THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()},
+set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],g=d[1],i=d[5],k=d[9],m=d[2],l=d[6],d=d[10],b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-k,d),this._z=
+Math.atan2(-f,e)):(this._x=Math.atan2(l,i),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this._y=Math.atan2(h,d),this._z=Math.atan2(g,i)):(this._y=Math.atan2(-m,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(-m,d),this._z=Math.atan2(-f,i)):(this._y=0,this._z=Math.atan2(g,e))):"ZYX"===b?(this._y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this._x=Math.atan2(l,d),this._z=Math.atan2(g,e)):(this._x=0,this._z=Math.atan2(-f,i))):"YZX"===b?(this._z=
+Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-k,i),this._y=Math.atan2(-m,e)):(this._x=0,this._y=Math.atan2(h,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(l,i),this._y=Math.atan2(h,e)):(this._x=Math.atan2(-k,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f=
+a.y*a.y,h=a.z*a.z,g=a.w*a.w,b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-e-f+h),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w))),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+e-f-h)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z))),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-e-f+h),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-e+f-h)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z))),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-e-f+h),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-e+f-h)):"ZYX"===
+b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-e-f+h),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z))),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+e-f-h)):"YZX"===b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-e+f-h),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+e-f-h),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-e+f-h),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+e-f-h),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+
+b);this._order=b;!1!==c&&this._updateQuaternion();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._updateQuaternion();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},clone:function(){return new THREE.Euler(this._x,
+this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
+THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
+b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
+this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
+THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
+this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
+this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x),
+(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
+return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
+THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z)},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=
+new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,h=e.length;f<h;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);
+this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
+this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),
+(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
+new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
+this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
+this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,h,g,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,h||0,g||0,void 0!==i?i:1)};
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,h,g,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=h;k[5]=g;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
+multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],h=a[5],g=a[6],i=a[7],a=a[8];return b*f*a-b*h*i-c*e*a+c*h*g+d*e*i-d*f*g},getInverse:function(a,
+b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
+c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,h,g,i,k,m,l,p,r,t,n){var s=this.elements=new Float32Array(16);s[0]=void 0!==a?a:1;s[4]=b||0;s[8]=c||0;s[12]=d||0;s[1]=e||0;s[5]=void 0!==f?f:1;s[9]=h||0;s[13]=g||0;s[2]=i||0;s[6]=k||0;s[10]=void 0!==m?m:1;s[14]=l||0;s[3]=p||0;s[7]=r||0;s[11]=t||0;s[15]=void 0!==n?n:1};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,g,i,k,m,l,p,r,t,n){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=h;s[13]=g;s[2]=i;s[6]=k;s[10]=m;s[14]=l;s[3]=p;s[7]=r;s[11]=t;s[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
+return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
+a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){var a=f*g,i=f*e,k=c*g,m=c*e;b[0]=h*g;b[4]=-h*e;b[8]=d;b[1]=i+k*d;b[5]=a-m*d;b[9]=-c*h;b[2]=m-a*d;b[6]=k+i*d;b[10]=f*h}else"YXZ"===a.order?(a=h*g,i=h*e,k=d*g,m=d*e,b[0]=a+m*c,b[4]=k*c-i,b[8]=
+f*d,b[1]=f*e,b[5]=f*g,b[9]=-c,b[2]=i*c-k,b[6]=m+a*c,b[10]=f*h):"ZXY"===a.order?(a=h*g,i=h*e,k=d*g,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=k+i*c,b[1]=i+k*c,b[5]=f*g,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*h):"ZYX"===a.order?(a=f*g,i=f*e,k=c*g,m=c*e,b[0]=h*g,b[4]=k*d-i,b[8]=a*d+m,b[1]=h*e,b[5]=m*d+a,b[9]=i*d-k,b[2]=-d,b[6]=c*h,b[10]=f*h):"YZX"===a.order?(a=f*h,i=f*d,k=c*h,m=c*d,b[0]=h*g,b[4]=m-a*e,b[8]=k*e+i,b[1]=e,b[5]=f*g,b[9]=-c*g,b[2]=-d*g,b[6]=i*e+k,b[10]=a-m*e):"XZY"===a.order&&(a=f*h,i=f*d,k=c*h,m=c*d,b[0]=
+h*g,b[4]=-e,b[8]=d*g,b[1]=a*e+m,b[5]=f*g,b[9]=i*e-k,b[2]=k*e-i,b[6]=c*g,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=c+c,g=d+d,i=e+e,a=c*h,k=c*g,c=
+c*i,m=d*g,d=d*i,e=e*i,h=f*h,g=f*g,f=f*i;b[0]=1-(m+e);b[4]=k-f;b[8]=c+g;b[1]=k+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-g;b[6]=d+h;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var h=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);h[0]=a.x;
+h[4]=b.x;h[8]=c.x;h[1]=a.y;h[5]=b.y;h[9]=c.y;h[2]=a.z;h[6]=b.z;h[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],g=c[8],i=c[12],k=c[1],m=c[5],l=c[9],p=c[13],r=c[2],t=c[6],n=c[10],s=c[14],q=c[3],u=c[7],w=c[11],c=c[15],
+E=d[0],C=d[4],F=d[8],y=d[12],A=d[1],z=d[5],O=d[9],B=d[13],D=d[2],I=d[6],v=d[10],x=d[14],G=d[3],Q=d[7],J=d[11],d=d[15];e[0]=f*E+h*A+g*D+i*G;e[4]=f*C+h*z+g*I+i*Q;e[8]=f*F+h*O+g*v+i*J;e[12]=f*y+h*B+g*x+i*d;e[1]=k*E+m*A+l*D+p*G;e[5]=k*C+m*z+l*I+p*Q;e[9]=k*F+m*O+l*v+p*J;e[13]=k*y+m*B+l*x+p*d;e[2]=r*E+t*A+n*D+s*G;e[6]=r*C+t*z+n*I+s*Q;e[10]=r*F+t*O+n*v+s*J;e[14]=r*y+t*B+n*x+s*d;e[3]=q*E+u*A+w*D+c*G;e[7]=q*C+u*z+w*I+c*Q;e[11]=q*F+u*O+w*v+c*J;e[15]=q*y+u*B+w*x+c*d;return this},multiplyToArray:function(a,b,
+c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
+return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
+a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],g=a[9],i=a[13],k=a[2],m=a[6],l=a[10],p=a[14];return a[3]*(+e*g*m-d*i*m-e*h*l+c*i*l+d*h*p-c*g*p)+a[7]*(+b*g*p-b*i*l+e*f*l-d*f*p+d*i*k-e*g*k)+a[11]*(+b*i*m-b*h*p-e*f*m+c*f*p+e*h*k-c*i*k)+a[15]*(-d*h*k-b*g*m+b*h*l+d*f*m-c*f*
+l+c*g*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
+a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
+b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],k=d[5],m=d[9],l=d[13],p=d[2],r=d[6],t=d[10],n=d[14],s=d[3],q=d[7],u=d[11],d=d[15];c[0]=m*n*q-l*t*q+l*r*u-k*n*u-m*r*d+k*t*d;c[4]=g*t*q-h*n*q-g*r*u+f*n*u+h*r*d-f*t*d;c[8]=h*l*q-g*m*q+g*k*u-f*l*u-h*k*d+f*m*d;c[12]=g*m*r-h*l*r-g*k*t+f*l*t+h*k*n-f*m*n;c[1]=l*t*s-m*n*s-l*p*u+i*n*u+m*p*d-i*t*d;c[5]=h*n*s-g*t*s+g*p*u-e*n*u-h*p*d+e*t*d;c[9]=g*m*s-h*l*s-g*i*u+e*l*u+h*i*d-
+e*m*d;c[13]=h*l*p-g*m*p+g*i*t-e*l*t-h*i*n+e*m*n;c[2]=k*n*s-l*r*s+l*p*q-i*n*q-k*p*d+i*r*d;c[6]=g*r*s-f*n*s-g*p*q+e*n*q+f*p*d-e*r*d;c[10]=f*l*s-g*k*s+g*i*q-e*l*q-f*i*d+e*k*d;c[14]=g*k*p-f*l*p-g*i*r+e*l*r+f*i*n-e*k*n;c[3]=m*r*s-k*t*s-m*p*q+i*t*q+k*p*u-i*r*u;c[7]=f*t*s-h*r*s+h*p*q-e*t*q-f*p*u+e*r*u;c[11]=h*k*s-f*m*s-h*i*q+e*m*q+f*i*u-e*k*u;c[15]=f*m*p-h*k*p+h*i*r-e*m*r-f*i*t+e*k*t;c=e*c[0]+i*c[4]+p*c[8]+s*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
+scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
+0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,g=a.z,i=e*f,k=e*h;this.set(i*f+c,i*h-d*g,i*g+d*h,0,i*h+d*g,k*h+c,k*g-d*f,0,i*g-d*h,k*g+d*f,e*g*g+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
+0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,h=a.set(f[0],f[1],f[2]).length(),g=a.set(f[4],f[5],f[6]).length(),i=a.set(f[8],f[9],f[10]).length();c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);var c=1/h,f=1/g,k=1/i;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=
+f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=h;e.y=g;e.z=i;return this}}(),makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*
+b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,g=b-a,i=c-d,k=f-e;h[0]=2/g;h[4]=0;h[8]=0;h[12]=-((b+a)/g);h[1]=0;h[5]=2/i;h[9]=0;h[13]=-((c+d)/i);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],
+a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
+THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
+var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),h=0.5*a.distanceTo(b),
+g=this.origin.clone().sub(e),a=-this.direction.dot(f),b=g.dot(this.direction),i=-g.dot(f),k=g.lengthSq(),m=Math.abs(1-a*a),l,p;0<=m?(g=a*i-b,l=a*b-i,p=h*m,0<=g?l>=-p?l<=p?(h=1/m,g*=h,l*=h,a=g*(g+a*l+2*b)+l*(a*g+l+2*i)+k):(l=h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k):(l=-h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k):l<=-p?(g=Math.max(0,-(-a*h+b)),l=0<g?-h:Math.min(Math.max(-h,-i),h),a=-g*g+l*(l+2*i)+k):l<=p?(g=0,l=Math.min(Math.max(-h,-i),h),a=l*(l+2*i)+k):(g=Math.max(0,-(a*h+b)),l=0<g?h:Math.min(Math.max(-h,
+-i),h),a=-g*g+l*(l+2*i)+k)):(l=0<a?-h:h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k);c&&c.copy(this.direction.clone().multiplyScalar(g).add(this.origin));d&&d.copy(f.clone().multiplyScalar(l).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
+0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,h;d=1/this.direction.x;f=1/this.direction.y;h=1/this.direction.z;var g=this.origin;0<=d?(c=(a.min.x-g.x)*d,d*=a.max.x-g.x):(c=(a.max.x-g.x)*d,d*=a.min.x-g.x);0<=f?(e=(a.min.y-g.y)*f,f*=
+a.max.y-g.y):(e=(a.max.y-g.y)*f,f*=a.min.y-g.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=h?(e=(a.min.z-g.z)*h,h*=a.max.z-g.z):(e=(a.max.z-g.z)*h,h*=a.min.z-g.z);if(c>h||e>d)return null;if(e>c||c!==c)c=e;if(h<d||d!==d)d=h;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,h,g,i){b.subVectors(f,e);c.subVectors(h,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
+f){if(g)return null;g=1}else if(0>f)g=-1,f=-f;else return null;a.subVectors(this.origin,e);e=g*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;h=g*this.direction.dot(b.cross(a));if(0>h||e+h>f)return null;e=-g*a.dot(d);return 0>e?null:this.at(e/f,i)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
+clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
+THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,h=b.length;f<h;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
+this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
+return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var h=this.planes;h[0].copy(a);h[1].copy(b);h[2].copy(c);h[3].copy(d);h[4].copy(e);h[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],g=c[5],i=c[6],k=c[7],m=c[8],l=c[9],p=c[10],r=c[11],t=c[12],n=c[13],s=c[14],c=c[15];b[0].setComponents(f-a,k-h,r-m,c-t).normalize();b[1].setComponents(f+
+a,k+h,r+m,c+t).normalize();b[2].setComponents(f+d,k+g,r+l,c+n).normalize();b[3].setComponents(f-d,k-g,r-l,c-n).normalize();b[4].setComponents(f-e,k-i,r-p,c-s).normalize();b[5].setComponents(f+e,k+i,r+p,c+s).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){for(var b=this.planes,
+c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var h=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>h&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=
+this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
+THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
+c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
+b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
+coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
+a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
+b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/
+180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,h,g,i,k,m,l,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);h=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
+f+2;k=this.points[c[0]];m=this.points[c[1]];l=this.points[c[2]];p=this.points[c[3]];g=h*h;i=h*g;d.x=b(k.x,m.x,l.x,p.x,h,g,i);d.y=b(k.y,m.y,l.y,p.y,h,g,i);d.z=b(k.z,m.z,l.z,p.z,h,g,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,g=[],i=0;g[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
+a/c,d=this.getPoint(b),h.copy(d),i+=h.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(g[b]=i,e=b);g[g.length]=i;return{chunks:g,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,g=[],i=new THREE.Vector3,k=this.getLength();g.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];h=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)d=e+c*(1/h)*(f-e),d=this.getPoint(d),
+g.push(i.copy(d).clone());g.push(i.copy(this.points[b]).clone())}this.points=g}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
+THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,h,g){a.subVectors(h,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),h=b.dot(c),k=d*i-e*e,g=g||new THREE.Vector3;if(0==k)return g.set(-2,-1,-1);k=1/k;i=(i*f-e*h)*k;d=(d*h-e*f)*k;return g.set(1-i-d,d,i)}}();
+THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
+THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
+new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
+clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
+THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
+a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
+THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
+c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},h=new a.Vector3,g=new a.Vector3,i=new a.Vector3,k=function(f,m,r){if(f instanceof a.Particle){d.getPositionFromMatrix(f.matrixWorld);var t=m.ray.distanceToPoint(d);if(t>f.scale.x)return r;r.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
+a.LOD)d.getPositionFromMatrix(f.matrixWorld),t=m.ray.origin.distanceTo(d),k(f.getObjectForDistance(t),m,r);else if(f instanceof a.Mesh){var n=f.geometry;null===n.boundingSphere&&n.computeBoundingSphere();b.copy(n.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===m.ray.isIntersectionSphere(b))return r;e.getInverse(f.matrixWorld);c.copy(m.ray).applyMatrix4(e);if(null!==n.boundingBox&&!1===c.isIntersectionBox(n.boundingBox))return r;if(n instanceof a.BufferGeometry){var s=f.material;if(void 0===
+s||!1===n.dynamic)return r;var q,u,w=m.precision;if(void 0!==n.attributes.index)for(var E=n.offsets,C=n.attributes.index.array,F=n.attributes.position.array,y=n.offsets.length,A=n.attributes.index.array.length/3,A=0;A<y;++A)for(var t=E[A].start,z=E[A].index,n=t,O=t+E[A].count;n<O;n+=3)t=z+C[n],q=z+C[n+1],u=z+C[n+2],h.set(F[3*t],F[3*t+1],F[3*t+2]),g.set(F[3*q],F[3*q+1],F[3*q+2]),i.set(F[3*u],F[3*u+1],F[3*u+2]),q=c.intersectTriangle(h,g,i,s.side!==a.DoubleSide),null!==q&&(q.applyMatrix4(f.matrixWorld),
+t=m.ray.origin.distanceTo(q),t<w||(t<m.near||t>m.far)||r.push({distance:t,point:q,face:null,faceIndex:null,object:f}));else{F=n.attributes.position.array;A=n.attributes.position.array.length;for(n=0;n<A;n+=3)t=n,q=n+1,u=n+2,h.set(F[3*t],F[3*t+1],F[3*t+2]),g.set(F[3*q],F[3*q+1],F[3*q+2]),i.set(F[3*u],F[3*u+1],F[3*u+2]),q=c.intersectTriangle(h,g,i,s.side!==a.DoubleSide),null!==q&&(q.applyMatrix4(f.matrixWorld),t=m.ray.origin.distanceTo(q),t<w||(t<m.near||t>m.far)||r.push({distance:t,point:q,face:null,
+faceIndex:null,object:f}))}}else if(n instanceof a.Geometry){C=f.material instanceof a.MeshFaceMaterial;F=!0===C?f.material.materials:null;w=m.precision;E=n.vertices;y=0;for(A=n.faces.length;y<A;y++)z=n.faces[y],s=!0===C?F[z.materialIndex]:f.material,void 0!==s&&(t=E[z.a],q=E[z.b],u=E[z.c],q=c.intersectTriangle(t,q,u,s.side!==a.DoubleSide),null!==q&&(q.applyMatrix4(f.matrixWorld),t=m.ray.origin.distanceTo(q),t<w||(t<m.near||t>m.far)||r.push({distance:t,point:q,face:z,faceIndex:y,object:f})))}}else if(f instanceof
+a.Line){w=m.linePrecision;s=w*w;n=f.geometry;null===n.boundingSphere&&n.computeBoundingSphere();b.copy(n.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===m.ray.isIntersectionSphere(b))return r;e.getInverse(f.matrixWorld);c.copy(m.ray).applyMatrix4(e);if(n instanceof a.Geometry){E=n.vertices;w=E.length;q=new a.Vector3;u=new a.Vector3;A=f.type===a.LineStrip?1:2;for(n=0;n<w-1;n+=A)c.distanceSqToSegment(E[n],E[n+1],u,q)>s||(t=c.origin.distanceTo(u),t<m.near||t>m.far||r.push({distance:t,point:q.clone().applyMatrix4(f.matrixWorld),
+face:null,faceIndex:null,object:f}))}}},m=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)k(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&m(a,this,c);k(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)k(a[d],this,c),!0===b&&m(a[d],this,c);c.sort(f);
+return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Euler;this.quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this.rotation._quaternion=this.quaternion;this.quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
+this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
+THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},
+applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);a.extractRotation(this.matrix);this.quaternion.setFromRotationMatrix(a)}}(),setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},
+setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,
+b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=
+new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),
+add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==
+b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==
+e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===
+this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);
+a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());
+return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===m){var a=new THREE.RenderableVertex;k.push(a);m++;i++;return a}return k[i++]}function b(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=
+0,g,i,k=[],m=0,l,p,r=[],t=0,n,s,q=[],u=0,w,E,C=[],F=0,y={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,z=new THREE.Vector4,O=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),B=new THREE.Box3,D=Array(3),I=new THREE.Matrix4,v=new THREE.Matrix4,x,G=new THREE.Matrix4,Q=new THREE.Matrix3,J=new THREE.Matrix3,ca=new THREE.Vector3,oa=new THREE.Frustum,pa=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);
+v.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(v)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);v.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(v)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var M=function(a){if(e===h){var b=new THREE.RenderableObject;
+f.push(b);h++;e++;d=b}else d=f[e++];d.id=a.id;d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(A.getPositionFromMatrix(a.matrixWorld),A.applyProjection(v),d.z=A.z);return d},R=function(a){if(!1!==a.visible){a instanceof THREE.Light?y.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===oa.intersectsObject(a))&&y.objects.push(M(a)):(a instanceof THREE.Sprite||a instanceof THREE.Particle)&&y.sprites.push(M(a));for(var b=0,c=a.children.length;b<c;b++)R(a.children[b])}};
+this.projectScene=function(d,f,h,m){var A=!1,M,$,ea,V,P,Y,U,ka,ta,ia,La,Ga;E=s=p=0;y.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();I.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));v.multiplyMatrices(f.projectionMatrix,I);J.getNormalMatrix(I);oa.setFromMatrix(v);e=0;y.objects.length=0;y.sprites.length=0;y.lights.length=0;R(d);!0===h&&y.objects.sort(b);d=0;for(h=y.objects.length;d<h;d++)if(U=y.objects[d].object,x=U.matrixWorld,i=0,U instanceof
+THREE.Mesh){ka=U.geometry;ea=ka.vertices;ta=ka.faces;ka=ka.faceVertexUvs;Q.getNormalMatrix(x);La=U.material instanceof THREE.MeshFaceMaterial;Ga=!0===La?U.material:null;M=0;for($=ea.length;M<$;M++){g=a();g.positionWorld.copy(ea[M]).applyMatrix4(x);g.positionScreen.copy(g.positionWorld).applyMatrix4(v);var fa=1/g.positionScreen.w;g.positionScreen.x*=fa;g.positionScreen.y*=fa;g.positionScreen.z*=fa;g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||
+-1>g.positionScreen.z||1<g.positionScreen.z)}ea=0;for(M=ta.length;ea<M;ea++)if($=ta[ea],fa=!0===La?Ga.materials[$.materialIndex]:U.material,void 0!==fa&&(Y=fa.side,V=k[$.a],P=k[$.b],ia=k[$.c],D[0]=V.positionScreen,D[1]=P.positionScreen,D[2]=ia.positionScreen,!0===V.visible||!0===P.visible||!0===ia.visible||O.isIntersectionBox(B.setFromPoints(D))))if(A=0>(ia.positionScreen.x-V.positionScreen.x)*(P.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(P.positionScreen.x-V.positionScreen.x),
+Y===THREE.DoubleSide||A===(Y===THREE.FrontSide)){if(p===t){var Ea=new THREE.RenderableFace3;r.push(Ea);t++;p++;l=Ea}else l=r[p++];l.id=U.id;l.v1.copy(V);l.v2.copy(P);l.v3.copy(ia);l.normalModel.copy($.normal);!1===A&&(Y===THREE.BackSide||Y===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(Q).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(J);l.centroidModel.copy($.centroid).applyMatrix4(x);ia=$.vertexNormals;V=0;for(P=Math.min(ia.length,3);V<P;V++)Ea=l.vertexNormalsModel[V],
+Ea.copy(ia[V]),!1===A&&(Y===THREE.BackSide||Y===THREE.DoubleSide)&&Ea.negate(),Ea.applyMatrix3(Q).normalize(),l.vertexNormalsModelView[V].copy(Ea).applyMatrix3(J);l.vertexNormalsLength=ia.length;A=0;for(V=Math.min(ka.length,3);A<V;A++)if(ia=ka[A][ea],void 0!==ia){P=0;for(Y=ia.length;P<Y;P++)l.uvs[A][P]=ia[P]}l.color=$.color;l.material=fa;ca.copy(l.centroidModel).applyProjection(v);l.z=ca.z;y.elements.push(l)}}else if(U instanceof THREE.Line){G.multiplyMatrices(v,x);ea=U.geometry.vertices;V=a();V.positionScreen.copy(ea[0]).applyMatrix4(G);
+ta=U.type===THREE.LinePieces?2:1;M=1;for($=ea.length;M<$;M++)V=a(),V.positionScreen.copy(ea[M]).applyMatrix4(G),0<(M+1)%ta||(P=k[i-2],pa.copy(V.positionScreen),N.copy(P.positionScreen),!0===c(pa,N)&&(pa.multiplyScalar(1/pa.w),N.multiplyScalar(1/N.w),s===u?(ka=new THREE.RenderableLine,q.push(ka),u++,s++,n=ka):n=q[s++],n.id=U.id,n.v1.positionScreen.copy(pa),n.v2.positionScreen.copy(N),n.z=Math.max(pa.z,N.z),n.material=U.material,U.material.vertexColors===THREE.VertexColors&&(n.vertexColors[0].copy(U.geometry.colors[M]),
+n.vertexColors[1].copy(U.geometry.colors[M-1])),y.elements.push(n)))}d=0;for(h=y.sprites.length;d<h;d++)U=y.sprites[d].object,x=U.matrixWorld,U instanceof THREE.Particle&&(z.set(x.elements[12],x.elements[13],x.elements[14],1),z.applyMatrix4(v),fa=1/z.w,z.z*=fa,0<z.z&&1>z.z&&(E===F?(ta=new THREE.RenderableParticle,C.push(ta),F++,E++,w=ta):w=C[E++],w.id=U.id,w.x=z.x*fa,w.y=z.y*fa,w.z=z.z,w.object=U,w.rotation=U.rotation.z,w.scale.x=U.scale.x*Math.abs(w.x-(z.x+f.projectionMatrix.elements[0])/(z.w+f.projectionMatrix.elements[12])),
+w.scale.y=U.scale.y*Math.abs(w.y-(z.y+f.projectionMatrix.elements[5])/(z.w+f.projectionMatrix.elements[13])),w.material=U.material,y.elements.push(w)));!0===m&&y.elements.sort(b);return y}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
+return a}};THREE.Face4=function(a,b,c,d,e,f,h){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,h)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
+this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,h=e.vertexNormals.length;f<h;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof
+THREE.Sphere&&this.computeBoundingSphere()},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],h=this.vertices[e.b];a.subVectors(this.vertices[e.c],h);b.subVectors(f,
+h);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,h,g=new THREE.Vector3,i=new THREE.Vector3;new THREE.Vector3;
+new THREE.Vector3;new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],g.subVectors(h,f),i.subVectors(a,f),g.cross(i),e[d.a].add(g),e[d.b].add(g),e[d.c].add(g)}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
+d.vertexNormals[2].copy(e[d.c])},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=
+this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var h=this.morphNormals[a].vertexNormals,g,i;c=0;for(d=this.faces.length;c<d;c++)g=new THREE.Vector3,i={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(g),h.push(i)}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();
+c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],g=h.faceNormals[c],i=h.vertexNormals[c],g.copy(e.normal),i.a.copy(e.vertexNormals[0]),i.b.copy(e.vertexNormals[1]),i.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,h,g,i,k,m,l,p,r,t,n,s,q=[],u=[];c=new THREE.Vector3;var w=new THREE.Vector3,E=new THREE.Vector3,C=new THREE.Vector3,F=new THREE.Vector3;
+a=0;for(b=this.vertices.length;a<b;a++)q[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,s=e.b,e=e.c,h=this.vertices[d],g=this.vertices[s],i=this.vertices[e],k=f[0],m=f[1],l=f[2],f=g.x-h.x,p=i.x-h.x,r=g.y-h.y,t=i.y-h.y,g=g.z-h.z,h=i.z-h.z,i=m.x-k.x,n=l.x-k.x,m=m.y-k.y,k=l.y-k.y,l=1/(i*k-n*m),c.set((k*f-m*p)*l,(k*r-m*t)*l,(k*g-m*h)*l),w.set((i*p-n*f)*l,(i*t-n*r)*l,(i*h-n*g)*l),q[d].add(c),q[s].add(c),q[e].add(c),u[d].add(w),
+u[s].add(w),u[e].add(w);w=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];for(c=0;c<Math.min(e.vertexNormals.length,3);c++)F.copy(e.vertexNormals[c]),d=e[w[c]],s=q[d],E.copy(s),E.sub(F.multiplyScalar(F.dot(s))).normalize(),C.crossVectors(e.vertexNormals[c],s),d=C.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(E.x,E.y,E.z,d)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
+a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h;this.__tmpVertices=void 0;f=0;for(h=this.vertices.length;f<h;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*
+e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(h=this.faces.length;f<h;f++){e=this.faces[f];e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e=[e.a,e.b,e.c];for(d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}}for(f=a.length-1;0<=f;f--){e=a[f];this.faces.splice(e,1);c=0;for(h=this.faceVertexUvs.length;c<h;c++)this.faceVertexUvs[c].splice(e,1)}f=this.vertices.length-b.length;this.vertices=b;return f},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=
+b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],h=0,g=e.length;h<g;h++)f.push(new THREE.Vector2(e[h].x,e[h].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.dynamic=!0;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
+THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=
+this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,h=a.length;f<h;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===
+this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var h=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),h=Math.max(h,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(h)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal=
+{itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,k,m,l,p=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,s=new THREE.Vector3;if(this.attributes.index){var q=this.attributes.index.array,u=this.offsets;c=0;for(d=u.length;c<d;++c){b=u[c].start;h=u[c].count;var w=u[c].index;a=b;for(b+=h;a<b;a+=3)h=w+q[a],g=w+q[a+1],i=
+w+q[a+2],k=e[3*h],m=e[3*h+1],l=e[3*h+2],p.set(k,m,l),k=e[3*g],m=e[3*g+1],l=e[3*g+2],r.set(k,m,l),k=e[3*i],m=e[3*i+1],l=e[3*i+2],t.set(k,m,l),n.subVectors(t,r),s.subVectors(p,r),n.cross(s),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],l=e[a+2],p.set(k,m,l),k=e[a+3],m=e[a+4],l=e[a+5],r.set(k,m,l),k=e[a+6],m=e[a+7],l=e[a+8],t.set(k,m,l),n.subVectors(t,r),s.subVectors(p,r),n.cross(s),
+f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){oa.x=d[3*a];oa.y=d[3*a+1];oa.z=d[3*a+2];pa.copy(oa);M=g[a];J.copy(M);J.sub(oa.multiplyScalar(oa.dot(M))).normalize();ca.crossVectors(pa,
+M);R=ca.dot(i[a]);N=0>R?-1:1;h[4*a]=J.x;h[4*a+1]=J.y;h[4*a+2]=J.z;h[4*a+3]=N}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent=
+{itemSize:4,array:new Float32Array(4*f)});for(var h=this.attributes.tangent.array,g=[],i=[],k=0;k<f;k++)g[k]=new THREE.Vector3,i[k]=new THREE.Vector3;var m,l,p,r,t,n,s,q,u,w,E,C,F,y,A,f=new THREE.Vector3,k=new THREE.Vector3,z,O,B,D,I,v,x,G=this.offsets;B=0;for(D=G.length;B<D;++B){O=G[B].start;I=G[B].count;var Q=G[B].index;z=O;for(O+=I;z<O;z+=3)I=Q+b[z],v=Q+b[z+1],x=Q+b[z+2],m=c[3*I],l=c[3*I+1],p=c[3*I+2],r=c[3*v],t=c[3*v+1],n=c[3*v+2],s=c[3*x],q=c[3*x+1],u=c[3*x+2],w=e[2*I],E=e[2*I+1],C=e[2*v],F=
+e[2*v+1],y=e[2*x],A=e[2*x+1],r-=m,m=s-m,t-=l,l=q-l,n-=p,p=u-p,C-=w,w=y-w,F-=E,E=A-E,A=1/(C*E-w*F),f.set((E*r-F*m)*A,(E*t-F*l)*A,(E*n-F*p)*A),k.set((C*m-w*r)*A,(C*l-w*t)*A,(C*p-w*n)*A),g[I].add(f),g[v].add(f),g[x].add(f),i[I].add(k),i[v].add(k),i[x].add(k)}var J=new THREE.Vector3,ca=new THREE.Vector3,oa=new THREE.Vector3,pa=new THREE.Vector3,N,M,R;B=0;for(D=G.length;B<D;++B){O=G[B].start;I=G[B].count;Q=G[B].index;z=O;for(O+=I;z<O;z+=3)I=Q+b[z],v=Q+b[z+1],x=Q+b[z+2],a(I),a(v),a(x)}this.tangentsNeedUpdate=
+this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,numItems:d.numItems,array:null},d=0,h=b.length;d<h;d++){var g=b[d];if(e instanceof g){f.array=new g(e);break}}a.attributes[c]=f}d=0;for(h=this.offsets.length;d<h;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,
+count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
+THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);a.projectionMatrixInverse.copy(this.projectionMatrixInverse);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
+0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
+THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
+this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
+THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
+a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,k,s){var q=/\.dds$/i.test(f),u=b+"/"+f;if(q){var w=THREE.ImageUtils.loadCompressedTexture(u);a[e]=w}else w=document.createElement("canvas"),a[e]=new THREE.Texture(w);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
+f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));s&&(a[e].anisotropy=s);if(!q){var E=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);E.image.width=a;E.image.height=b;E.image.getContext("2d").drawImage(this,0,0,a,b)}else E.image=this;E.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
+lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
+void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
+b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
+a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=i.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(k.tDiffuse.value=i.map,k.enableDiffuse.value=!0),i.specularMap&&(k.tSpecular.value=i.specularMap,k.enableSpecular.value=!0),i.lightMap&&(k.tAO.value=i.lightMap,k.enableAO.value=!0),k.uDiffuseColor.value.setHex(i.color),
+k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient),k.uShininess.value=i.shininess,void 0!==i.opacity&&(k.uOpacity.value=i.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),i.transparent&&(g.transparent=!0)):g=new THREE[g](i);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=new XMLHttpRequest;void 0!==b&&f.addEventListener("load",function(c){b(c.target.responseText);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.open("GET",a,!0);f.send(null);e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
+THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&&
+(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,k,m,l,p,r,t,n,s,q,u=a.faces;p=a.vertices;var w=a.normals,E=a.colors,C=0;if(void 0!==a.uvs){for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&C++;for(e=0;e<C;e++)c.faceVertexUvs[e]=[]}g=0;for(i=p.length;g<i;)k=new THREE.Vector3,k.x=p[g++]*d,k.y=p[g++]*d,k.z=p[g++]*d,c.vertices.push(k);g=0;for(i=u.length;g<i;)if(p=u[g++],r=p&1,h=p&2,e=p&8,m=p&16,t=p&32,k=p&64,p&=128,r){r=new THREE.Face3;r.a=u[g];
+r.b=u[g+1];r.c=u[g+3];n=new THREE.Face3;n.a=u[g+1];n.b=u[g+2];n.c=u[g+3];g+=4;h&&(h=u[g++],r.materialIndex=h,n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<C;e++){s=a.uvs[e];c.faceVertexUvs[e][h]=[];c.faceVertexUvs[e][h+1]=[];for(f=0;4>f;f++)l=u[g++],q=s[2*l],l=s[2*l+1],q=new THREE.Vector2(q,l),2!==f&&c.faceVertexUvs[e][h].push(q),0!==f&&c.faceVertexUvs[e][h+1].push(q)}m&&(m=3*u[g++],r.normal.set(w[m++],w[m++],w[m]),n.normal.copy(r.normal));if(t)for(e=0;4>e;e++)m=3*u[g++],t=new THREE.Vector3(w[m++],
