- var nodes = this.scene.children;
- for (var i = 0; i < nodes.length; ++i) {
- if (nodes[i].arch == arch && nodes[i].boot_state != "Suspected") {
- var node = nodes[i];
- var state = $.inArray(node.id, selected) == -1 ? "Alive" : "Selected";
- if (node.boot_state != state) {
- setState(node, state);
+ var particles = this.scene.children;
+ for (var i = 0; i < particles.length; ++i) {
+ if (particles[i].data && particles[i].data.arch == arch && particles[i].data.boot_state != "Suspected") {
+ var particle = particles[i];
+ var state = $.inArray(particle.id, selected) == -1 ? "Alive" : "Selected";
+ if (particle.data.boot_state != state) {
+ setState(particle, state);