applied the except and raise fixers to the master branch to close the gap with py3
[nepi.git] / src / nepi / resources / ns3 / ns3application.py
index b00b47f..681e1a1 100644 (file)
@@ -3,9 +3,8 @@
 #    Copyright (C) 2014 INRIA
 #
 #    This program is free software: you can redistribute it and/or modify
-#    it under the terms of the GNU General Public License as published by
-#    the Free Software Foundation, either version 3 of the License, or
-#    (at your option) any later version.
+#    it under the terms of the GNU General Public License version 2 as
+#    published by the Free Software Foundation;
 #
 #    This program is distributed in the hope that it will be useful,
 #    but WITHOUT ANY WARRANTY; without even the implied warranty of
 #
 # Author: Alina Quereilhac <alina.quereilhac@inria.fr>
 
-from nepi.execution.resource import clsinit_copy
+from nepi.execution.resource import clsinit_copy, ResourceState
 from nepi.resources.ns3.ns3base import NS3Base
 
 @clsinit_copy
 class NS3BaseApplication(NS3Base):
     _rtype = "abstract::ns3::Application"
 
+    def __init__(self, ec, guid):
+        super(NS3BaseApplication, self).__init__(ec, guid)
+        self._node = None
     @property
     def node(self):
-        from nepi.resources.ns3.ns3node import NS3BaseNode
-        nodes = self.get_connected(NS3BaseNode.get_rtype())
+        if not self._node:
+            from nepi.resources.ns3.ns3node import NS3BaseNode
+            nodes = self.get_connected(NS3BaseNode.get_rtype())
 
-        if not nodes: 
-            msg = "Application not connected to node"
-            self.error(msg)
-            raise RuntimeError, msg
+            if not nodes: 
+                msg = "Application not connected to node"
+                self.error(msg)
+                raise RuntimeError(msg)
 
-        return nodes[0]
+            self._node = nodes[0]
+
+        return self._node
 
     @property
     def _rms_to_wait(self):
@@ -45,29 +51,40 @@ class NS3BaseApplication(NS3Base):
     def _connect_object(self):
         node = self.node
         if node.uuid not in self.connected:
-            self.simulator.invoke(node.uuid, "AddApplication", self.uuid)
+            self.simulation.invoke(node.uuid, "AddApplication", self.uuid)
             self._connected.add(node.uuid)
 
-    """
-    def do_start(self):
-        if self.state == ResourceState.READY:
-            self.info("Starting")
-
-            # BUG: without doing this explicit call it doesn't start!!!
-            # Shouldn't be enough to set the StartTime?
-            self.simulator.invoke(self.uuid, "Start")
-            
-            self.set_started()
-        else:
-            msg = " Failed "
-            self.error(msg, out, err)
-            raise RuntimeError, msg
-
     def do_stop(self):
         if self.state == ResourceState.STARTED:
-            # No need to do anything, simulator.Destroy() will stop every object
+            # No need to do anything, simulation.Destroy() will stop every object
             self.info("Stopping command '%s'" % command)
-            self.simulator.invoke(self.uuid, "Stop")
+            self.simulation.invoke(self.uuid, "Stop")
             self.set_stopped()
-    """
+
+    def do_start(self):
+        if self.simulation.state < ResourceState.STARTED:
+            self.debug("---- RESCHEDULING START ----" )
+            self.ec.schedule(self.reschedule_delay, self.start)
+        else:
+            super(NS3BaseApplication, self).do_start()
+            self._start_time = self.simulation.start_time
+
+    @property
+    def state(self):
+        if self._state == ResourceState.STARTED:
+            try:
+                is_running = self.simulation.invoke(self.uuid, "isAppRunning")
+                
+                if not is_running:
+                    self.set_stopped()
+            except:
+                msg = "Application failed. Can not retrieve state"
+                out = ""
+
+                import traceback
+                err = traceback.format_exc()
+                self.error(msg, out, err)
+                self.do_fail()
+
+        return self._state