+w[m++],w[m]),2!==e&&r.vertexNormals.push(t),0!==e&&n.vertexNormals.push(t);k&&(k=u[g++],k=E[k],r.color.setHex(k),n.color.setHex(k));if(p)for(e=0;4>e;e++)k=u[g++],k=E[k],2!==e&&r.vertexColors.push(new THREE.Color(k)),0!==e&&n.vertexColors.push(new THREE.Color(k));c.faces.push(r);c.faces.push(n)}else{r=new THREE.Face3;r.a=u[g++];r.b=u[g++];r.c=u[g++];h&&(h=u[g++],r.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<C;e++){s=a.uvs[e];c.faceVertexUvs[e][h]=[];for(f=0;3>f;f++)l=u[g++],q=s[2*l],l=s[2*l+1],
+q=new THREE.Vector2(q,l),c.faceVertexUvs[e][h].push(q)}m&&(m=3*u[g++],r.normal.set(w[m++],w[m++],w[m]));if(t)for(e=0;3>e;e++)m=3*u[g++],t=new THREE.Vector3(w[m++],w[m++],w[m]),r.vertexNormals.push(t);k&&(k=u[g++],r.color.setHex(E[k]));if(p)for(e=0;3>e;e++)k=u[g++],r.vertexColors.push(new THREE.Color(E[k]));c.faces.push(r)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)u=a.skinWeights[g],w=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(u,w,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<
+i;g+=2)u=a.skinIndices[g],w=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(u,w,0,0))}c.bones=a.bones;c.animation=a.animation;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];E=c.morphTargets[g].vertices;C=a.morphTargets[g].vertices;u=0;for(w=C.length;u<w;u+=3)p=new THREE.Vector3,p.x=C[u]*d,p.y=C[u+1]*d,p.z=C[u+2]*d,E.push(p)}}if(void 0!==a.morphColors){g=0;for(i=a.morphColors.length;g<
+i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];w=c.morphColors[g].colors;E=a.morphColors[g].colors;d=0;for(u=E.length;d<u;d+=3)C=new THREE.Color(16755200),C.setRGB(E[d],E[d+1],E[d+2]),w.push(C)}}c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets,a=a.boundingSphere,e;for(e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
+void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
+(b.shininess=a.shininess);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
+e=0,f=a.length;e<f;e++){var h,g=a[e];switch(g.type){case "PlaneGeometry":h=new THREE.PlaneGeometry(g.width,g.height,g.widthSegments,g.heightSegments);break;case "CircleGeometry":h=new THREE.CircleGeometry(g.radius,g.segments);break;case "CubeGeometry":h=new THREE.CubeGeometry(g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CylinderGeometry":h=new THREE.CylinderGeometry(g.radiusTop,g.radiusBottom,g.height,g.radiusSegments,g.heightSegments,g.openEnded);break;case "SphereGeometry":h=
+new THREE.SphereGeometry(g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "IcosahedronGeometry":h=new THREE.IcosahedronGeometry(g.radius,g.detail);break;case "TorusGeometry":h=new THREE.TorusGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":h=new THREE.TorusKnotGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.p,g.q,g.heightScale);break;case "BufferGeometry":h=d.parse(g.data);break;case "Geometry":h=
+c.parse(g.data).geometry}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);b[g.uuid]=h}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],h=c.parse(f);h.uuid=f.uuid;void 0!==f.name&&(h.name=f.name);b[f.uuid]=h}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,
+b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,
+b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),
+void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var h in b.children)e.add(this.parseObject(b.children[h],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(d){c.parse(JSON.parse(d),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(z.scene,
+B.objects)}function f(a,b){var c,e,h,i,k,m,p;for(p in b){var s=z.objects[p],q=b[p];if(void 0===s){if(q.type&&q.type in l.hierarchyHandlers){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};h={};for(var C in q)C in e||(h[C]=q[C]);t=z.materials[q.material];q.loading=!0;e=l.hierarchyHandlers[q.type].loaderObject;e.options?e.load(d(q.url,B.urlBaseType),g(p,a,t,q)):e.load(d(q.url,B.urlBaseType),g(p,
+a,t,q),h)}}else if(void 0!==q.geometry){if(r=z.geometries[q.geometry]){s=!1;t=z.materials[q.material];s=t instanceof THREE.ShaderMaterial;h=q.position;i=q.rotation;k=q.scale;c=q.matrix;m=q.quaternion;q.material||(t=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)s=s||t.materials[e]instanceof THREE.ShaderMaterial;
+s&&r.computeTangents();q.skin?s=new THREE.SkinnedMesh(r,t):q.morph?(s=new THREE.MorphAnimMesh(r,t),void 0!==q.duration&&(s.duration=q.duration),void 0!==q.time&&(s.time=q.time),void 0!==q.mirroredLoop&&(s.mirroredLoop=q.mirroredLoop),t.morphNormals&&r.computeMorphNormals()):s=new THREE.Mesh(r,t);s.name=p;c?(s.matrixAutoUpdate=!1,s.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.fromArray(h),m?s.quaternion.fromArray(m):s.rotation.fromArray(i),
+s.scale.fromArray(k));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);z.objects[p]=s}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(w=void 0!==q.color?q.color:16777215,E=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(h=q.direction,u=new THREE.DirectionalLight(w,E),u.position.fromArray(h),q.target&&(O.push({object:u,targetName:q.target}),u.target=null)):"PointLight"===q.type?(h=q.position,e=q.distance,u=new THREE.PointLight(w,
+E,e),u.position.fromArray(h)):"AmbientLight"===q.type&&(u=new THREE.AmbientLight(w)),a.add(u),u.name=p,z.lights[p]=u,z.objects[p]=u):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(h=q.position,i=q.rotation,m=q.quaternion,"PerspectiveCamera"===q.type?n=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(n=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),n.name=p,n.position.fromArray(h),void 0!==m?n.quaternion.fromArray(m):
+void 0!==i&&n.rotation.fromArray(i),a.add(n),z.cameras[p]=n,z.objects[p]=n):(h=q.position,i=q.rotation,k=q.scale,m=q.quaternion,s=new THREE.Object3D,s.name=p,s.position.fromArray(h),m?s.quaternion.fromArray(m):s.rotation.fromArray(i),s.scale.fromArray(k),s.visible=void 0!==q.visible?q.visible:!1,a.add(s),z.objects[p]=s,z.empties[p]=s);if(s){if(void 0!==q.userData)for(var A in q.userData)s.userData[A]=q.userData[A];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)h=q.groups[e],void 0===z.groups[h]&&
+(z.groups[h]=[]),z.groups[h].push(p)}}void 0!==s&&void 0!==q.children&&f(s,q.children)}}function h(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();C-=1;l.onLoadComplete();k()}}function g(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,h=d.rotation,g=d.quaternion,i=d.scale;f.position.fromArray(d.position);g?f.quaternion.fromArray(g):f.rotation.fromArray(h);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:
+!0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;z.objects[a]=f;e();C-=1;l.onLoadComplete();k()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:y,totalTextures:A,loadedModels:y-C,loadedTextures:A-F},z);l.onLoadProgress();if(0===C&&0===F){for(var a=0;a<O.length;a++){var c=O[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=
+c.object}b(z)}}function m(a,b){b(a);if(void 0!==a.children)for(var c in a.children)m(a.children[c],b)}var l=this,p=THREE.Loader.prototype.extractUrlBase(c),r,t,n,s,q,u,w,E,C,F,y,A,z,O=[],B=a,D;for(D in this.geometryHandlers)a=this.geometryHandlers[D].loaderClass,this.geometryHandlers[D].loaderObject=new a;for(D in this.hierarchyHandlers)a=this.hierarchyHandlers[D].loaderClass,this.hierarchyHandlers[D].loaderObject=new a;F=C=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
+objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(B.transform&&(D=B.transform.position,a=B.transform.rotation,c=B.transform.scale,D&&z.scene.position.fromArray(D),a&&z.scene.rotation.fromArray(a),c&&z.scene.scale.fromArray(c),D||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();D=function(a){return function(){F-=a;k();l.onLoadComplete()}};for(var I in B.fogs)a=B.fogs[I],"linear"===a.type?s=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(s=new THREE.FogExp2(0,a.density)),a=a.color,
+s.color.setRGB(a[0],a[1],a[2]),z.fogs[I]=s;for(var v in B.geometries)s=B.geometries[v],s.type in this.geometryHandlers&&(C+=1,l.onLoadStart());for(var x in B.objects)m(B.objects[x],function(a){a.type&&a.type in l.hierarchyHandlers&&(C+=1,l.onLoadStart())});y=C;for(v in B.geometries)if(s=B.geometries[v],"cube"===s.type)r=new THREE.CubeGeometry(s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments),r.name=v,z.geometries[v]=r;else if("plane"===s.type)r=new THREE.PlaneGeometry(s.width,
+s.height,s.widthSegments,s.heightSegments),r.name=v,z.geometries[v]=r;else if("sphere"===s.type)r=new THREE.SphereGeometry(s.radius,s.widthSegments,s.heightSegments),r.name=v,z.geometries[v]=r;else if("cylinder"===s.type)r=new THREE.CylinderGeometry(s.topRad,s.botRad,s.height,s.radSegs,s.heightSegs),r.name=v,z.geometries[v]=r;else if("torus"===s.type)r=new THREE.TorusGeometry(s.radius,s.tube,s.segmentsR,s.segmentsT),r.name=v,z.geometries[v]=r;else if("icosahedron"===s.type)r=new THREE.IcosahedronGeometry(s.radius,
+s.subdivisions),r.name=v,z.geometries[v]=r;else if(s.type in this.geometryHandlers){x={};for(q in s)"type"!==q&&"url"!==q&&(x[q]=s[q]);this.geometryHandlers[s.type].loaderObject.load(d(s.url,B.urlBaseType),h(v),x)}else"embedded"===s.type&&(x=B.embeds[s.id],x.metadata=B.metadata,x&&(x=this.geometryHandlers.ascii.loaderObject.parse(x,""),i(v)(x.geometry,x.materials)));for(var G in B.textures)if(v=B.textures[G],v.url instanceof Array){F+=v.url.length;for(q=0;q<v.url.length;q++)l.onLoadStart()}else F+=
+1,l.onLoadStart();A=F;for(G in B.textures){v=B.textures[G];void 0!==v.mapping&&void 0!==THREE[v.mapping]&&(v.mapping=new THREE[v.mapping]);if(v.url instanceof Array){x=v.url.length;s=[];for(q=0;q<x;q++)s[q]=d(v.url[q],B.urlBaseType);q=(q=/\.dds$/i.test(s[0]))?THREE.ImageUtils.loadCompressedTextureCube(s,v.mapping,D(x)):THREE.ImageUtils.loadTextureCube(s,v.mapping,D(x))}else q=/\.dds$/i.test(v.url),x=d(v.url,B.urlBaseType),s=D(1),q=q?THREE.ImageUtils.loadCompressedTexture(x,v.mapping,s):THREE.ImageUtils.loadTexture(x,
+v.mapping,s),void 0!==THREE[v.minFilter]&&(q.minFilter=THREE[v.minFilter]),void 0!==THREE[v.magFilter]&&(q.magFilter=THREE[v.magFilter]),v.anisotropy&&(q.anisotropy=v.anisotropy),v.repeat&&(q.repeat.set(v.repeat[0],v.repeat[1]),1!==v.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==v.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),v.offset&&q.offset.set(v.offset[0],v.offset[1]),v.wrap&&(x={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==x[v.wrap[0]]&&(q.wrapS=x[v.wrap[0]]),void 0!==
+x[v.wrap[1]]&&(q.wrapT=x[v.wrap[1]]));z.textures[G]=q}var Q,J;for(Q in B.materials){G=B.materials[Q];for(J in G.parameters)"envMap"===J||"map"===J||"lightMap"===J||"bumpMap"===J?G.parameters[J]=z.textures[G.parameters[J]]:"shading"===J?G.parameters[J]="flat"===G.parameters[J]?THREE.FlatShading:THREE.SmoothShading:"side"===J?G.parameters[J]="double"==G.parameters[J]?THREE.DoubleSide:"back"==G.parameters[J]?THREE.BackSide:THREE.FrontSide:"blending"===J?G.parameters[J]=G.parameters[J]in THREE?THREE[G.parameters[J]]:
+THREE.NormalBlending:"combine"===J?G.parameters[J]=G.parameters[J]in THREE?THREE[G.parameters[J]]:THREE.MultiplyOperation:"vertexColors"===J?"face"==G.parameters[J]?G.parameters[J]=THREE.FaceColors:G.parameters[J]&&(G.parameters[J]=THREE.VertexColors):"wrapRGB"===J&&(D=G.parameters[J],G.parameters[J]=new THREE.Vector3(D[0],D[1],D[2]));void 0!==G.parameters.opacity&&1>G.parameters.opacity&&(G.parameters.transparent=!0);G.parameters.normalMap?(D=THREE.ShaderLib.normalmap,v=THREE.UniformsUtils.clone(D.uniforms),
+q=G.parameters.color,x=G.parameters.specular,s=G.parameters.ambient,I=G.parameters.shininess,v.tNormal.value=z.textures[G.parameters.normalMap],G.parameters.normalScale&&v.uNormalScale.value.set(G.parameters.normalScale[0],G.parameters.normalScale[1]),G.parameters.map&&(v.tDiffuse.value=G.parameters.map,v.enableDiffuse.value=!0),G.parameters.envMap&&(v.tCube.value=G.parameters.envMap,v.enableReflection.value=!0,v.uReflectivity.value=G.parameters.reflectivity),G.parameters.lightMap&&(v.tAO.value=G.parameters.lightMap,
+v.enableAO.value=!0),G.parameters.specularMap&&(v.tSpecular.value=z.textures[G.parameters.specularMap],v.enableSpecular.value=!0),G.parameters.displacementMap&&(v.tDisplacement.value=z.textures[G.parameters.displacementMap],v.enableDisplacement.value=!0,v.uDisplacementBias.value=G.parameters.displacementBias,v.uDisplacementScale.value=G.parameters.displacementScale),v.uDiffuseColor.value.setHex(q),v.uSpecularColor.value.setHex(x),v.uAmbientColor.value.setHex(s),v.uShininess.value=I,G.parameters.opacity&&
+(v.uOpacity.value=G.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:D.fragmentShader,vertexShader:D.vertexShader,uniforms:v,lights:!0,fog:!0})):t=new THREE[G.type](G.parameters);t.name=Q;z.materials[Q]=t}for(Q in B.materials)if(G=B.materials[Q],G.parameters.materials){J=[];for(q=0;q<G.parameters.materials.length;q++)J.push(z.materials[G.parameters.materials[q]]);z.materials[Q].materials=J}e();z.cameras&&B.defaults.camera&&(z.currentCamera=z.cameras[B.defaults.camera]);z.fogs&&B.defaults.fog&&
+(z.scene.fog=z.fogs[B.defaults.fog]);l.callbackSync(z);k()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b){var c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
+THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
+a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
+THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
+THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
+this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
+"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
+a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
+this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
+a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName="position";this.setValues(a)};
+THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
+this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);
+void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
+THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,h,g,i){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==h?h:THREE.RGBAFormat;this.type=void 0!==g?g:THREE.UnsignedByteType;
+this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
+THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=
+this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,h,g,i,k,m){THREE.Texture.call(this,null,f,h,g,i,k,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,h,g,i,k,m){THREE.Texture.call(this,null,f,h,g,i,k,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
+THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
+THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
+this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
+THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var b=0,c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=
+[];b=0;for(c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d)}b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
+THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
+THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
+THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var h=a.morphTargets[e].name.match(d);if(h&&1<h.length){h=h[1];c[h]||(c[h]={start:Infinity,end:-Infinity});var g=c[h];e<g.start&&(g.start=e);e>g.end&&(g.end=e);b||(b=h)}}a.firstAnimation=b};
+THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
+THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
+(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
+THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
+THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.rotation3d.set(0,0,this.rotation,this.rotation3d.order);this.quaternion.setFromEuler(this.rotation3d);this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
+THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
+THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=E.length;d<e;d++){var f=E[d];La.copy(f.color);if(f instanceof THREE.DirectionalLight){var h=ua.getPositionFromMatrix(f.matrixWorld).normalize(),g=b.dot(h);0>=g||(g*=f.intensity,c.add(La.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=ua.getPositionFromMatrix(f.matrixWorld),g=b.dot(ua.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(La.multiplyScalar(g)))))}}
+function c(a,b,c,d){m(b);l(c);p(d);r(a.getStyle());B.stroke();ra.expandByScalar(2*b)}function d(a){t(a.getStyle());B.fill()}function e(a,b,c,e,f,h,g,j,i,k,m,l,p){if(!(p instanceof THREE.DataTexture||void 0===p.image||0==p.image.width)){if(!0===p.needsUpdate){var n=p.wrapS==THREE.RepeatWrapping,s=p.wrapT==THREE.RepeatWrapping;Ga[p.id]=B.createPattern(p.image,!0===n&&!0===s?"repeat":!0===n&&!1===s?"repeat-x":!1===n&&!0===s?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===Ga[p.id]?t("rgba(0,0,0,1)"):
+t(Ga[p.id]);var n=p.offset.x/p.repeat.x,s=p.offset.y/p.repeat.y,r=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+n)*r,j=(1-j+s)*q,c=c-a,e=e-b,f=f-a,h=h-b,i=(i+n)*r-g,k=(1-k+s)*q-j,m=(m+n)*r-g,l=(1-l+s)*q-j,n=i*l-m*k;0===n?(void 0===fa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),fa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=fa[p.id],g=4*(Math.floor(g)+Math.floor(j)*p.image.width),
+V.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),d(V)):(n=1/n,p=(l*c-k*f)*n,k=(l*e-k*h)*n,c=(i*f-m*c)*n,e=(i*h-m*e)*n,a=a-p*g-c*j,g=b-k*g-e*j,B.save(),B.transform(p,k,c,e,a,g),B.fill(),B.restore())}}function f(a,b,c,d,e,f,h,g,j,i,k,m,l){var p,n;p=l.width-1;n=l.height-1;h*=p;g*=n;c-=a;d-=b;e-=a;f-=b;j=j*p-h;i=i*n-g;k=k*p-h;m=m*n-g;n=1/(j*m-k*i);p=(m*c-i*e)*n;i=(m*d-i*f)*n;c=(j*e-k*c)*n;d=(j*f-k*d)*n;a=a-p*h-c*g;b=b-i*h-d*g;B.save();B.transform(p,i,c,d,a,b);B.clip();B.drawImage(l,0,0);B.restore()}function h(a,
+b,c,d){va[0]=255*a.r|0;va[1]=255*a.g|0;va[2]=255*a.b|0;va[4]=255*b.r|0;va[5]=255*b.g|0;va[6]=255*b.b|0;va[8]=255*c.r|0;va[9]=255*c.g|0;va[10]=255*c.b|0;va[12]=255*d.r|0;va[13]=255*d.g|0;va[14]=255*d.b|0;j.putImageData(Na,0,0);Fa.drawImage(Oa,0,0);return wa}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function i(a){v!==a&&(v=B.globalAlpha=a)}function k(a){x!==a&&(a===THREE.NormalBlending?B.globalCompositeOperation="source-over":
+a===THREE.AdditiveBlending?B.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(B.globalCompositeOperation="darker"),x=a)}function m(a){J!==a&&(J=B.lineWidth=a)}function l(a){ca!==a&&(ca=B.lineCap=a)}function p(a){oa!==a&&(oa=B.lineJoin=a)}function r(a){G!==a&&(G=B.strokeStyle=a)}function t(a){Q!==a&&(Q=B.fillStyle=a)}function n(a,b){if(pa!==a||N!==b)B.setLineDash([a,b]),pa=a,N=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var s=THREE.Math.smoothstep,a=a||{},q=this,u,w,E,C=
+new THREE.Projector,F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),y,A,z,O,B=F.getContext("2d"),D=new THREE.Color(0),I=0,v=1,x=0,G=null,Q=null,J=null,ca=null,oa=null,pa=null,N=0,M,R,K,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var Aa,Ca,ba,Ba,$,ea,V=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,U=new THREE.Color,ka=new THREE.Color,ta=new THREE.Color,ia=new THREE.Color,La=new THREE.Color,Ga={},fa={},Ea,Ta,Pa,xa,cb,db,ob,pb,qb,eb,Ha=new THREE.Box2,la=new THREE.Box2,
+ra=new THREE.Box2,fb=new THREE.Color,sa=new THREE.Color,ga=new THREE.Color,ua=new THREE.Vector3,Oa,j,Na,va,wa,Fa,Qa=16;Oa=document.createElement("canvas");Oa.width=Oa.height=2;j=Oa.getContext("2d");j.fillStyle="rgba(0,0,0,1)";j.fillRect(0,0,2,2);Na=j.getImageData(0,0,2,2);va=Na.data;wa=document.createElement("canvas");wa.width=wa.height=Qa;Fa=wa.getContext("2d");Fa.translate(-Qa/2,-Qa/2);Fa.scale(Qa,Qa);Qa--;void 0===B.setLineDash&&(B.setLineDash=void 0!==B.mozDash?function(a){B.mozDash=null!==a[0]?
+a:null}:function(){});this.domElement=F;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){y=a*this.devicePixelRatio;A=b*this.devicePixelRatio;z=Math.floor(y/2);O=Math.floor(A/2);F.width=y;F.height=A;1!==this.devicePixelRatio&&!1!==
+c&&(F.style.width=a+"px",F.style.height=b+"px");Ha.set(new THREE.Vector2(-z,-O),new THREE.Vector2(z,O));la.set(new THREE.Vector2(-z,-O),new THREE.Vector2(z,O));v=1;x=0;oa=ca=J=Q=G=null};this.setClearColor=function(a,b){D.set(a);I=void 0!==b?b:1;la.set(new THREE.Vector2(-z,-O),new THREE.Vector2(z,O))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};
+this.clear=function(){B.setTransform(1,0,0,-1,z,O);!1===la.empty()&&(la.intersect(Ha),la.expandByScalar(2),1>I&&B.clearRect(la.min.x|0,la.min.y|0,la.max.x-la.min.x|0,la.max.y-la.min.y|0),0<I&&(k(THREE.NormalBlending),i(1),t("rgba("+Math.floor(255*D.r)+","+Math.floor(255*D.g)+","+Math.floor(255*D.b)+","+I+")"),B.fillRect(la.min.x|0,la.min.y|0,la.max.x-la.min.x|0,la.max.y-la.min.y|0)),la.makeEmpty())};this.render=function(a,j){if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{!0===this.autoClear&&this.clear();B.setTransform(1,0,0,-1,z,O);q.info.render.vertices=0;q.info.render.faces=0;u=C.projectScene(a,j,this.sortObjects,this.sortElements);w=u.elements;E=u.lights;M=j;fb.setRGB(0,0,0);sa.setRGB(0,0,0);ga.setRGB(0,0,0);for(var A=0,G=E.length;A<G;A++){var y=E[A],F=y.color;y instanceof THREE.AmbientLight?fb.add(F):y instanceof THREE.DirectionalLight?sa.add(F):y instanceof THREE.PointLight&&ga.add(F)}A=0;for(G=w.length;A<G;A++){var v=w[A],x=v.material;if(!(void 0===x||
+!1===x.visible)){ra.makeEmpty();if(v instanceof THREE.RenderableParticle){R=v;R.x*=z;R.y*=O;var y=R,F=v,J=x;i(J.opacity);k(J.blending);var N=x=v=void 0,D=void 0,I=void 0,Q=void 0,ca=void 0;J instanceof THREE.ParticleBasicMaterial?null===J.map?(N=F.object.scale.x,D=F.object.scale.y,N*=F.scale.x*z,D*=F.scale.y*O,ra.min.set(y.x-N,y.y-D),ra.max.set(y.x+N,y.y+D),!1===Ha.isIntersectionBox(ra)?ra.makeEmpty():(t(J.color.getStyle()),B.save(),B.translate(y.x,y.y),B.rotate(-F.rotation),B.scale(N,D),B.fillRect(-1,
+-1,2,2),B.restore())):(I=J.map.image,Q=I.width>>1,ca=I.height>>1,N=F.scale.x*z,D=F.scale.y*O,v=N*Q,x=D*ca,ra.min.set(y.x-v,y.y-x),ra.max.set(y.x+v,y.y+x),!1===Ha.isIntersectionBox(ra)?ra.makeEmpty():(B.save(),B.translate(y.x,y.y),B.rotate(-F.rotation),B.scale(N,-D),B.translate(-Q,-ca),B.drawImage(I,0,0),B.restore())):J instanceof THREE.ParticleCanvasMaterial&&(v=F.scale.x*z,x=F.scale.y*O,ra.min.set(y.x-v,y.y-x),ra.max.set(y.x+v,y.y+x),!1===Ha.isIntersectionBox(ra)?ra.makeEmpty():(r(J.color.getStyle()),
+t(J.color.getStyle()),B.save(),B.translate(y.x,y.y),B.rotate(-F.rotation),B.scale(v,x),J.program(B),B.restore()))}else if(v instanceof THREE.RenderableLine){if(R=v.v1,K=v.v2,R.positionScreen.x*=z,R.positionScreen.y*=O,K.positionScreen.x*=z,K.positionScreen.y*=O,ra.setFromPoints([R.positionScreen,K.positionScreen]),!0===Ha.isIntersectionBox(ra))if(y=R,F=K,J=v,v=x,i(v.opacity),k(v.blending),B.beginPath(),B.moveTo(y.positionScreen.x,y.positionScreen.y),B.lineTo(F.positionScreen.x,F.positionScreen.y),
+v instanceof THREE.LineBasicMaterial){m(v.linewidth);l(v.linecap);p(v.linejoin);if(v.vertexColors!==THREE.VertexColors)r(v.color.getStyle());else if(x=J.vertexColors[0].getStyle(),J=J.vertexColors[1].getStyle(),x===J)r(x);else{try{var fa=B.createLinearGradient(y.positionScreen.x,y.positionScreen.y,F.positionScreen.x,F.positionScreen.y);fa.addColorStop(0,x);fa.addColorStop(1,J)}catch(oa){fa=x}r(fa)}B.stroke();ra.expandByScalar(2*v.linewidth)}else v instanceof THREE.LineDashedMaterial&&(m(v.linewidth),
+l(v.linecap),p(v.linejoin),r(v.color.getStyle()),n(v.dashSize,v.gapSize),B.stroke(),ra.expandByScalar(2*v.linewidth),n(null,null))}else if(v instanceof THREE.RenderableFace3){R=v.v1;K=v.v2;da=v.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;R.positionScreen.x*=z;R.positionScreen.y*=O;K.positionScreen.x*=z;K.positionScreen.y*=O;da.positionScreen.x*=z;da.positionScreen.y*=O;
+0<x.overdraw&&(g(R.positionScreen,K.positionScreen,x.overdraw),g(K.positionScreen,da.positionScreen,x.overdraw),g(da.positionScreen,R.positionScreen,x.overdraw));ra.setFromPoints([R.positionScreen,K.positionScreen,da.positionScreen]);if(!0===Ha.isIntersectionBox(ra)){y=R;F=K;J=da;q.info.render.vertices+=3;q.info.render.faces++;i(x.opacity);k(x.blending);Aa=y.positionScreen.x;Ca=y.positionScreen.y;ba=F.positionScreen.x;Ba=F.positionScreen.y;$=J.positionScreen.x;ea=J.positionScreen.y;var N=Aa,D=Ca,
+I=ba,Q=Ba,ca=$,pa=ea;B.beginPath();B.moveTo(N,D);B.lineTo(I,Q);B.lineTo(ca,pa);B.closePath();(x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial)&&null===x.map?(ta.copy(x.color),ia.copy(x.emissive),x.vertexColors===THREE.FaceColors&&ta.multiply(v.color),!1===x.wireframe&&x.shading==THREE.SmoothShading&&3==v.vertexNormalsLength?(P.copy(fb),Y.copy(fb),U.copy(fb),b(v.v1.positionWorld,v.vertexNormalsModel[0],P),b(v.v2.positionWorld,v.vertexNormalsModel[1],Y),b(v.v3.positionWorld,
+v.vertexNormalsModel[2],U),P.multiply(ta).add(ia),Y.multiply(ta).add(ia),U.multiply(ta).add(ia),ka.addColors(Y,U).multiplyScalar(0.5),Pa=h(P,Y,U,ka),f(Aa,Ca,ba,Ba,$,ea,0,0,1,0,0,1,Pa)):(V.copy(fb),b(v.centroidModel,v.normalModel,V),V.multiply(ta).add(ia),!0===x.wireframe?c(V,x.wireframeLinewidth,x.wireframeLinecap,x.wireframeLinejoin):d(V))):x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial?null!==x.map?x.map.mapping instanceof THREE.UVMapping&&
+(xa=v.uvs[0],e(Aa,Ca,ba,Ba,$,ea,xa[0].x,xa[0].y,xa[1].x,xa[1].y,xa[2].x,xa[2].y,x.map)):null!==x.envMap?x.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ua.copy(v.vertexNormalsModelView[0]),cb=0.5*ua.x+0.5,db=0.5*ua.y+0.5,ua.copy(v.vertexNormalsModelView[1]),ob=0.5*ua.x+0.5,pb=0.5*ua.y+0.5,ua.copy(v.vertexNormalsModelView[2]),qb=0.5*ua.x+0.5,eb=0.5*ua.y+0.5,e(Aa,Ca,ba,Ba,$,ea,cb,db,ob,pb,qb,eb,x.envMap)):(V.copy(x.color),x.vertexColors===THREE.FaceColors&&V.multiply(v.color),!0===x.wireframe?
+c(V,x.wireframeLinewidth,x.wireframeLinecap,x.wireframeLinejoin):d(V)):x instanceof THREE.MeshDepthMaterial?(Ea=M.near,Ta=M.far,P.r=P.g=P.b=1-s(y.positionScreen.z*y.positionScreen.w,Ea,Ta),Y.r=Y.g=Y.b=1-s(F.positionScreen.z*F.positionScreen.w,Ea,Ta),U.r=U.g=U.b=1-s(J.positionScreen.z*J.positionScreen.w,Ea,Ta),ka.addColors(Y,U).multiplyScalar(0.5),Pa=h(P,Y,U,ka),f(Aa,Ca,ba,Ba,$,ea,0,0,1,0,0,1,Pa)):x instanceof THREE.MeshNormalMaterial&&(y=void 0,x.shading==THREE.FlatShading?(y=v.normalModelView,V.setRGB(y.x,
+y.y,y.z).multiplyScalar(0.5).addScalar(0.5),!0===x.wireframe?c(V,x.wireframeLinewidth,x.wireframeLinecap,x.wireframeLinejoin):d(V)):x.shading==THREE.SmoothShading&&(y=v.vertexNormalsModelView[0],P.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=v.vertexNormalsModelView[1],Y.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=v.vertexNormalsModelView[2],U.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),ka.addColors(Y,U).multiplyScalar(0.5),Pa=h(P,Y,U,ka),f(Aa,Ca,ba,Ba,$,ea,0,0,
+1,0,0,1,Pa)))}}la.union(ra)}}B.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
+envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
+envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
+normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
+specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
+lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
+lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
+lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
+lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
+lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nuniform int boneTextureWidth;\nuniform int boneTextureHeight;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, float( boneTextureWidth ) );\nfloat y = floor( j / float( boneTextureWidth ) );\nfloat dx = 1.0 / float( boneTextureWidth );\nfloat dy = 1.0 / float( boneTextureHeight );\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
+skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
+morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
+default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
+skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
+shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
+shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
+THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
+value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
+value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
+value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
+THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,
+THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
+THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
+THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
+THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
+THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,
+THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,
+THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",
+value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
+"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
+THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
+THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
+THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
+THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,
+THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",
+value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvNormal = normalize( normalMatrix * normal );",
+THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",
+value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",
+value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
+THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
+THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
+THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
+cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
+depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var h=1;"v2"===f.type?h=2:"v3"===f.type?h=3:"v4"===f.type?h=4:"c"===f.type&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
+function c(a,b){var c=b.geometry,h=a.faces3,g=3*h.length,i=1*h.length,k=3*h.length,h=d(b,a),m=f(h),l=e(h),p=h.vertexColors?h.vertexColors:!1;a.__vertexArray=new Float32Array(3*g);l&&(a.__normalArray=new Float32Array(3*g));c.hasTangents&&(a.__tangentArray=new Float32Array(4*g));p&&(a.__colorArray=new Float32Array(3*g));m&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*g)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*g)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
+(a.__skinIndexArray=new Float32Array(4*g),a.__skinWeightArray=new Float32Array(4*g));a.__faceArray=new Uint16Array(3*i);a.__lineArray=new Uint16Array(2*k);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(m=a.numMorphTargets;c<m;c++)a.__morphTargetsArrays.push(new Float32Array(3*g))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(m=a.numMorphNormals;c<m;c++)a.__morphNormalsArrays.push(new Float32Array(3*g))}a.__webglFaceCount=3*i;a.__webglLineCount=2*k;if(h.attributes){void 0===a.__webglCustomAttributesList&&
+(a.__webglCustomAttributesList=[]);for(var n in h.attributes){var i=h.attributes[n],k={},s;for(s in i)k[s]=i[s];if(!k.__webglInitialized||k.createUniqueBuffers)k.__webglInitialized=!0,c=1,"v2"===k.type?c=2:"v3"===k.type?c=3:"v4"===k.type?c=4:"c"===k.type&&(c=3),k.size=c,k.array=new Float32Array(g*c),k.buffer=j.createBuffer(),k.buffer.belongsToAttribute=n,i.needsUpdate=!0,k.__original=i;a.__webglCustomAttributesList.push(k)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
+a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ha[a]||(j.enableVertexAttribArray(a),Ha[a]=!0)}function g(){for(var a in Ha)Ha[a]&&(j.disableVertexAttribArray(a),Ha[a]=
+!1)}function i(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function k(a,b){return b[0]-a[0]}function m(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ea=Ca=null,Ba=$=U=Y=fa=Ga=ka=-1,ua=!0,a[d].render(b,c,qb,eb),ea=Ca=null,Ba=$=U=Y=fa=Ga=ka=-1,ua=!0}function l(a,b,c,d,e,f,h,g){var j,i,k,m;b?(i=a.length-1,m=b=-1):(i=0,b=a.length,m=1);for(var l=i;l!==b;l+=m)if(j=a[l],j.render){i=j.object;k=j.buffer;if(g)j=g;else{j=j[c];if(!j)continue;h&&K.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);
+K.setDepthTest(j.depthTest);K.setDepthWrite(j.depthWrite);z(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}K.setMaterialFaces(j);k instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,j,k,i):K.renderBuffer(d,e,f,j,k,i)}}function p(a,b,c,d,e,f,h){for(var g,j,i=0,k=a.length;i<k;i++)if(g=a[i],j=g.object,j.visible){if(h)g=h;else{g=g[b];if(!g)continue;f&&K.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);K.setDepthTest(g.depthTest);K.setDepthWrite(g.depthWrite);z(g.polygonOffset,
+g.polygonOffsetFactor,g.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,g,j)}}function r(a,d){var e,f,h,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Db)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,k;for(i in f.attributes)k="index"===i?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,g=f.attributes[i],
