def get(self, name):
#flags = Flags.NoWrite | Flags.NoRead | Flags.Design
flags = Flags.Design
- if self.state in [ResourceState.READY, ResourceState.STARTED] \
+ if self._state in [ResourceState.READY, ResourceState.STARTED] \
and not self.has_flag(name, flags):
return self.emulation.emu_get(self.uuid, name)
def set(self, name, value):
flags = Flags.Design
- if (self.state > ResourceState.NEW and \
+ if (self._state > ResourceState.NEW and \
self.has_flag(name, Flags.Design)) or \
self.has_flag(name, Flags.NoWrite):
out = err = ""
self.error(msg, out, err)
return
- if self.state in [ResourceState.READY, ResourceState.STARTED]:
+ if self._state in [ResourceState.READY, ResourceState.STARTED]:
self.emulation.emu_set(self.uuid, name, value)
value = super(NetNSBase, self).set(name, value)