--- /dev/null
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.5
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the VML renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ // http://ajaxian.com/archives/the-vml-changes-in-ie-8
+ // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-browser-modes/
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-can-the-ie-dev-team-break-for-you-today/
+
+ var vmlAttributeMap = {
+ "stroke-linejoin":"joinstyle",
+ "joinstyle":"joinstyle",
+ "endcap":"endcap",
+ "miterlimit":"miterlimit"
+ },
+ jsPlumbStylesheet = null;
+
+ if (document.createStyleSheet && document.namespaces) {
+
+ var ruleClasses = [
+ ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
+ "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
+ ],
+ rule = "behavior:url(#default#VML);position:absolute;";
+
+ jsPlumbStylesheet = document.createStyleSheet();
+
+ for (var i = 0; i < ruleClasses.length; i++)
+ jsPlumbStylesheet.addRule(ruleClasses[i], rule);
+
+ // in this page it is also mentioned that IE requires the extra arg to the namespace
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-can-the-ie-dev-team-break-for-you-today/
+ // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
+ // var iev = document.documentMode;
+ //if (!iev || iev < 8)
+ document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
+ //else
+ // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
+ }
+
+ jsPlumb.vml = {};
+
+ var scale = 1000,
+
+ _groupMap = {},
+ _getGroup = function(container, connectorClass) {
+ var id = jsPlumb.getId(container),
+ g = _groupMap[id];
+ if(!g) {
+ g = _node("group", [0,0,scale, scale], {"class":connectorClass});
+ //g.style.position=absolute;
+ //g["coordsize"] = "1000,1000";
+ g.style.backgroundColor="red";
+ _groupMap[id] = g;
+ //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
+ //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
+ //document.body.appendChild(g);
+ }
+ return g;
+ },
+ _atts = function(o, atts) {
+ for (var i in atts) {
+ // IE8 fix: setattribute does not work after an element has been added to the dom!
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-can-the-ie-dev-team-break-for-you-today/
+ //o.setAttribute(i, atts[i]);
+
+ /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
+
+ if (document.documentMode==8) {
+ ele.opacity=1;
+ } else {
+ ele.setAttribute(‘opacity’,1);
+ }
+ */
+
+ o[i] = atts[i];
+ }
+ },
+ _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
+ atts = atts || {};
+ var o = document.createElement("jsplumb:" + name);
+ if (deferToJsPlumbContainer)
+ _jsPlumb.appendElement(o, parent);
+ else
+ jsPlumb.CurrentLibrary.appendElement(o, parent);
+ o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
+ _pos(o, d);
+ _atts(o, atts);
+ return o;
+ },
+ _pos = function(o,d, zIndex) {
+ o.style.left = d[0] + "px";
+ o.style.top = d[1] + "px";
+ o.style.width= d[2] + "px";
+ o.style.height= d[3] + "px";
+ o.style.position = "absolute";
+ if (zIndex)
+ o.style.zIndex = zIndex;
+ },
+ _conv = jsPlumb.vml.convertValue = function(v) {
+ return Math.floor(v * scale);
+ },
+ // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
+ // or 1 if not. TODO in the future, support variable opacity.