+void 0===g.numItems&&(g.numItems=g.array.length),g.buffer=j.createBuffer(),j.bindBuffer(k,g.buffer),j.bufferData(k,g.array,j.STATIC_DRAW)}else if(a instanceof THREE.Mesh){h=a.material;if(void 0===f.geometryGroups){i=f;var m,l,p;k={};var n=i.morphTargets.length,s=i.morphNormals.length,r=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(m=i.faces.length;h<m;h++)l=i.faces[h],l=r?l.materialIndex:0,void 0===k[l]&&(k[l]={hash:l,counter:0}),p=k[l].hash+"_"+k[l].counter,void 0===i.geometryGroups[p]&&
+(i.geometryGroups[p]={faces3:[],materialIndex:l,vertices:0,numMorphTargets:n,numMorphNormals:s}),65535<i.geometryGroups[p].vertices+3&&(k[l].counter+=1,p=k[l].hash+"_"+k[l].counter,void 0===i.geometryGroups[p]&&(i.geometryGroups[p]={faces3:[],materialIndex:l,vertices:0,numMorphTargets:n,numMorphNormals:s})),i.geometryGroups[p].faces3.push(h),i.geometryGroups[p].vertices+=3;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=V++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=
+f.geometryGroups[e],!g.__webglVertexBuffer){i=g;i.__webglVertexBuffer=j.createBuffer();i.__webglNormalBuffer=j.createBuffer();i.__webglTangentBuffer=j.createBuffer();i.__webglColorBuffer=j.createBuffer();i.__webglUVBuffer=j.createBuffer();i.__webglUV2Buffer=j.createBuffer();i.__webglSkinIndicesBuffer=j.createBuffer();i.__webglSkinWeightsBuffer=j.createBuffer();i.__webglFaceBuffer=j.createBuffer();i.__webglLineBuffer=j.createBuffer();n=k=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];
+k=0;for(n=i.numMorphTargets;k<n;k++)i.__webglMorphTargetsBuffers.push(j.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=[];k=0;for(n=i.numMorphNormals;k<n;k++)i.__webglMorphNormalsBuffers.push(j.createBuffer())}K.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=
+j.createBuffer(),g.__webglColorBuffer=j.createBuffer(),g.__webglLineDistanceBuffer=j.createBuffer(),K.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__lineDistanceArray=new Float32Array(1*i),g.__webglLineCount=i,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=j.createBuffer(),g.__webglColorBuffer=j.createBuffer(),
+K.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)t(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],t(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof
+THREE.ParticleSystem?(f=a.geometry,t(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function t(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;
+return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function q(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?u(b.__webglObjects,a):a instanceof THREE.Sprite?w(b.__webglSprites,a):a instanceof THREE.LensFlare?w(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&u(b.__webglObjectsImmediate,a);delete a.__webglActive}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}
+function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){P=0;d.needsUpdate&&(d.program&&Hb(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ca&&(j.useProgram(g),Ca=g,f=!0);d.id!==Ba&&(Ba=d.id,f=!0);if(f||a!==ea)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ea&&(ea=a);if(d.skinning)if(zb&&
+e.useVertexTexture){if(null!==h.boneTexture){var k=C();j.uniform1i(h.boneTexture,k);K.setTexture(e.boneTexture,k)}null!==h.boneTextureWidth&&j.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&j.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&
+(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ua){for(var m,l=k=0,p=0,n,s,r,q=Oa,t=q.directional.colors,u=q.directional.positions,w=q.point.colors,v=q.point.positions,z=q.point.distances,E=q.spot.colors,A=q.spot.positions,B=q.spot.distances,J=q.spot.directions,N=q.spot.anglesCos,O=q.spot.exponents,I=q.hemi.skyColors,V=q.hemi.groundColors,Q=q.hemi.positions,M=0,U=0,Y=0,Aa=0,$=0,dc=0,X=0,W=0,R=m=0,c=r=R=0,f=b.length;c<f;c++)m=
+b[c],m.onlyShadow||(n=m.color,s=m.intensity,r=m.distance,m instanceof THREE.AmbientLight?m.visible&&(K.gammaInput?(k+=n.r*n.r,l+=n.g*n.g,p+=n.b*n.b):(k+=n.r,l+=n.g,p+=n.b)):m instanceof THREE.DirectionalLight?($+=1,m.visible&&(ga.getPositionFromMatrix(m.matrixWorld),sa.getPositionFromMatrix(m.target.matrixWorld),ga.sub(sa),ga.normalize(),0===ga.x&&0===ga.y&&0===ga.z||(m=3*M,u[m]=ga.x,u[m+1]=ga.y,u[m+2]=ga.z,K.gammaInput?F(t,m,n,s*s):y(t,m,n,s),M+=1))):m instanceof THREE.PointLight?(dc+=1,m.visible&&
+(R=3*U,K.gammaInput?F(w,R,n,s*s):y(w,R,n,s),sa.getPositionFromMatrix(m.matrixWorld),v[R]=sa.x,v[R+1]=sa.y,v[R+2]=sa.z,z[U]=r,U+=1)):m instanceof THREE.SpotLight?(X+=1,m.visible&&(R=3*Y,K.gammaInput?F(E,R,n,s*s):y(E,R,n,s),sa.getPositionFromMatrix(m.matrixWorld),A[R]=sa.x,A[R+1]=sa.y,A[R+2]=sa.z,B[Y]=r,ga.copy(sa),sa.getPositionFromMatrix(m.target.matrixWorld),ga.sub(sa),ga.normalize(),J[R]=ga.x,J[R+1]=ga.y,J[R+2]=ga.z,N[Y]=Math.cos(m.angle),O[Y]=m.exponent,Y+=1)):m instanceof THREE.HemisphereLight&&
+(W+=1,m.visible&&(ga.getPositionFromMatrix(m.matrixWorld),ga.normalize(),0===ga.x&&0===ga.y&&0===ga.z||(r=3*Aa,Q[r]=ga.x,Q[r+1]=ga.y,Q[r+2]=ga.z,n=m.color,m=m.groundColor,K.gammaInput?(s*=s,F(I,r,n,s),F(V,r,m,s)):(y(I,r,n,s),y(V,r,m,s)),Aa+=1))));c=3*M;for(f=Math.max(t.length,3*$);c<f;c++)t[c]=0;c=3*U;for(f=Math.max(w.length,3*dc);c<f;c++)w[c]=0;c=3*Y;for(f=Math.max(E.length,3*X);c<f;c++)E[c]=0;c=3*Aa;for(f=Math.max(I.length,3*W);c<f;c++)I[c]=0;c=3*Aa;for(f=Math.max(V.length,3*W);c<f;c++)V[c]=0;q.directional.length=
+M;q.point.length=U;q.spot.length=Y;q.hemi.length=Aa;q.ambient[0]=k;q.ambient[1]=l;q.ambient[2]=p;ua=!1}c=Oa;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;
+i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=
+d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ba;d.map?ba=d.map:d.specularMap?ba=d.specularMap:d.normalMap?ba=d.normalMap:d.bumpMap&&(ba=d.bumpMap);void 0!==ba&&(c=ba.offset,ba=ba.repeat,i.offsetRepeat.value.set(c.x,c.y,ba.x,ba.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
+1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?
+(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
+(K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ba=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
+THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.value[ba]=k.shadowMap,i.shadowMapSize.value[ba]=k.shadowMapSize,i.shadowMatrix.value[ba]=k.shadowMatrix,i.shadowDarkness.value[ba]=k.shadowDarkness,i.shadowBias.value[ba]=k.shadowBias,ba++}b=d.uniformsList;i=0;for(ba=b.length;i<ba;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,
+k.x,k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(p=k.length;l<p;l++)q=2*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=
+0;for(p=k.length;l<p;l++)q=3*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y,c._array[q+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(p=k.length;l<p;l++)q=4*l,c._array[q]=k[l].x,c._array[q+1]=k[l].y,c._array[q+2]=k[l].z,c._array[q+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&
+(c._array=new Float32Array(16*k.length));l=0;for(p=k.length;l<p;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(q=k,k=C(),j.uniform1i(f,k),q)if(q.image instanceof Array&&6===q.image.length){if(c=q,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Eb),c.image.__webglTextureCube=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);
+j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(p=k,q=l,t=c.image[l],w=ac,t.width<=w&&t.height<=w||(v=Math.max(t.width,t.height),u=Math.floor(t.width*w/v),w=Math.floor(t.height*w/v),v=document.createElement("canvas"),v.width=u,v.height=w,v.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,w),t=v),p[q]=t):k[l]=c.image[l];l=k[0];p=0===(l.width&l.width-1)&&0===(l.height&l.height-1);q=x(c.format);t=x(c.type);D(j.TEXTURE_CUBE_MAP,
+c,p);for(l=0;6>l;l++)if(f){w=k[l].mipmaps;v=0;for(z=w.length;v<z;v++)u=w[v],c.format!==THREE.RGBAFormat?j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,v,q,u.width,u.height,0,u.data):j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,v,q,u.width,u.height,0,q,t,u.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,q,q,t,k[l]);c.generateMipmaps&&p&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,
+c.image.__webglTextureCube)}else q instanceof THREE.WebGLRenderTargetCube?(c=q,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(q,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(p=c.value.length;l<p;l++)c._array[l]=C();j.uniform1iv(f,c._array);l=0;for(p=c.value.length;l<p;l++)q=c.value[l],k=c._array[l],q&&K.setTexture(q,k)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+l);if((d instanceof THREE.ShaderMaterial||d instanceof
+THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)sa.getPositionFromMatrix(a.matrixWorld),j.uniform3f(h.cameraPosition,sa.x,sa.y,sa.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);
+null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function C(){var a=P;a>=Nb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Nb);P+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==xa&&(j.lineWidth(a),xa=a)}function z(a,b,c){Ea!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Ea=a);
+if(a&&(Ta!==b||Pa!==c))j.polygonOffset(b,c),Ta=b,Pa=c}function O(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function B(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(O(b)),null):c}function D(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,x(b.wrapS)),j.texParameteri(a,
+j.TEXTURE_WRAP_T,x(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,x(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,x(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,v(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,v(b.minFilter)));if(wa&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,wa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ob)),b.__oldAnisotropy=
+b.anisotropy}function I(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}
+function v(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function x(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===
+THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===
+THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;
+if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;
+if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;if(void 0!==Fa){if(a===THREE.RGB_S3TC_DXT1_Format)return Fa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
+Q=void 0!==a.precision?a.precision:"highp",J=void 0!==a.alpha?a.alpha:!0,ca=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,oa=void 0!==a.antialias?a.antialias:!1,pa=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,M=new THREE.Color(0),R=0;this.domElement=G;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
+this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,
+faces:0,points:0}};var K=this,da=[],Aa=0,Ca=null,ba=null,Ba=-1,$=null,ea=null,V=0,P=0,Y=-1,U=-1,ka=-1,ta=-1,ia=-1,La=-1,Ga=-1,fa=-1,Ea=null,Ta=null,Pa=null,xa=null,cb=0,db=0,ob=0,pb=0,qb=0,eb=0,Ha={},la=new THREE.Frustum,ra=new THREE.Matrix4,fb=new THREE.Matrix4,sa=new THREE.Vector3,ga=new THREE.Vector3,ua=!0,Oa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],
+exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,Na,va,wa,Fa;try{var Qa={alpha:J,premultipliedAlpha:ca,antialias:oa,stencil:pa,preserveDrawingBuffer:N};j=G.getContext("webgl",Qa)||G.getContext("experimental-webgl",Qa);if(null===j)throw"Error creating WebGL context.";}catch(Zb){console.error(Zb)}Na=j.getExtension("OES_texture_float");j.getExtension("OES_texture_float_linear");va=j.getExtension("OES_standard_derivatives");wa=j.getExtension("EXT_texture_filter_anisotropic")||
+j.getExtension("MOZ_EXT_texture_filter_anisotropic")||j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Fa=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Na||console.log("THREE.WebGLRenderer: Float textures not supported.");va||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");wa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");
+Fa||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===j.getShaderPrecisionFormat&&(j.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(M.r,M.g,M.b,R);this.context=j;var Nb=
+j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),$b=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ac=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Ob=wa?j.getParameter(wa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Cb=0<$b,zb=Cb&&Na;Fa&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var bc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),cc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var qc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,
+j.HIGH_FLOAT),rc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var sc=0<bc.precision&&0<qc.precision,
+Pb=0<cc.precision&&0<rc.precision;"highp"===Q&&!sc&&(Pb?(Q="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(Q="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===Q&&!Pb&&(Q="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return Cb};this.supportsFloatTextures=function(){return Na};this.supportsStandardDerivatives=function(){return va};
+this.supportsCompressedTextureS3TC=function(){return Fa};this.getMaxAnisotropy=function(){return Ob};this.getPrecision=function(){return Q};this.setSize=function(a,b,c){G.width=a*this.devicePixelRatio;G.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){cb=void 0!==a?a:0;db=void 0!==b?b:0;ob=void 0!==c?c:G.width;pb=void 0!==d?d:G.height;j.viewport(cb,db,ob,pb)};this.setScissor=
+function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColor=function(a,b){M.set(a);R=void 0!==b?b:1;j.clearColor(M.r,M.g,M.b,R)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return R};this.clear=function(a,b,c){var d=0;if(void 0===a||
+a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ca=null;Ba=$=fa=Ga=ka=-1;ua=!0;U=Y=-1;this.shadowMapPlugin.update(a,b)};var Db=function(a){a=a.target;a.removeEventListener("dispose",
+Db);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&j.deleteBuffer(b[c].buffer);K.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d])}Ib(c)}else Ib(a)},
+Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));K.info.memory.textures--},Fb=function(a){a=a.target;a.removeEventListener("dispose",Fb);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);
+else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);K.info.memory.textures--},Gb=function(a){a=a.target;a.removeEventListener("dispose",Gb);Hb(a)},Ib=function(a){void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
+j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)j.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
+K.info.memory.geometries--},Hb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=da.length;a<c;a++)if(d=da[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=da.length;a<c;a++)d=da[a],d.program!==b&&e.push(d);da=e;j.deleteProgram(b);K.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
+j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
+e,f,h,g,i,k,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],h=p[n+3],i=p[n+4],l=p[n+5],g=p[n+6],k=p[n+7],m=p[n+8],d=(d+h+g)/3,e=(e+i+k)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,
+a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var i,
+k,l,m;i=E(a,b,c,d,f);b=i.attributes;a=e.attributes;c=!1;i=16777215*e.id+2*i.id+(d.wireframe?1:0);i!==$&&($=i,c=!0);c&&g();if(f instanceof THREE.Mesh)if(f=a.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,n=e.length;p<n;p++){var q=e[p].index;if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,4*q*m)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):
+3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,e[p].count,j.UNSIGNED_SHORT,2*e[p].start);K.info.render.calls++;K.info.render.vertices+=e[p].count;K.info.render.faces+=e[p].count/3}}else{if(c)for(k in b)"index"!==k&&(l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&
+(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k]))));d=e.attributes.position;j.drawArrays(j.TRIANGLES,0,d.numItems/3);K.info.render.calls++;K.info.render.vertices+=d.numItems/3;K.info.render.faces+=d.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
+m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));d=a.position;j.drawArrays(j.POINTS,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems/3}}else if(f instanceof THREE.Line&&c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
+m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));k=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;A(d.linewidth);d=a.position;j.drawArrays(k,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var i,l,c=E(a,b,c,d,f),
+a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,b=!0);b&&g();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,
+e.__webglVertexBuffer),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;l=f.morphTargetForcedOrder;for(i=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<l.length;)0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[m]]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[m]]),
+h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[l[m]],m++}else{l=[];i=f.morphTargetInfluences;var p,n=i.length;for(p=0;p<n;p++)m=i[p],0<m&&l.push([m,p]);l.length>d.numSupportedMorphTargets?(l.sort(k),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(k):0===l.length&&l.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)l[m]?(p=l[m][1],0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),
+h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[p]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){i=
+0;for(l=e.__webglCustomAttributesList.length;i<l;i++)c=e.__webglCustomAttributesList[i],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib3fv(a.color,
+d.defaultAttributeValues.color));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));
+0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),j.vertexAttribPointer(a.skinWeight,
+4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),j.vertexAttribPointer(a.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(A(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),K.info.render.calls++,
+K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,A(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem&&(j.drawArrays(j.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
+else{var e,f,h,g,k=a.__lights,n=a.fog;Ba=-1;ua=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(ra);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||la.intersectsObject(h))){var q=h;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,s=q.buffer,r=void 0,t=r=void 0,t=q.object.material;if(t instanceof THREE.MeshFaceMaterial)r=s.materialIndex,r=t.materials[r],
+r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null);else if(r=t)r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(sa.getPositionFromMatrix(h.matrixWorld),sa.applyProjection(ra),f.z=sa.z))}this.sortObjects&&g.sort(i);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),
+h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),z(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,k,n,!0,d),p(a.__webglObjectsImmediate,"",b,k,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
+l(a.__webglObjects,!0,"opaque",b,k,n,!1,d),p(a.__webglObjectsImmediate,"opaque",b,k,n,!1,d),l(a.__webglObjects,!1,"transparent",b,k,n,!0,d),p(a.__webglObjectsImmediate,"transparent",b,k,n,!0,d));m(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,
+c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);$=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,la):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)r(a.__objectsAdded[0],
+a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)q(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,h=a.__webglObjects.length;b<h;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&q(g,a),r(g,a));var i=g,l=i.geometry,m=void 0,p=void 0,t=void 0;if(l instanceof THREE.BufferGeometry){var u=j.DYNAMIC_DRAW,w=!l.dynamic,v=l.attributes,z=void 0,y=void 0;for(z in v)y=v[z],y.needsUpdate&&("index"===z?(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
+y.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,y.array,u)):(j.bindBuffer(j.ARRAY_BUFFER,y.buffer),j.bufferData(j.ARRAY_BUFFER,y.array,u)),y.needsUpdate=!1),w&&!y.dynamic&&(y.array=null)}else if(i instanceof THREE.Mesh){for(var E=0,A=l.geometryGroupsList.length;E<A;E++)if(m=l.geometryGroupsList[E],t=d(i,m),l.buffersNeedUpdate&&c(m,i),p=t.attributes&&n(t),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||
+p){var x=m,B=i,C=j.DYNAMIC_DRAW,F=!l.dynamic,G=t;if(x.__inittedArrays){var J=e(G),K=G.vertexColors?G.vertexColors:!1,N=f(G),O=J===THREE.SmoothShading,D=void 0,I=void 0,V=void 0,M=void 0,Q=void 0,U=void 0,ba=void 0,R=void 0,Y=void 0,Aa=void 0,$=void 0,P=void 0,X=void 0,W=void 0,Ca=void 0,ea=void 0,Ba=void 0,ca=void 0,da=void 0,ia=void 0,fa=void 0,ga=void 0,ka=void 0,la=void 0,oa=void 0,pa=void 0,ta=void 0,ua=void 0,va=void 0,Da=void 0,Ea=void 0,Ga=void 0,Fa=void 0,La=void 0,Ra=void 0,Ha=void 0,wa=
+void 0,xa=void 0,Pa=void 0,Qa=void 0,ab=0,bb=0,Na=0,Oa=0,Ta=0,gb=0,Sa=0,tb=0,Ya=0,qa=0,ya=0,L=0,Ma=void 0,hb=x.__vertexArray,cb=x.__uvArray,db=x.__uv2Array,vb=x.__normalArray,Ua=x.__tangentArray,ib=x.__colorArray,Va=x.__skinIndexArray,Wa=x.__skinWeightArray,ob=x.__morphTargetsArrays,pb=x.__morphNormalsArrays,qb=x.__webglCustomAttributesList,H=void 0,eb=x.__faceArray,wb=x.__lineArray,Ia=B.geometry,Cb=Ia.elementsNeedUpdate,zb=Ia.uvsNeedUpdate,Eb=Ia.normalsNeedUpdate,Nb=Ia.tangentsNeedUpdate,Ob=Ia.colorsNeedUpdate,
+Pb=Ia.morphTargetsNeedUpdate,ec=Ia.vertices,aa=x.faces3,jb=Ia.faces,Db=Ia.faceVertexUvs[0],Fb=Ia.faceVertexUvs[1],fc=Ia.skinIndices,Qb=Ia.skinWeights,Rb=Ia.morphTargets,Gb=Ia.morphNormals;if(Ia.verticesNeedUpdate){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],P=ec[M.a],X=ec[M.b],W=ec[M.c],hb[bb]=P.x,hb[bb+1]=P.y,hb[bb+2]=P.z,hb[bb+3]=X.x,hb[bb+4]=X.y,hb[bb+5]=X.z,hb[bb+6]=W.x,hb[bb+7]=W.y,hb[bb+8]=W.z,bb+=9;j.bindBuffer(j.ARRAY_BUFFER,x.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,hb,C)}if(Pb){Ra=0;
+for(Ha=Rb.length;Ra<Ha;Ra++){D=ya=0;for(I=aa.length;D<I;D++)Pa=aa[D],M=jb[Pa],P=Rb[Ra].vertices[M.a],X=Rb[Ra].vertices[M.b],W=Rb[Ra].vertices[M.c],wa=ob[Ra],wa[ya]=P.x,wa[ya+1]=P.y,wa[ya+2]=P.z,wa[ya+3]=X.x,wa[ya+4]=X.y,wa[ya+5]=X.z,wa[ya+6]=W.x,wa[ya+7]=W.y,wa[ya+8]=W.z,G.morphNormals&&(O?(Qa=Gb[Ra].vertexNormals[Pa],ca=Qa.a,da=Qa.b,ia=Qa.c):ia=da=ca=Gb[Ra].faceNormals[Pa],xa=pb[Ra],xa[ya]=ca.x,xa[ya+1]=ca.y,xa[ya+2]=ca.z,xa[ya+3]=da.x,xa[ya+4]=da.y,xa[ya+5]=da.z,xa[ya+6]=ia.x,xa[ya+7]=ia.y,xa[ya+
+8]=ia.z),ya+=9;j.bindBuffer(j.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[Ra]);j.bufferData(j.ARRAY_BUFFER,ob[Ra],C);G.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglMorphNormalsBuffers[Ra]),j.bufferData(j.ARRAY_BUFFER,pb[Ra],C))}}if(Qb.length){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],la=Qb[M.a],oa=Qb[M.b],pa=Qb[M.c],Wa[qa]=la.x,Wa[qa+1]=la.y,Wa[qa+2]=la.z,Wa[qa+3]=la.w,Wa[qa+4]=oa.x,Wa[qa+5]=oa.y,Wa[qa+6]=oa.z,Wa[qa+7]=oa.w,Wa[qa+8]=pa.x,Wa[qa+9]=pa.y,Wa[qa+10]=pa.z,Wa[qa+11]=pa.w,ta=fc[M.a],ua=
+fc[M.b],va=fc[M.c],Va[qa]=ta.x,Va[qa+1]=ta.y,Va[qa+2]=ta.z,Va[qa+3]=ta.w,Va[qa+4]=ua.x,Va[qa+5]=ua.y,Va[qa+6]=ua.z,Va[qa+7]=ua.w,Va[qa+8]=va.x,Va[qa+9]=va.y,Va[qa+10]=va.z,Va[qa+11]=va.w,qa+=12;0<qa&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Va,C),j.bindBuffer(j.ARRAY_BUFFER,x.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Wa,C))}if(Ob&&K){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],ba=M.vertexColors,R=M.color,3===ba.length&&K===THREE.VertexColors?(fa=
+ba[0],ga=ba[1],ka=ba[2]):ka=ga=fa=R,ib[Ya]=fa.r,ib[Ya+1]=fa.g,ib[Ya+2]=fa.b,ib[Ya+3]=ga.r,ib[Ya+4]=ga.g,ib[Ya+5]=ga.b,ib[Ya+6]=ka.r,ib[Ya+7]=ka.g,ib[Ya+8]=ka.b,Ya+=9;0<Ya&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ib,C))}if(Nb&&Ia.hasTangents){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],Y=M.vertexTangents,Ca=Y[0],ea=Y[1],Ba=Y[2],Ua[Sa]=Ca.x,Ua[Sa+1]=Ca.y,Ua[Sa+2]=Ca.z,Ua[Sa+3]=Ca.w,Ua[Sa+4]=ea.x,Ua[Sa+5]=ea.y,Ua[Sa+6]=ea.z,Ua[Sa+7]=ea.w,Ua[Sa+8]=Ba.x,Ua[Sa+9]=Ba.y,
+Ua[Sa+10]=Ba.z,Ua[Sa+11]=Ba.w,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,x.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ua,C)}if(Eb&&J){D=0;for(I=aa.length;D<I;D++)if(M=jb[aa[D]],Q=M.vertexNormals,U=M.normal,3===Q.length&&O)for(Da=0;3>Da;Da++)Ga=Q[Da],vb[gb]=Ga.x,vb[gb+1]=Ga.y,vb[gb+2]=Ga.z,gb+=3;else for(Da=0;3>Da;Da++)vb[gb]=U.x,vb[gb+1]=U.y,vb[gb+2]=U.z,gb+=3;j.bindBuffer(j.ARRAY_BUFFER,x.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,vb,C)}if(zb&&Db&&N){D=0;for(I=aa.length;D<I;D++)if(V=aa[D],Aa=
+Db[V],void 0!==Aa)for(Da=0;3>Da;Da++)Fa=Aa[Da],cb[Na]=Fa.x,cb[Na+1]=Fa.y,Na+=2;0<Na&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,cb,C))}if(zb&&Fb&&N){D=0;for(I=aa.length;D<I;D++)if(V=aa[D],$=Fb[V],void 0!==$)for(Da=0;3>Da;Da++)La=$[Da],db[Oa]=La.x,db[Oa+1]=La.y,Oa+=2;0<Oa&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,db,C))}if(Cb){D=0;for(I=aa.length;D<I;D++)eb[Ta]=ab,eb[Ta+1]=ab+1,eb[Ta+2]=ab+2,Ta+=3,wb[tb]=ab,wb[tb+1]=ab+1,wb[tb+2]=
+ab,wb[tb+3]=ab+2,wb[tb+4]=ab+1,wb[tb+5]=ab+2,tb+=6,ab+=3;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,eb,C);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,wb,C)}if(qb){Da=0;for(Ea=qb.length;Da<Ea;Da++)if(H=qb[Da],H.__original.needsUpdate){L=0;if(1===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],H.array[L]=H.value[M.a],H.array[L+1]=H.value[M.b],H.array[L+2]=
+H.value[M.c],L+=3}else{if("faces"===H.boundTo){D=0;for(I=aa.length;D<I;D++)Ma=H.value[aa[D]],H.array[L]=Ma,H.array[L+1]=Ma,H.array[L+2]=Ma,L+=3}}else if(2===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}else{if("faces"===H.boundTo){D=0;for(I=aa.length;D<I;D++)W=X=P=Ma=H.value[aa[D]],H.array[L]=P.x,H.array[L+
+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}}else if(3===H.size){var na;na="c"===H.type?["r","g","b"]:["x","y","z"];if(void 0===H.boundTo||"vertices"===H.boundTo){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P[na[0]],H.array[L+1]=P[na[1]],H.array[L+2]=P[na[2]],H.array[L+3]=X[na[0]],H.array[L+4]=X[na[1]],H.array[L+5]=X[na[2]],H.array[L+6]=W[na[0]],H.array[L+7]=W[na[1]],H.array[L+8]=W[na[2]],L+=9}else if("faces"===
+H.boundTo){D=0;for(I=aa.length;D<I;D++)W=X=P=Ma=H.value[aa[D]],H.array[L]=P[na[0]],H.array[L+1]=P[na[1]],H.array[L+2]=P[na[2]],H.array[L+3]=X[na[0]],H.array[L+4]=X[na[1]],H.array[L+5]=X[na[2]],H.array[L+6]=W[na[0]],H.array[L+7]=W[na[1]],H.array[L+8]=W[na[2]],L+=9}else if("faceVertices"===H.boundTo){D=0;for(I=aa.length;D<I;D++)Ma=H.value[aa[D]],P=Ma[0],X=Ma[1],W=Ma[2],H.array[L]=P[na[0]],H.array[L+1]=P[na[1]],H.array[L+2]=P[na[2]],H.array[L+3]=X[na[0]],H.array[L+4]=X[na[1]],H.array[L+5]=X[na[2]],H.array[L+
+6]=W[na[0]],H.array[L+7]=W[na[1]],H.array[L+8]=W[na[2]],L+=9}}else if(4===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){D=0;for(I=aa.length;D<I;D++)M=jb[aa[D]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faces"===H.boundTo){D=0;for(I=aa.length;D<I;D++)W=X=P=Ma=H.value[aa[D]],
+H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faceVertices"===H.boundTo){D=0;for(I=aa.length;D<I;D++)Ma=H.value[aa[D]],P=Ma[0],X=Ma[1],W=Ma[2],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,
+H.array[L+11]=W.w,L+=12}j.bindBuffer(j.ARRAY_BUFFER,H.buffer);j.bufferData(j.ARRAY_BUFFER,H.array,C)}}F&&(delete x.__inittedArrays,delete x.__colorArray,delete x.__normalArray,delete x.__tangentArray,delete x.__uvArray,delete x.__uv2Array,delete x.__faceArray,delete x.__vertexArray,delete x.__lineArray,delete x.__skinIndexArray,delete x.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=
+!1;l.buffersNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.Line){t=d(i,l);p=t.attributes&&n(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||p){var Xa=l,Sb=j.DYNAMIC_DRAW,Jb=void 0,Kb=void 0,Lb=void 0,Tb=void 0,ma=void 0,Ub=void 0,Hb=Xa.vertices,Ib=Xa.colors,kc=Xa.lineDistances,Zb=Hb.length,$b=Ib.length,ac=kc.length,Vb=Xa.__vertexArray,Wb=Xa.__colorArray,lc=Xa.__lineDistanceArray,bc=Xa.colorsNeedUpdate,cc=Xa.lineDistancesNeedUpdate,gc=Xa.__webglCustomAttributesList,
+Xb=void 0,mc=void 0,za=void 0,Ab=void 0,Ja=void 0,ja=void 0;if(Xa.verticesNeedUpdate){for(Jb=0;Jb<Zb;Jb++)Tb=Hb[Jb],ma=3*Jb,Vb[ma]=Tb.x,Vb[ma+1]=Tb.y,Vb[ma+2]=Tb.z;j.bindBuffer(j.ARRAY_BUFFER,Xa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Vb,Sb)}if(bc){for(Kb=0;Kb<$b;Kb++)Ub=Ib[Kb],ma=3*Kb,Wb[ma]=Ub.r,Wb[ma+1]=Ub.g,Wb[ma+2]=Ub.b;j.bindBuffer(j.ARRAY_BUFFER,Xa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Wb,Sb)}if(cc){for(Lb=0;Lb<ac;Lb++)lc[Lb]=kc[Lb];j.bindBuffer(j.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);
+j.bufferData(j.ARRAY_BUFFER,lc,Sb)}if(gc){Xb=0;for(mc=gc.length;Xb<mc;Xb++)if(ja=gc[Xb],ja.needsUpdate&&(void 0===ja.boundTo||"vertices"===ja.boundTo)){ma=0;Ab=ja.value.length;if(1===ja.size)for(za=0;za<Ab;za++)ja.array[za]=ja.value[za];else if(2===ja.size)for(za=0;za<Ab;za++)Ja=ja.value[za],ja.array[ma]=Ja.x,ja.array[ma+1]=Ja.y,ma+=2;else if(3===ja.size)if("c"===ja.type)for(za=0;za<Ab;za++)Ja=ja.value[za],ja.array[ma]=Ja.r,ja.array[ma+1]=Ja.g,ja.array[ma+2]=Ja.b,ma+=3;else for(za=0;za<Ab;za++)Ja=
+ja.value[za],ja.array[ma]=Ja.x,ja.array[ma+1]=Ja.y,ja.array[ma+2]=Ja.z,ma+=3;else if(4===ja.size)for(za=0;za<Ab;za++)Ja=ja.value[za],ja.array[ma]=Ja.x,ja.array[ma+1]=Ja.y,ja.array[ma+2]=Ja.z,ja.array[ma+3]=Ja.w,ma+=4;j.bindBuffer(j.ARRAY_BUFFER,ja.buffer);j.bufferData(j.ARRAY_BUFFER,ja.array,Sb)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;t.attributes&&s(t)}else if(i instanceof THREE.ParticleSystem){t=d(i,l);p=t.attributes&&n(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
+i.sortParticles||p){var kb=l,hc=j.DYNAMIC_DRAW,Mb=i,Ka=void 0,lb=void 0,mb=void 0,T=void 0,nb=void 0,ub=void 0,Yb=kb.vertices,ic=Yb.length,jc=kb.colors,nc=jc.length,xb=kb.__vertexArray,yb=kb.__colorArray,rb=kb.__sortArray,oc=kb.verticesNeedUpdate,pc=kb.colorsNeedUpdate,sb=kb.__webglCustomAttributesList,Za=void 0,Bb=void 0,Z=void 0,$a=void 0,ha=void 0,S=void 0;if(Mb.sortParticles){fb.copy(ra);fb.multiply(Mb.matrixWorld);for(Ka=0;Ka<ic;Ka++)mb=Yb[Ka],sa.copy(mb),sa.applyProjection(fb),rb[Ka]=[sa.z,
+Ka];rb.sort(k);for(Ka=0;Ka<ic;Ka++)mb=Yb[rb[Ka][1]],T=3*Ka,xb[T]=mb.x,xb[T+1]=mb.y,xb[T+2]=mb.z;for(lb=0;lb<nc;lb++)T=3*lb,ub=jc[rb[lb][1]],yb[T]=ub.r,yb[T+1]=ub.g,yb[T+2]=ub.b;if(sb){Za=0;for(Bb=sb.length;Za<Bb;Za++)if(S=sb[Za],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(Z=0;Z<$a;Z++)nb=rb[Z][1],S.array[Z]=S.value[nb];else if(2===S.size)for(Z=0;Z<$a;Z++)nb=rb[Z][1],ha=S.value[nb],S.array[T]=ha.x,S.array[T+1]=ha.y,T+=2;else if(3===S.size)if("c"===S.type)for(Z=
+0;Z<$a;Z++)nb=rb[Z][1],ha=S.value[nb],S.array[T]=ha.r,S.array[T+1]=ha.g,S.array[T+2]=ha.b,T+=3;else for(Z=0;Z<$a;Z++)nb=rb[Z][1],ha=S.value[nb],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,T+=3;else if(4===S.size)for(Z=0;Z<$a;Z++)nb=rb[Z][1],ha=S.value[nb],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,S.array[T+3]=ha.w,T+=4}}else{if(oc)for(Ka=0;Ka<ic;Ka++)mb=Yb[Ka],T=3*Ka,xb[T]=mb.x,xb[T+1]=mb.y,xb[T+2]=mb.z;if(pc)for(lb=0;lb<nc;lb++)ub=jc[lb],T=3*lb,yb[T]=ub.r,yb[T+1]=ub.g,yb[T+2]=ub.b;
+if(sb){Za=0;for(Bb=sb.length;Za<Bb;Za++)if(S=sb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=S.value.length,T=0,1===S.size)for(Z=0;Z<$a;Z++)S.array[Z]=S.value[Z];else if(2===S.size)for(Z=0;Z<$a;Z++)ha=S.value[Z],S.array[T]=ha.x,S.array[T+1]=ha.y,T+=2;else if(3===S.size)if("c"===S.type)for(Z=0;Z<$a;Z++)ha=S.value[Z],S.array[T]=ha.r,S.array[T+1]=ha.g,S.array[T+2]=ha.b,T+=3;else for(Z=0;Z<$a;Z++)ha=S.value[Z],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,T+=3;else if(4===
+S.size)for(Z=0;Z<$a;Z++)ha=S.value[Z],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,S.array[T+3]=ha.w,T+=4}}if(oc||Mb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,kb.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,xb,hc);if(pc||Mb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,kb.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,yb,hc);if(sb){Za=0;for(Bb=sb.length;Za<Bb;Za++)if(S=sb[Za],S.needsUpdate||Mb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,S.buffer),j.bufferData(j.ARRAY_BUFFER,S.array,hc)}}l.verticesNeedUpdate=
+!1;l.colorsNeedUpdate=!1;t.attributes&&s(t)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",Gb);var i,k,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&
+(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q=e=0,s=0,t=n=0;for(f=b.length;t<f;t++)h=b[t],h.onlyShadow||(h instanceof THREE.DirectionalLight&&e++,h instanceof THREE.PointLight&&q++,h instanceof THREE.SpotLight&&s++,h instanceof THREE.HemisphereLight&&n++);f=q;h=s;g=n;s=n=0;for(q=b.length;s<q;s++)t=b[s],t.castShadow&&(t instanceof THREE.SpotLight&&n++,t instanceof THREE.DirectionalLight&&
