from nepi.execution.resource import ResourceManager, clsinit_copy, \
ResourceState, reschedule_delay
-
from nepi.execution.attribute import Flags
from nepi.execution.trace import TraceAttr
-reschedule_delay = "2s"
-
@clsinit_copy
class NS3Base(ResourceManager):
_rtype = "abstract::ns3::Object"
def trace(self, name, attr = TraceAttr.ALL, block = 512, offset = 0):
filename = self._trace_filename.get(name)
if not filename:
- self.error("Can resolve trace %s. Did you enabled it?" % name)
+ self.error("Can not resolve trace %s. Did you enabled it?" % name)
return ""
return self.simulation.trace(filename, attr, block, offset)
kwargs = dict()
for attr in self._attrs.values():
- if not (attr.has_changed() and attr.has_flag(Flags.Construct)):
+ if not ( attr.has_flag(Flags.Construct) and attr.has_changed() ):
continue
- kwargs[attr.name] = attr.value
+ kwargs[attr.name] = attr._value
self._uuid = self.simulation.factory(self.get_rtype(), **kwargs)
def _wait_rms(self):
""" Returns True if dependent RMs are not yer READY, False otherwise"""
for rm in self._rms_to_wait:
- if rm and rm.state < ResourceState.READY:
+ if rm.state < ResourceState.READY:
return True
return False
def do_provision(self):
- # TODO: create run dir for ns3 object !!!!
- # self.simulation.node.mkdir(self.run_home)
-
self._instantiate_object()
self._connect_object()
self._configure_object()
self.info("Starting")
self.set_started()
else:
- msg = " Failed "
+ msg = "Failed"
self.error(msg, out, err)
raise RuntimeError, msg
def do_stop(self):
if self.state == ResourceState.STARTED:
# No need to do anything, simulation.Destroy() will stop every object
- self.info("Stopping command '%s'" % command)
+ self.info("Stopping")
self.set_stopped()
@property
def state(self):
return self._state
+ def get(self, name):
+ if self.state in [ResourceState.READY, ResourceState.STARTED] and \
+ self.has_flag(name, Flags.Reserved) and \
+ not self.has_flag(name, Flags.NoRead):
+ return self.simulation.ns3_get(self.uuid, name)
+ else:
+ value = super(NS3Base, self).get(name)
+
+ return value
+
+ def set(self, name, value):
+ if self.state in [ResourceState.READY, ResourceState.STARTED] and \
+ self.has_flag(name, Flags.Reserved) and \
+ not (self.has_flag(Flags.NoWrite) or self.has_flag(name, Flags.Design)):
+ self.simulation.ns3_set(self.uuid, name, value)
+
+ value = super(NS3Base, self).set(name, value)
+
+ return value
+