+ _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
+ if ("transparent" === styleToCheck)
+ component.setOpacity(type, "0.0");
+ else
+ component.setOpacity(type, "1.0");
+ },
+ _applyStyles = function(node, style, component, _jsPlumb) {
+ var styleToWrite = {};
+ if (style.strokeStyle) {
+ styleToWrite.stroked = "true";
+ var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
+ styleToWrite.strokecolor = strokeColor;
+ _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
+ styleToWrite.strokeweight = style.lineWidth + "px";
+ }
+ else styleToWrite.stroked = "false";
+
+ if (style.fillStyle) {
+ styleToWrite.filled = "true";
+ var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
+ styleToWrite.fillcolor = fillColor;
+ _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
+ }
+ else styleToWrite.filled = "false";
+
+ if(style.dashstyle) {
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = style.dashstyle;
+ }
+ else if (style["stroke-dasharray"] && style.lineWidth) {
+ var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
+ parts = style["stroke-dasharray"].split(sep),
+ styleToUse = "";
+ for(var i = 0; i < parts.length; i++) {
+ styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
+ }
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = styleToUse;
+ }
+
+ _atts(node, styleToWrite);
+ },
+ /*
+ * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
+ */
+ VmlComponent = function() {
+ var self = this, renderer = {};
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+
+ this.opacityNodes = {
+ "stroke":null,
+ "fill":null
+ };
+ this.initOpacityNodes = function(vml) {
+ self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ };
+ this.setOpacity = function(type, value) {
+ var node = self.opacityNodes[type];
+ if (node) node.opacity = "" + value;
+ };
+ var displayElements = [ ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el, doNotAppendToCanvas) {
+ if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
+ displayElements.push(el);
+ };
+ };
+ jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
+ jsPlumbUtil.removeElement(this.canvas);
+ }
+ });
+
+ /*
+ * Base class for Vml connectors. extends VmlComponent.
+ */
+ var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
+ this.strokeNode = null;
+ this.canvas = null;
+ VmlComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
+ this.paint = function(style) {
+ if (style !== null) {
+
+ // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
+ // 0 and overlays cannot paint.
+ this.w = Math.max(this.w, 1);
+ this.h = Math.max(this.h, 1);
+
+ var segments = this.getSegments(), p = { "path":"" },
+ d = [this.x, this.y, this.w, this.h];
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
+ p.path += " ";
+ }
+
+ //*
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
+ lineWidth : outlineStrokeWidth
+ };
+ for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
+
+ if (this.bgCanvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ _pos(this.bgCanvas, d);
+ this.appendDisplayElement(this.bgCanvas, true);
+ this.attachListeners(this.bgCanvas, this);
+ this.initOpacityNodes(this.bgCanvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.bgCanvas, d);
+ _atts(this.bgCanvas, p);
+ }
+
+ _applyStyles(this.bgCanvas, outlineStyle, this);
+ }
+ //*/
+
+ if (this.canvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ //var group = _getGroup(params.parent); // test of append everything to a group
+ //group.appendChild(self.canvas); // sort of works but not exactly;
+ //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
+
+ this.appendDisplayElement(this.canvas, true);
+ this.attachListeners(this.canvas, this);
+ this.initOpacityNodes(this.canvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.canvas, d);
+ _atts(this.canvas, p);
+ }
+
+ _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
+ }
+ };
+
+ };
+ jsPlumbUtil.extend(VmlConnector, VmlComponent, {
+ reattachListeners : function() {
+ if (this.canvas) this.reattachListenersForElement(this.canvas, this);
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ *
+ * Base class for Vml Endpoints. extends VmlComponent.
+ *
+ */
+ var VmlEndpoint = window.VmlEndpoint = function(params) {
+ VmlComponent.apply(this, arguments);
+ this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
+
+ // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
+ // to the enclosing DIV. what to do? seems like it would be better to just target the div.
+ // HOWEVER...vml connection has no containing div. why not? it feels like it should.