+!t.shadowCascade&&n++);m=n;zb&&d&&d.useVertexTexture?l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var s=a.fragmentShader,q=a.vertexShader,n=a.uniforms,b=a.attributes,t=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
+normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:zb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,
+shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},d=a.index0AttributeName,r,u,w;e=[];p?e.push(p):(e.push(s),e.push(q));for(u in t)e.push(u),e.push(t[u]);for(r in c)e.push(r),e.push(c[r]);p=e.join();r=0;for(u=da.length;r<u;r++)if(e=da[r],e.code===p){e.usedTimes++;k=e.program;break a}r="SHADOWMAP_TYPE_BASIC";
+c.shadowMapType===THREE.PCFShadowMap?r="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(r="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(w in t)e=t[w],!1!==e&&(e="#define "+w+" "+e,u.push(e));e=u.join("\n");w=j.createProgram();u=["precision "+Q+" float;","precision "+Q+" int;",e,Cb?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":
+"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+r:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+r=["precision "+Q+" float;","precision "+Q+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
+"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+r:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=B("vertex",u+q);r=B("fragment",r+s);j.attachShader(w,u);j.attachShader(w,r);d&&j.bindAttribLocation(w,0,d);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,
+j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]"),console.error("Program Info Log: "+j.getProgramInfoLog(w)));j.deleteShader(r);j.deleteShader(u);w.uniforms={};w.attributes={};var v;r="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(r.push("boneTexture"),r.push("boneTextureWidth"),r.push("boneTextureHeight")):r.push("boneGlobalMatrices");for(v in n)r.push(v);v=r;r=0;for(u=v.length;r<u;r++)n=v[r],w.uniforms[n]=
+j.getUniformLocation(w,n);r="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(v=0;v<c.maxMorphTargets;v++)r.push("morphTarget"+v);for(v=0;v<c.maxMorphNormals;v++)r.push("morphNormal"+v);for(k in b)r.push(k);k=r;v=0;for(b=k.length;v<b;v++)r=k[v],w.attributes[r]=j.getAttribLocation(w,r);w.id=Aa++;da.push({program:w,code:p,usedTimes:1});K.info.memory.programs=da.length;k=w}a.program=k;v=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";
+for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=v[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=b+k,0<=v[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?
+j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Y!==b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),Y=b);U!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),U=a)};this.setDepthTest=function(a){Ga!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Ga=a)};this.setDepthWrite=function(a){fa!==a&&(j.depthMask(a),fa=a)};this.setBlending=function(a,b,c,d){a!==ka&&(a===THREE.NoBlending?j.disable(j.BLEND):
+a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,
+j.ONE_MINUS_SRC_ALPHA)),ka=a);if(a===THREE.CustomBlending){if(b!==ta&&(j.blendEquation(x(b)),ta=b),c!==ia||d!==La)j.blendFunc(x(c),x(d)),ia=c,La=d}else La=ia=ta=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Eb),a.__webglTexture=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
+a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=x(a.format),f=x(a.type);D(j.TEXTURE_2D,a,d);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&d){for(var g=0,i=h.length;g<i;g++)c=h[g],j.texImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){g=0;for(i=h.length;g<
+i;g++)c=h[g],a.format!==THREE.RGBAFormat?j.compressedTexImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,c.data):j.texImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data)}else if(0<h.length&&d){g=0;for(i=h.length;g<i;g++)c=h[g],j.texImage2D(j.TEXTURE_2D,g,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};
+this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Fb);a.__webglTexture=j.createTexture();K.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=x(a.format),e=x(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);D(j.TEXTURE_CUBE_MAP,
+a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,g,h.__webglTexture,0);I(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=
+a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),D(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
+a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):I(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ob,a=pb,d=cb,e=db);b!==ba&&(j.bindFramebuffer(j.FRAMEBUFFER,b),
+j.viewport(d,e,c,a),ba=b);qb=c;eb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
+THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
+THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
+return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=
+0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableParticle=function(){this.id=0;this.object=null;this.z=this.y=this.x=0;this.rotation=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=h.vertices,k=a.faces,m=h.faces,a=a.faceVertexUvs[0],h=h.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,l=i.length;b<l;b++){var p=i[b].clone();d&&p.applyMatrix4(d);g.push(p)}b=0;for(l=m.length;b<l;b++){var p=m[b],r,t,n=p.vertexNormals,s=p.vertexColors;r=new THREE.Face3(p.a+
+f,p.b+f,p.c+f);r.normal.copy(p.normal);e&&r.normal.applyMatrix3(e).normalize();g=0;for(i=n.length;g<i;g++)t=n[g].clone(),e&&t.applyMatrix3(e).normalize(),r.vertexNormals.push(t);r.color.copy(p.color);g=0;for(i=s.length;g<i;g++)t=s[g],r.vertexColors.push(t.clone());r.materialIndex=p.materialIndex+c;r.centroid.copy(p.centroid);d&&r.centroid.applyMatrix4(d);k.push(r)}b=0;for(l=h.length;b<l;b++){c=h[b];d=[];g=0;for(i=c.length;g<i;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));a.push(d)}},randomPointInTriangle:function(){var a=
+new THREE.Vector3;return function(b,c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),h=THREE.Math.random16();1<f+h&&(f=1-f,h=1-h);var g=1-f-h;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(h);e.add(a);a.copy(d);a.multiplyScalar(g);e.add(a);return e}}(),randomPointInFace:function(a,b){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-
+c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,h=a.vertices,g=f.length,i=0,k=[],m,l,p;for(e=0;e<g;e++)d=f[e],m=h[d.a],l=h[d.b],p=h[d.c],d._area=THREE.GeometryUtils.triangleArea(m,l,p),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)h=THREE.Math.random16()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(f[h],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*
+a.length()}}(),center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},triangulateQuads:function(a){var b,c,d,e,f=[],h=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){f.push(a.faces[b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceVertexUvs=h;a.computeCentroids();
+a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()}};THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new THREE.ImageLoader;d.crossOrigin=this.crossOrigin;var e=new THREE.Texture(void 0,b),b=d.load(a,function(){e.needsUpdate=!0;c&&c(e)});e.image=b;e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;
+e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,h=a.length;b<h;++b){var g=new Image;e[b]=g;g.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};g.onerror=d;g.crossOrigin=this.crossOrigin;g.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=
+[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var h=0,g=a.length;h<g;++h){var i={};e[h]=i;var k=new XMLHttpRequest;k.onload=b(k,i);k.onerror=d;i=a[h];k.open("GET",i,!0);k.responseType=
+"arraybuffer";k.send(null)}else k=new XMLHttpRequest,k.onload=function(){var a=THREE.ImageUtils.parseDDS(k.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},k.onerror=d,k.open("GET",a,!0),k.responseType="arraybuffer",k.send(null);return f},loadDDSTexture:function(a,
+b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var h=new XMLHttpRequest;h.onload=function(){var a=THREE.ImageUtils.parseDDS(h.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var m=0;m<a.mipmapCount;m++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+m]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
+f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};h.onerror=d;h.open("GET",a,!0);h.responseType="arraybuffer";h.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),h=c("DXT5"),g=new Int32Array(a,0,31);if(542327876!==g[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!g[20]&
+4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),d;var i=g[21],k=!1;switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:if(32==g[22]&&g[23]&16711680&&g[24]&65280&&g[25]&255&&g[26]&4278190080)k=!0,e=64,d.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&
+255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;g[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,g[7]));d.isCubemap=g[28]&512?!0:!1;d.width=g[4];d.height=g[3];for(var g=g[1]+4,f=d.width,h=d.height,i=d.isCubemap?6:1,m=0;m<i;m++){for(var l=0;l<d.mipmapCount;l++){if(k){var p;p=f;for(var r=h,t=4*p*r,n=new Uint8Array(a,g,t),t=new Uint8Array(t),s=0,q=0,u=0;u<r;u++)for(var w=0;w<p;w++){var E=n[q];q++;var C=n[q];q++;var F=n[q];q++;var y=n[q];q++;t[s]=F;s++;t[s]=C;s++;t[s]=E;s++;t[s]=y;s++}p=t;r=p.length}else r=
+Math.max(4,f)/4*Math.max(4,h)/4*e,p=new Uint8Array(a,g,r);d.mipmaps.push({data:p,width:f,height:h});g+=r;f=Math.max(0.5*f,1);h=Math.max(0.5*h,1)}f=d.width;h=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var h=f.getContext("2d");h.drawImage(a,0,0);for(var g=h.getImageData(0,0,d,e).data,i=h.createImageData(d,e),k=i.data,m=0;m<
+d;m++)for(var l=0;l<e;l++){var p=0>l-1?0:l-1,r=l+1>e-1?e-1:l+1,t=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,s=[],q=[0,0,g[4*(l*d+m)]/255*b];s.push([-1,0,g[4*(l*d+t)]/255*b]);s.push([-1,-1,g[4*(p*d+t)]/255*b]);s.push([0,-1,g[4*(p*d+m)]/255*b]);s.push([1,-1,g[4*(p*d+n)]/255*b]);s.push([1,0,g[4*(l*d+n)]/255*b]);s.push([1,1,g[4*(r*d+n)]/255*b]);s.push([0,1,g[4*(r*d+m)]/255*b]);s.push([-1,1,g[4*(r*d+t)]/255*b]);p=[];t=s.length;for(r=0;r<t;r++){var n=s[r],u=s[(r+1)%t],n=[n[0]-q[0],n[1]-q[1],n[2]-q[2]],u=[u[0]-q[0],
+u[1]-q[1],u[2]-q[2]];p.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}s=[0,0,0];for(r=0;r<p.length;r++)s[0]+=p[r][0],s[1]+=p[r][1],s[2]+=p[r][2];s[0]/=p.length;s[1]/=p.length;s[2]/=p.length;q=4*(l*d+m);k[q]=255*((s[0]+1)/2)|0;k[q+1]=255*((s[1]+1)/2)|0;k[q+2]=255*s[2]|0;k[q+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),c=Math.floor(255*c.b),g=0;g<d;g++)e[3*g]=f,e[3*g+
+1]=h,e[3*g+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
+0,e=String(a).split(""),f=e.length,h=[],a=0;a<f;a++){var g=new THREE.Path,g=this.extractGlyphPoints(e[a],b,c,d,g),d=d+g.offset;h.push(g.path)}return{paths:h,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],h,g,i,k,m,l,p,r,t,n,s,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
+c+d;m=b[a++]*c;r=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(r,t,i,m);if(h=f[f.length-1]){l=h.x;p=h.y;h=1;for(g=this.divisions;h<=g;h++){var u=h/g;THREE.Shape.Utils.b2(u,l,r,i);THREE.Shape.Utils.b2(u,p,t,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,t=b[a++]*-c,n=b[a++]*c+d,s=b[a++]*-c,e.bezierCurveTo(i,m,r,t,n,s),h=f[f.length-1]){l=h.x;p=h.y;h=1;for(g=this.divisions;h<=g;h++)u=h/g,THREE.Shape.Utils.b3(u,l,r,n,i),THREE.Shape.Utils.b3(u,p,t,s,m)}}}return{offset:q.ha*c,path:e}}}};
+THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,k,m;if(0<b(a))for(k=0;k<e;k++)h[k]=k;else for(k=0;k<e;k++)h[k]=e-1-k;var l=2*e;for(k=e-1;2<e;){if(0>=l--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var p;a:{var r=p=void 0,t=void 0,n=void 0,s=void 0,q=void 0,u=void 0,w=void 0,E=
+void 0,r=a[h[i]].x,t=a[h[i]].y,n=a[h[k]].x,s=a[h[k]].y,q=a[h[m]].x,u=a[h[m]].y;if(1E-10>(n-r)*(u-t)-(s-t)*(q-r))p=!1;else{var C=void 0,F=void 0,y=void 0,A=void 0,z=void 0,O=void 0,B=void 0,D=void 0,I=void 0,v=void 0,I=D=B=E=w=void 0,C=q-n,F=u-s,y=r-q,A=t-u,z=n-r,O=s-t;for(p=0;p<e;p++)if(!(p===i||p===k||p===m))if(w=a[h[p]].x,E=a[h[p]].y,B=w-r,D=E-t,I=w-n,v=E-s,w-=q,E-=u,I=C*v-F*I,B=z*D-O*B,D=y*E-A*w,-1E-10<=I&&-1E-10<=D&&-1E-10<=B){p=!1;break a}p=!0}}if(p){f.push([a[h[i]],a[h[k]],a[h[m]]]);g.push([h[i],
+h[k],h[m]]);i=k;for(m=k+1;m<e;i++,m++)h[i]=h[m];e--;l=2*e}}return d?g:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
+THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
+THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var h=0,g=e-1,i;h<=g;)if(d=Math.floor(h+(g-h)/2),i=c[d]-f,0>i)h=d+1;else if(0<i)g=d-1;else{g=d;break}d=g;if(c[d]==f)return d/(e-1);h=c[d];return c=(d+(f-h)/(c[d+1]-h))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
+THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
+THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
+THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
+THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
+THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,h;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var g,i,k,m,l=a[0]instanceof THREE.Vector3;m=l?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)g=a[i],g.x>b?b=g.x:g.x<e&&(e=g.x),g.y>c?c=g.y:g.y<f&&(f=g.y),l&&(g.z>d?d=g.z:g.z<h&&(h=g.z)),m.add(g);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(k)};l&&(a.maxZ=d,a.minZ=h);return a};
+THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
+THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
+THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,h,g,i;d=0;for(e=a.length;d<e;d++)f=a[d],h=f.x,g=f.y,i=h/c.maxX,i=b.getUtoTmapping(i,h),h=b.getPoint(i),g=b.getNormalVector(i).multiplyScalar(g),f.x=h.x+g.x,f.y=h.y+g.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
+this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
+THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
+THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
+THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var h=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.CubicBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(g);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
+THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var h=this.actions[this.actions.length-1].args;this.absarc(a+h[h.length-2],b+h[h.length-1],c,d,e,f)};
+THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,h){var g=this.actions[this.actions.length-1].args;this.absellipse(a+g[g.length-2],b+g[g.length-1],c,d,e,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,h){var g=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,h);this.curves.push(i);i=i.getPoint(1);g.push(i.x);g.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:g})};
+THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,h,g,i,k,m,l,p,r,t,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],h=f.action,f=f.args,h){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:g=f[2];i=f[3];l=f[0];p=f[1];0<c.length?(h=c[c.length-1],r=h.x,
+t=h.y):(h=this.actions[d-1].args,r=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)n=f/a,h=THREE.Shape.Utils.b2(n,r,l,g),n=THREE.Shape.Utils.b2(n,t,p,i),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.BEZIER_CURVE_TO:g=f[4];i=f[5];l=f[0];p=f[1];k=f[2];m=f[3];0<c.length?(h=c[c.length-1],r=h.x,t=h.y):(h=this.actions[d-1].args,r=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)n=f/a,h=THREE.Shape.Utils.b3(n,r,l,k,g),n=THREE.Shape.Utils.b3(n,t,p,m,i),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.CSPLINE_THRU:h=
+this.actions[d-1].args;n=[new THREE.Vector2(h[h.length-2],h[h.length-1])];h=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=h;f++)c.push(n.getPointAt(f/h));break;case THREE.PathActions.ARC:g=f[0];i=f[1];p=f[2];k=f[3];h=f[4];l=!!f[5];r=h-k;t=2*a;for(f=1;f<=t;f++)n=f/t,l||(n=1-n),n=k+n*r,h=g+p*Math.cos(n),n=i+p*Math.sin(n),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.ELLIPSE:g=f[0];i=f[1];p=f[2];m=f[3];k=f[4];h=f[5];l=!!f[6];r=h-k;t=2*a;for(f=1;f<=t;f++)n=f/t,l||
+(n=1-n),n=k+n*r,h=g+p*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(h,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.toShapes=function(a){var b,c,d,e,f=[],h=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)d=this.actions[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(f.push(h),h=new THREE.Path),h[d].apply(h,e);0!=h.actions.length&&f.push(h);if(0==f.length)return[];var g;e=[];if(1==f.length)return d=f[0],g=new THREE.Shape,g.actions=d.actions,g.curves=d.curves,e.push(g),e;b=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(a?!b:b){g=new THREE.Shape;b=0;for(c=
+f.length;b<c;b++)d=f[b],h=THREE.Shape.Utils.isClockWise(d.getPoints()),(h=a?!h:h)?(g.actions=d.actions,g.curves=d.curves,e.push(g),g=new THREE.Shape):g.holes.push(d)}else{g=void 0;b=0;for(c=f.length;b<c;b++)d=f[b],h=THREE.Shape.Utils.isClockWise(d.getPoints()),(h=a?!h:h)?(g&&e.push(g),g=new THREE.Shape,g.actions=d.actions,g.curves=d.curves):g.holes.push(d);e.push(g)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
+THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
+THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,h,g,i,k,m,l,p,r,t=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){p=k[e];r=[];for(l=0;l<c.length;l++)m=c[l],m=p.distanceToSquared(m),r.push(m),m<f&&(f=m,h=e,g=l)}e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:k.length-1;var n=[k[h],c[g],c[e]];l=THREE.FontUtils.Triangulate.area(n);var s=[k[h],k[f],c[g]];p=THREE.FontUtils.Triangulate.area(s);r=g;m=h;g+=1;h+=-1;0>
+g&&(g+=c.length);g%=c.length;0>h&&(h+=k.length);h%=k.length;e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:k.length-1;n=[k[h],c[g],c[e]];n=THREE.FontUtils.Triangulate.area(n);s=[k[h],k[f],c[g]];s=THREE.FontUtils.Triangulate.area(s);l+p>n+s&&(g=r,h=m,0>g&&(g+=c.length),g%=c.length,0>h&&(h+=k.length),h%=k.length,e=0<=g-1?g-1:c.length-1,f=0<=h-1?h-1:k.length-1);l=c.slice(0,g);p=c.slice(g);r=k.slice(h);m=k.slice(0,h);f=[k[h],k[f],c[g]];t.push([k[h],c[g],c[e]]);t.push(f);c=l.concat(r).concat(m).concat(p)}return{shape:c,
+isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,h,g,i,k={};f=0;for(h=d.length;f<h;f++)i=d[f].x+":"+d[f].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=f;f=0;for(h=c.length;f<h;f++){g=c[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=k[i],void 0!==i&&(g[d]=i)}f=0;for(h=e.length;f<h;f++){g=e[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=k[i],void 0!==i&&(g[d]=i)}return c.concat(e)},
+isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
+THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
+THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
+THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],h=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,h.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,h.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,h.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
+d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
+(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var g=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){g={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var k=a.hierarchy[c].keys[d].morphTargets[i];g[k]=-1}a.hierarchy[c].usedMorphTargets=g;
+for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(k in g){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===k){m[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
+d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
+b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
+THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;
+f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
+THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,h,g,i,k,m;m=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var l=0,p=this.hierarchy.length;l<p;l++){a=this.hierarchy[l];i=a.animationCache;for(var r=0;3>r;r++){c=b[r];h=i.prevKey[c];g=i.nextKey[c];if(g.time<=m){if(k<m)if(this.loop){h=this.data.hierarchy[l].keys[0];for(g=this.getNextKeyWith(c,l,1);g.time<
+k;)h=g,g=this.getNextKeyWith(c,l,g.index+1)}else{this.stop();return}else{do h=g,g=this.getNextKeyWith(c,l,g.index+1);while(g.time<k)}i.prevKey[c]=h;i.nextKey[c]=g}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-h.time)/(g.time-h.time);e=h[c];f=g[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+l),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",l,h.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",l,g.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
+this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],k[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],k[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],k[2],e,c,h);return d};
+THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
+THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],h=this.getNextKeyWith(f,a,0);h&&h.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
+d.matrixWorldNeedsUpdate=!0}}};
+THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
+e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
+THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
+THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,h,g,i;g=this.currentTime+=a*this.timeScale;h=this.currentTime%=this.data.length;h<this.startTimeMs&&(h=this.currentTime=this.startTimeMs+h);e=parseInt(Math.min(h*this.data.fps,this.data.length*this.data.fps),10);if((i=h<g)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
+0;m<f.length;m++)h=f[m],(g=this.getPrevKeyWith(h,a,d))&&g.apply(h);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(h<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,l=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&l&&(d instanceof
+THREE.Bone?d.skinMatrix=l.originalMatrix:d.matrix=l.originalMatrix);b=l.prevKey;c=l.nextKey;if(b&&c){if(c.time<=g){if(i&&this.loop){b=m[0];for(c=m[1];c.time<h;)b=c,c=m[b.index+1]}else if(!i)for(var p=m.length-1;c.time<h&&c.index!==p;)b=c,c=m[b.index+1];l.prevKey=b;l.nextKey=c}c.time>=h?b.interpolate(c,h):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
+this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new THREE.Vector3(0,-1,0));this.add(h);var g=new THREE.PerspectiveCamera(90,
+1,a,b);g.up.set(0,-1,0);g.lookAt(new THREE.Vector3(0,0,1));this.add(g);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,p=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
+2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,h,c);c.activeCubeFace=4;a.render(b,g,c);c.generateMipmaps=p;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,h){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
+THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
+THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
+THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
+THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
+THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var h=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(h);for(e=0;e<=b;e++){var g=new THREE.Vector3,i=c+e/b*d;g.x=a*Math.cos(i);g.y=a*Math.sin(i);this.vertices.push(g);f.push(new THREE.Vector2((g.x/a+1)/2,(g.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
+e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],f[e+1],h]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,n){var s,q=g.widthSegments,u=g.heightSegments,w=e/2,E=f/2,C=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",u=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",q=g.depthSegments;var F=q+1,y=u+1,A=e/q,z=f/u,O=new THREE.Vector3;O[s]=0<h?1:-1;for(e=0;e<y;e++)for(f=0;f<F;f++){var B=new THREE.Vector3;B[a]=(f*A-w)*c;B[b]=(e*z-E)*d;B[s]=h;g.vertices.push(B)}for(e=
+0;e<u;e++)for(f=0;f<q;f++)E=f+F*e,a=f+F*(e+1),b=f+1+F*(e+1),c=f+1+F*e,d=new THREE.Vector2(f/q,1-e/u),h=new THREE.Vector2(f/q,1-(e+1)/u),s=new THREE.Vector2((f+1)/q,1-(e+1)/u),w=new THREE.Vector2((f+1)/q,1-e/u),E=new THREE.Face3(E+C,a+C,c+C),E.normal.copy(O),E.vertexNormals.push(O.clone(),O.clone(),O.clone()),E.materialIndex=n,g.faces.push(E),g.faceVertexUvs[0].push([d,h,w]),E=new THREE.Face3(a+C,b+C,c+C),E.normal.copy(O),E.vertexNormals.push(O.clone(),O.clone(),O.clone()),E.materialIndex=n,g.faces.push(E),
+g.faceVertexUvs[0].push([h.clone(),s,w.clone()])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;h("z","y",-1,-1,this.depth,this.height,a,0);h("z","y",1,-1,this.depth,this.height,-a,1);h("x","z",1,1,this.width,this.depth,b,2);h("x","z",1,-1,this.width,this.depth,-b,3);h("x","y",1,-1,this.width,this.height,c,4);h("x","y",-1,-1,this.width,this.height,-c,
+5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var h=c/2,g,i,k=[],m=[];for(i=0;i<=e;i++){var l=[],p=[],r=i/e,t=r*(b-a)+a;for(g=0;g<=d;g++){var n=g/d,s=new THREE.Vector3;s.x=t*Math.sin(2*n*Math.PI);s.y=-r*c+h;s.z=t*Math.cos(2*n*Math.PI);this.vertices.push(s);l.push(this.vertices.length-1);p.push(new THREE.Vector2(n,
+1-r))}k.push(l);m.push(p)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(l=this.vertices[k[0][g]].clone(),p=this.vertices[k[0][g+1]].clone()):(l=this.vertices[k[1][g]].clone(),p=this.vertices[k[1][g+1]].clone());l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();for(i=0;i<e;i++){var r=k[i][g],t=k[i+1][g],n=k[i+1][g+1],s=k[i][g+1],q=l.clone(),u=l.clone(),w=p.clone(),E=p.clone(),C=m[i][g].clone(),F=m[i+1][g].clone(),y=m[i+1][g+1].clone(),A=m[i][g+1].clone();this.faces.push(new THREE.Face3(r,
+t,s,[q,u,E]));this.faceVertexUvs[0].push([C,F,A]);this.faces.push(new THREE.Face3(t,n,s,[u,w,E]));this.faceVertexUvs[0].push([F,y,A])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)r=k[0][g],t=k[0][g+1],n=this.vertices.length-1,q=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),C=m[0][g].clone(),F=m[0][g+1].clone(),y=new THREE.Vector2(F.u,0),this.faces.push(new THREE.Face3(r,t,n,[q,u,w])),this.faceVertexUvs[0].push([C,F,y])}if(!1===f&&0<
+b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)r=k[i][g+1],t=k[i][g],n=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),C=m[i][g+1].clone(),F=m[i][g].clone(),y=new THREE.Vector2(F.u,1),this.faces.push(new THREE.Face3(r,t,n,[q,u,w])),this.faceVertexUvs[0].push([C,F,y])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
+h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(N=c.length;0<=--N;){e=N;f=N-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
+g=0;g<h;g++){var i=ca*g,k=ca*(g+1),l=d+e+i,i=d+f+i,p=d+f+k,k=d+e+k,n=c,q=g,s=h,t=e,v=f,l=l+D,i=i+D,p=p+D,k=k+D;B.faces.push(new THREE.Face3(l,i,k,null,null,u));B.faces.push(new THREE.Face3(i,p,k,null,null,u));l=w.generateSideWallUV(B,a,n,b,l,i,p,k,q,s,t,v);B.faceVertexUvs[0].push([l[0],l[1],l[3]]);B.faceVertexUvs[0].push([l[1],l[2],l[3]])}}}function f(a,b,c){B.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=D;d+=D;e+=D;B.faces.push(new THREE.Face3(c,d,e,null,null,q));c=f?w.generateBottomUV(B,
+a,b,c,d,e):w.generateTopUV(B,a,b,c,d,e);B.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,n,s=!1,q=b.material,u=b.extrudeMaterial,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,E,C,F,y;t&&(n=
+t.getSpacedPoints(r),s=!0,l=!1,E=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,!1),C=new THREE.Vector3,F=new THREE.Vector3,y=new THREE.Vector3);l||(k=i=m=0);var A,z,O,B=this,D=this.vertices.length,p=a.extractPoints(p),I=p.shape,p=p.holes;if(t=!THREE.Shape.Utils.isClockWise(I)){I=I.reverse();z=0;for(O=p.length;z<O;z++)A=p[z],THREE.Shape.Utils.isClockWise(A)&&(p[z]=A.reverse());t=!1}var v=THREE.Shape.Utils.triangulateShape(I,p),t=I;z=0;for(O=p.length;z<O;z++)A=p[z],I=I.concat(A);
+var x,G,Q,J,ca=I.length,oa=v.length,pa=[],N=0,M=t.length;x=M-1;for(G=N+1;N<M;N++,x++,G++)x===M&&(x=0),G===M&&(G=0),pa[N]=d(t[N],t[x],t[G]);var R=[],K,da=pa.concat();z=0;for(O=p.length;z<O;z++){A=p[z];K=[];N=0;M=A.length;x=M-1;for(G=N+1;N<M;N++,x++,G++)x===M&&(x=0),G===M&&(G=0),K[N]=d(A[N],A[x],A[G]);R.push(K);da=da.concat(K)}for(x=0;x<m;x++){A=x/m;Q=i*(1-A);G=k*Math.sin(A*Math.PI/2);N=0;for(M=t.length;N<M;N++)J=c(t[N],pa[N],G),f(J.x,J.y,-Q);z=0;for(O=p.length;z<O;z++){A=p[z];K=R[z];N=0;for(M=A.length;N<
+M;N++)J=c(A[N],K[N],G),f(J.x,J.y,-Q)}}G=k;for(N=0;N<ca;N++)J=l?c(I[N],da[N],G):I[N],s?(F.copy(E.normals[0]).multiplyScalar(J.x),C.copy(E.binormals[0]).multiplyScalar(J.y),y.copy(n[0]).add(F).add(C),f(y.x,y.y,y.z)):f(J.x,J.y,0);for(A=1;A<=r;A++)for(N=0;N<ca;N++)J=l?c(I[N],da[N],G):I[N],s?(F.copy(E.normals[A]).multiplyScalar(J.x),C.copy(E.binormals[A]).multiplyScalar(J.y),y.copy(n[A]).add(F).add(C),f(y.x,y.y,y.z)):f(J.x,J.y,g/r*A);for(x=m-1;0<=x;x--){A=x/m;Q=i*(1-A);G=k*Math.sin(A*Math.PI/2);N=0;for(M=
+t.length;N<M;N++)J=c(t[N],pa[N],G),f(J.x,J.y,g+Q);z=0;for(O=p.length;z<O;z++){A=p[z];K=R[z];N=0;for(M=A.length;N<M;N++)J=c(A[N],K[N],G),s?f(J.x,J.y+n[r-1].y,n[r-1].x+Q):f(J.x,J.y,g+Q)}}if(l){i=0*ca;for(N=0;N<oa;N++)g=v[N],h(g[2]+i,g[1]+i,g[0]+i,!0);i=ca*(r+2*m);for(N=0;N<oa;N++)g=v[N],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(N=0;N<oa;N++)g=v[N],h(g[2],g[1],g[0],!0);for(N=0;N<oa;N++)g=v[N],h(g[0]+ca*r,g[1]+ca*r,g[2]+ca*r,!1)}g=0;e(t,g);g+=t.length;z=0;for(O=p.length;z<O;z++)A=p[z],e(A,g),g+=A.length};
+THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,h,g){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[h].x,
+m=a.vertices[h].y,h=a.vertices[h].z,l=a.vertices[g].x,p=a.vertices[g].y,a=a.vertices[g].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-h),new THREE.Vector2(l,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-h),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
+THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,h,g=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)h=k[e],THREE.Shape.Utils.isClockWise(h)&&(k[e]=h.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)h=k[e],
+i=i.concat(h);k=i.length;f=m.length;for(e=0;e<k;e++)h=i[e],this.vertices.push(new THREE.Vector3(h.x,h.y,0));for(e=0;e<f;e++)k=m[e],i=k[0]+g,h=k[1]+g,k=k[2]+g,this.faces.push(new THREE.Face3(i,h,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,h,k))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,h=0,g=b;h<=g;h++)for(var i=c+h*f*d,k=Math.cos(i),m=Math.sin(i),i=0,l=a.length;i<l;i++){var p=a[i],r=new THREE.Vector3;r.x=k*p.x-m*p.y;r.y=m*p.x+k*p.y;r.z=p.z;this.vertices.push(r)}c=a.length;h=0;for(g=b;h<g;h++){i=0;for(l=a.length-1;i<l;i++){var b=m=i+c*h,d=m+c,k=m+1+c,m=m+1,p=h*f,r=i*e,t=p+f,n=r+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(p,
+r),new THREE.Vector2(t,r),new THREE.Vector2(p,n)]);this.faces.push(new THREE.Face3(d,k,m));this.faceVertexUvs[0].push([new THREE.Vector2(t,r),new THREE.Vector2(t,n),new THREE.Vector2(p,n)])}}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var e=a/2,f=b/2,c=this.widthSegments,d=this.heightSegments,h=c+1,g=d+1,i=this.width/c,k=this.height/d,m=new THREE.Vector3(0,0,1),a=0;a<g;a++)for(b=0;b<h;b++)this.vertices.push(new THREE.Vector3(b*i-e,-(a*k-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var l=b+h*a,e=b+h*(a+1),f=b+1+h*(a+1),g=b+1+h*a,i=new THREE.Vector2(b/c,1-a/d),k=new THREE.Vector2(b/c,1-(a+1)/
+d),p=new THREE.Vector2((b+1)/c,1-(a+1)/d),r=new THREE.Vector2((b+1)/c,1-a/d),l=new THREE.Face3(l,e,g);l.normal.copy(m);l.vertexNormals.push(m.clone(),m.clone(),m.clone());this.faces.push(l);this.faceVertexUvs[0].push([i,k,r]);l=new THREE.Face3(e,f,g);l.normal.copy(m);l.vertexNormals.push(m.clone(),m.clone(),m.clone());this.faces.push(l);this.faceVertexUvs[0].push([k.clone(),p,r.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,h=[],g=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var k=new THREE.Vector3,m=e+b/c*f;k.x=g*Math.cos(m);k.y=g*Math.sin(m);this.vertices.push(k);h.push(new THREE.Vector2((k.x/g+1)/2,-(k.y/g+1)/2+1))}g+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var m=b+f,i=m+a,k=m+c+a,l=m+c+1+a;this.faces.push(new THREE.Face3(i,
+k,l,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[k],h[l]]);i=m+a;k=m+c+1+a;l=m+1+a;this.faces.push(new THREE.Face3(i,k,l,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[k],h[l]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,g)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,h){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=h=void 0!==h?h:Math.PI;var g,i,k=[],m=[];for(i=0;i<=c;i++){var l=[],p=[];for(g=0;g<=b;g++){var r=g/b,t=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+r*e)*Math.sin(f+t*h);n.y=a*Math.cos(f+t*h);
+n.z=a*Math.sin(d+r*e)*Math.sin(f+t*h);this.vertices.push(n);l.push(this.vertices.length-1);p.push(new THREE.Vector2(r,1-t))}k.push(l);m.push(p)}for(i=0;i<this.heightSegments;i++)for(g=0;g<this.widthSegments;g++){var b=k[i][g+1],c=k[i][g],d=k[i+1][g],e=k[i+1][g+1],f=this.vertices[b].clone().normalize(),h=this.vertices[c].clone().normalize(),l=this.vertices[d].clone().normalize(),p=this.vertices[e].clone().normalize(),r=m[i][g+1].clone(),t=m[i][g].clone(),n=m[i+1][g].clone(),s=m[i+1][g+1].clone();Math.abs(this.vertices[b].y)===
+this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,l,p])),this.faceVertexUvs[0].push([r,n,s])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,h,l])),this.faceVertexUvs[0].push([r,t,n])):(this.faces.push(new THREE.Face3(b,c,e,[f,h,p])),this.faceVertexUvs[0].push([r,t,s]),this.faces.push(new THREE.Face3(c,d,e,[h,l,p])),this.faceVertexUvs[0].push([t.clone(),n,s.clone()]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
+a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,h=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var g=new THREE.Vector3;g.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);g.y=(this.radius+this.tube*
+Math.cos(h))*Math.sin(f);g.z=this.tube*Math.sin(h);this.vertices.push(g);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(g.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,h=(this.tubularSegments+1)*(c-1)+d,g=(this.tubularSegments+1)*c+d,i=new THREE.Face3(e,f,g,[b[e],b[f],b[g]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.normalize();
+this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone()]);i=new THREE.Face3(f,h,g,[b[f],b[h],b[g]]);i.normal.add(b[f]);i.normal.add(b[h]);i.normal.add(b[g]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[f].clone(),a[h].clone(),a[g].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,h){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a),a=b/c*a,b=Math.cos(a),f=0.5*(d*(2+b))*f,g=0.5*d*(2+b)*g,d=0.5*e*d*Math.sin(a);return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=h||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
+Array(this.tubularSegments);b=2*(a/this.radialSegments)*this.p*Math.PI;f=g(b,this.q,this.p,this.radius,this.heightScale);b=g(b+0.01,this.q,this.p,this.radius,this.heightScale);c.subVectors(b,f);d.addVectors(b,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();for(b=0;b<this.tubularSegments;++b){var i=2*(b/this.tubularSegments)*Math.PI,h=-this.tube*Math.cos(i),i=this.tube*Math.sin(i),k=new THREE.Vector3;k.x=f.x+h*d.x+i*e.x;k.y=f.y+h*d.y+i*e.y;k.z=f.z+h*d.z+i*e.z;this.grid[a][b]=
+this.vertices.push(k)-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],h=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);
+this.faces.push(new THREE.Face3(c,d,f));this.faceVertexUvs[0].push([h,i,m]);this.faces.push(new THREE.Face3(d,e,f));this.faceVertexUvs[0].push([i.clone(),k,m.clone()])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,h,d=this.segments+1,g,i,k,e=new THREE.Vector3,m,l,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.normals;l=b.binormals;this.tangents=b.tangents;this.normals=m;this.binormals=l;for(b=0;b<d;b++){this.grid[b]=[];c=b/(d-1);k=a.getPointAt(c);f=m[b];h=l[b];for(c=0;c<this.radialSegments;c++)g=2*(c/this.radialSegments)*
+Math.PI,i=-this.radius*Math.cos(g),g=this.radius*Math.sin(g),e.copy(k),e.x+=i*f.x+g*h.x,e.y+=i*f.y+g*h.y,e.z+=i*f.z+g*h.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1}for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,m=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][m],m=this.grid[b][m],l=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,c/this.radialSegments),
+h=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),i=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face3(a,d,m)),this.faceVertexUvs[0].push([l,f,i]),this.faces.push(new THREE.Face3(d,e,m)),this.faceVertexUvs[0].push([f.clone(),h,i.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],h=[],g=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,m,l;this.tangents=e;this.normals=f;this.binormals=h;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();f[0]=new THREE.Vector3;h[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);l=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));l<=a&&d.set(0,0,1);g.crossVectors(e[0],
+d).normalize();f[0].crossVectors(e[0],g);h[0].crossVectors(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),h[k]=h[k-1].clone(),g.crossVectors(e[k-1],e[k]),1E-4<g.length()&&(g.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),f[k].applyMatrix4(i.makeRotationAxis(g,d))),h[k].crossVectors(e[k],f[k]);if(c){d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1));d/=b-1;0<e[0].dot(g.crossVectors(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(i.makeRotationAxis(e[k],d*k)),h[k].crossVectors(e[k],
+f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=g.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);g.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);g.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),
+h(c.uv,c,d)])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,k=a.length;i<k;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,k=b.length;i<k;i++){var l=m[b[i][0]],p=m[b[i][1]],r=m[b[i][2]];a[i]=new THREE.Face3(l.index,p.index,r.index,[l.clone(),p.clone(),r.clone()])}i=0;for(k=a.length;i<k;i++){p=a[i];m=d;b=Math.pow(2,
+m);Math.pow(4,m);for(var m=e(g.vertices[p.a]),l=e(g.vertices[p.b]),t=e(g.vertices[p.c]),p=[],r=0;r<=b;r++){p[r]=[];for(var n=e(m.clone().lerp(t,r/b)),s=e(l.clone().lerp(t,r/b)),q=b-r,u=0;u<=q;u++)p[r][u]=0==u&&r==b?n:e(n.clone().lerp(s,u/q))}for(r=0;r<b;r++)for(u=0;u<2*(b-r)-1;u++)m=Math.floor(u/2),0==u%2?f(p[r][m+1],p[r+1][m],p[r][m]):f(p[r][m+1],p[r+1][m+1],p[r+1][m])}i=0;for(k=this.faceVertexUvs[0].length;i<k;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,l=Math.max(a,Math.max(b,m)),
+p=Math.min(a,Math.min(b,m)),0.9<l&&0.1>p&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));i=0;for(k=this.vertices.length;i<k;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],h,g,i,k,m=b+1;for(h=0;h<=c;h++){k=h/c;for(g=0;g<=b;g++)i=g/b,i=a(i,k),d.push(i)}var l,p,r,t;for(h=0;h<c;h++)for(g=0;g<b;g++)a=h*m+g,d=h*m+g+1,k=(h+1)*m+g+1,i=(h+1)*m+g,l=new THREE.Vector2(g/b,h/c),p=new THREE.Vector2((g+1)/b,h/c),r=new THREE.Vector2((g+1)/b,(h+1)/c),t=new THREE.Vector2(g/b,(h+1)/c),e.push(new THREE.Face3(a,d,i)),f.push([l,p,t]),e.push(new THREE.Face3(d,k,i)),
+f.push([p.clone(),r,t.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
+THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
+this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
+THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
+void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=b||8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.CubeGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
+b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
+THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,h,g,i){a.set(h,g,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){h=0;for(g=d.length;h<g;h++)e.geometry.vertices[d[h]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",
+0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;var c=new THREE.PlaneGeometry(b,b),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Mesh(c,d);this.add(this.lightPlane);c=new THREE.Geometry;c.vertices.push(new THREE.Vector3);c.vertices.push(new THREE.Vector3);c.computeLineDistances();
+d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
+THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){a.getPositionFromMatrix(this.light.matrixWorld).negate();this.lightPlane.lookAt(a);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(a);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var a=c||16776960,d=d||1,b=new THREE.Geometry,c=0,e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=this.object.matrixWorld,e=0,f=c.length;e<f;e++){var h=c[e];a.copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var g=2*e;b[g].copy(h.centroid).applyMatrix4(d);b[g+1].addVectors(b[g],a)}this.geometry.verticesNeedUpdate=
+!0;return this}}();THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);
+this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
+THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.getPositionFromMatrix(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
+THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
+THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.getPositionFromMatrix(this.light.matrixWorld);b.getPositionFromMatrix(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||16711680,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var h=0,g=a[e].vertexNormals.length;h<g;h++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,h=0,g=0,i=e.length;g<i;g++)for(var k=e[g],m=0,l=k.vertexNormals.length;m<l;m++){var p=k.vertexNormals[m];c[h].copy(d[k[b[m]]]).applyMatrix4(f);a.copy(p).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
+a.add(c[h]);h+=1;c[h].copy(a);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||255,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var h=0,g=a[e].vertexTangents.length;h<g;h++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.VertexTangentsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,h=0,g=0,i=e.length;g<i;g++)for(var k=e[g],m=0,l=k.vertexTangents.length;m<l;m++){var p=k.vertexTangents[m];c[h].copy(d[k[b[m]]]).applyMatrix4(f);a.copy(p).transformDirection(f).multiplyScalar(this.size);a.add(c[h]);h+=1;c[h].copy(a);
+h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a){for(var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c","d"],f=new THREE.Geometry,h=a.geometry.vertices,g=a.geometry.faces,i=0,k=g.length;i<k;i++)for(var m=g[i],l=0;3>l;l++){b[0]=m[e[l]];b[1]=m[e[(l+1)%3]];b.sort(d);var p=b.toString();void 0===c[p]&&(f.vertices.push(h[b[0]]),f.vertices.push(h[b[1]]),c[p]=!0)}THREE.Line.call(this,f,new THREE.LineBasicMaterial({color:16777215}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};
+THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
+THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
+THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
+THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
+THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,h=e.morphTargets.length;f<h;f++){var g=e.morphTargets[f].name.match(b);if(g&&1<g.length){var i=g[1];d[i]||(d[i]={start:Infinity,end:-Infinity});g=d[i];f<g.start&&(g.start=f);f>g.end&&(g.end=f);c||(c=i)}}for(i in d)g=d[i],this.createAnimation(i,g.start,g.end,a);this.firstAnimation=c};
+THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
+THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
+THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
+THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),h=d.weight;
+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*h,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*h;this.morphTargetInfluences[d.lastFrame]=(1-e)*h}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,h,g,i,k,m,l,p,r;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
+e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
+0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,l=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};r={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");r.renderType=b.getUniformLocation(l,"renderType");r.map=b.getUniformLocation(l,"map");r.occlusionMap=b.getUniformLocation(l,"occlusionMap");r.opacity=
+b.getUniformLocation(l,"opacity");r.color=b.getUniformLocation(l,"color");r.scale=b.getUniformLocation(l,"scale");r.rotation=b.getUniformLocation(l,"rotation");r.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,E=f/e,C=0.5*e,F=0.5*f,y=16/f,A=new THREE.Vector2(y*E,y),z=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),B=r,y=p;b.useProgram(l);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
+b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(y.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var D,I,v,x,G;for(D=0;D<u;D++)if(y=16/f,A.set(y*E,y),x=a[D],w.set(x.matrixWorld.elements[12],x.matrixWorld.elements[13],x.matrixWorld.elements[14]),w.applyMatrix4(d.matrixWorldInverse),w.applyProjection(d.projectionMatrix),z.copy(w),O.x=z.x*C+C,
+O.y=z.y*F+F,m||0<O.x&&O.x<e&&0<O.y&&O.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,O.x-8,O.y-8,16,16,0);b.uniform1i(B.renderType,0);b.uniform2f(B.scale,A.x,A.y);b.uniform3f(B.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,O.x-8,O.y-8,16,16,0);b.uniform1i(B.renderType,1);b.disable(b.DEPTH_TEST);
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);x.positionScreen.copy(z);x.customUpdateCallback?x.customUpdateCallback(x):x.updateLensFlares();b.uniform1i(B.renderType,2);b.enable(b.BLEND);I=0;for(v=x.lensFlares.length;I<v;I++)G=x.lensFlares[I],0.0010<G.opacity&&0.0010<G.scale&&(z.x=G.x,z.y=G.y,z.z=G.z,y=G.size*G.scale/f,A.x=y*E,A.y=y,b.uniform3f(B.screenPosition,z.x,z.y,z.z),b.uniform2f(B.scale,A.x,A.y),b.uniform1f(B.rotation,G.rotation),
+b.uniform1f(B.opacity,G.opacity),b.uniform3f(B.color,G.color.r,G.color.g,G.color.b),c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst),c.setTexture(G.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,p){var r,t,n,s,q,u,w,E,C,F=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(t=l.__lights.length;r<t;r++)if(n=l.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(q=0;q<n.shadowCascadeCount;q++){var y;if(n.shadowCascadeArray[q])y=n.shadowCascadeArray[q];else{C=n;w=q;y=new THREE.DirectionalLight;y.isVirtual=!0;y.onlyShadow=!0;y.castShadow=!0;y.shadowCameraNear=C.shadowCameraNear;y.shadowCameraFar=C.shadowCameraFar;y.shadowCameraLeft=C.shadowCameraLeft;y.shadowCameraRight=C.shadowCameraRight;
+y.shadowCameraBottom=C.shadowCameraBottom;y.shadowCameraTop=C.shadowCameraTop;y.shadowCameraVisible=C.shadowCameraVisible;y.shadowDarkness=C.shadowDarkness;y.shadowBias=C.shadowCascadeBias[w];y.shadowMapWidth=C.shadowCascadeWidth[w];y.shadowMapHeight=C.shadowCascadeHeight[w];y.pointsWorld=[];y.pointsFrustum=[];E=y.pointsWorld;u=y.pointsFrustum;for(var A=0;8>A;A++)E[A]=new THREE.Vector3,u[A]=new THREE.Vector3;E=C.shadowCascadeNearZ[w];C=C.shadowCascadeFarZ[w];u[0].set(-1,-1,E);u[1].set(1,-1,E);u[2].set(-1,
+1,E);u[3].set(1,1,E);u[4].set(-1,-1,C);u[5].set(1,-1,C);u[6].set(-1,1,C);u[7].set(1,1,C);y.originalCamera=p;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(y);u.add(y.target);p.add(u);n.shadowCascadeArray[q]=y;console.log("Created virtualLight",y)}w=n;E=q;C=w.shadowCascadeArray[E];C.position.copy(w.position);C.target.position.copy(w.target.position);C.lookAt(C.target);C.shadowCameraVisible=w.shadowCameraVisible;C.shadowDarkness=w.shadowDarkness;C.shadowBias=w.shadowCascadeBias[E];u=w.shadowCascadeNearZ[E];
+w=w.shadowCascadeFarZ[E];C=C.pointsFrustum;C[0].z=u;C[1].z=u;C[2].z=u;C[3].z=u;C[4].z=w;C[5].z=w;C[6].z=w;C[7].z=w;F[s]=y;s++}else F[s]=n,s++;r=0;for(t=F.length;r<t;r++){n=F[r];n.shadowMap||(q=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(q=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:q,magFilter:q,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
+if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(n.shadowCamera);!0===l.autoUpdate&&l.updateMatrixWorld()}n.shadowCameraVisible&&
+!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&y.originalCamera==p){q=p;s=n.shadowCamera;u=n.pointsFrustum;C=n.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(w=0;8>w;w++)E=C[w],E.copy(u[w]),THREE.ShadowMapPlugin.__projector.unprojectVector(E,q),E.applyMatrix4(s.matrixWorldInverse),E.x<i.x&&(i.x=E.x),E.x>k.x&&(k.x=E.x),E.y<i.y&&(i.y=E.y),E.y>k.y&&(k.y=E.y),E.z<i.z&&(i.z=E.z),E.z>k.z&&
+(k.z=E.z);s.left=i.x;s.right=k.x;s.top=k.y;s.bottom=i.y;s.updateProjectionMatrix()}s=n.shadowMap;u=n.shadowMatrix;q=n.shadowCamera;q.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);q.lookAt(m);q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(q.projectionMatrix);u.multiply(q.matrixWorldInverse);
+g.multiplyMatrices(q.projectionMatrix,q.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(s);b.clear();C=l.__webglObjects;n=0;for(s=C.length;n<s;n++)if(w=C[n],u=w.object,w.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||h.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,u.matrixWorld),w.render=!0;n=0;for(s=C.length;n<s;n++)w=C[n],w.render&&(u=w.object,w=w.buffer,A=u.material instanceof THREE.MeshFaceMaterial?
+u.material.materials[0]:u.material,E=0<u.geometry.morphTargets.length&&A.morphTargets,A=u instanceof THREE.SkinnedMesh&&A.skinning,E=u.customDepthMaterial?u.customDepthMaterial:A?E?f:e:E?d:c,w instanceof THREE.BufferGeometry?b.renderBufferDirect(q,l.__lights,null,E,w,u):b.renderBuffer(q,l.__lights,null,E,w,u));C=l.__webglObjectsImmediate;n=0;for(s=C.length;n<s;n++)w=C[n],u=w.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(q,
+l.__lights,null,c,u))}r=b.getClearColor();t=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,k,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,
+e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(r,n+a.fragmentShader);b.shaderSource(t,n+a.vertexShader);b.compileShader(r);b.compileShader(t);b.attachShader(p,r);b.attachShader(p,t);b.linkProgram(p);i=p;k={};m={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,
+"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
+"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var n=d.__webglSprites,s=n.length;if(s){var q=k,u=m,w=t/
+f,f=0.5*f,E=0.5*t;b.useProgram(i);b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var C=q=0,F=d.fog;F?(b.uniform3f(u.fogColor,F.color.r,F.color.g,F.color.b),
+F instanceof THREE.Fog?(b.uniform1f(u.fogNear,F.near),b.uniform1f(u.fogFar,F.far),b.uniform1i(u.fogType,1),C=q=1):F instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,F.density),b.uniform1i(u.fogType,2),C=q=2)):(b.uniform1i(u.fogType,0),C=q=0);for(var y,A,z=[],F=0;F<s;F++)y=n[F],A=y.material,y.visible&&0!==A.opacity&&(A.useScreenCoordinates?y.z=-y.position.z:(y._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,y.matrixWorld),y.z=-y._modelViewMatrix.elements[14]));n.sort(a);for(F=0;F<s;F++)y=
+n[F],A=y.material,y.visible&&0!==A.opacity&&(A.map&&A.map.image&&A.map.image.width)&&(b.uniform1f(u.alphaTest,A.alphaTest),!0===A.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(y.position.x*c.devicePixelRatio-f)/f,(E-y.position.y*c.devicePixelRatio)/E,Math.max(0,Math.min(1,y.position.z))),z[0]=c.devicePixelRatio,z[1]=c.devicePixelRatio):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,A.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,
+!1,y._modelViewMatrix.elements),z[0]=1,z[1]=1),e=d.fog&&A.fog?C:0,q!==e&&(b.uniform1i(u.fogType,e),q=e),e=1/(A.scaleByViewport?t:1),z[0]*=e*w*y.scale.x,z[1]*=e*y.scale.y,b.uniform2f(u.uvScale,A.uvScale.x,A.uvScale.y),b.uniform2f(u.uvOffset,A.uvOffset.x,A.uvOffset.y),b.uniform2f(u.alignment,A.alignment.x,A.alignment.y),b.uniform1f(u.opacity,A.opacity),b.uniform3f(u.color,A.color.r,A.color.g,A.color.b),b.uniform1f(u.rotation,y.rotation),b.uniform2fv(u.scale,z),c.setBlending(A.blending,A.blendEquation,
+A.blendSrc,A.blendDst),c.setDepthTest(A.depthTest),c.setDepthWrite(A.depthWrite),c.setTexture(A.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var m,l,p,r,t,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);g.multiplyMatrices(k.projectionMatrix,
+k.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(l=n.length;m<l;m++)if(p=n[m],t=p.object,p.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||h.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,t.matrixWorld),p.render=!0;var s;m=0;for(l=n.length;m<l;m++)if(p=n[m],p.render&&(t=p.object,p=p.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(s=
+t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),r=0<t.geometry.morphTargets.length&&s.morphTargets,s=t instanceof THREE.SkinnedMesh&&s.skinning,r=t.customDepthMaterial?t.customDepthMaterial:s?r?f:e:r?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,r,p,t):b.renderBuffer(k,i.__lights,null,r,p,t);n=i.__webglObjectsImmediate;m=0;for(l=n.length;m<l;m++)p=n[m],t=p.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
+t.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,t));m=b.getClearColor();l=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,l);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
+fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};
diff --git a/plugins/senslabmap/static/js/viewer3D.js b/plugins/senslabmap/static/js/viewer3D.js
deleted file mode 100644 (file)
index 33ae659..0000000
+++ /dev/null
@@ -1,342 +0,0 @@
-// Various global variables\r
-var mouseX = 0, mouseY = 0, camera, scene, renderer, projector;\r
-\r
-// Camera parameters\r
-var phi = -100, theta = 0, distance = 130;\r
-\r
-// graphical nodes\r
-var objects = [];\r
-\r
-// list of selected nodes\r
-var selectedNodes = [];\r
-\r
-var div3d, nodebox, infobox;\r
-\r
-function onResize() {\r
-  renderer.setSize(div3d.offsetWidth, div3d.offsetHeight);\r
-  camera.aspect = div3d.offsetWidth / div3d.offsetHeight;\r
-  camera.updateProjectionMatrix();\r
-  myrender();\r
-}\r
-\r
-function getCenter(nodes) {\r
-  var xmin = 0, ymin = 0, zmin = 0;\r
-  var xmax = 0, ymax = 0, zmax = 0;\r
-  \r
-  for (var i = 0; i < nodes.length; i++) {\r
-    if (nodes[i][1] > xmax) xmax = nodes[i][1];\r
-    if (nodes[i][1] < xmin) xmin = nodes[i][1];\r
-    if (nodes[i][2] > ymax) ymax = nodes[i][2];\r
-    if (nodes[i][2] < ymin) ymin = nodes[i][2];\r
-    if (nodes[i][3] > zmax) zmax = nodes[i][3];\r
-    if (nodes[i][3] < zmin) zmin = nodes[i][3];\r
-  }\r
-  return {x: (xmax + xmin) / 2, y: (ymax + ymin) / 2, z: (zmax + zmin) / 2};\r
-}\r
-\r
-function debugaxis(axisLength) {\r
-  var v = function(x, y, z) {\r
-    return new THREE.Vertex(new THREE.Vector3(x, y, z));\r
-  }\r
-  \r
-  var createAxis = function (p1, p2, color) {\r
-    var lineGeometry = new THREE.Geometry();\r
-    var lineMat = new THREE.LineBasicMaterial({ color: color, lineWidth: 2 });\r
-    lineGeometry.vertices.push(p1, p2);\r
-    var line = new THREE.Line(lineGeometry, lineMat);\r
-    scene.add(line);\r
-  }\r
-  \r
-  createAxis(v(0, 0, 0), v(axisLength, 0, 0), 0xFF0000);\r
-  createAxis(v(0, 0, 0), v(0, axisLength, 0), 0x00FF00);\r
-  createAxis(v(0, 0, 0), v(0, 0, axisLength), 0x0000FF);\r
-};\r
-\r
-function drawNodes(nodes) {\r
-  var geometry = new THREE.Geometry();\r
-  var center = getCenter(nodes);\r
-  \r
-  onResize();\r
-  for (var i = 0; i < nodes.length; i++) {\r
-    var material = new THREE.ParticleCanvasMaterial({\r
-      color: 0xffffff,\r
-      program: function (context) {\r
-        context.beginPath();\r
-        context.arc(0, 0, 1, 0, Math.PI * 2, true);\r
-        context.closePath();\r
-        context.fill();\r
-      }\r
-    });\r
-    var particle = new THREE.Particle(material);\r
-    particle.name = nodes[i][0];\r
-    particle.position.x = nodes[i][1] - center.x;\r
-    particle.position.y = nodes[i][2] - center.y;\r
-    particle.position.z = nodes[i][3] - center.z;\r
-    particle.uid = nodes[i][4];\r
-    particle.state = nodes[i][5];\r
-    particle.position.multiplyScalar(10);\r
-    particle.scale.x = particle.scale.y = 1;\r
-    scene.add(particle);\r
-    \r
-    var vertex = new THREE.Vertex(particle.position);\r
-    geometry.vertices.push(vertex);\r
-    objects.push(particle)\r
-    \r
-    debugaxis(10);\r
-    myrender();\r
-  }\r
-}\r
-\r
-function init(nodes) {\r
-  div3d = document.getElementById('div3d');\r
-  nodebox = document.getElementById('nodebox');\r
-  infobox = document.getElementById('infobox');\r
-  \r
-  infobox.innerHTML = 'Node info : ';\r
-  nodebox.value = "";\r
-  \r
-  camera = new THREE.PerspectiveCamera(75, div3d.offsetWidth / div3d.offsetHeight, 1, 10000);\r
-  scene = new THREE.Scene();\r
-  renderer = new THREE.CanvasRenderer();\r
-  projector = new THREE.Projector();\r
-  \r
-  div3d.appendChild(renderer.domElement);\r
-  \r
-  window.addEventListener('resize', onResize, false);\r
-  scene.add(camera);\r
-  \r
-  nodebox.onkeyup = parseNodebox;\r
-  \r
-  div3d.onmousedown = OnMouseDown;\r
-  div3d.onmouseup = OnMouseUp;\r
-  div3d.onmousemove = displayNodeInfo;\r
-  if (div3d.addEventListener) {\r
-    div3d.addEventListener('DOMMouseScroll', wheel, false); // mozilla\r
-  }\r
-  div3d.onmousewheel = wheel; // IE & Opera\r
-}\r
-\r
-function sortfunction(a, b) {\r
-  return (a - b) //causes an array to be sorted numerically and ascending\r
-}\r
-\r
-// factorize the expanded list in selectedNode to produce dash intervals\r
-// 1,2,3,5,9  -> 1-3,5,9\r
-function factorize() {\r
-  var fact = [];\r
-  var previous = 0;\r
-  var intervalStart = 0;\r
-  selectedNodes.sort(sortfunction);\r
-  for (j = 0; j < selectedNodes.length; j++) {\r
-    if (intervalStart) {\r
-      // we are in an interval\r
-      if (selectedNodes[j] == previous + 1) {\r
-        // interval grows\r
-        previous += 1;\r
-      } else {\r
-        // end of interval\r
-        fact.push(intervalStart + "-" + previous);\r
-        intervalStart = 0;\r
-        previous = selectedNodes[j];\r
-      }\r
-    } else {\r
-      // we are not in an interval\r
-      if (selectedNodes[j] == previous + 1) {\r
-        // let's begin an interval\r
-        intervalStart = previous;\r
-        previous += 1;\r
-      } else {\r
-        if (previous) {\r
-          fact.push(previous);\r
-        }\r
-        previous = selectedNodes[j];\r
-      }\r
-    }\r
-  } // for end\r
-  // at the end of the loop, two cases\r
-  // we were still in an interval, then add it to the result\r
-  // we were not in an interval, then add the last selectednode (previous)\r
-  if (intervalStart) {\r
-    fact.push(intervalStart + "-" + previous);\r
-  } else if (previous) {\r
-    fact.push(previous);\r
-  }\r
-  return fact;\r
-}\r
-\r
-// expand a list of nodes containing dash intervals\r
-// 1-3,5,9 -> 1,2,3,5,9\r
-function expand(input) {\r
-  var factorized = input.split(",");\r
-  var expanded = [];\r
-  for (var i = 0; i < factorized.length; i++) {\r
-    var d = factorized[i].split("-");\r
-    if (d.length == 2) {\r
-      for (var j = parseInt(d[0]); j < parseInt(d[1]) + 1; j++) {\r
-        expanded.push(j);\r
-      }\r
-    } else {\r
-      expanded.push(parseInt(factorized[i]));\r
-    }\r
-  }\r
-  expanded.sort(sortfunction);\r
-  for (var i = 1; i < expanded.length; i++) {\r
-    if (expanded[i] == expanded[i - 1]) {\r
-      expanded.splice(i--, 1);\r
-    }\r
-  }\r
-  return expanded;\r
-}\r
-\r
-function parseNodebox() {\r
-  selectedNodes = expand(nodebox.value);\r
-  myrender();\r
-}\r
-\r
-// set the camera position according two angles theta and phi and the distance\r
-// and display the scene\r
-function myrender() {\r
-  camera.position.x = distance * Math.sin(theta * Math.PI / 360) * Math.cos(phi * Math.PI / 360);\r
-  camera.position.y = distance * Math.sin(this.phi * Math.PI / 360);\r
-  camera.position.z = distance * Math.cos(this.theta * Math.PI / 360) * Math.cos(this.phi * Math.PI / 360);\r
-  camera.lookAt(scene.position);\r
-  camera.updateMatrix();\r
-  \r
-  for (i = 0; i < objects.length; i++) {\r
-    if (selectedNodes.indexOf(objects[i].name) != -1) {\r
-      objects[i].material.color.setHex(0x0099CC);\r
-    } else {\r
-      if (objects[i].state == "Busy") {\r
-        objects[i].material.color.setHex(0x9943BE);\r
-      } else if (objects[i].state == "Alive") {\r
-        objects[i].material.color.setHex(0x7FFF00);\r
-      } else {\r
-        objects[i].material.color.setHex(0xFF3030);\r
-      }\r
-    }\r
-  }\r
-  renderer.render(scene, camera);\r
-}\r
-\r
-// rigthbutton is used for rotations\r
-function onDocumentMouseMoveRot(event) {\r
-  var NewmouseX = event.clientX;\r
-  var NewmouseY = event.clientY;\r
-  var DeltaX = NewmouseX - mouseX;\r
-  var DeltaY = NewmouseY - mouseY;\r
-  \r
-  mouseX = NewmouseX;\r
-  mouseY = NewmouseY;\r
-  \r
-  theta -= DeltaX;\r
-  phi += DeltaY;\r
-  if (phi > 180) phi = 180;\r
-  if (phi < -180) phi = -180;\r
-  myrender();\r
-}\r
-// mousewheel is used for zoom\r
-function Zoom(delta) {\r
-  distance += delta * 5;\r
-  myrender();\r
-}\r
-\r
-// return the graphical node under the mouse\r
-function findNodeUnderMouse(event) {\r
-  var x, y, z;\r
-  \r
-  event.preventDefault();\r
-  \r
-  x = ((event.clientX - div3d.offsetLeft) / div3d.offsetWidth) * 2 - 1;\r
-  y = -((event.clientY - div3d.offsetTop) / div3d.offsetHeight) * 2 + 1;\r
-  z = 0.5;\r
-  \r
-  var vector = new THREE.Vector3(x, y, z);\r
-  projector.unprojectVector(vector, camera);\r
-  \r
-  var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());\r
-  var intersects = ray.intersectObjects(objects);\r
-  \r
-  if (intersects.length > 0) {\r
-    return intersects[0];\r
-  } else {\r
-    return null;\r
-  }\r
-}\r
-\r
-// display some info of the node under the mouse\r
-function displayNodeInfo(e) {\r
-  obj = findNodeUnderMouse(e);\r
-  if (obj) {\r
-    infobox.innerHTML = 'Node info : number ' + obj.object.name + " with id " + obj.object.uid;\r
-  }\r
-}\r
-\r
-// select/unselect nodes\r
-function toggleNode(obj) {\r
-  var nodeId = obj.object.name;\r
-  var index = selectedNodes.indexOf(nodeId);\r
-  \r
-  if (index == -1) {\r
-    selectedNodes.push(nodeId);\r
-  } else {\r
-    selectedNodes.splice(index, 1);\r
-  }\r
-  nodebox.value = factorize().join(",");\r
-  myrender();\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\r
-// Mouse handling functions\r
-//\r
-function OnMouseDown(e) {\r
-  var clickType = 'LEFT';\r
-  if (e.type != 'mousedown') return true\r
-    if (e.which) {\r
-      if (e.which == 3) clickType = 'RIGHT';\r
-      if (e.which == 2) clickType = 'MIDDLE';\r
-      //infobox.innerHTML = clickType + " - Cam Pos = " + camera.position.x + "," + camera.position.y + "," + camera.position.z;\r
-    }\r
-    mouseX = e.clientX;\r
-  mouseY = e.clientY;\r
-  if (clickType == 'RIGHT') {\r
-    document.onmousemove = onDocumentMouseMoveRot;\r
-  }\r
-  if (clickType == 'LEFT') {\r
-    obj = findNodeUnderMouse(e);\r
-    if (obj != null) toggleNode(obj);\r
-  }\r
-}\r
-\r
-function OnMouseUp(e) {\r
-  document.onmousemove = displayNodeInfo;\r
-}\r
-\r
-// This function was taken here : http://www.adomas.org/javascript-mouse-wheel/\r
-// Event handler for mouse wheel event.\r
-\r
-function wheel(event) {\r
-  var delta = 0;\r
-  if (!event) /* For IE. */\r
-    event = window.event;\r
-  if (event.wheelDelta) { /* IE/Opera. */\r
-    delta = event.wheelDelta / 120;\r
-  } else if (event.detail) { /** Mozilla case. */\r
-    /** In Mozilla, sign of delta is different than in IE.\r
-     * Also, delta is multiple of 3.\r
-     */\r
-    delta = -event.detail / 3;\r
-  }\r
-  /** If delta is nonzero, handle it.\r
-   * Basically, delta is now positive if wheel was scrolled up,\r
-   * and negative, if wheel was scrolled down.\r
-   */\r
-  if (delta)\r
-    Zoom(delta);\r
-  /** Prevent default actions caused by mouse wheel.\r
-   * That might be ugly, but we handle scrolls somehow\r
-   * anyway, so don't bother here..\r
-   */\r
-  if (event.preventDefault)\r
-    event.preventDefault();\r
-  event.returnValue = false;\r
-}\r
index c00ea64..aa9a39f 100644 (file)
@@ -1,18 +1,30 @@
-<div class="senslabmap">
-  <div class="row" id="maps">
-    <div class="span8 offset2">
-      <div id="selectionbox">
-        Selected Nodes <input type="text" placeholder="1-10,24,25" id="nodebox" />
-        <button class="btn" id="btnSave" value="Save">Save</button>
-      </div>
-      <div id="div3d" oncontextmenu="return false;"></div>
-      <div id="infobox"></div>
-      <div style="text-align:right">
-        <div id="node_alive"></div> Alive -
-        <div id="node_down"></div> Down -
-        <div id="node_selected"></div> Selected -
-        <div id="node_used"></div> Busy
-      </div>
-    </div>
-  </div>
-</div>
\ No newline at end of file
+<div id="maps-container" oncontextmenu="return false;"></div>
+<script>
+$(function() {
+  $.getJSON("nodes.json", function(all_nodes) {
+    var sites = [], maps = {}, nodes = {};
+
+    $.each(all_nodes, function(i, node) {
+      Senslab.normalize(node);
+      var site = node.site;
+      if (site) {
+        if ($.inArray(site, sites) == -1) {
+          sites.push(site);
+          nodes[site] = [];
+        }
+        nodes[site].push(node);
+      } else {
+        console.warn("Node " + node + " has no site");
+      }
+    });
+
+    $container = $('#maps-container');
+
+    $.each(sites, function(i, site) {
+      var $div = $("<div />").appendTo($container);
+      maps[site] = new Senslab.Map($div);
+      maps[site].addNodes(nodes[site]);
+    });
+  });
+});
+</script>
\ No newline at end of file
index 0e3dc53..da17722 100644 (file)
@@ -51,7 +51,7 @@
         },
 