+
+ //var group = _getGroup(params.parent);
+ //group.appendChild(self.canvas);
+ params._jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ var p = { }, vml = this._jsPlumb.vml;
+
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (this._jsPlumb.vml == null) {
+ p["class"] = this._jsPlumb.clazz;
+ vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
+ this.attachListeners(vml, this);
+
+ this.appendDisplayElement(vml, true);
+ this.appendDisplayElement(this.canvas, true);
+
+ this.initOpacityNodes(vml, ["fill"]);
+ }
+ else {
+ _pos(vml, [0,0, this.w, this.h]);
+ _atts(vml, p);
+ }
+
+ _applyStyles(vml, style, this);
+ };
+ };
+ jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
+ reattachListeners : function() {
+ if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
+ }
+ });
+
+// ******************************* vml segments *****************************************************
+
+ jsPlumb.Segments.vml = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Bezier":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) +
+ " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Arc":function(segment) {
+ var d = segment.params,
+ xmin = Math.min(d.x1, d.x2),
+ xmax = Math.max(d.x1, d.x2),
+ ymin = Math.min(d.y1, d.y2),
+ ymax = Math.max(d.y1, d.y2),
+ sf = segment.anticlockwise ? 1 : 0,
+ pathType = (segment.anticlockwise ? "at " : "wa "),
+ makePosString = function() {
+ if (d.loopback)
+ return "0,0," + _conv(2*d.r) + "," + _conv(2 * d.r);
+
+ var xy = [
+ null,
+ [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
+ [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
+ ][segment.segment][sf]();
+
+ return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
+ };
+
+ return pathType + " " + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ }
+
+ })[segment.type](segment);
+ }
+ }
+ };
+
+// ******************************* /vml segments *****************************************************
+
+// ******************************* vml endpoints *****************************************************
+
+ jsPlumb.Endpoints.vml.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
+
+ jsPlumb.Endpoints.vml.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
+
+ /*
+ * VML Image Endpoint is the same as the default image endpoint.
+ */
+ jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
+
+ /**
+ * placeholder for Blank endpoint in vml renderer.
+ */
+ jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
+
+// ******************************* /vml endpoints *****************************************************
+
+// ******************************* vml overlays *****************************************************
+
+ /**
+ * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
+
+ /**
+ * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * Abstract VML arrow superclass
+ */
+ var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ VmlComponent.apply(this, originalArgs);
+ var self = this, path = null;
+ self.canvas = null;
+ self.isAppendedAtTopLevel = true;
+ var getPath = function(d) {
+ return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
+ " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
+ " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
+ " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
+ " x e";
+ };
+ this.paint = function(params, containerExtents) {
+ // only draws for connectors, not endpoints.
+ if (params.component.canvas && containerExtents) {
+ var p = {}, d = params.d, connector = params.component;
+ if (params.strokeStyle) {
+ p.stroked = "true";
+ p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
+ }
+ if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
+ if (params.fillStyle) {
+ p.filled = "true";
+ p.fillcolor = params.fillStyle;
+ }
+
+ var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ w = Math.abs(xmax - xmin),
+ h = Math.abs(ymax - ymin),
+ dim = [xmin, ymin, w, h];
+
+ // for VML, we create overlays using shapes that have the same dimensions and
+ // coordsize as their connector - overlays calculate themselves relative to the
+ // connector (it's how it's been done since the original canvas implementation, because
+ // for canvas that makes sense).
+ p.path = getPath(d);
+ p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
+
+ dim[0] = connector.x;
+ dim[1] = connector.y;
+ dim[2] = connector.w;
+ dim[3] = connector.h;
+
+ if (self.canvas == null) {
+ var overlayClass = connector._jsPlumb.overlayClass || "";
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
+ p["class"] = clazz + " " + overlayClass;
+ self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
+ connector.appendDisplayElement(self.canvas, true);
+ self.attachListeners(self.canvas, connector);
+ self.attachListeners(self.canvas, self);
+ }
+ else {
+ _pos(self.canvas, dim);
+ _atts(self.canvas, p);
+ }
+ }
+ };
+
+ this.reattachListeners = function() {
+ if (self.canvas) self.reattachListenersForElement(self.canvas, self);
+ };
+
+ this.cleanup = function() {
+ if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
+ };
+ };
+ jsPlumbUtil.extend(AbstractVmlArrowOverlay, [VmlComponent, jsPlumb.Overlays.AbstractOverlay], {
+ setVisible : function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ jsPlumb.Overlays.vml.Arrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.PlainArrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.Diamond = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
+
+// ******************************* /vml overlays *****************************************************
+
+})();
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