         /* PLUGIN EVENTS */
-        // on_show like in hazelnut
+        // on_show like in querytable
 
 
         /* GUI EVENTS */
index 6da94da..d1b9bda 100644 (file)
@@ -15,5 +15,3 @@ class Tabs (Composite):
     def json_settings_list (self):
         return []
 
-    def export_json_settings(self):
-        return True
index d4b68f4..f7fa1b8 100644 (file)
@@ -161,12 +161,20 @@ def account_process(request):
 #                        private_key = k.as_pem()
 #                        private_key = ''.join(private_key.split())
 #                        public_key = "ssh-rsa " + public_key
-                        keypair = '{"user_public_key":'+ public_key + ', "user_private_key":'+ private_key + '}'
+                        # now we overwrite the config field with keypair
+                        # once there will be user_hrn, we need to keep user_hrn and change only the keypair
+                        # see submit_name section for implementing this    
 #                       keypair = re.sub("\r", "", keypair)
 #                       keypair = re.sub("\n", "\\n", keypair)
 #                       #keypair = keypair.rstrip('\r\n')
 #                       keypair = ''.join(keypair.split())
                         # updating maniolf local:account table
+                        account_config = json.loads(account_detail['config'])
+                        # preserving user_hrn
+                        user_hrn = account_config.get('user_hrn','N/A')
+                        keypair = '{"user_public_key":'+ public_key + ', "user_private_key":'+ private_key + ', "user_hrn":"'+ user_hrn + '"}'
+                        updated_config = json.dumps(account_config) 
+
                         user_params = { 'config': keypair, 'auth_type':'managed'}
                         manifold_update_account(request,user_params)
                         messages.success(request, 'Sucess: New Keypair Generated!')
@@ -186,7 +194,10 @@ def account_process(request):
                         file_extension = os.path.splitext(file_name)[1] 
                         allowed_extension =  ['.pub','.txt']
                         if file_extension in allowed_extension and re.search(r'ssh-rsa',file_content):
-                            file_content = '{"user_public_key":"'+ file_content +'"}'
+                            account_config = json.loads(account_detail['config'])
+                            # preserving user_hrn
+                            user_hrn = account_config.get('user_hrn','N/A')
+                            file_content = '{"user_public_key":"'+ file_content + '", "user_hrn":"'+ user_hrn +'"}'
                             #file_content = re.sub("\r", "", file_content)
                             #file_content = re.sub("\n", "\\n",file_content)
                             file_content = ''.join(file_content.split())
index 1cc12e0..44a3ea9 100644 (file)
@@ -1,7 +1,8 @@
 from manifold.core.query         import Query
 from unfold.page                 import Page
 
-from plugins.lists.simplelist    import SimpleList
+from plugins.lists.testbedlist   import TestbedList
+from plugins.lists.slicelist     import SliceList
 
 from unfold.loginrequired        import LoginRequiredAutoLogoutView
 
@@ -22,32 +23,29 @@ class DashboardView (LoginRequiredAutoLogoutView):
 
         # Slow...
         #slice_query = Query().get('slice').filter_by('user.user_hrn', 'contains', user_hrn).select('slice_hrn')
-        auth_query  = Query().get('network').select('network_hrn','platform')
+        testbed_query  = Query().get('network').select('network_hrn','platform')
         # DEMO GEC18 Query only PLE
         slice_query = Query().get('user').filter_by('user_hrn', '==', '$user_hrn').select('user_hrn', 'slice.slice_hrn')
         page.enqueue_query(slice_query)
-        page.enqueue_query(auth_query)
+        page.enqueue_query(testbed_query)
 
         page.expose_js_metadata()
         page.expose_queries()
 
-        slicelist = SimpleList(
-            title = None,
+        slicelist = SliceList(
             page  = page,
-            key   = 'slice.slice_hrn',
+            title = "slices",
             query = slice_query,
         )
-        # XXX TODO: plugins/lists/static/js/simplelist.js => hardcoded keys that give links : slice_hrn & platform
-        authlist = SimpleList(
-            title = None,
+        testbedlist = TestbedList(
             page  = page,
-            key   = 'platform',
-            query = auth_query,
+            title = "testbeds",
+            query = testbed_query,
         )
  
         context = super(DashboardView, self).get_context_data(**kwargs)
         context['person']   = self.request.user
-        context['networks'] = authlist.render(self.request) 
+        context['testbeds'] = testbedlist.render(self.request) 
         context['slices']   = slicelist.render(self.request)
 
         # XXX This is repeated in all pages
index b6af064..5b82221 100644 (file)
@@ -33,6 +33,8 @@ class HomeView (FreeAccessView):
         # . a django User in case of success
         # . or None if the backend could be reached but the authentication failed
         auth_result = authenticate(token=token)
+        # use one or two columns for the layout - not logged in users will see the login prompt
+        env['layout_1_or_2']="layout-unfold2.html" if not username else "layout-unfold1.html"
         # high-level errors, like connection refused or the like
         if isinstance (auth_result, ManifoldResult):
             manifoldresult = auth_result
@@ -61,5 +63,7 @@ class HomeView (FreeAccessView):
         env['topmenu_items'] = topmenu_items(None, request)
         if state: env['state'] = state
         elif not env['username']: env['state'] = "Please sign in"
+        # use one or two columns for the layout - not logged in users will see the login prompt
+        env['layout_1_or_2']="layout-unfold2.html" if not env['username'] else "layout-unfold1.html"
         return render_to_response('home-view.html',env, context_instance=RequestContext(request))
 
index 0a6677e..6744643 100644 (file)
@@ -4,7 +4,7 @@ from unfold.page                 import Page
 from unfold.loginrequired       import FreeAccessView
 from ui.topmenu                  import topmenu_items, the_user
 
-from plugins.hazelnut            import Hazelnut
+from plugins.querytable          import QueryTable
 
 # View for platforms
 class PlatformsView(FreeAccessView):
@@ -19,7 +19,7 @@ class PlatformsView(FreeAccessView):
 
         page.expose_js_metadata()
         page.expose_queries()
-        platformlist = Hazelnut(
+        platformlist = QueryTable(
             page  = page,
             title = 'List',
             domid = 'checkboxes',
@@ -48,4 +48,6 @@ class PlatformsView(FreeAccessView):
 
         context.update(page.prelude_env())
 
+        context['layout_1_or_2']="layout-unfold2.html" if not context['username'] else "layout-unfold1.html"
+
         return context
index 69fd1b0..f3ea7f7 100644 (file)
@@ -4,7 +4,7 @@ from unfold.page                 import Page
 from unfold.loginrequired        import FreeAccessView
 from ui.topmenu                  import topmenu_items, the_user
 
-from plugins.hazelnut            import Hazelnut
+from plugins.querytable          import QueryTable
 
 # View for 1 platform and its details
 class PlatformView(FreeAccessView):
@@ -25,7 +25,7 @@ class PlatformView(FreeAccessView):
 
         page.expose_js_metadata()
         page.expose_queries()
-        networklist = Hazelnut(
+        networklist = QueryTable(
             page  = page,
             title = 'List',
             domid = 'checkboxes',
@@ -61,6 +61,3 @@ class PlatformView(FreeAccessView):
         context.update(page.prelude_env())
 
         return context
-
-
-
index b5470fd..f592444 100644 (file)
@@ -15,8 +15,8 @@ class PortalPage(Page):
     def render(self):
         template_env = {}
         
-        # define 'unfold1_main' to the template engine - the main contents
-        template_env [ 'unfold1_main' ] = "\n".join(self._content)
+        # define 'unfold_main' to the template engine - the main contents
+        template_env [ 'unfold_main' ] = "\n".join(self._content)
 
         # more general variables expected in the template
         template_env [ 'title' ] = 'Test view that combines various plugins'
index e27dfb4..85935f2 100644 (file)
@@ -63,7 +63,11 @@ class RegistrationView (FreeAccessView):
             reg_auth   = request.POST.get('authority_hrn', '')
             reg_login  = request.POST.get('login', '')
             reg_email  = request.POST.get('email','').lower()
-      
+            #prepare user_hrn 
+            split_email = reg_email.split("@")[0] 
+            split_email = split_email.replace(".", "_")
+            user_hrn = reg_auth + '.' + split_email
+
             #POST value validation  
             if (re.search(r'^[\w+\s.@+-]+$', reg_fname)==None):
                 errors.append('First Name may contain only letters, numbers, spaces and @/./+/-/_ characters.')
@@ -89,7 +93,7 @@ class RegistrationView (FreeAccessView):
 #                private_key = ''.join(private_key.split())
 #                public_key = "ssh-rsa " + public_key
                 # Saving to DB
-                keypair = '{"user_public_key":'+ public_key + ', "user_private_key":'+ private_key + '}'
+                keypair = '{"user_public_key":'+ public_key + ', "user_private_key":'+ private_key + ', "user_hrn":"'+ user_hrn + '"}'
                 #keypair = re.sub("\r", "", keypair)
                 #keypair = re.sub("\n", "\\n", keypair)
                 #keypair = keypair.rstrip('\r\n')
@@ -101,7 +105,7 @@ class RegistrationView (FreeAccessView):
                 file_extension = os.path.splitext(file_name)[1]
                 allowed_extension =  ['.pub','.txt']
                 if file_extension in allowed_extension and re.search(r'ssh-rsa',file_content):
-                    keypair = '{"user_public_key":"'+ file_content +'"}'
+                    keypair = '{"user_public_key":"'+ file_content + '", "user_hrn":"'+ user_hrn +'"}'
                     keypair = re.sub("\r", "", keypair)
                     keypair = re.sub("\n", "\\n",keypair)
                     keypair = ''.join(keypair.split())
@@ -131,11 +135,11 @@ class RegistrationView (FreeAccessView):
                     'first_name'    : reg_fname, 
                     'last_name'     : reg_lname, 
                     'authority_hrn' : reg_auth,
-                    'email'         : reg_email, 
+                    'email'         : reg_email,
+                    'user_hrn'      : user_hrn,
                     'keypair'       : 'Public Key :' + public_key,
                     'cc_myself'     : True # form.cleaned_data['cc_myself']
                     }
-
                 recipients = authority_get_pi_emails(request,reg_auth)
 
                 if ctx['cc_myself']:
index c9fa5ba..f0f856a 100644 (file)
@@ -5,7 +5,7 @@ from unfold.loginrequired        import FreeAccessView
 from ui.topmenu                  import topmenu_items, the_user
 
 from plugins.googlemap           import GoogleMap
-from plugins.hazelnut            import Hazelnut
+from plugins.querytable          import QueryTable
 from plugins.lists.simplelist    import SimpleList
 from plugins.slicestat           import SliceStat
 
@@ -31,7 +31,7 @@ class ResourceView(FreeAccessView):
         page.expose_js_metadata()
         page.expose_queries()
 
-        resourcelist = Hazelnut(
+        resourcelist = QueryTable(
             page  = page,
             title = 'List',
             domid = 'checkboxes',
index 8461b1a..38c90fc 100644 (file)
@@ -11,8 +11,8 @@ from ui.topmenu                      import topmenu_items, the_user
 from plugins.raw                     import Raw
 from plugins.stack                   import Stack
 from plugins.tabs                    import Tabs
-from plugins.hazelnut                import Hazelnut 
-from plugins.resources_selected      import ResourcesSelected
+from plugins.querytable              import QueryTable 
+from plugins.queryupdater            import QueryUpdater
 from plugins.googlemap               import GoogleMap
 from plugins.senslabmap              import SensLabMap
 from plugins.querycode               import QueryCode
@@ -102,9 +102,9 @@ class SliceView (LoginRequiredAutoLogoutView):
         )
     
         # --------------------------------------------------------------------------
-        # ResourcesSelected (Pending Operations)
+        # QueryUpdater (Pending Operations)
 
-        main_stack.insert(ResourcesSelected(
+        main_stack.insert(QueryUpdater(
             page                = page,
             title               = 'Pending operations',
             query               = main_query,
@@ -145,7 +145,7 @@ class SliceView (LoginRequiredAutoLogoutView):
         # RESOURCES
         # the resources part is made of a Tabs (Geographic, List), 
 
-        resources_as_map = GoogleMap(
+        resources_as_gmap = GoogleMap(
             page       = page,
             title      = 'Geographic view',
             domid      = 'resources-map',
@@ -160,7 +160,15 @@ class SliceView (LoginRequiredAutoLogoutView):
             zoom       = 4,
         )
 
-        resources_as_list = Hazelnut( 
+        resources_as_3dmap = SensLabMap(
+            page       = page,
+            title      = '3D Map',
+            domid      = 'senslabmap',
+            query      = sq_resource,
+            query_all  = query_resource_all,
+        )
+
+        resources_as_list = QueryTable( 
             page       = page,
             domid      = 'resources-list',
             title      = 'List view',
@@ -175,7 +183,7 @@ class SliceView (LoginRequiredAutoLogoutView):
                 },
             )
 
-       # with the new 'Filter' stuff on top, no need for anything but the hazelnut
+       # with the new 'Filter' stuff on top, no need for anything but the querytable
         resources_as_list_area = resources_as_list 
 
         resources_area = Tabs ( page=page, 
@@ -183,7 +191,9 @@ class SliceView (LoginRequiredAutoLogoutView):
                                 togglable=True,
                                 title="Resources",
                                 outline_complete=True,
-                                sons=[ resources_as_map, resources_as_list_area ],
+                                sons=[ resources_as_gmap, 
+                                       resources_as_3dmap,
+                                       resources_as_list_area, ],
                                 active_domid = 'resources-map',
                                 )
         main_stack.insert (resources_area)
@@ -202,7 +212,7 @@ class SliceView (LoginRequiredAutoLogoutView):
                 )
             main_stack.insert(tab_users)
     
-            tab_users.insert(Hazelnut
+            tab_users.insert(QueryTable
                 page        = page,
                 title       = 'Users List',
                 domid       = 'users-list',
@@ -287,7 +297,7 @@ class SliceView (LoginRequiredAutoLogoutView):
 #        )
 #        main_stack.insert(tab_measurements)
 #    
-#        tab_measurements.insert(Hazelnut
+#        tab_measurements.insert(QueryTable
 #            page        = page,
 #            title       = 'Measurements',
 #            domid       = 'measurements-list',
@@ -324,8 +334,8 @@ class SliceView (LoginRequiredAutoLogoutView):
         # variables that will get passed to the view-unfold1.html template
         template_env = {}
         
-        # define 'unfold1_main' to the template engine - the main contents
-        template_env [ 'unfold1_main' ] = main_stack.render(request)
+        # define 'unfold_main' to the template engine - the main contents
+        template_env [ 'unfold_main' ] = main_stack.render(request)
     
         # more general variables expected in the template
         template_env [ 'title' ] = '%(slicename)s'%locals()
similarity index 93%
rename from unfold/static/css/onelab_marko.css
rename to portal/static/css/onelab_marko.css
index ab82706..2d4f71c 100644 (file)
@@ -5,8 +5,8 @@
 /* GENERAL */
 
 .container {
-       padding: 0 !important;
-       color: #fff;
+    padding: 0 !important;
+    color: #fff;
     background: url(http://new.fit-equipex.fr/images/background.jpg) no-repeat;
     margin: 0;
     width: 100%;
@@ -165,16 +165,21 @@ h2.well.well-lg {
 
 
 
-
+/* if window enlarged wider than background picture */
+body {
+    background: black !important;
+}
 
 /* TOPMENU.CSS */
 
+/* Thierry : turning this off
 body {
-       /* background: #30196d !important; */
-       background: black !important;
+    *//* background: #30196d !important; *//*
+    background: black !important;
     padding-top: 60px;
     padding-bottom: 0px;
 }
+Thierry */
 
 /* Thierry : turning this off
 div.topmenu { 
@@ -283,9 +288,9 @@ div.dataTables_info {
 
 
 
-/* HAZELNUT */
+/* QUERYTABLE */
 
-div.Hazelnut table.dataTable th {
+div.QueryTable table.dataTable th {
     font: bold 12px/22px Ubuntu, Arial, sans-serif;
     color: #333 !important;
     border-right: 0px solid #333 !important;
@@ -299,18 +304,18 @@ div.Hazelnut table.dataTable th {
     background: url('../img/tablesort-header.jpg') no-repeat !important; 
 }
 
-div.Hazelnut table.dataTable td, div.Hazelnut table.dataTable textarea, div.Hazelnut table.dataTable input [type="text"] {
+div.QueryTable table.dataTable td, div.QueryTable table.dataTable textarea, div.QueryTable table.dataTable input [type="text"] {
     font: normal 12px Ubuntu, Arial, Helvetica, sans-serif;
     border-right: 0px solid #fff !important;
     border-bottom: 1px solid #fff !important;
 }
 
-div.Hazelnut table.dataTable thead { 
+div.QueryTable table.dataTable thead { 
     background: url('../img/tablesort-header.png') repeat-x !important;
     background-color: #caebea;
 }
 
-div.Hazelnut table.dataTable tfoot { 
+div.QueryTable table.dataTable tfoot { 
     background: url('../img/tablesort-header.png') repeat-x !important;
     /* background-color: # !important; */
 }
@@ -327,8 +332,11 @@ table.query-editor {
 }
 
 .query-editor-spacer,
-.plugin.ResourcesSelected,
-.plugin.Tabs {
+.plugin.QueryUpdater,
+/* Thierry : turning this off
+.plugin.Tabs 
+Thierry */
+{
     margin-top: 60px !important;
 }
 
@@ -414,8 +422,3 @@ table.query-editor td {
     padding-left: 0 !important;
 }   
 
-.simplelist {
-    font-size: 100%;
-    text-align: center !important;
-    margin: 0 auto;
-}
index 56b02ca..d6f3f99 100644 (file)
@@ -1,6 +1,3 @@
-/*
- * This file is included in tophat_render.php
- */
 // Escape special characters in jQuery Selector
 function escape_id( myid ) {
     return "#" + myid.replace( /(:|\.|\[|\])/g, "\\$1" );
index 60f05bc..4b04246 100644 (file)
@@ -8,7 +8,7 @@
 <script type="text/javascript" src="{{STATIC_URL}}/js/my_account.register.js"></script>
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <h2>MySlice  Account</h2>
 
index 8ffbf9c..ab00b15 100644 (file)
@@ -4,12 +4,12 @@
 {{ wizard.form.media }}
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/onelab.css" />
 <div class="onelab-title well-lg">
   <h2>Onelab Support</h2>
-  <h4>If you have already registered, then please <a href="mailto:support@myslice.info">send an e-mail</a>
+  <h4>If you have already registered, then please send an <a href="mailto:support@myslice.info">e-mail</a>
   or <a href="http://trac.myslice.info/" >visit us</a></h4>
 </div>
 
index ca12d5f..62a2ab9 100644 (file)
@@ -1,6 +1,6 @@
 {% extends "layout-unfold1.html" %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
   <h1>Query Received !</h1>
 
index 5ca062d..e4c61b4 100644 (file)
@@ -3,7 +3,7 @@
 {% block head %}
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <div id='tophat_status'></div>
 <div id='ms-dashboard'>
@@ -28,7 +28,7 @@
                        <h2>Testbeds</h2>
                </div>
                <div class='ms-dashboard-content' id='tophat__list__platform__network_name'>
-               {{networks}}
+               {{testbeds}}
                </div>
    </div>
 
index 446cc31..c5f3bfc 100644 (file)
@@ -1,12 +1,11 @@
-{% extends 'layout-unfold2.html' %}
+{# fine for either layout-unfold1.html (logged in) or layout-unfold2.html (needs a login prompt) #}
+{% extends layout_1_or_2 %}
 
-{% block unfold2_margin %}
-{% if not username %}
+{% block unfold_margin %}
 {% include 'widget-login.html' %}
-{% endif %}
-{% endblock unfold2_margin %}
+{% endblock unfold_margin %}
 
-{% block unfold2_main %}
+{% block unfold_main %}
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/onelab.css" />
 <!-- xxx ideally only onelab.css but ... xxx -->
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/registration.css" />
@@ -28,4 +27,4 @@ federated testbeds.
 <p>This UI server is connected to the manifold backend running at <code>{{ MANIFOLD_URL }}</code>.</p>
 </div>
 
-{% endblock unfold2_main %}
+{% endblock unfold_main %}
index d24d9ed..48afd94 100644 (file)
@@ -4,7 +4,7 @@
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/dashboard.css" />
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <h1>Platform</h1>
 {{networks}}
index 2234066..ee86241 100644 (file)
@@ -1,10 +1,15 @@
-{% extends "layout-unfold1.html" %}
+{# fine for either layout-unfold1.html (logged in) or layout-unfold2.html (needs a login prompt) #}
+{% extends layout_1_or_2 %}
+
+{% block unfold_margin %}
+{% include 'widget-login.html' %}
+{% endblock unfold_margin %}
 
 {% block head %}
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/dashboard.css" />
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <h1>Platforms</h1>
 {{platforms}}
index 8d1d528..1f480a1 100644 (file)
@@ -8,7 +8,7 @@
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}css/smart_wizard.css" />
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
   <h1>User registration</h1>
 
index b0bb389..52cb402 100644 (file)
@@ -1,6 +1,6 @@
 {% extends "layout-unfold1.html" %}
 
-{% block unfold1_main %}        
+{% block unfold_main %}        
 
 <div class="onelab-title well-lg">
   <h2>OneLab Experimenter Registration</h2>
index d379470..5b59f73 100644 (file)
@@ -4,7 +4,7 @@
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/dashboard.css" />
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <div align="center">
 <h1>Resource</h1>
index 7ea26ed..dc98c27 100644 (file)
@@ -1,6 +1,6 @@
 {% extends "layout-unfold1.html" %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
   <h1>Slice request Received !</h1>
 
index b9e0e22..4568864 100644 (file)
@@ -5,7 +5,7 @@
 {{ wizard.form.media }}
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}/css/onelab.css" />
 <!-- xxx ideally only onelab.css but ... xxx -->
index baa5667..bfb08f1 100644 (file)
@@ -5,7 +5,7 @@
 <link rel="stylesheet" type="text/css" href="{{STATIC_URL}}css/smart_wizard.css" />
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
   <h1>User registration</h1>
 
index 9e134cf..35b252e 100644 (file)
@@ -1,6 +1,6 @@
 {% extends "layout-unfold1.html" %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 
   <h1>User registration complete !</h1>
 
index 9ddf01c..0ab0e57 100644 (file)
@@ -45,7 +45,7 @@
 </script>
 {% endblock %}
 
-{% block unfold1_main %}
+{% block unfold_main %}
 <div class="onelab-title well-lg">
 <h1>Pending requests</h1>
 </div>
index 167f324..d454502 100644 (file)
@@ -62,7 +62,7 @@ class PresViewView(FreeAccessView):
         context = super(PresViewView, self).get_context_data(**kwargs)
 
         #context['ALL_STATIC'] = "all_static"
-        context['unfold1_main'] = pres_view.render(self.request)
+        context['unfold_main'] = pres_view.render(self.request)
 
         # XXX This is repeated in all pages
         # more general variables expected in the template
similarity index 97%
rename from debug_platform/views.py
rename to to-be-integrated/debug_platform/views.py
index e6b0c95..ead4ed7 100644 (file)
@@ -45,7 +45,7 @@ class PlatformView(TemplateView):
         context = super(PlatformView, self).get_context_data(**kwargs)
 
         context['ALL_STATIC'] = "all_static"
-        context['unfold1_main'] = debug_platform.render(self.request)
+        context['unfold_main'] = debug_platform.render(self.request)
 
         # XXX This is repeated in all pages
         # more general variables expected in the template
index 664bbdc..4811101 100644 (file)
 
             return this.each(function() {
                 var $this = $(this);
-                var hazelnut = $this.data('Manifold');
+                var querytable = $this.data('Manifold');
 
                 // Unbind all events using namespacing
                 $(window).unbind('Manifold');
 
                 // Remove associated data
-                hazelnut.remove();
+                querytable.remove();
                 $this.removeData('Manifold');
             });
         }, // destroy
             var $this=$(this);
             // xxx wtf. why [1] ? would expect 0...
             if (debug)
-                messages.debug("Hitting suspicious line in hazelnut.show");
+                messages.debug("Hitting suspicious line in querytable.show");
             var oTable = $($('.dataTable', $this)[1]).dataTable();
             oTable.fnAdjustColumnSizing()
 
             /* Refresh dataTabeles if click on the menu to display it : fix dataTables 1.9.x Bug */
             $(this).each(function(i,elt) {
                 if (jQuery(elt).hasClass('dataTables')) {
-                    var myDiv=jQuery('#hazelnut-' + this.id).parent();
+                    var myDiv=jQuery('#querytable-' + this.id).parent();
                     if(myDiv.height()==0) {
-                        var oTable=$('#hazelnut-' + this.id).dataTable();
+                        var oTable=$('#querytable-' + this.id).dataTable();
                         oTable.fnDraw();
                     }
                 }
similarity index 85%
rename from plugins/debug_platform/__init__.py
rename to to-be-integrated/plugins/debug_platform/__init__.py
index e14a478..fa76ba4 100644 (file)
@@ -1,7 +1,7 @@
 from unfold.plugin       import Plugin
 from unfold.page         import Page
 #from plugins.code_editor import CodeEditor
-from plugins.hazelnut    import Hazelnut
+from plugins.querytable  import QueryTable
 
 class DebugPlatform(Plugin):
 
@@ -29,6 +29,6 @@ class DebugPlatform(Plugin):
         # This part should be moved to a Layout
         env = {}
         env['topleft'] = CodeEditor(page=self.page, lineNumbers=True).render(request)
-        env['bottomleft'] = Hazelnut(page=self.page, columns=['dummy']).render(request)
+        env['bottomleft'] = QueryTable(page=self.page, columns=['dummy']).render(request)
         return env
 
 
             return this.each(function() {
                 var $this = $(this);
-                var hazelnut = $this.data('Manifold');
+                var querytable = $this.data('Manifold');
 
                 // Unbind all events using namespacing
                 $(window).unbind('Manifold');
 
                 // Remove associated data
-                hazelnut.remove();
+                querytable.remove();
                 $this.removeData('Manifold');
             });
         }, // destroy
index a974226..f4bde8f 100644 (file)
@@ -65,8 +65,8 @@ def dashboard_view (request):
     # variables that will get passed to the view-unfold2.html template
     template_env = {}
     
-    # define 'unfold2_main' to the template engine
-    template_env [ 'unfold2_main' ] = main_plugin.render(request)
+    # define 'unfold_main' to the template engine
+    template_env [ 'unfold_main' ] = main_plugin.render(request)
 
     # more general variables expected in the template
     template_env [ 'title' ] = 'Test view for a full request cycle'
@@ -87,7 +87,7 @@ def dashboard_view (request):
         query=slices_query,
         )
     # likewise but on the side view
-    template_env [ 'unfold2_margin' ] = related_plugin.render (request)
+    template_env [ 'unfold_margin' ] = related_plugin.render (request)
     
     # add our own css in the mix
     #page.add_css_files ( 'css/dashboard.css')
index 0b22e11..f200312 100644 (file)
@@ -17,7 +17,7 @@ from plugins.quickfilter                import QuickFilter
 from plugins.querycode                  import QueryCode
 from plugins.raw                        import Raw
 from plugins.messages                   import Messages
-from plugins.hazelnut                   import Hazelnut
+from plugins.querytable                 import QueryTable
 
 from ui.topmenu                         import topmenu_items, the_user
 from trash.trashutils                   import hard_wired_slice_names, hard_wired_list, lorem_p, lorem, quickfilter_criterias
@@ -35,7 +35,7 @@ def test_plugin_view (request):
     
     slicename='ple.inria.heartbeat'
     main_query = Query.get('resource').filter_by('slice_hrn', '=', slicename).select(['network','type','hrn','hostname','sliver'])
-    # without an hazelnut, this would use use : run_it=False as nothing would listen to the results
+    # without an querytable, this would use use : run_it=False as nothing would listen to the results
     page.enqueue_query (main_query, # run_it=False
                         )
 
@@ -53,11 +53,11 @@ def test_plugin_view (request):
                     domid="messages-transient",
                     levels='ALL',
                     ),
-            Hazelnut (
+            QueryTable (
                     page=page,
                     title="Slice %s - checkboxes"%slicename,
                     query=main_query,
-                    domid="hazelnut",
+                    domid="querytable",
                     checkboxes=True,
                     togglable=True,
                     ),
@@ -84,8 +84,8 @@ function issue_debug() {console.log("issue_debug");messages.debug("issue_debug")
 $(function(){$("#bouton").click(issue_debug);});
 """)
 
-    # define 'unfold1_main' to the template engine
-    template_env [ 'unfold1_main' ] = main_plugin.render(request)
+    # define 'unfold_main' to the template engine
+    template_env [ 'unfold_main' ] = main_plugin.render(request)
 
     # more general variables expected in the template
     template_env [ 'title' ] = 'Single Plugin View' 
index 5d257a4..e1c66d8 100644 (file)
@@ -84,8 +84,8 @@ def test_plugin_view (request):
                                       title='QuickFilter in main content',
                                       criterias=quickfilter_criterias,
                                       ) ] )
-    # define 'unfold2_main' to the template engine
-    template_env [ 'unfold2_main' ] = main_plugin.render(request)
+    # define 'unfold_main' to the template engine
+    template_env [ 'unfold_main' ] = main_plugin.render(request)
 
     ##########
     related_plugin = StaticList (page=page,
@@ -94,7 +94,7 @@ def test_plugin_view (request):
                                  list=hard_wired_slice_names, 
                                  header='Slices')
     # likewise but on the side view
-    template_env [ 'unfold2_margin' ] = related_plugin.render (request)
+    template_env [ 'unfold_margin' ] = related_plugin.render (request)
 
     # more general variables expected in the template
     template_env [ 'title' ] = 'Test Plugin View' 
index 5fa9400..f6f6b93 100644 (file)
@@ -1,6 +1,6 @@
 {% extends 'layout-unfold2.html' %}
 
-{% block unfold2_main %}
+{% block unfold_main %}
 
 {% insert_str prelude "css/sample.css" %}
 
@@ -11,9 +11,9 @@
 <div id='scrollDiv3'> scroll3 area {{ lorem }}  </div>
 <div id='scrollDiv4'> scroll4 area {{ lorem }} {{ lorem }} {{ lorem }} </div>
 <!--</div>-->
-{% endblock unfold2_main %}
+{% endblock unfold_main %}
 
-{% block unfold2_margin %}
+{% block unfold_margin %}
 <div class="foo">
 <ul class="nav nav-tabs nav-stacked">
   <li><a href="#scrollDiv1" data-toggle="tab"><!--<i class="icon-chevron-right"/>--> scroll1 </a></li>
@@ -22,4 +22,4 @@
   <li><a href="#scrollDiv4" data-toggle="tab"> scroll4 </a></li>
 </ul>
 </div>
-{% endblock unfold2_margin %}
+{% endblock unfold_margin %}
index c3ba335..6b4472b 100644 (file)
@@ -1,6 +1,6 @@
 {% extends 'layout-unfold2.html' %}
 
-{% block unfold2_main %}
+{% block unfold_main %}
 
 {% insert_str prelude "css/sample.css" %}
 {% insert prelude_js %}
@@ -58,13 +58,13 @@ $(function() {$('#mylougout').click(foo);})
     decima et quinta decima. Eodem modo typi, qui nunc nobis videntur
     parum clari, fiant sollemnes in futurum.
   </div>
-{% endblock unfold2_main %}
+{% endblock unfold_main %}
 
-{% block unfold2_margin %}
+{% block unfold_margin %}
 This text is shorter on purpose Lorem <span class='bold'>ipsum
    dolor</span> sit amet, consectetuer adipiscing elit, sed diam
    nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat
    volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation
    ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo
    consequat.
-{% endblock unfold2_margin %}
+{% endblock unfold_margin %}
index 7626ab1..e1e4317 100644 (file)
@@ -1,9 +1,9 @@
 {% extends 'layout-unfold2.html' %}
 
-{% block unfold2_main %}
-{{ unfold2_main|safe }}
-{% endblock unfold2_main %}
+{% block unfold_main %}
+{{ unfold_main|safe }}
+{% endblock unfold_main %}
 
-{% block unfold2_margin %}
-{{ unfold2_margin|safe }}
-{% endblock unfold2_margin %}
+{% block unfold_margin %}
+{{ unfold_margin|safe }}
+{% endblock unfold_margin %}
diff --git a/ui/static/css/layout-unfold.css b/ui/static/css/layout-unfold.css
new file mode 100644 (file)
index 0000000..43b8920
--- /dev/null
@@ -0,0 +1,9 @@
+/* single column layout - layout-unfold1.html */
+#unfold1-main {
+}
+/* dual column layout   - layout-unfold2.html */
+#unfold2-main {
+}
+#unfold2-margin {
+/* trying to set a right padding here results in undesired results (spans beyond right end) */
+}
diff --git a/ui/static/css/layout-unfold2.css b/ui/static/css/layout-unfold2.css
deleted file mode 100644 (file)
index 9e06837..0000000
+++ /dev/null
@@ -1,7 +0,0 @@
-/* this relates to the unfold-layout1 template */
-#unfold2-main {
-}
-#unfold2-margin {
-    padding: 10;
-/*    background-color: #fff2ff; */
-}
index 792377b..70acc0e 100644 (file)
@@ -1,13 +1,12 @@
 /* this is to get the content below the navbar */
 body {
     padding-top: 60px;
-    padding-bottom: 20px;
 }
 
 /* center the buttons vertically in the header */
 div.topmenu { padding-top: 7px; }
 ul.logged-in { 
-    padding-top: 12px; 
+    padding-top: 14px; 
 }
 button.logged-in { 
     font-size: small; 
index b551df7..f778735 100644 (file)
@@ -20,7 +20,7 @@
 {% insert_str prelude "js/plugin.js" %}
 {% insert_str prelude "js/manifold.js" %}
 {% insert_str prelude "js/topmenu.js" %}
-{% insert_str prelude "css/layout-unfold2.css" %}
+{% insert_str prelude "css/layout-unfold.css" %}
 {% insert_str prelude "css/manifold.css" %}
 {% insert_str prelude "css/plugin.css" %}
 {% insert_str prelude "css/onelab_marko.css" %}
index fa796b9..7d3ee2e 100644 (file)
@@ -2,8 +2,8 @@
 
 {% block base_content %}
     <div id="unfold1-main" class="col-xs-12 columns">
-      {% block unfold1_main %}
-      "The main content area (define block 'unfold1_main')"
-      {% endblock unfold1_main %}
+      {% block unfold_main %}
+      "The main content area (define block 'unfold_main')"
+      {% endblock unfold_main %}
     </div><!--col-xs-12-->
 {% endblock %}
index 345f57f..7022aa5 100644 (file)
@@ -2,13 +2,13 @@
 
 {% block base_content %}
     <div id="unfold2-main" class="col-xs-9 columns">
-      {% block unfold2_main %}
-      "The main content area (define block 'unfold2_main')"
-      {% endblock unfold2_main %}
+      {% block unfold_main %}
+      "The main content area (define block 'unfold_main')"
+      {% endblock unfold_main %}
     </div><!--col-xs-9-->
     <div id='unfold2-margin' class='col-xs-3'>
-      {% block unfold2_margin %}
-      "The related content area (define block 'unfold2_margin')"
-      {% endblock unfold2_margin %}
+      {% block unfold_margin %}
+      "The related content area (define block 'unfold_margin')"
+      {% endblock unfold_margin %}
     </div><!--col-xs-3-->
 {% endblock %}
index 75a1009..8fc17f1 100644 (file)
@@ -1,5 +1,5 @@
 {% extends 'layout-unfold1.html' %}
 
-{% block unfold1_main %}
-{{ unfold1_main|safe }}
-{% endblock unfold1_main %}
+{% block unfold_main %}
+{{ unfold_main|safe }}
+{% endblock unfold_main %}
index 3a94a21..1fc3b4b 100644 (file)
@@ -17,6 +17,7 @@ def topmenu_items (current,request=None):
         result.append({'label':'Request a slice', 'href': '/portal/slice_request/'})
         result.append({'label':'Validation', 'href': '/portal/validate/'})
         dropdown = []
+        dropdown.append({'label':'Platforms', 'href': '/portal/platforms/'})
         dropdown.append({'label':'My Account', 'href': '/portal/account/'})
         dropdown.append({'label':'Contact Support', 'href': '/portal/contact/'})
         result.append({'label': 'More', 'href':"#", 'dropdown':True, 'contents':dropdown})
index 7c6d60b..7f071c0 100644 (file)
@@ -33,10 +33,7 @@ class Page:
         # queue of queries with maybe a domid, see enqueue_query
         self._queue=[]
         # global prelude object
-        self.prelude=Prelude(css_files='css/plugin.css')
-        print "Loading... CSS OneLab"
-        self.prelude=Prelude(css_files='css/onelab_marko.css')
-#        self.prelude=Prelude(css_files=['css/plugin.css','css/onelab_marko.css',])
+        self.prelude=Prelude(css_files=['css/plugin.css','css/onelab_marko.css',])
 
     # record known plugins hashed on their domid
     def record_plugin (self, plugin):
@@ -83,7 +80,7 @@ class Page:
             result={'query_uuid':a}
             if b: result['domid']=b
             return result
-        env['query_publish_dom_tuples'] = [ query_publish_dom_tuple (a,b) for (a,b) in self._queue ]
+        env['query_exec_tuples'] = [ query_publish_dom_tuple (a,b) for (a,b) in self._queue ]
         javascript = render_to_string ("page-queries.js",env)
         self.add_js_chunks (javascript)
 #        self.reset_queue()
@@ -91,29 +88,6 @@ class Page:
         self.expose_js_manifold_config()
 
 
-# DEPRECATED #    # needs to be called explicitly and only when metadata is actually required
-# DEPRECATED #    # in particular user needs to be logged
-# DEPRECATED #    def get_metadata (self):
-# DEPRECATED #        # look in session's cache - we don't want to retrieve this for every request
-# DEPRECATED #        session=self.request.session
-# DEPRECATED #        if 'manifold' not in session:
-# DEPRECATED #            print "Page.expose_js_metadata: no 'manifold' in session... - cannot retrieve metadata - skipping"
-# DEPRECATED #            return
-# DEPRECATED #        manifold=session['manifold']
-# DEPRECATED #        # if cached, use it
-# DEPRECATED #        if 'metadata' in manifold and isinstance(manifold['metadata'],MetaData):
-# DEPRECATED #            if debug: print "Page.get_metadata: return cached value"
-# DEPRECATED #            return manifold['metadata']
-# DEPRECATED #        # otherwise retrieve it
-# DEPRECATED #        manifold_api_session_auth = session['manifold']['auth']
-# DEPRECATED #        print "get_metadata(), manifold_api_session_auth =", session['manifold']['auth']
-# DEPRECATED #        metadata=MetaData (manifold_api_session_auth)
-# DEPRECATED #        metadata.fetch()
-# DEPRECATED #        # store it for next time
-# DEPRECATED #        manifold['metadata']=metadata
-# DEPRECATED #        if debug: print "Page.get_metadata: return new value"
-# DEPRECATED #        return metadata
-
     # needs to be called explicitly and only when metadata is actually required
     # in particular user needs to be logged
     def get_metadata (self):
@@ -139,12 +113,13 @@ class Page:
         return metadata
             
     def expose_js_metadata (self):
-        # export in this js global...
-        self.add_js_chunks("var MANIFOLD_METADATA =" + self.get_metadata().to_json() + ";")
+        # expose global MANIFOLD_METADATA as a js variable
+        # xxx this is fetched synchroneously..
+        self.add_js_init_chunks("var MANIFOLD_METADATA =" + self.get_metadata().to_json() + ";")
 
     def expose_js_manifold_config (self):
         config=Config()
-        self.add_js_chunks(config.manifold_js_export())
+        self.add_js_init_chunks(config.manifold_js_export())
 
     #################### requirements/prelude management
     # just forward to self.prelude - see decorator above
@@ -153,6 +128,8 @@ class Page:
     @to_prelude
     def add_css_files (self):pass
     @to_prelude
+    def add_js_init_chunks (self):pass
+    @to_prelude
     def add_js_chunks (self):pass
     @to_prelude
     def add_css_chunks (self):pass
index 61af0e0..229f196 100644 (file)
@@ -163,10 +163,6 @@ class Plugin:
     def export_json_settings (self):
         return 'query_uuid' in self.json_settings_list()
     
-    # by default we create a timer if there's a query attached, redefine to change this behaviour
-    def start_with_spin (self):
-        return self.export_json_settings()
-
     # returns the html code for that plugin
     # in essence, wraps the results of self.render_content ()
     def render (self, request):
@@ -175,8 +171,6 @@ class Plugin:
         # shove this into plugin.html
         env = {}
         env ['plugin_content']= plugin_content
-        # need_spin is used in plugin.html
-        self.need_spin=self.start_with_spin()
         env.update(self.__dict__)
         # translate high-level 'toggled' into 4 different booleans
         self.need_toggle = False
@@ -201,7 +195,8 @@ class Plugin:
             env ['settings_json' ] = self.settings_json()
             # compute plugin-specific initialization
             js_init = render_to_string ( 'plugin-init.js', env )
-            self.add_js_chunks (js_init)
+            # make sure this happens first in js
+            self.add_js_init_chunks (js_init)
         
         # interpret the result of requirements ()
         self.handle_requirements (request)
@@ -258,6 +253,8 @@ class Plugin:
     @to_prelude
     def add_css_files (self):pass
     @to_prelude
+    def add_js_init_chunks (self):pass
+    @to_prelude
     def add_js_chunks (self):pass
     @to_prelude
     def add_css_chunks (self):pass
@@ -312,6 +309,3 @@ class Plugin:
     #
     # whether we export the json settings to js
     # def export_json_settings (self)
-    #
-    # whether we show an initial spinner
-    # def start_with_spin (self)
index 8c90a19..03e6def 100644 (file)
@@ -2,17 +2,29 @@ from types import StringTypes, ListType
 
 from django.template.loader import render_to_string
 
-debug=True
+debug=False
 
+# the need for js_init_chunks is because we need to have the plugins initialized
+# before the queries fly
+# and when writing a view it is not very easy to remember in which order
+# all the js initialization will end up, so we use these 2 categories 
+# as a simple way to enforce this dependency
+# far from perfect but good enough for now
 class Prelude:
 
-    """A class for collecting dependencies on js/css files or fragments"""
+    """A class for collecting dependencies on js/css stuff
+    files are expected from your 'static' area, typically 'css/foo.css' or 'js/foo.js'
+    fragments (chunks) is for raw code
+    you can specify a string or a list of strings
+    js_init_chunks get collated with js_chunks but come first
+    """
 
-    keys=[ 'js_files','css_files','js_chunks', 'css_chunks' ]
-    def __init__ (self, js_files=None, css_files=None, js_chunks=None, css_chunks=None):
+    keys=[ 'js_files', 'css_files', 'js_init_chunks', 'js_chunks', 'css_chunks' ]
+    def __init__ (self, js_files=None, css_files=None, js_init_chunks=None, js_chunks=None, css_chunks=None):
         # it's tempting to use sets but sets are not ordered..
         self.js_files  = Prelude._normalize(js_files)
         self.css_files = Prelude._normalize(css_files)
+        self.js_init_chunks = Prelude._normalize(js_init_chunks)
         self.js_chunks = Prelude._normalize(js_chunks)
         self.css_chunks= Prelude._normalize(css_chunks)
 
@@ -29,6 +41,8 @@ class Prelude:
     def add_css_files (self, x):
         for i in Prelude._normalize (x):
             if i not in self.css_files: self.css_files.append(i)
+    def add_js_init_chunks (self, x):
+        self.js_init_chunks += Prelude._normalize (x)
     def add_js_chunks (self, x):
         self.js_chunks += Prelude._normalize (x)
     def add_css_chunks (self, x):
@@ -36,7 +50,7 @@ class Prelude:
 
     def inspect_string (self,msg):
         result =  'Prelude.inspect %s (%s) with '%(msg,self)
-        result += ",".join( [ "%s->%s"%(k,len(getattr(self,k))) for k in ['js_files','js_chunks','css_files','css_chunks'] ] )
+        result += ",".join( [ "%s->%s"%(k,len(getattr(self,k))) for k in Prelude.keys ] )
         return result
     def inspect (self,msg):
         print self.inspect_string(msg)
@@ -69,11 +83,11 @@ class Prelude:
         env={}
         env['js_urls'] = [ Prelude.full_url (js_file) for js_file in self.js_files ]
         env['css_urls'] = [ Prelude.full_url (css_file) for css_file in self.css_files ]
-        env['js_chunks']= self.js_chunks
+        env['all_js_chunks']= self.js_init_chunks + self.js_chunks
         env['css_chunks']=self.css_chunks
         if debug:
-            print "prelude has %d js_files, %d css files, %d js chunks and %d css_chunks"%\
-                (len(self.js_files),len(self.css_files),len(self.js_chunks),len(self.css_chunks),)
+            print "prelude has %d js_files, %d css files, (%d+%d) js chunks and %d css_chunks"%\
+                (len(self.js_files),len(self.css_files),len(self.js_init_chunks),len(self.js_chunks),len(self.css_chunks),)
         # render this with prelude.html and put the result in header_prelude
         header_prelude = render_to_string ('prelude.html',env)
         return { 'header_prelude' : header_prelude }
index a6ab97f..a7c3e22 100644 (file)
@@ -1,9 +1,8 @@
 {% for json in queries_json %}manifold.insert_query({{ json|safe }});
 {% endfor %}
 $(document).ready(function () {
-var query_publish_dom_tuples = new Array();
-{% for d in query_publish_dom_tuples %}try {query_publish_dom_tuples.push({'query_uuid':"{{ d.query_uuid }}"{%if d.domid %},'domid':"{{ d.domid }}"{% endif %}}) } 
-catch(err){messages.debug ("Could not expose query {{ d.query_uuid }}")}
+var query_exec_tuples = [];
+{% for tuple in query_exec_tuples %} query_exec_tuples.push({'query_uuid':"{{ tuple.query_uuid }}"}); 
 {% endfor %}
-manifold.asynchroneous_exec(query_publish_dom_tuples);
+manifold.asynchroneous_exec(query_exec_tuples);
 })
index 354b560..0c022f6 100644 (file)
@@ -1,5 +1,5 @@
 {% if visible %}
-<div id='complete-{{ domid }}' class='{% if need_toggle %}plugin-toggle{% endif %}{% if need_spin %} need-spin{% endif %}{% if persistent_toggle %} persistent-toggle{% endif %}{% if outline_complete %} plugin-outline-complete{% endif %}'>
+<div id='complete-{{ domid }}' class='{% if need_toggle %}plugin-toggle{% endif %}{% if persistent_toggle %} persistent-toggle{% endif %}{% if outline_complete %} plugin-outline-complete{% endif %}'>
 {% if togglable %}
 <h4 id='show-{{ domid }}' class='plugin-show'{% if not display_show_button %} style='display:none;'{% endif %}>
 <span class="glyphicon glyphicon-chevron-right"></span>
index 898624e..4e2fc20 100644 (file)
@@ -2,5 +2,5 @@
 {% endfor %}
 {% for css_url in css_urls %} <link rel='stylesheet' type='text/css' href='{{ css_url|safe }}' /> 
 {% endfor %}
-<script type="text/javascript"> {% for js_chunk in js_chunks %} {{ js_chunk|safe }} {% endfor %} </script>
+<script type="text/javascript"> {% for js_chunk in all_js_chunks %} {{ js_chunk|safe }} {% endfor %} </script>
 <style type="text/css"> {% for css_chunk in css_chunks %} {{ css_chunk|safe }} {% endfor %} </style>